Aller au contenu

Photo

The Witcher -> Dragon Age II


1507 réponses à ce sujet

#276
Tirigon

Tirigon
  • Members
  • 8 573 messages

AllThatJazz wrote...

the_one_54321 wrote...

Anything from The Witcher would be cool. Except the combat. Horrible combat.


Anything? Even the sex cards?

Don't get me wrong, I collected all the sex cards too. I just felt kind of ashamed of myself for doing it :?


ESPECIALLY the sex cards.

They were the bestz portrayal of sex in a videogame eva, imo.

#277
Nerevar-as

Nerevar-as
  • Members
  • 5 375 messages
At least I´m not going to miss the cards much, the few sex scenes intros were better, had a good laugh with Vesna and Shani.

In DA it seemed as they were going to include nudity and at the last moment changed minds and put the underwear on. The only thing it makes me doubt it is that in DR at least Morrigan would have had a full frontal (in the Witcher there were in some monsters and the dryads, but not in the cards), can´t remember if the GW involved too or the angle prevented it. It was funny having a game +18 in other senses (it´s amazing just how cruel you can be in any BW game) go PG13 with sex.

#278
DragonRageGT

DragonRageGT
  • Members
  • 6 070 messages

Nerevar-as wrote...

So far DA2 is more spin-off than sequel.
Venetica also uses the wheel, each option describing what you are going to say/ask for and the tone, with up to 6 options. Works fine IMHO in a fantasy setting.
The Warden is already a legendary character. And they didn´t try to sell him so much as the ultimate badass as with Hawke so far, though it is part of the way the story is told. He also has the same problem as a possible succesor to Shepard in ME: it´s hard he comes across a greatest threat (with Flemeth there it is not impossible though).
If you didn´t like gameplay and mechanics stay away from Drakensang, it makes DA feel almost like a TPS. Also, open world has always so far been at the expense of story. After a time I just realize I haven´t moved at all in the main quest whether it was Morrowind, Fallout 3 or Gothic 3, it just isn´t as interesting as exploring around. The first 2 Gothics had a better balance by making later chapters plot driven rather than exploration based, but still were far from BW games in story and characters.


I have no idea of what is Venetica. Well, I have now but still. while it is played only in German language, I'm staying away from it. Ich spricth nitch Deustche!

I never said that I don't like the gameplay or mechanics. I like it enough to have DA as one of my best ever, but not because of its gameplay or mechanics. Well, not particularly because of those. I enjoyed Drakensang up to a point new the end where I could not play it anymore. It gets boringly repetitive but I may still try to finish it someday. haven't uninstalled it yet. Dragon Age, on the other hand, I have finished over 20 times and madfe over 100 videos of it. But my best videos and most watched by far, are those with the Party Banter, the Prison Break combos and a few bosses fight - finishing moves.

I hear you about the exploring on those games, except FO3 which I couldn't play. It was just Oblivion with guns and I played Oblivion to exhaustion. Still, afgter all exploring was done and I always manage to get it all done to completion being a maniac explorer, I could finish all of them and G3 is way better than MW, for me, in making me want to go till the end.

The first 2 Gothics are unmatched, imho. Specially G2. Even indeed being plot driven in later chapters, re-visiting the world is such a pleasure and rewarding. Risen has that feeling too but, while it has one of the best Chapters 1 of all times, Chapter 3 and 4 seemed rushed and the final fight is a joke. I still managed to finish it 7 times in a row with great satisfaction and will soon start a new run with Risen.

If they really must use a wheel for the dialogues in Dragon Age, at the very least, please ALSO keep the keyboard shortcuts for selection of the line we want to chose!

#279
snfonseka

snfonseka
  • Members
  • 2 469 messages

Cazlee wrote...

In Thedas you can be optimistic, even the game is about the fastest
defeat of a Blight ever with half of Ferelden against you, and solving
most problems in a "good" way. Even if some choices end up having bad
consequences, a lot of the impact will be lost (at least for me) if you
come across them with a different character.

In the Witcher
optimism is not usually an option.


That's one reason I enjoyed DA:O more... Playing the Witcher would be similar to playing DA:O from Sten's point of view. Sten never smiles or is happy about anything just like Geralt. Too bad Dandillion and that dwarf werent permanent companions to lighten up mood.


