The Witcher -> Dragon Age II
#801
Posté 12 août 2010 - 03:48
The outro/sequel hook video is one of my favorite swordfights ever in any media, and not even 1 minute long.
#802
Posté 12 août 2010 - 04:05
I too thought the epilogue was a bit disappointing. After all the elaborate set-up and the brouhaha about choices it felt... I don't know, lacking. Not a single word from your LI - no matter who she was, what you did, what kind of relationship you had with her, she's just gone (and people get angry at the DAO romances for lacking closure!).
"Ok, you win, take the money and leave - OOOH, look, cool swordfight and sequel bait!"
For a game that put so much emphasis on choices, having the same outcome - a part for one minute of slides - no matter which path you chose felt... conventional. Hey, at least in DAO you can sacrifice yourself or become king/queen or choose to follow Morrigan or to travel with someone, etc.
And yes, the final cinematic was indeed great, but coolness alone isn't enough.
Modifié par Pedrak, 12 août 2010 - 04:06 .
#803
Posté 12 août 2010 - 04:20
Agree on the LI part, a little vague and in the background...but it'd have to be done Bioware style to be right. I hope this time around in TW2 they will amaze me with the romance option...with a little something on the side
But indeed so far the game looks to be astounding (imo of course).
#804
Guest_slimgrin_*
Posté 12 août 2010 - 04:25
Guest_slimgrin_*
Nerevar-as wrote...
You mean the epilogue slides or the main story against Jacques?
The outro/sequel hook video is one of my favorite swordfights ever in any media, and not even 1 minute long.
*************************SPOILERS************************************
The final level had way too many cut scenes. Just when things were coming to a head and momentum was building, I had to stop and talk to somebody every 3 or 4 minutes. It felt distracting. The final battle was disappointing and all too brief. On paper, the way the story plays out is great, but in game...I dunno.
As for the outro cutscene, it is awesome, no question. But I've never liked cliff hangers.
All said, it was only 30 minutes of disappointment in a 70 plus hour journey.
#805
Posté 12 août 2010 - 06:17
#806
Posté 13 août 2010 - 12:31
Nerevar-as wrote...
I´m using the rebalance mod because from chapter 4 on fights were so easy. The biggest (only) challenge was keeping Berengar alive in that fight he helped. Agni and Aard dealt with anything else.
No need for mods to balance, just use agni and ard less often or even not at all.
#807
Guest_slimgrin_*
Posté 13 août 2010 - 08:02
Guest_slimgrin_*
Tirigon wrote...
Nerevar-as wrote...
I´m using the rebalance mod because from chapter 4 on fights were so easy. The biggest (only) challenge was keeping Berengar alive in that fight he helped. Agni and Aard dealt with anything else.
No need for mods to balance, just use agni and ard less often or even not at all.
Crazy talk. It's too much fun torching people.
#808
Posté 13 août 2010 - 08:28
slimgrin wrote...
Tirigon wrote...
Nerevar-as wrote...
I´m using the rebalance mod because from chapter 4 on fights were so easy. The biggest (only) challenge was keeping Berengar alive in that fight he helped. Agni and Aard dealt with anything else.
No need for mods to balance, just use agni and ard less often or even not at all.
Crazy talk. It's too much fun torching people.
LOL, Torching is fun! That wall of fire is NASTY!!!
Im going to try some of the other signs on my 2nd and 3rd playthroughs though and see how they work!
PS: Anyone wondering about ingame graphics and what combat will be like for The Witcher 2, watch this
Modifié par Kalfear, 13 août 2010 - 08:29 .
#809
Posté 13 août 2010 - 08:40
Kalfear wrote...
slimgrin wrote...
Tirigon wrote...
Nerevar-as wrote...
I´m using the rebalance mod because from chapter 4 on fights were so easy. The biggest (only) challenge was keeping Berengar alive in that fight he helped. Agni and Aard dealt with anything else.
No need for mods to balance, just use agni and ard less often or even not at all.
Crazy talk. It's too much fun torching people.
LOL, Torching is fun! That wall of fire is NASTY!!!
Im going to try some of the other signs on my 2nd and 3rd playthroughs though and see how they work!
