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The Witcher -> Dragon Age II


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#626
AlanC9

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RageGT wrote...
DA:O, with 6 different origins and many possible Main Chars, together with a huge freedom to choose the path, specially in the first part, has allowed me to have some 20 full runs with it and never ever repeated two of them exactly the same.


20 full runs? At, say, 50 hours each?

#627
hexaligned

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RageGT wrote...

the_one_54321 wrote...

In Exile wrote...
No, he doesn't. Having a story and having an interactive story is not the same thing at all. If it was, they would be called the same yet; clearly they are not, as one has a qualifier.

Because GTA games don't have interactive stories at all. And there are no RTS games that have a leveling system, items, loot, and main protagonists and NPCs. And racing games don't have their own upgrade systems. And there have been no shooters that have in depth stories or leveling systems. And there have been no games outside of RPGs where you can choose the order with which you tackle problems. Oh, and only RPGs have stories that also include side quests.

Ok, that's enough sarcasm.

Seriously, consider what you are suggesting defines an RPG and just how many other types of games have it as well. RageGT had a much better deffinition of what constitutes an RPG. I don't fully agree with him because I think the limit also includes that you can controle the PCs actions (click to shoot, press to slash, etc) but his remains, by far, the best thought out defnition I've read out of everything that has been offered on these forums over the years.


Were you being sarcastic about RTS? Because you surely know that Warcraft III has it all. Leveling system, items, loot, and main protagonists and NPCs, Quests and Subquests. But it is still a RTS with RPG elements because at the end of the day, Peons wins the game!  (Can't wait to get my SC2! Hopefully the guy arrives tomorrow with it! Heard it has some RPG elements as well for the campaign? Anyone here playing it mplayer?)

And thank you for your kind words. But let's get this thread back to Topic? Like, what would we like to see from The Witcher in DA2?

I for one, would love to see the Lady of the Forest back and allowing us some interaction like this with the Lady of the Lake... hehe

The Witcher - HD - The Goddess and The Knight - (or the Jest) Posted Image




Offtopic:

but yeah I'm playing SC2 on and off atm.  I wouldn't say the single player has rpg elements, you simply have a few interactables in your base camp between missions you can click on.  You can't actually "roleplay" with Raynor, he's a set character, with a set personality, you just sit there and watch him do stuff. (usually a combination of drinking and hitting things) 

Modifié par relhart, 07 août 2010 - 01:09 .


#628
DragonRageGT

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AlanC9 wrote...

RageGT wrote...
DA:O, with 6 different origins and many possible Main Chars, together with a huge freedom to choose the path, specially in the first part, has allowed me to have some 20 full runs with it and never ever repeated two of them exactly the same.


20 full runs? At, say, 50 hours each?


Actually, around 90 hrs each. =)

Sometimes I just keep traveling around and seeing what's the next random encounter will be. Some of them are pretty challenging in early game, like those 30+ traps in a field with darkspawn or the cylon wolves with their overwhelm that my mabari needs many more levels to acquire. Then all the DLC's, then lots of crafting for money which requires many trips between the Tower and Denerim, for example.

P.S.: I was just reminded of how Antoinette's very French accent, including some actual French words, were present in The Witcher, making another common point with DA:O. Wasn't it the French Lavoisier who said that "nothing is lost, nothing is created... everything is...copiated" (wanted to make it rhyme so, pard my french!) 

Modifié par RageGT, 07 août 2010 - 02:41 .


#629
Guest_slimgrin_*

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I'm currently replaying The Witcher. It doesn't have the diversity Dragon Age has in terms of classes and races, but I'm surprised at how different things are shaping up because of my decisions. It's as non-linear as it advertises.

#630
asaiasai

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I really liked both games and i have to say that i am seriously stoked about them both. My biggest challange is going to play one until i have had enough holding off on playing the other or suffering a long dry spell between quality games.



Asai

#631
AlanC9

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RageGT wrote...


