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Mass Effect 3 should have choices like Alpha Protocol( AP Spoilers)


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#51
xI extremist Ix

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All I have to say is look how AP sold. They aren't making a second because the first tanked.

EDIT: Spelling

Modifié par xI extremist Ix, 30 juillet 2010 - 10:43 .


#52
angj57

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Mesina2 wrote...

True but only in specific part of game.
I mean from 12 loyalty missions only 4 of them impact plot in ME3.
From N7 missions only 2 may impact plot in ME3.
Rachni Queen? Sure but Council? Both old and new one dismisses Reaper existence. Only diffrence is that humans are hated if you didn't saved old one. Not much impact for plot.
Also choosing councilor from how much I heard doesn't matter since Anderson will resign.
For Collector base in ending of game.


While in AP everything you do can impact plot and side characters liking you or hating you.


Apparently you have a lot of knowledge about ME3. No one knows for sure what missions will impact what in ME3 or if, for example, they will make Anderson resign or choose to ignore the one line in one book that suggests he did.

xI extremist Ix wrote...

All I have to say is look how AP sold. There aren't making a second because the first tanked.


To be fair, the OP was talking about the decision making system. From what I understand, AP tanked because of bad gameplay, not because people didn't like the decision system.

Modifié par angj57, 30 juillet 2010 - 10:25 .


#53
Soverign 666

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Wow that was really really really bad writing and voice actiing. I could only get 3 minutes into the second video before i had to stop and the op thinks mass effect should learn from this game? What i saw looked basically like a ripoff of mass effect anyway.

#54
CroGamer002

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thegreateski wrote...

If Bioware tried to make ME3 that integrated then they would go bankrupt.


How?

#55
CroGamer002

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xI extremist Ix wrote...

All I have to say is look how AP sold. They aren't making a second because the first tanked.

EDIT: Spelling


They sold over 200 000 copies.
That is profitable and possible sequel.

#56
CroGamer002

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Soverign 666 wrote...

Wow that was really really really bad writing and voice actiing. I could only get 3 minutes into the second video before i had to stop and the op thinks mass effect should learn from this game? What i saw looked basically like a ripoff of mass effect anyway.


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#57
angj57

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Mesina2 wrote...

xI extremist Ix wrote...

All I have to say is look how AP sold. They aren't making a second because the first tanked.

EDIT: Spelling


They sold over 200 000 copies.
That is profitable and possible sequel.


On the wikipedia page there is a link to an article that says it is confirmed that they will not make a sequel for Alpha Protocol.

#58
CroGamer002

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angj57 wrote...

Mesina2 wrote...

xI extremist Ix wrote...

All I have to say is look how AP sold. They aren't making a second because the first tanked.

EDIT: Spelling


They sold over 200 000 copies.
That is profitable and possible sequel.


On the wikipedia page there is a link to an article that says it is confirmed that they will not make a sequel for Alpha Protocol.


Oh.
Those are rally sad news.:(

#59
angj57

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Mesina2 wrote...

Oh.
Those are rally sad news.:(


Sorry. Don't like being the bearer of bad news.

#60
Arijharn

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Actually, if there was one thing from AP I hope they integrated into ME3 would be the Perk system. Having said that, while I like the conversation system from ME more than AP (other than the unlimited time it allowed you), I liked how much more 'alive' the world of AP was over ME.



In every conversation you have in AP, every single one of them seemed like it mattered in some way.

#61
BigC-VI

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Seems like AP is a dumbed down version of ME's dialogue system.Albeit more simple. But pretty much the same, except for the time thing on the top.

#62
Dave of Canada

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Alpha Protocol had a lot of flaws but decisions and story wasn't one of them. While it was ridiculously cheesy, those split-second decisions left me more on edge than any of the decisions in ME.

#63
NvVanity

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I've yet to play Alpha Protocol but the dialog system from that video and others I googled because you've peaked my interest do seem a lot more interesting. AP features different ways of acting in that situation emotionally while ME seems more morality based.



AP while not featuring paraphrased dialog I don't know what my guy is going to say but I know how he's going to act. Mass Effect's doesn't clue me in on emotion and I don't know if i'm going to be an angry or nice Paragon or if my Renegade is a plain jerk or a sarcastic one. Combining parts of the two systems for ME3 would be awesome in my opinion.

#64
smudboy

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NvVanity wrote...

I've yet to play Alpha Protocol but the dialog system from that video and others I googled because you've peaked my interest do seem a lot more interesting. AP features different ways of acting in that situation emotionally while ME seems more morality based.

AP while not featuring paraphrased dialog I don't know what my guy is going to say but I know how he's going to act. Mass Effect's doesn't clue me in on emotion and I don't know if i'm going to be an angry or nice Paragon or if my Renegade is a plain jerk or a sarcastic one. Combining parts of the two systems for ME3 would be awesome in my opinion.