I would like to be a realist rather than optimist if given the option in DA.

#280
Blessed Silence

Blessed Silence
  • Members
  • 1 381 messages

Shiroukai wrote...

I'm pretty sure a lot of you RPG lovers have played The Witcher as well, and found its likes and dislikes about it.
What I would like to know of you guys though, is which elements of The Witcher you would like to see in Dragon Age 2.

As for me, I really liked the realistic mature aspect of the game. When people badmouthed someone, it was really badmouthing and not just some child friendly calling someone a cheese head. Dirty allys had not only thugs, but prostitutes as well. And some people didn't mind showing some skin here and there.

Other then that I really liked the choice and consequence that happened between chapters (heard it will be implemented in DA II as well, but I would still like to point that one out).

Sometimes choosing lesser evil because there were no good.

Night/Day rotation, with their added effects.


I want a card after I sleep with a hawt guy.

#281
asaiasai

asaiasai
  • Members
  • 1 391 messages
I have both games and i have to say that it is a tough decision that i have made regarding which game is better, it was very close, very close indeed.



Combat; I liked The Witcher combat system better, because skill was required as opposed to DAO's mashing a button stat driven outcome. TW combat was more intensive requiring the player to be mobile which could cause problems for the limited interface of the consoles, where as DAO was more static combat and for the most part the player could start combat in one spot, usually never straying far from it.

Result TW wins



Story; Both stories were epic and drew the player into the realm, and the player had plenty of choices to make to impact thier world. DAO took the story arc to the next level by forcing the player to decide the turn of events plus the fleshing out in detail the companions took DAO over the top. TW is a lonely place where one accepts the role of the lone wolf, DAO provided the player with NPCs with distinct personalities and by the party banter brought them to life right before the players eyes. This made the player hate them or love them provoking emotional responses from the players that can be felt on these very boards.

Result DAO wins.



World; The depth of detail both developers took to render thier vision of a Medieval society really paid off in game play, and requires the largest piece as this is what made these games great. The worlds felt dirty, gloomy, depressing, one could almost feel the abject poverty ooze from the Alienage, or the stench from the sewers of Vizima. In both games the player was almost always bombarded with the theme that the world is a beautyful place except for the people in it. By pointing out that some of the most "noble" individuals were more hidieous than the monsters they were paying you to kill, because while a monster feeds because it knows nothing else what is the person's excuse? On these points the games really tie while one did some things better than the other the deciding factor here is courage. One point i am going to make here and i can already hear the prudes warming up, and yes you know who you are. In a world where modern morality is a luxury or non existent to have monsters represented in realistic detail is where TW gets the nod in this category. One could and HAS argued artistic differences but i believe it is the developer or the publisher who has decided to avoid controversy concerning content. The courage of TW developers to thumb thier noses at conventional morality and create a truer vision of thier world, controversy be dammed is a credit to themselves and thier product. The choice to render creatures in thier truest form by recognizing that loins cloths and bikinis on the creatures is as out of place as undergarments in a love scene. It is not about the nudity, it is about the courage to render the reality, express the vision. For mythical creatures such as nymphs, dryads, bruxa, drowners, or the Queen of the Night conventional human morality has NO meaning, no place in thier existence, to cover this morality with a loin cloth is to allow the real world which has no place in fantasy, to intrude.

Result Hands down TW wins.



This next category is for me fastly becomming the criteria by which i decide what games i will be purchasing upon release or waiting to catch on sale.



Character customization; This category belongs to DAO with out question. Providing the player with the ability to choose a character's race, looks, sex, and personality also designing the game to reflect these different choices for the player, is where DAO shines. Each and every warden is an individual creation made by the player and each can be as different as the player chooses, which means they can be as different as the players themselves are. My wardens are mine, yours are yours, and by Bioware deciding to get out of the players way so that they may write thier own story with in the story has granted the played almost unlimited replay options. It is this simple idea that maybe difficult to implement, but the care taken in the details to ensure that each play can be different, is where DAO outshines them all.

Result Landslide DAO wins.