Actually, around 90 hrs each. =)

Sometimes I just keep traveling around and seeing what's the next random encounter will be. Some of them are pretty challenging in early game, like those 30+ traps in a field with darkspawn or the cylon wolves with their overwhelm that my mabari needs many more levels to acquire. Then all the DLC's, then lots of crafting for money which requires many trips between the Tower and Denerim, for example.


So 20 full runs, at 90 hours each, means 1800 hours. Game's been out for eight months...... so an average of something over 7 hours of DA play per day, every day.

I get the feeling you're just a bit outside the typical player profile.

#632
asaiasai

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AlanC9 wrote...

RageGT wrote...


Actually, around 90 hrs each. =)

Sometimes I just keep traveling around and seeing what's the next random encounter will be. Some of them are pretty challenging in early game, like those 30+ traps in a field with darkspawn or the cylon wolves with their overwhelm that my mabari needs many more levels to acquire. Then all the DLC's, then lots of crafting for money which requires many trips between the Tower and Denerim, for example.


So 20 full runs, at 90 hours each, means 1800 hours. Game's been out for eight months...... so an average of something over 7 hours of DA play per day, every day.

I get the feeling you're just a bit outside the typical player profile.


Not entirely as i have 19 full runs, granted there are some quests i do not do because i do not like them or refuse to become involved in family spats. I do know quite a few short cuts now i can do the fade in less than an hour true i do not collect every talent point, and the Deep Roads takes a bit over 2 start to finish and i only run what is necessary. Because of my meta gaming now when i go to an area i for the most part need only go in the area once to do all the quests i am going to do anyway. I spend quite a bit of time collecting up the quests first before i do a single one which helps cut down on all the running around which takes considerable time. 

Asai 

#633
DragonRageGT

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AlanC9 wrote...

RageGT wrote...


Actually, around 90 hrs each. =)

Sometimes I just keep traveling around and seeing what's the next random encounter will be. Some of them are pretty challenging in early game, like those 30+ traps in a field with darkspawn or the cylon wolves with their overwhelm that my mabari needs many more levels to acquire. Then all the DLC's, then lots of crafting for money which requires many trips between the Tower and Denerim, for example.


So 20 full runs, at 90 hours each, means 1800 hours. Game's been out for eight months...... so an average of something over 7 hours of DA play per day, every day.

I get the feeling you're just a bit outside the typical player profile.


Actually, it is 9 months now. ad yes, I may not fit the "typical" player profile. But 1800 hrs is not that much. 75 days. And considering that I do sleep some 8hrs a day, that would make it 100 days. The game is out for around 270 days. That means that I didn't play it for some 170 days, on which I played The Witcher, Gothic 1, 2, Risen, Warcraft III, GP4, Dead Space, Torchlight, ME1, ME2, Rome TW, Max Payne1, 2 and FIFA 2010. (and some others I don't remember perhaps) :o

Modifié par RageGT, 07 août 2010 - 09:41 .


#634
captain.subtle

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Forgive my ignorance, but I am playing the Witcher right now. The background of Witcher seems to be the... uh... "inspiration" (euphemism for .... rip-off)  for the DA universe... Humans come from elsewhere, enslave anyone/thing that can be enslaved and what not. The only thing that is original about DA (and which is A LOT) is the theology.... Does anyone else think the same?

Modifié par captain.subtle, 07 août 2010 - 10:15 .


#635
CalJones

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Possibly, Captain Subtle - it's not unfeasible that Bioware may have taken some inspiration from it, given that the game was also built using Bioware tech. But then again, DA was in production for a long time. Sometime coincidences just happen. Look at how Deep Impact and Armageddon came out around the same time. This sort of thing happens all the time in Hollywood, so why not in games?



@ Addai - I'd say give The Witcher another chance. I started it up after a long run of playing Dragon Age and ME2, while I was waiting for Bioware to finisht he 1.04 patch. It does start a little slowly: initially my impression was that I liked the game, but I wasn't loving it. However, once you get into Chapter 2, it really kicks off and becomes a lot more enjoyable.

#636
captain.subtle

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The Witcher books were written WAY before that...

#637
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captain.subtle wrote...