The Dialog Stance System is pretty much the same as Mass Effect's dialog wheel.  The only difference, I think, aside from the timer, is each response always follows an Aggressive/Suave/Professional/Other option of linear responses, whereas ME is a general dialog wheel that is either linear or static.

#65
SamT3N7

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AP's combat was a huge let down but, yeah the dialog and choices were really good. I still don't think that ME should change.

Modifié par SamT3N7, 07 mars 2011 - 06:51 .


#66
Killjoy Cutter

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It would be nice if the choices shown in ME were more closely representative of what would come out of Shep's mouth when the line is actually delivered.


#67
Canned Bullets

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Doesn't AP suck?

#68
CroGamer002

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Canned Bullets wrote...

Doesn't AP suck?


No.

#69
Eber

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I agree and I think we will get to make more important choices now that there is no sequal to cater to.

If people played the games more than once and in different ways I think they would see what AP does right and what Mass Effect 2 is lacking. If you play ME2 only once, or repeatedly in the same manner, you might think you chose to get Garrus loyal (by letting him kill someone) or that you chose to help Mirranda (and could have backed out when you got new information) or that you chose to help Mordin (and could have backed out when an elite group of Blood Pack armed to the teeth asked you to). Only once you try to take the other line you realize that you can't because Bioware has decided for you how things are to play out. In AP if you want Mike to do something he usually can and what he does will effect his world.

Btw my only beef with the dialogue wheel in AP was that the "professional" spot sometimes had a patriotic line. Extreme and fundamentalist responses like that really need to come with a proper warning. Other than that Mike never chocked me like Shepard often does (especially in ME1).

Modifié par Eber, 20 août 2010 - 10:51 .


#70
Rhomer

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This is the most overlooked thread I gotta lot of insight from you guys

#71
RiouHotaru

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I agree that AP's dialog system was good, the timer made sure that conversations felt natural and fluid, and regardless of whether you made nice or pissed someone off, you technically benefitted either way, as Westridge says in the beginning "There are no right or wrong decisions, only results." The thing about the dialog choices in AP vs. ME, is in ME you were choosing your intent, and Shepard provided the words. In AP, Thorton's "choice" of words is already decided, you just choose the tone in which you deliver it.



...However, for a game with the tagline: "Your weapon is choice." The actual impact of said decisions were...lacking. And for the record I own the 360 version and I've played through it at least 3 times (Once for each of the endings).



For example: Whether you killed Al-Bara in Rome or let him live, you still met Marburg, and Al-Bara dies anyway, leading you to same place, with the same conclusion, rendering the choice irrelevent.



Choosing whether to save Madison or disarm the bombs only affected future dialog, during the credits, regardless of your choice, terrorism recieves massive political attention in Rome, so again, your overall choice was meaningless.



Choosing to warn President Sung about the riots OR his assassination (You can only do one or the other) again, in the ending sequence, STILL results in heightened tension and possible destabilization in Taiwan. Again, choice made meaningless.



It's entirely possible that they were going to make these decisions have meaning in the sequel. But since the game did poorly, they aren't going to make it, unless someone else takes up the lisence.



While I understand that immediate impact the choices had on missions you did immediately afterwards was significant and meaningful, in the overall sense of the plot, they all lead you to same place, to the same confrontation, which always resulted in the same decision. It has the illusion of consequnce, but the only real consequences were gameplay related.

#72
ScooterPie88

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smudboy wrote...

ME can learn quite a lot from AP.


I'm going to have to disagree with you on that.  Both ME's get above a 9; AP got a 6 (Gamespot).  AP has nothing useful to teach us other than don't get your hopes up unless it's a developer that rarely screws the pooch (like Bioware).

#73
ScooterPie88

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Mesina2 wrote...

xI extremist Ix wrote...

All I have to say is look how AP sold. They aren't making a second because the first tanked.

EDIT: Spelling


They sold over 200 000 copies.
That is profitable and possible sequel.



Hell it could have sold less and sucked even worse and they would make a sequal a la Two Worlds (the biggest disgrace to RP gaming in the last 10 years).

#74
Sidac

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is it me or is the dude talking in a completly monotone voice in those videos? No emotion at all just line reading.

#75
Turin_4

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Wait a minute. Now, I haven't played that game, so I'm quite aware my perspective is suspect. But it looked like the protagonist squared off against the big bad, or one of the big bad, stood out in the open, alone, against him and a bunch of his goons, and had a few minutes of conversation with the guy after he just shot his love interest in the back as a gesture, in addition to who knows how many other innocent civilians he murdered just to prove a point, as well as threatened to murder.



That above and beyond a bunch of smarmily delivered and mediocre-ly written dialogue. Yes...clearly, Alpha Protocol is the wave of the future. Now, one thing I did like was the variety of choice. I liked how you could choose between 'settings'-including breaking off at any time and attacking. But the dialogue was average at best, the staging was...whew, just bad. The voice acting, bleh.



I think the concept of having a general choice setting such as suave, mocking, vengeful, etc., is interesting, but I probably wouldn't trust writers who put up lines as were shown in that game to handle things well.