PS: Anyone wondering about ingame graphics and what combat will be like for The Witcher 2, watch this
Yeah yeah .. But if you're an experienced gamer you know for a fact that in these video they tend to overhype everything.
#810
Posté 13 août 2010 - 08:43
slimgrin wrote...
Crazy talk. It's too much fun torching people.
Indeed. But so is, to me, winning against many, MANY enemies at once by burning them.
#811
Posté 13 août 2010 - 08:45
Suprez30 wrote...
Kalfear wrote...
slimgrin wrote...
Tirigon wrote...
Nerevar-as wrote...
I´m using the rebalance mod because from chapter 4 on fights were so easy. The biggest (only) challenge was keeping Berengar alive in that fight he helped. Agni and Aard dealt with anything else.
No need for mods to balance, just use agni and ard less often or even not at all.
Crazy talk. It's too much fun torching people.
LOL, Torching is fun! That wall of fire is NASTY!!!
Im going to try some of the other signs on my 2nd and 3rd playthroughs though and see how they work!
PS: Anyone wondering about ingame graphics and what combat will be like for The Witcher 2, watch this
Yeah yeah .. But if you're an experienced gamer you know for a fact that in these video they tend to overhype everything.
If your a experienced gamer you know when your being lied to and not most times!
I have no issue at all dividing spin from reality with Bioware announcements and is same for CD Projekt crew.
But when you have actual early alpha game play infront of you, its harder to make up objections and claim overhype! They show you everything the speaking of in the video.
Problem for Bioware right now is everytime they show stuff, more and more people get turned off, thus they have to spin harder to damage control.
If everyone loved the changes they seen, this place would be a vastly different feel to it.
PS: *for that whiny Ams guy that read someones walkthrough and posted it as his own reveiw* You can stop sending me whiny PMs now crying about how your 3 years old and not taken serious (actually I saw your name and deleted, never read the thing). Your a liar, your making junk up, you got called on it, move on! Go play the game fully and maybe ill take what you have to say as credible then (probably not but much better chance).
Seriously, stop sending whiny PMs, not reading them. You been blocked now as I dont need cyber stalkers.
Modifié par Kalfear, 13 août 2010 - 09:24 .
#812
Guest_slimgrin_*
Posté 13 août 2010 - 02:19
Guest_slimgrin_*
I really liked the option in the enhanced version of TW. You approach the object to loot, and simply press control-right click. This automatically puts the item in your inventory. It worked good for monsters and plants cause you knew which ingredients you'd be getting.
It's always a hassle, however (or maybe I'm impatient) to see the container screen pop up, displaying the contents of the person or chest you are looting. Maybe both games should take a cue from Diablo: you kill or destroy something, contents spill onto the ground where you can see them, then it's simply a matter of looking at what you want and grabbing it.
Modifié par slimgrin, 13 août 2010 - 02:21 .
#813
Posté 13 août 2010 - 02:57
#814
Guest_slimgrin_*
Posté 13 août 2010 - 03:00
Guest_slimgrin_*
AlanC9 wrote...
I always thought Diablo looked intensely silly.
Maybe. But looting was quick and easy. I'm just proposing a faster way to loot, thats all.
#815
Posté 13 août 2010 - 11:27
As for looting, that's an interesting issue. I like knowing what I pick up from fallen enemies, but at the same time, I don't want the game to be focused on loot - which is a tendency in Diablo. After a while, you only pay attention to gold or magic items (okay, jewels and runes too). The reason you need to see what is around is because there's a lot of loot, most of it is trash, and inventory is precious.
Now, I'll confess that I'm a pack mule, so I love picking everything up, and knowing what I'm picking up. As such, Dragon Age's system works well for me - I can see what I'm getting and I get to grab it all in one swoop. And it closes the loot screen automatically (sorry, I know that's another nitpick against the Witcher).
In theory I like the idea of changing everything into ground loot and being able to pick what I want. Yet at the same time, for some reason that has a negative connotation for me in that it seems like a (and I hate saying this) "dumbing down" of the game. Now, I'll fully accept that this might come across as an emotional and potentially irrational reaction, but it's one I can't shake for some reason. I think it's more that to make the loot so very much "in your face" in that manner takes some of the focus away from the setting, plot and characters and places more on the question: "What phat lewt did I get?"