The character customization options avalable to me in DAO is the primary reason this game beats out TW. Once you have played TW 2 or 3 times the game is pretty much the same except for a few dialog options. I have 19 seperate wardens each is different some the only difference is subtle, but allowing me to replay a game numerous times and still see something different is a credit to the writing and attention to detail. Sure Bioware could have taken greater pains to ensure that the epiloge reflected the actual happenings in the game i think after the feed back they took the first time around, i am willing to bet that if there is a problem with DA2 this WILL NOT be it.



As an individual who feels that next to organized religion, multinational corporations are the most dangerous entities to life, liberty and the pursuit of happiness, it does make me sad that Bioware is now part of some conglomerate. To support niche companies, so long as they remain free from the ropes of profit mongering crap in a box sold by name recognition corporations is why i will be purchasing TW2 with out question, with out hesitation, regardless of some of it's weaker points in comparison to DA2. I will also purchase DA2 because even though it is a "conglmo industries" product DAO plus developer feed back give Bioware the "appearance of a niche company" and has earned DA2 that consideration among other reasons, if for no other reason than to judge the effect of greed upon the quality of the next product. To see if the mass effect effect is going to be the new corporate strategy.



Asai

#282
captain.subtle

captain.subtle
  • Members
  • 869 messages

Blessed Silence wrote...

I want a card after I sleep with a hawt guy.


That would violate the canon, no? (punny)

#283
captain.subtle

captain.subtle
  • Members
  • 869 messages

asaiasai wrote...

I have both games and i have to say that it is a tough decision that i have made regarding which game is better, it was very close, very close indeed.

Combat; I liked The Witcher combat system better, because skill was required as opposed to DAO's mashing a button stat driven outcome. TW combat was more intensive requiring the player to be mobile which could cause problems for the limited interface of the consoles, where as DAO was more static combat and for the most part the player could start combat in one spot, usually never straying far from it.
Result TW wins
Asai


WHAT?????????????? When is DA:O a button mash??????????

Modifié par captain.subtle, 01 août 2010 - 07:41 .


#284
guru7892

guru7892
  • Members
  • 144 messages

Tirigon wrote...

AllThatJazz wrote...

the_one_54321 wrote...

Anything from The Witcher would be cool. Except the combat. Horrible combat.


Anything? Even the sex cards?

Don't get me wrong, I collected all the sex cards too. I just felt kind of ashamed of myself for doing it :?


ESPECIALLY the sex cards.

They were the bestz portrayal of sex in a videogame eva, imo.


HEY my computer is in the middle of a fricken room. I mean sometimes other people come in here and watch TV!

This whole "sex in games" thing Has the Potential for being Incredibly Embarassing for me. So could we maybe do a fade to black thing. 

#285
Celticon

Celticon
  • Members
  • 340 messages

Combat; I liked The Witcher combat system better, because skill was required as opposed to DAO's mashing a button stat driven outcome. TW combat was more intensive requiring the player to be mobile which could cause problems for the limited interface of the consoles, where as DAO was more static combat and for the most part the player could start combat in one spot, usually never straying far from it.
Result TW wins



You're right, a lot in DA:O combat is stat dependent. However, if you aren't running the usual cheese strategies that win fights in 10 seconds, mobility and maneuver do help. Targeting AOEs without friendly firing, avoiding traps during combat, and trying to shake off aggro on soft party members (when taunt/etc is not available) do require mobility. Combat will be static if you choose to let it unfold that way.

Yes, the Witcher places more significance on mobility, but you only control the game's protagonist - so you really don't have much of a choice. 

Modifié par Celticon, 01 août 2010 - 08:14 .


#286
Pedrak

Pedrak
  • Members
  • 1 050 messages
About choice & consequence, it's worth noting that DAO ultimately gives the player A LOT more variety in terms of influencing the ending. You can sacrifice yourself, become king/queen, travel with another companion, etc.

In TW, there isn't any of that. You get the usual "What happened" slideshow and then the same epilogue, regardless of what you did before. And ****SPOILERS*** not a word from Triss or Shani if you romanced one of them.***

TW was an ok game, but DAO handled the ending(s) with a much greater depth.

Modifié par Pedrak, 01 août 2010 - 09:15 .


#287
DragonRageGT

DragonRageGT
  • Members
  • 6 070 messages

Pedrak wrote...

