The Witcher -> Dragon Age II
#1051
Posté 26 août 2010 - 12:02
Very vocal minority, im surprised they hadnt shown up in this thread sooner to try and bully people away like they do through out the Bioware forums.
Say a negative thing, here comes the fanboi bully crowd.
On the INTERNET they pretty outspoken and rabid, in the real world I suspect they subservent and push overs.
#1052
Posté 26 août 2010 - 12:11
Kalfear wrote...
Trig, I dont agree about SC2 being best game ever, but to each their own, but dont argue with Estel and crowd. They just blind fanatical fanbois that think Bioware is the next religion of the world!
Very vocal minority, im surprised they hadnt shown up in this thread sooner to try and bully people away like they do through out the Bioware forums.
Say a negative thing, here comes the fanboi bully crowd.
On the INTERNET they pretty outspoken and rabid, in the real world I suspect they subservent and push overs.
Well. The fanboy accusation doesn´t really work. One could say the same about you with regards to the Witcher, and about me with regards to StarCraft2.
Now, if one has hight hopes for DA2, that´s fine. It´s not me who will be disappointed.
As a wise man once said: "Optimists have no idea how many pleasant surprises a pessimist will get in his life".
#1053
Posté 26 août 2010 - 12:59
Kalfear wrote...
Trig, I dont agree about SC2 being best game ever, but to each their own, but dont argue with Estel and crowd. They just blind fanatical fanbois that think Bioware is the next religion of the world!
Very vocal minority, im surprised they hadnt shown up in this thread sooner to try and bully people away like they do through out the Bioware forums.
Say a negative thing, here comes the fanboi bully crowd.
On the INTERNET they pretty outspoken and rabid, in the real world I suspect they subservent and push overs.
Thats so cute another "you dont like the same stuff as me so your a stupid head" rant. Get over it Mr. E-thug throwing out insults over the INTERNET. How hypocritical of you...
@Tirigon
There is going to be a battle.net market place that will sell some premium content(theres going to still be free stuff around). Some of it being maps/mods designed by teams that they can sell. Blizzard saying they will get a cut of the sales. Not sure what type of cut they will be getting and what those rules are.
Like I said I dont know what those particular rules will be but Ido know if Blizzard wants to they can deny you that money if you use any content developed by Blizzard. Like textures and models.
#1054
Posté 26 août 2010 - 12:59
#1055
Posté 26 août 2010 - 01:24
Onyx Jaguar wrote...
That's what he does, that's all he does!
I should of known better. I know that, but that type of blatantly stunning hypocrisy I can not resist pointing out. No matter how little good I know it will do.
#1056
Posté 26 août 2010 - 01:24
Kalfear wrote...
Trig, I dont agree about SC2 being best game ever, but to each their own, but dont argue with Estel and crowd. They just blind fanatical fanbois that think Bioware is the next religion of the world!
I'm a fanboy of great games. It just so happens that Bioware made a bunch of them, including their most recent ones and i'm not anal about changes, hence i'm not joining you doom&gloomers. Blind and fanatical i'm most definitely not.
#1057
Posté 26 août 2010 - 01:34
#1058
Posté 26 août 2010 - 01:53
wowpwnslol wrote...
I'd strongly suggest ignoring any post from Tirigon. He/she/it is a well known forum retard.
Coming from you, that´s a compliment. Your name says it all......
@Battlenet policy: So far all the maps are free. Including the ones who are better than some games you have to buy...
#1059
Posté 26 août 2010 - 02:14
Raxxman wrote...
slimgrin wrote...
The Witcher is an action rpg. It rely's more on your reflexes than DA does. Personally, I hope DA keeps the traditional tactical combat, but that they just make it move faster. The battles in DA could take ages.
I'm not disagreeing that The Witcher had a certain timing system required inorder to do well, but I always just find it kind of funny when people describe DA as tactical.
As a fan of RTS's of many shapes and sizes, I really fail to see how DA's system can be described as anything other than basic. I whomped through the game on the hardest diff with a very suboptimal group, and never really faced a tactical challange beyond 'these guys have 60billion hp, lol'. A darkspawn acted and attacked the same way as a bandit, as a wolf, as a spider. It was the same enemy in different dress, with the occasional special attack, every single time.