#816
Guest_slimgrin_*
Posté 13 août 2010 - 11:44
Guest_slimgrin_*
AmstradHero wrote...
@Kalfear: Until you can behave in a mature fashion, stop throwing around baseless lies and accusations, and learn to comprehend people's words, your contributions are detrimental to this discussion and the community in general.
As for looting, that's an interesting issue. I like knowing what I pick up from fallen enemies, but at the same time, I don't want the game to be focused on loot - which is a tendency in Diablo. After a while, you only pay attention to gold or magic items (okay, jewels and runes too). The reason you need to see what is around is because there's a lot of loot, most of it is trash, and inventory is precious.
Now, I'll confess that I'm a pack mule, so I love picking everything up, and knowing what I'm picking up. As such, Dragon Age's system works well for me - I can see what I'm getting and I get to grab it all in one swoop. And it closes the loot screen automatically (sorry, I know that's another nitpick against the Witcher).
In theory I like the idea of changing everything into ground loot and being able to pick what I want. Yet at the same time, for some reason that has a negative connotation for me in that it seems like a (and I hate saying this) "dumbing down" of the game. Now, I'll fully accept that this might come across as an emotional and potentially irrational reaction, but it's one I can't shake for some reason. I think it's more that to make the loot so very much "in your face" in that manner takes some of the focus away from the setting, plot and characters and places more on the question: "What phat lewt did I get?"
I agree with your perception of loot spilling onto the ground. It just seems too...video-game-like?
But I want the option to loot , and I want a quick way to do it. Breaking objects open probably isn't the best idea, but neither is that annoying pop up screen. I dunno, I shouldn't complain in regard to DA, because I think it did this well enough. But TW is different, and for a loot heavy game, it had a good idea with eliminating the pop up screen. As well as knowing what you would get in certain situations: looting a kind of monster? You ain't getting Oren's. Looting a plant? You know which ingredient you will get, and consequently, whether you really need it.
We will have to wait and see how both games manage this aspect.
Modifié par slimgrin, 13 août 2010 - 11:45 .
#817
Posté 14 août 2010 - 03:41
Slim, there a difference between The witcher and Enhanced version? I wasnt aware of that if there was. Learn something new every day!
Enhanced Version looting in the Witcher was fine except when it cam to weapons.
DA:O definately gets the nod on this topic.
Im old school though from a time in D&D (before AD&D) where you had a weight allowance you could carry and well have at it. Size being carried wasnt a issue!
Realistic? Not in the least. But functional and fun.
I hate leaving stuff behind cause a small inventory (like the witcher) is full. If we have to go slot version, give me tons of slots and give me more the stronger I am.
But id rather have The Witcher inventory then the POC inventory system seen in Mass Effect 2.
No inventory is no solution at all.
#818
Posté 14 août 2010 - 03:44
#819
Posté 14 août 2010 - 04:25
In Exile wrote...
I was thinking on this today, but I wonder how the Witcher 2 will do re: cinematic presentation. With the QTEs and timed dialogue, it's looking like the potential for very visually impressive scenes is there. CD Projekt seems to be driving for the same feel as Bioware in presentation with TW2 as DA, but I think TW2 is looking like it might top DA2 in terms of the cinematic quality, on the basis of the visual experience.
I agree both seem to be driving for a more (pause for effect and to think up word) invigorated experience when playing!
And I have zero issue with that. Have said a million times, change doesnt scare me.
The difference between the two as I see it right now is CDProjekt is doing all these changes but making sure the story is still the focus point of the game!
Now maybe its not fair to suggest Bioware is giving up on story in DA2 but fact of matter is Bioware has Mass Effect 2 hanging over their heads and ME2 did give up on story to promote combat! And thats the main fear that will happen in DA2.
Ive said it a million times, STORY has to be the focus point of a RPG. With out a meaningful and engaging story, you have a combat game at its core! Its not a RPG and a combat game with a throw away story (like ME2) is not a RPG.
This is the fundamental difference I see between The Witcher 2 and Dragon Age 2.