About choice & consequence, it's worth noting that DAO ultimately gives the player A LOT more variety in terms of influencing the ending. You can sacrifice yourself, become king/queen, travel with another companion, etc.

In TW, there isn't any of that. You get the usual "What happened" slideshow and then the same epilogue, regardless of what you did before. And ****SPOILERS*** not a word from Triss or Shani if you romanced one of them.***

TW was an ok game, but DAO handled the ending(s) with a much greater depth.


Actually, the final cinematic cutscene of The Witcher beats any ending of DA:O by far. DA:O has only speech, speech abnd speech. TW has... wow... how do you describe that? Plus the guarantee you'll be seeing the White Wolf again in the future because that scene must have a follow up or some explanation.

And Asai, this thread is about what you would like to mix in DA2. Not really which one is the better game. They are both amazing games. Except that TW2 promises to be a sequel. DA2 will only happen in the same world, with some references to what happened in DA:O. Pretty much what Arcania/Gothic4 is going to do with the cannon ending of Gothic 3, i.e., the Nameless Hero becoming the King and nothing but a mention in G4. (I wonder if some Gothic fans will be pissed off with that since there are other possible endings and my most usual ending is going thru a portal with the necromancer and leaving that world for good... how can he be the King then? heh)

#288
Eledran

Eledran
  • Members
  • 296 messages
The atmosphere of that game was very well done, as in your example of the dirty back alley...

I also liked how they used the creatures from ancient, cultural tales (albeit changed) instead of the Tolkien ones; BW should take up a book (if they haven't already) on mythical creatures that people believed in in earlier times, and their properties; they'd find some interesting stuff in there.

But the gameplay wasn't very good, and there were almost no really interesting side characters imo; only women that served to be seduced and dragged into the bed asap.

#289
Pedrak

Pedrak
  • Members
  • 1 050 messages

RageGT wrote...

Pedrak wrote...

About choice & consequence, it's worth noting that DAO ultimately gives the player A LOT more variety in terms of influencing the ending. You can sacrifice yourself, become king/queen, travel with another companion, etc.

In TW, there isn't any of that. You get the usual "What happened" slideshow and then the same epilogue, regardless of what you did before. And ****SPOILERS*** not a word from Triss or Shani if you romanced one of them.***

TW was an ok game, but DAO handled the ending(s) with a much greater depth.


Actually, the final cinematic cutscene of The Witcher beats any ending of DA:O by far. DA:O has only speech, speech abnd speech. TW has... wow... how do you describe that?


Personally, I'll take the possibility to have radically different outcomes for my character over any (admittedly cool) cinematic swordfight, otherwise I might as well be watching a movie... but to each his own, I guess Image IPB

Modifié par Pedrak, 01 août 2010 - 09:42 .


#290
Gaddmeister

Gaddmeister
  • Members
  • 815 messages
Regarding combat, it's different controlling one character as opposed to a whole party. The Witcher's combat system wouldn't work in the DA games (I assume DA2 will be party based as well?). Having the DA system in the witcher might have been boring and having the Witcher's system in DA would have been impossible. Personally I like the DA:O strategic party combat more.

What would be an interesting addition from TW would be if they would import the way potions work, that you cannot just create potions on the fly. (IIRC you can even make potions during combat in DA:O. Is this correct?) I really think that focus on potions make TW interesting in a way, your mage(s) must prepare for the next day and have a stock of basic potions ready at all times (perhaps only be able to make potions when at the camp?). I'm not sure exactly how this would be implemented, but that's maybe my favourite part about the Witcher.

Modifié par Gaddmeister, 01 août 2010 - 09:47 .


#291
asaiasai

asaiasai
  • Members
  • 1 391 messages

Celticon wrote...


Combat; I liked The Witcher combat system better, because skill was required as opposed to DAO's mashing a button stat driven outcome. TW combat was more intensive requiring the player to be mobile which could cause problems for the limited interface of the consoles, where as DAO was more static combat and for the most part the player could start combat in one spot, usually never straying far from it.
Result TW wins



You're right, a lot in DA:O combat is stat dependent. However, if you aren't running the usual cheese strategies that win fights in 10 seconds, mobility and maneuver do help. Targeting AOEs without friendly firing, avoiding traps during combat, and trying to shake off aggro on soft party members (when taunt/etc is not available) do require mobility. Combat will be static if you choose to let it unfold that way.