In contrast, the Witcher actually has a much larger tactical aspect in the game. Different foes needed different weapons and combat stances to deal with, learning weapon timing was crucial, as was which combinations of potions were effective vs which enemies. If you faced off a Wyvern the same way you did a vampire in the Witcher you'd be dead.
I'm not saying the system was perfect, or really that complex, because it wasn't. But it did offer up variety which is something that DA was never able to offer me.
That's exactly what I think. And when the devs say TW2 it's an RPG-RPG but if you choose to, you can make it more of an action-RPG (combat system= easy to learn, hard to master), I think TW was the same.
#1060
Posté 26 août 2010 - 02:44
lol, I see the whole crowd appearing, just a few more names to come sliding in to the call to arms!
What? A forum wide alert go out to summon all you mindless trolls? (Heyas Onyx, good to see yas)
Oh and as for my likeing The Witcher, difference is I have played the Witcher and The Witcher 2 is just a expansion off the first game! I know what to expect
These internet kids (and lets not fool ourselves, they are kids, you can tell by what and how they type) and their blind faith in a product that they havent even seen, much less played is completely different!
Hell I was probably a Bioware fan when they were in diapers, that doesnt change anything of how Bioware has changed these past couple years and the over all negative reveiws game (DA2) was getting until just recently (by suspect web sites with a history of bias and corrupt activities regarding reveiws).
anyways, sorry for trying to help you out Trig, go ahead, battle the Bioware kiddies all you want, ill stay out of it from now on.
Like the old saying," No good deed goes unpunished"
Modifié par Kalfear, 26 août 2010 - 02:52 .
#1061
Posté 26 août 2010 - 02:51
RageGT wrote...
Raxxman wrote...
slimgrin wrote...
The Witcher is an action rpg. It rely's more on your reflexes than DA does. Personally, I hope DA keeps the traditional tactical combat, but that they just make it move faster. The battles in DA could take ages.
I'm not disagreeing that The Witcher had a certain timing system required inorder to do well, but I always just find it kind of funny when people describe DA as tactical.
As a fan of RTS's of many shapes and sizes, I really fail to see how DA's system can be described as anything other than basic. I whomped through the game on the hardest diff with a very suboptimal group, and never really faced a tactical challange beyond 'these guys have 60billion hp, lol'. A darkspawn acted and attacked the same way as a bandit, as a wolf, as a spider. It was the same enemy in different dress, with the occasional special attack, every single time.
In contrast, the Witcher actually has a much larger tactical aspect in the game. Different foes needed different weapons and combat stances to deal with, learning weapon timing was crucial, as was which combinations of potions were effective vs which enemies. If you faced off a Wyvern the same way you did a vampire in the Witcher you'd be dead.
I'm not saying the system was perfect, or really that complex, because it wasn't. But it did offer up variety which is something that DA was never able to offer me.
That's exactly what I think. And when the devs say TW2 it's an RPG-RPG but if you choose to, you can make it more of an action-RPG (combat system= easy to learn, hard to master), I think TW was the same.
I think most people "mistakingly" call The Witcher a Action RPG because the combat was twitch based.
As Ive said before, A rpg can have traditional or twitch based combat and still be just a RPG. The Witcher in my books was a RPG, plain and simple because the story was the focus point, the combat simply proped up the story. With out the story, you didnt have a game.
Where as with (say Fall Out 3) youy could take away the story and you had a sandbox shooter game. Same with ME2. The story in those games proped up the combat.
ME2 and FO3 were action games to me because the story was throw away. It wasnt really needed or required to play the game. You could forget about the story and just do the combat and have just as full a experience playing those games! The same cant be said for The Witcher. The Witcher was all about story first and formost!
But I do like the quote your speaking of Rage, tells me if I find the QTE to twitchy (which might be a issue with me) I can always slow combat down to traditional combat and still enjoy game!