Both games looking for that faster more immersive gaming experience, One has proclaimed it will NOT come at the cost of story (CDProjekt) While the other does spin that reminds people of Mass Effect 2. Bioware would do themselves a huge favor if they just came out and said STORY is still our priority in DA2. Course if they do that (like ME2 did) and it turns out false, good bye franchise future. Which is what causes people to read into Biowares refusal to just say things straight forawrd and upfront.
I should also point out I think the new art direction for DA2 is totally failure!
TW2 graphics (alpha and beta shots) are amazing and updated and better then the first game.
DA2 graphics, so far from released sources (alpha and beta shots) are not!
#820
Guest_slimgrin_*
Posté 14 août 2010 - 06:16
Guest_slimgrin_*
In Exile wrote...
I was thinking on this today, but I wonder how the Witcher 2 will do re: cinematic presentation. With the QTEs and timed dialogue, it's looking like the potential for very visually impressive scenes is there. CD Projekt seems to be driving for the same feel as Bioware in presentation with TW2 as DA, but I think TW2 is looking like it might top DA2 in terms of the cinematic quality, on the basis of the visual experience.
There are supposed to be in-game cut scenes, not pre-rendered. Whatever that means. Also, npc's will be able to come and leave during the conversation cut scenes. Not sure how this will all play out.
#821
Posté 14 août 2010 - 06:40
#822
Posté 14 août 2010 - 06:47
Drizzt ORierdan wrote...
Well, the Witcher is not for everybody, thats for sure, and thats not a crime. Im a firm believer that gamers should stick to what they like. Were not in the Chantry here, seeking to convert the heathen...
But going back to Amstrad's posts, it never ceases to amaze me the fact of how different people are affected so differently by the same work of art, movie, book or in this case, "artsy" videogame. The same scene that Amstrad describes as something that put him off so much, was the scene that won me over and made me fell in love with the character.
SPOILERS AHEAD
Geralt is facing a hostile crowd, and he gives a speech about the human condition (the most emotive speech I heard in an RPG) and the girl hes defending just looks at him all thankful and gleamy eyes... I remember I had teary eyes myself at that point... Then he dismisses the crowd WITHOUT resorting to use his sword. The scene is so powerful that Im sure many gamers should've felt smthg similar, as this video of the "legendary Toegoff" proves
http://www.youtube.c.../33/eS22Md49fNI
DONT CLICK UNLESS YOU WANT TO GET REALLY SPOILED
So true! Signed! I just think that the video would be a lot better without the narrator! hehe.. Perhaps because I never do that to any of my vids! =)
Now, what I really don't understand is why people that don't like The Witcher come to this thread to say a lot of b/s. What's with some people and "ad hominen"? Instead of reading and understanding the reasons for what's being said, they just cry "ad hominen"! ADD HOMEM my ass! (translate from Portuguese to know the meaning!)
This is not a thread about who liked or who didn't like The Witcher. Nor is it a comparison between Bioware and CD Projekt. To state a lot of b/s about The Witcher as though it were the supreme truth is really arrogant, specially from people who never finished the game.
Gladly not all people like the exact same things or there would be a real shortage in the world, of whatever it may be, The combat in TW, for those who master it, I'm pretty sure it's damn satisfying. For people who enjoy BW style and doesn't have open minds to try different stuff and enjoy both, it can be pretty frustrating. We don't get to click once and let the game engine play for us. Which is also cool, no doubt.
But, quite like masterpieces like Gothic 1&2, it's the player who has to have some skill/timing, to make the best out of the character's skills/abilities too. It's not just click&watch the dice rolls with some eventual F-keys or keyboards shortcuts for special abilities/attacks but those are fun too.
I always loved how slow I could Smaug be with my called shots on his legs in NWN PW HC RP LotR settings. Or how a DM controlled Sauron rolled a 1 vs my slaying evil arrow and the guy got so mad that he banned those arrows from the server the next day! hahaha
But I also love how Gothic demands that we learn how to play as much as the proper training of the char in whatever art he choses is a must. The same applies to The Witcher, specially if one wants to hit non interruptable combo attacks with amazing animation, effects and effectiveness.
Loving one style does not prevent me from enjoying different styles, different stories, different games. Diversity is the best thing that we can have in life. How boring if everyone just had one same passion.
#823
Posté 14 août 2010 - 08:27
RageGT wrote...
Drizzt ORierdan wrote...