Yes, the Witcher places more significance on mobility, but you only control the game's protagonist - so you really don't have much of a choice. 





That is why i gave combat to TW because there are really no "cheese strategies" that are guaranteed to work. The player must excercise skill to stay on target, time the next attack, all the while manouvering to avoid the incomming strikes, on the higher skill levels this plus alchemy IS required to survive. When in the hands of an expert it is possible to learn how to carry over combos from one target to another. You can string the combos together so if your ON you can in one combo sequence drop multiple enemies, you finish of an enemy with combo strike 2, through manouver and skill it is possible to trigger combo strike 3 on a brand new target. It is that skill payoff that makes it better, through skill i can reduce the effectivness of the enemies, but I have to do it, it is not some buff spell that enemies stats will have an effect on, it is skill, not dice rolls or some pseudo replacement that determines contact. I am not saying DAO combat sucked, it was very familiar to me having played WoW for years, but that kind of combat is more luck related than skill. It is more gear dependant than TW combat hence stat driven which is for the most part out of the players control. It is also button mashing in that you would find yourself standing in one spot repeating the same attacks until the target died, rinse and repeat. 

Asai

#292
Nerevar-as

Nerevar-as
  • Members
  • 5 375 messages

RageGT wrote...

Nerevar-as wrote...

So far DA2 is more spin-off than sequel.
Venetica also uses the wheel, each option describing what you are going to say/ask for and the tone, with up to 6 options. Works fine IMHO in a fantasy setting.
The Warden is already a legendary character. And they didn´t try to sell him so much as the ultimate badass as with Hawke so far, though it is part of the way the story is told. He also has the same problem as a possible succesor to Shepard in ME: it´s hard he comes across a greatest threat (with Flemeth there it is not impossible though).
If you didn´t like gameplay and mechanics stay away from Drakensang, it makes DA feel almost like a TPS. Also, open world has always so far been at the expense of story. After a time I just realize I haven´t moved at all in the main quest whether it was Morrowind, Fallout 3 or Gothic 3, it just isn´t as interesting as exploring around. The first 2 Gothics had a better balance by making later chapters plot driven rather than exploration based, but still were far from BW games in story and characters.


I have no idea of what is Venetica. Well, I have now but still. while it is played only in German language, I'm staying away from it. Ich spricth nitch Deustche!

I never said that I don't like the gameplay or mechanics. I like it enough to have DA as one of my best ever, but not because of its gameplay or mechanics. Well, not particularly because of those. I enjoyed Drakensang up to a point new the end where I could not play it anymore. It gets boringly repetitive but I may still try to finish it someday. haven't uninstalled it yet. Dragon Age, on the other hand, I have finished over 20 times and madfe over 100 videos of it. But my best videos and most watched by far, are those with the Party Banter, the Prison Break combos and a few bosses fight - finishing moves.

I hear you about the exploring on those games, except FO3 which I couldn't play. It was just Oblivion with guns and I played Oblivion to exhaustion. Still, afgter all exploring was done and I always manage to get it all done to completion being a maniac explorer, I could finish all of them and G3 is way better than MW, for me, in making me want to go till the end.

The first 2 Gothics are unmatched, imho. Specially G2. Even indeed being plot driven in later chapters, re-visiting the world is such a pleasure and rewarding. Risen has that feeling too but, while it has one of the best Chapters 1 of all times, Chapter 3 and 4 seemed rushed and the final fight is a joke. I still managed to finish it 7 times in a row with great satisfaction and will soon start a new run with Risen.

If they really must use a wheel for the dialogues in Dragon Age, at the very least, please ALSO keep the keyboard shortcuts for selection of the line we want to chose!

Venetica is also in (European) Spanish. Drakensang has the worst ending in a game I´ve seen in years, it is basically  " A winner is you", I played more for gamesystem and loved the crafting.
Agreed on Gothic 1 and 2:).

#293
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages
*jumps in*

Lord of the Rings was one story split up into three so they could sell three books instead of  one huge one. The Two Towers isn't the Sequel to Fellowship of the Ring, its a continuation on that story. The next chapter.