Forgive my ignorance, but I am playing the Witcher right now. The background of Witcher seems to be the... uh... "inspiration" (euphemism for .... rip-off)  for the DA universe... Humans come from elsewhere, enslave anyone/thing that can be enslaved and what not. The only thing that is original about DA (and which is A LOT) is the theology.... Does anyone else think the same?


I noticed the similarities as well. Possibly the writers for DA were inspired by Sapkowski's books, if not the game itself.

#638
DPB

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captain.subtle wrote...

The Witcher books were written WAY before that...


But they weren't available in English until 2007.

This has been brought up many times before, here are some of the things DG said:

There may very well be. If so, it's unintentional... the Dragon Age setting was put together well before the Witcher came out (and I really doubt any of us had exposure to the novels the game is based on).

I think it's a bit easy to draw similarities with any oppressed minority in history -- when we were putting the setting together we acknowledged that comparisons could be drawn between DA's elves and jews in medieval Europe, native Americans and African-Americans. We certainly didn't think at the time of another video game setting that had elves as an oppressed minority, but neither were we trying to suggest we were the first to ever do it.

I'm sure there are plenty of differences with the elves in general that will be self-evident once we get to them-- but as for the similarities... good on us? I don't see the problem. Everybody seems to be able to point to something and go "that's just like X" with X being something different each time. I'd say that's more indicative of peoples' tendencies to try and draw comparisons to something that is familiar as opposed to it being an actual problem (which it might be if X was always the same thing, I'd think).

In time, Dragon Age will gain a bigger picture and will start to have its own identity. Of that I have no doubt. I'm sure that before X came out, it seemed like a lot of other things, too.

Indeed -- Dragon Age was well into development by the time the Witcher came out. For one game to influence another you're going to need a bit more timespan than that, especially for games like ours which need so much time to cook (in their initial, new-engine incarnations anyhow). Any similarities to the Witcher are happy coincidence, I'm afraid.

Knew about the Witcher's existence? Yes. On a corporate level, Bioware was involved in licensing the engine to them. On a creative level, however, CDProjekt didn't need any input from us (and why would they?) As for the books, I didn't know anything about them other than their existence, I'm afraid.

As for things the Witcher did which could influence us in the future? Sure, why not? There are some very cool things the Witcher did. Not sure about the sex cards, myself, but some of the other things mentioned are quite neat -- who knows if we would ever incorporate anything into a future design? I don't think there's any reason to avoid taking your cues from games that have good design so long as you also have some ideas of your own... even if some people immediately jump to "rip off!" comments.


Modifié par dbankier, 07 août 2010 - 02:28 .


#639
Guest_slimgrin_*

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Thanks for the post dbankier. Interesting info. It appears both DA and TW are just products of current trends in the fantasy genre.

Edit: that last paragraph is encouraging, and seems to confirm an open minded approach for DA2. 

Modifié par slimgrin, 07 août 2010 - 02:58 .


#640
AlanC9

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RageGT wrote...
Actually, it is 9 months now.


If we're getting technical,  It's 8 months and three days when I posted, four days now.

Anyway, my point is that you're on the far end of the curve as far as time you're physically able to devote to a Bio game -- let alone the time you're willing to spend. They're just not going to think a game needs enough replayability to suit you.

#641
Hawksblud

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I didn't really like The Witcher. The character of Geralt felt far more predefined than the character of say, Shepard. I didn't find it very easy to get into the character due to the level of predefinement-- but then, I love the openness of Oblivion, so I guess I could put the two on a scale with DA somewhere in the middle. As others have said, I didn't like the combat, and found the sex cards off-putting, to say the least.



TBH, I would rather Bioware look to Oblivion for DA:2, for example when you help certain factions (I would put the Mage's Guild akin to the Mage's Collective) there is a tangible benefit, for example you gain access to the University and certain people are friendlier to you, etc. Especially in a game spanning ten years, gaining loyalty from groups of people with power would be very helpful.

#642
DragonRageGT

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CalJones wrote...