Well, the Witcher is not for everybody, thats for sure, and thats not a crime. Im a firm believer that gamers should stick to what they like. Were not in the Chantry here, seeking to convert the heathen...
But going back to Amstrad's posts, it never ceases to amaze me the fact of how different people are affected so differently by the same work of art, movie, book or in this case, "artsy" videogame. The same scene that Amstrad describes as something that put him off so much, was the scene that won me over and made me fell in love with the character.
SPOILERS AHEAD
Geralt is facing a hostile crowd, and he gives a speech about the human condition (the most emotive speech I heard in an RPG) and the girl hes defending just looks at him all thankful and gleamy eyes... I remember I had teary eyes myself at that point... Then he dismisses the crowd WITHOUT resorting to use his sword. The scene is so powerful that Im sure many gamers should've felt smthg similar, as this video of the "legendary Toegoff" proves
http://www.youtube.c.../33/eS22Md49fNI
DONT CLICK UNLESS YOU WANT TO GET REALLY SPOILED
So true! Signed! I just think that the video would be a lot better without the narrator! hehe.. Perhaps because I never do that to any of my vids! =)
Now, what I really don't understand is why people that don't like The Witcher come to this thread to say a lot of b/s. What's with some people and "ad hominen"? Instead of reading and understanding the reasons for what's being said, they just cry "ad hominen"! ADD HOMEM my ass! (translate from Portuguese to know the meaning!)
This is not a thread about who liked or who didn't like The Witcher. Nor is it a comparison between Bioware and CD Projekt. To state a lot of b/s about The Witcher as though it were the supreme truth is really arrogant, specially from people who never finished the game.
Gladly not all people like the exact same things or there would be a real shortage in the world, of whatever it may be, The combat in TW, for those who master it, I'm pretty sure it's damn satisfying. For people who enjoy BW style and doesn't have open minds to try different stuff and enjoy both, it can be pretty frustrating. We don't get to click once and let the game engine play for us. Which is also cool, no doubt.
But, quite like masterpieces like Gothic 1&2, it's the player who has to have some skill/timing, to make the best out of the character's skills/abilities too. It's not just click&watch the dice rolls with some eventual F-keys or keyboards shortcuts for special abilities/attacks but those are fun too.
I always loved how slow I could Smaug be with my called shots on his legs in NWN PW HC RP LotR settings. Or how a DM controlled Sauron rolled a 1 vs my slaying evil arrow and the guy got so mad that he banned those arrows from the server the next day! hahaha
But I also love how Gothic demands that we learn how to play as much as the proper training of the char in whatever art he choses is a must. The same applies to The Witcher, specially if one wants to hit non interruptable combo attacks with amazing animation, effects and effectiveness.
Loving one style does not prevent me from enjoying different styles, different stories, different games. Diversity is the best thing that we can have in life. How boring if everyone just had one same passion.
That was my first WOW part as well! If anyone ever read The Last Wish (im just reading now and half way through) Geralt is known for sleeping with women on the spur like this! In one story he sleeps with a woman one night and kills her the very next day on principle!
Him sleeping with Abi was very fitting of the character!
Driz, thing you gotta understand about Amstrad's posts is that he didnt play the game, he read someone walk through and passed judgement on the game. His post had far to many mistakes for the time period he was speaking of to have taken place!
I dont think the Witcher is for everyone. Its MATURE DARK HIGH Fantasy, I strongly beleive children shouldnt play this game and also think those that are action junkies will not like this game as its very wordy with long drawn out conversations important to the over all plot. You cant just hack and slash your way to victory!
And thats fine, different stokes for different folks. I just take offence to when someone claims to be something they clearly are not! Id never pass judgement over a game I never played.
I recently bought Alpha Protocol. I got stuck 5 minutes into game at a computer hacking sequence I couldnt do and couldnt continue game! So when I comment about game I stick to the 5 minutes I know of and pass no judgement over the rest of game, because fact is I have no clue how good or bad it is as I never played it. Oh sure I could probably find someone elses reveiw that might even sound like I wrote it, but thats dishonest and I have far to much respect for myself, my name, my reputation to do something like that!
LOL Rage, im so with you on the ad hominen nonsense! Fact is, if Amstrad had bothered to play the game himself he would be making so many obvious mistakes that he needs others to come to his defence!