A sequel doesn't need the same characters. It really doesn't even need the same setting as long as the them is intact. For instance the Odyssey is pretty much the sequel to the Illiad, yet it follows just one of the Commanders in the Illiad and his voyage home.

If you are looking for a proper sequel to DA:O where you carry over your character, that was Awakening and it brought a big middle finger to continuity if your Warden sacrificed themselves. This arguably makes more sense.

Modifié par Onyx Jaguar, 01 août 2010 - 10:52 .


#294
elearon1

elearon1
  • Members
  • 1 769 messages

Pedrak wrote...
In TW, there isn't any of that. You get the usual "What happened" slideshow and then the same epilogue, regardless of what you did before. And ****SPOILERS*** not a word from Triss or Shani if you romanced one of them.***.


One thing I *am* wondering ... we haven't really seen any mention of Shani yet for the Witcher sequel, though we've been given glimpses of scenes with Geralt and Triss.   I really hope they aren't going to just toss Shani aside if you chose to romance her in the first game.  (that would be something like what ME2 did and I would hate to thing TW was going to take any of bad ideas from that game and incorporate them ... not that I didn't like ME2, but there were a few things.)

I did like that the monsters weren't mostly the same old European fantasy schlock, but a number of different beasties.  I would love to see DA2 pay some attention to obscure mythical creatures, rather than the same ole same.  (they did add some interesting Darkspawn in Awakening and the Brood Mothers were a nice touch)

#295
Ashbery

Ashbery
  • Members
  • 143 messages
I thought the cards were an awesome achievement system.

#296
DraCZeQQ

DraCZeQQ
  • Members
  • 1 075 messages
can we finally cut the sequel crap?



No "Sequels"

- Vampire The Masquarade

- Icewind Dale

- Nevewinter Nights

- Diablo

- Knights of the Old Republic

- Sacred

- Dungeon Siege

- Final Fantasy

- Deus Ex

- Bioshock

- Divinity

- Overlord

- Morrowind

- Fable

- Fallout

- Realms of Arkania

- Might and Magic

- Ishar



Sequence (no save game transfer, only same hero):

- God of War

- Gothic



Sequence (save game transfer):

- Baldurs Gate

- Mass Effect

- Quest for Glory (+-)

- Witcher (?)

#297
Kail Ashton

Kail Ashton
  • Members
  • 1 305 messages

Shiroukai wrote...

Games4ever wrote...

How can anyone compare two games where one is already out and the other game is out in around 7 months?

You can't, can only compare it to DA:O


I'm not asking about comparisments, I'm asking about what you would like too see from 1 game, in the other.
And here i thought I was quite clear about that.


The header makes it sound like a comparison, you're own fault really

#298
Ariella

Ariella
  • Members
  • 3 693 messages

filetemo wrote...

that's why I don't buy bioware excuses for lack of classes, armors, weapons and overall visual quality. The witcher is made by less experienced people, smaller team and less money yet they kick DAO & DA2' butts regarding visual candy


Considering Bioware started from scratch with a totally new engine and completely new IP, where as CD Projekt had a proven engine as a basis and an established IP. Big difference

As for lack of classes, armor etc.... Are you sure you played the Witcher? There's one class: Witcher. Only two types of weapons if you actually want to use Witcher combat techniques you spend points in: steel sword and silver sword. I'll admit I'm in the early stages of the game but I've only found a single armor for sale which isn't much different than what I entered town wearing.

As for kicking DA2's butt, have you seen the finished game? So how do you know?

#299
Nerevar-as

Nerevar-as
  • Members
  • 5 375 messages
Well, Triss was more significant for Geralt, although he was never in love with her, while Shani was a one night stand (interrupted by Jaskier/Dandelion), she probably was there as a normal human LI because the other woman Geralt actually gives a serious thought after meeting Yennefer is dead.

Also Triss is deep in Temerian politics, so her presence in the teasers is quite logical.

Talking about ME2 LIs, the other 2 main characters in the books already got that treatment in the game, nothing new here.

#300
Homebound

Homebound
  • Members
  • 11 891 messages
Now, how does this make Mass Effect 3 better?