#1062
Posté 26 août 2010 - 03:23
Kalfear wrote...
ahhhh yes children, come form your gang of internet bullies!
lol, I see the whole crowd appearing, just a few more names to come sliding in to the call to arms!
What? A forum wide alert go out to summon all you mindless trolls? (Heyas Onyx, good to see yas)
I ****ing knew it
#1063
Posté 26 août 2010 - 03:45
PS: Starcraft is a complete and utter ripoff of Warhammer 40k.
#1064
Posté 26 août 2010 - 03:54
#1065
Guest_slimgrin_*
Posté 26 août 2010 - 03:58
Guest_slimgrin_*
Brucil wrote...
How did this go from The Witcher> DA:2, to SC2 vs. ME2...?
PS: Starcraft is a complete and utter ripoff of Warhammer 40k.
Then is Baldur's Gate a complete and utter ripoff of D&D?
No matter.
Modifié par slimgrin, 26 août 2010 - 03:59 .
#1066
Posté 26 août 2010 - 04:00
slimgrin wrote...
Brucil wrote...
How did this go from The Witcher> DA:2, to SC2 vs. ME2...?
PS: Starcraft is a complete and utter ripoff of Warhammer 40k.
Then is Baldur's Gate a complete and utter ripoff of D&D?
No matter.
No because it is D&D
In order to be proper would Dragon Age be a ripoff of D&D?
#1067
Posté 26 août 2010 - 04:12
I AM THE RIPOFF CHAMPION!!!! Can I have my prize now? I would like another hypocrisy filled E-Thug rant from Kaifer please.
#1068
Posté 26 août 2010 - 04:16
The reality is that the genre of a movie or even a game comes down to the way the story is given to you. An RPG typically allows you to create your own character and customize a great deal of it's play-style as you navigate the story. An action adventure presents you with a pre-made character that you control through the story.
So, technically The Witcher (a game I love) is not an RPG, but an adventure game. Much like the Half-life series, Lara Croft, etc., that limit you to pre-made characters.
And from what I gather from DA2, it also is an adventure game as well, a break from DA:O which is an RPG. I don't see why it's such a big deal, but I'm not surprised by the move.
With all the discussions about same-sex love interests or love interests in general on the forums, I don't blame them from stepping away from the RPG genre from a bit. People are obsessing too much on silly crap.
#1069
Guest_slimgrin_*
Posté 26 août 2010 - 04:32
Guest_slimgrin_*
RageGT wrote...
Raxxman wrote...
slimgrin wrote...
The Witcher is an action rpg. It rely's more on your reflexes than DA does. Personally, I hope DA keeps the traditional tactical combat, but that they just make it move faster. The battles in DA could take ages.
I'm not disagreeing that The Witcher had a certain timing system required inorder to do well, but I always just find it kind of funny when people describe DA as tactical.
As a fan of RTS's of many shapes and sizes, I really fail to see how DA's system can be described as anything other than basic. I whomped through the game on the hardest diff with a very suboptimal group, and never really faced a tactical challange beyond 'these guys have 60billion hp, lol'. A darkspawn acted and attacked the same way as a bandit, as a wolf, as a spider. It was the same enemy in different dress, with the occasional special attack, every single time.
In contrast, the Witcher actually has a much larger tactical aspect in the game. Different foes needed different weapons and combat stances to deal with, learning weapon timing was crucial, as was which combinations of potions were effective vs which enemies. If you faced off a Wyvern the same way you did a vampire in the Witcher you'd be dead.
I'm not saying the system was perfect, or really that complex, because it wasn't. But it did offer up variety which is something that DA was never able to offer me.
That's exactly what I think. And when the devs say TW2 it's an RPG-RPG but if you choose to, you can make it more of an action-RPG (combat system= easy to learn, hard to master), I think TW was the same.
With my second run, I'm learning new wrinkles in the combat of TW1. I don't deny it has tactical value - with the sword styles, enemy types, and signs. But I think the sword fighting is qte based, not my favorite thing. I consider something like Street Fighter to be a true twitch-based combat system.
