EDIT: Spelling
Modifié par xI extremist Ix, 30 juillet 2010 - 10:43 .
Modifié par xI extremist Ix, 30 juillet 2010 - 10:43 .
Mesina2 wrote...
True but only in specific part of game.
I mean from 12 loyalty missions only 4 of them impact plot in ME3.
From N7 missions only 2 may impact plot in ME3.
Rachni Queen? Sure but Council? Both old and new one dismisses Reaper existence. Only diffrence is that humans are hated if you didn't saved old one. Not much impact for plot.
Also choosing councilor from how much I heard doesn't matter since Anderson will resign.
For Collector base in ending of game.
While in AP everything you do can impact plot and side characters liking you or hating you.
xI extremist Ix wrote...
All I have to say is look how AP sold. There aren't making a second because the first tanked.
Modifié par angj57, 30 juillet 2010 - 10:25 .
thegreateski wrote...
If Bioware tried to make ME3 that integrated then they would go bankrupt.
xI extremist Ix wrote...
All I have to say is look how AP sold. They aren't making a second because the first tanked.
EDIT: Spelling
Soverign 666 wrote...
Wow that was really really really bad writing and voice actiing. I could only get 3 minutes into the second video before i had to stop and the op thinks mass effect should learn from this game? What i saw looked basically like a ripoff of mass effect anyway.
Mesina2 wrote...
xI extremist Ix wrote...
All I have to say is look how AP sold. They aren't making a second because the first tanked.
EDIT: Spelling
They sold over 200 000 copies.
That is profitable and possible sequel.
angj57 wrote...
Mesina2 wrote...
xI extremist Ix wrote...
All I have to say is look how AP sold. They aren't making a second because the first tanked.
EDIT: Spelling
They sold over 200 000 copies.
That is profitable and possible sequel.
On the wikipedia page there is a link to an article that says it is confirmed that they will not make a sequel for Alpha Protocol.
Mesina2 wrote...
Oh.
Those are rally sad news.
The Dialog Stance System is pretty much the same as Mass Effect's dialog wheel. The only difference, I think, aside from the timer, is each response always follows an Aggressive/Suave/Professional/Other option of linear responses, whereas ME is a general dialog wheel that is either linear or static.NvVanity wrote...
I've yet to play Alpha Protocol but the dialog system from that video and others I googled because you've peaked my interest do seem a lot more interesting. AP features different ways of acting in that situation emotionally while ME seems more morality based.
AP while not featuring paraphrased dialog I don't know what my guy is going to say but I know how he's going to act. Mass Effect's doesn't clue me in on emotion and I don't know if i'm going to be an angry or nice Paragon or if my Renegade is a plain jerk or a sarcastic one. Combining parts of the two systems for ME3 would be awesome in my opinion.
Modifié par SamT3N7, 07 mars 2011 - 06:51 .
Canned Bullets wrote...
Doesn't AP suck?
Modifié par Eber, 20 août 2010 - 10:51 .
smudboy wrote...
ME can learn quite a lot from AP.
Mesina2 wrote...
xI extremist Ix wrote...
All I have to say is look how AP sold. They aren't making a second because the first tanked.
EDIT: Spelling
They sold over 200 000 copies.
That is profitable and possible sequel.