Possibly, Captain Subtle - it's not unfeasible that Bioware may have taken some inspiration from it, given that the game was also built using Bioware tech. But then again, DA was in production for a long time. Sometime coincidences just happen. Look at how Deep Impact and Armageddon came out around the same time. This sort of thing happens all the time in Hollywood, so why not in games?


That sort of things happens in Hollywood when two competing studios use basically the same story from the same source and then rush to release their version first, which usually makes them both start in the same week or close to. It's not a very ethical practice. I don't see anything like that with DA and TW. Some homage or small similarities but very far from the example you used. :innocent:


AlanC9 wrote...

RageGT wrote...
Actually, it is 9 months now.


If we're getting technical,  It's 8 months and three days when I posted, four days now.

Anyway, my point is that you're on the far end of the curve as far as time you're physically able to devote to a Bio game -- let alone the time you're willing to spend. They're just not going to think a game needs enough replayability to suit you.



Huh, Game was released worldwide in Nov, 3rd, 2009.  Let's see.... Dec, Jan, Feb, Mar, Apr, May, Jun, Jul, Aug.... that seems like 9 months and 4 days now. I registered on Nov, 4th so it's kinda easy for me to remember... (if you were to be sentenced to some jail time for whatever reason, you'd want to improve your time counting or you might end up serving more time than due! :devil:)

Modifié par RageGT, 07 août 2010 - 04:41 .


#643
AlanC9

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RageGT wrote...
Huh, Game was released worldwide in Nov, 3rd, 2009.  Let's see.... Dec, Jan, Feb, Mar, Apr, May, Jun, Jul, Aug.... that seems like 9 months and 4 days now.


Whoops! Somehow I thought the game came out at the beginning of December. I guess because I thought of it as a Christmas release.

So you only play an average of, what, six hours a day?

#644
DragonRageGT

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This is some more stuff I'd love to see in DA2, at least the concept not just a copy:

Better looking armors and alchemy with effects showing on items where we use them, like the rune stone applied to swords.

Posted Image

Posted Image

#645
Kalfear

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slimgrin wrote...

captain.subtle wrote...

Forgive my ignorance, but I am playing the Witcher right now. The background of Witcher seems to be the... uh... "inspiration" (euphemism for .... rip-off)  for the DA universe... Humans come from elsewhere, enslave anyone/thing that can be enslaved and what not. The only thing that is original about DA (and which is A LOT) is the theology.... Does anyone else think the same?


I noticed the similarities as well. Possibly the writers for DA were inspired by Sapkowski's books, if not the game itself.


Wouldnt ignore the possibility!

I see stuff taken from "Wheel of Time" and "Sanctuary" and other fantasy stories in other works as well all the time!

Its kinda hard to have a completely new idea regarding Fantasy settings.

Speaking of Sanctuary, I actually see alot of that in The Witcher to be honest.

Heh, I dont mind if good fantasy borrows from good fantasy however, long as its entertaining for me :)

#646
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 Lopping off limbs. TW2 will have it, supposedly DA2 will as well. I want to know if in either game it provides a functionality, or if it's just for effect.




Posted Image

#647
Mehow_pwn

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I have to agree with this threat. It does really seem like DA 2 is going to be the Witchers 2 little handikap brother just like Dantes inferno and God of war 3

Modifié par Mehow_pwn, 08 août 2010 - 01:17 .


#648
Games4ever

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It's a bloody shame that the first Witcher didn't come to PS3.

#649
FuzFuz

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While I loved DAO, I think The Witcher is a WAY better rpg. Better story, better characters, better music, better graphics and way more mature and appealing.

The only point where DAO wins over The Witcher is the combat system. I enjoyed TW's combat system, it was good especially on the later part of the game, while lacking and quite boring on the first section, but DAO's one is way better, whith great emphasys on strategy and lots of interesting approaches at any combat.

#650
In Exile

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Before anyone anoints TW2 as the savior of the RPG, remember that they're adding a lot of features despites on this forum (like QTE) and that combat is staying the same, while I believe they are also adding a paraphrase system to timed dialogue. All of which is to say that they seem to want to move in the same direction as DA2.