The Witcher is not for everyone, Dragon Age Origins is not for everyone. Both however are very detailed High fantasy games (Witcher being the higher fantasy IMO, DA:O is more suited for common person Fantasy reader) that have very rich backgrounds! They will not appeal to the action juncky type player that liked Mass Effect 2 or fall Out 3, they have more substance then those two titles.
One thing I dont understand is why we trying to compare DA2 with The Witcher (and the Witcher is standing on its own). Shouldnt we be comparing DA2 with The Witcher 2 as both due out the same time period.
Personally I dont think DA2 (what we know) can stand a direct comparison with TW2 (what we know). The games on two vastly different levels (TW2 being higher) from all we been told
#824
Guest_slimgrin_*
Posté 14 août 2010 - 02:22
Guest_slimgrin_*
Drizzt ORierdan wrote...
Well, the Witcher is not for everybody, thats for sure, and thats not a crime. Im a firm believer that gamers should stick to what they like. Were not in the Chantry here, seeking to convert the heathen...
But going back to Amstrad's posts, it never ceases to amaze me the fact of how different people are affected so differently by the same work of art, movie, book or in this case, "artsy" videogame. The same scene that Amstrad describes as something that put him off so much, was the scene that won me over and made me fell in love with the character.
SPOILERS AHEAD
Geralt is facing a hostile crowd, and he gives a speech about the human condition (the most emotive speech I heard in an RPG) and the girl hes defending just looks at him all thankful and gleamy eyes... I remember I had teary eyes myself at that point... Then he dismisses the crowd WITHOUT resorting to use his sword. The scene is so powerful that Im sure many gamers should've felt smthg similar, as this video of the "legendary Toegoff" proves
http://www.youtube.c.../33/eS22Md49fNI
DONT CLICK UNLESS YOU WANT TO GET REALLY SPOILED
^ I just watched this. If anyone wants a good laugh, watch the next video in the series ( #35)
Listening to him talk during the fight with the beast of Vizima is hilarious because its the toughest in the game, In fact, I think that boss fight is basically broken. Personally, I was swearing like a sailor during this fight.
I think the difficulty in DA was done better. I found it to be a much harder game. Even on average settings it was challenging, for me anyway.
Edit: Cant believe he has the whole game on there. TW is a monster sized game.
Modifié par slimgrin, 14 août 2010 - 02:26 .
#825
Posté 14 août 2010 - 02:31

I'd point out the ridiculousness of some of the other attacks, but I really can't be bothered and your "reasons" for accusing me of "lieing" (by the way, it's spelt "lying") are idiotic at best.
Also "An ad hominem, also known as argumentum ad hominem (Latin: "to the man"), is an attempt to link the validity of a premise to a characteristic or belief of the person advocating the premise." Case in point would be the people who simply attacked me personally rather than addressing the issues of argument. Note that not everyone who likes the Witcher did that.
This thread was about aspects of the Witcher that people would like to see in DA2. I've stated I've not played the whole game, but already there are elements of the game that I strongly to not wish to see replicated. Juvenile swearing (no, I wasn't offended by it, it was simply overblown), a protagonist with a strong pre-defined personality that provides rationale for all my choices, prolonged conversation segments with my input, and broken boss battles (Heck, see that even supporters of the game have declared that boss fight was horrendous!). I do not like these aspects of the game and in no way do I want them included in DA2.
Also, I should note that these aspects that I don't like doesn't mean the Witcher is a bad game. It's simply that *I* don't like those particular aspects, and for me they were having a seriously negative effect on my enjoyment of the game. This is in no small part due to being told how fantastic the Witcher is, meaning I had high expectations of the game. Now that I've got my expectations set more firmly in the reality of what the game actually *is* rather than what I'd been *told* it was, I imagine I will enjoy it. Sure, not as much as other RPGs that don't have those design choices (note that I didn't call them flaws?), but that doesn't mean I don't think I can't find it an interesting game. Of course, that knowledge (and hence my desire to continue playing) is not at all thanks to the people who refused to have a discussion on the issue except to spout barbaric vitriol.
Modifié par AmstradHero, 14 août 2010 - 02:41 .




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