From what I can tell, TW2 will have blocks and parries similar to Oblivion, but it will also have combat mechanisms to counter effectively when fighting a group of enemies, ala Arkham Asylum ( which I believe is also qte heavy )
I don't doubt Cd Projekt will pull it off, but that is one hell of a tall order.
#1070
Posté 26 août 2010 - 04:36
addiction21 wrote...
And they all rip off Tolkein.
I AM THE RIPOFF CHAMPION!!!! Can I have my prize now? I would like another hypocrisy filled E-Thug rant from Kaifer please.
Just ignore them, they probably get paid to act that way for studies
slimgrin wrote...
With my second run, I'm learning new wrinkles in the combat of TW1. I
don't deny it has tactical value - with the sword styles, enemy types,
and signs. But I think the sword fighting is qte based, not my favorite
thing. I consider something like Street Fighter to be a true
twitch-based combat system.
From what I can tell, TW2 will have
blocks and parries similar to Oblivion, but it will also have combat
mechanisms to counter effectively when fighting a group of enemies, ala
Arkham Asylum ( which I believe is also qte heavy )
I don't doubt Cd Projekt will pull it off, but that is one hell of a tall order.
What sort of systems were in place in Arkham Asylum that they are adopting? I have not played that, but when I hear of QTE's I think of well God of War and Resident Evil where you are promted on screen. Is this more of a twitch system or are you actually prompted to act in any given way? (Like for instance to parry you strike back when their weapon is X distance and at X angle away from you instead of say God of War, in the middle of battle a Triangle pops up on screen and oh no I have to hit that triangle!)
#1071
Guest_slimgrin_*
Posté 26 août 2010 - 04:56
Guest_slimgrin_*
Onyx Jaguar wrote...
addiction21 wrote...
And they all rip off Tolkein.
I AM THE RIPOFF CHAMPION!!!! Can I have my prize now? I would like another hypocrisy filled E-Thug rant from Kaifer please.
Just ignore them, they probably get paid to act that way for studiesslimgrin wrote...
With my second run, I'm learning new wrinkles in the combat of TW1. I
don't deny it has tactical value - with the sword styles, enemy types,
and signs. But I think the sword fighting is qte based, not my favorite
thing. I consider something like Street Fighter to be a true
twitch-based combat system.
From what I can tell, TW2 will have
blocks and parries similar to Oblivion, but it will also have combat
mechanisms to counter effectively when fighting a group of enemies, ala
Arkham Asylum ( which I believe is also qte heavy )
I don't doubt Cd Projekt will pull it off, but that is one hell of a tall order.
What sort of systems were in place in Arkham Asylum that they are adopting? I have not played that, but when I hear of QTE's I think of well God of War and Resident Evil where you are promted on screen. Is this more of a twitch system or are you actually prompted to act in any given way? (Like for instance to parry you strike back when their weapon is X distance and at X angle away from you instead of say God of War, in the middle of battle a Triangle pops up on screen and oh no I have to hit that triangle!)
The easy version of AA has a prompt appear above an enemy's head when he is about to strike. I see little difference between this and what you are describing in God of War. You can disable this function, but the result is the same: you wait for enemy to strike, press counter button when given this 'signal', watch animation play out, rinse and repeat. Don't get me wrong, I love combat in AA and there are a few aspects I'm leaving out, but that is the essence of it.
If you watch some footage of Geralt fighting a group of elves, he is sometimes surrounded and countering attacks as enemies get near him, be they in front, to his side, or his back. This is precisely how Batman is able to cope with a dozen enemies at a time in AA. He can also roll out of the way, just like Batman.
However, he can also parry blows, which interrupts an attack - not possible in AA. This throws a loop into the combat system. Also, enemies in the footage I've seen for TW2 don't wait in line to attack in sequence like they do in AA. They appear to be coming all at once, which may be more realistic, but also means the enemy AI could be broken. This is why in TW2 combat you see Geralt continually rolling out of harms way. A potentially tiresome technique.
So I think the system they are going for will be a mix of qte 'signals' for countering, and twitch-based blocking and attacking as seen in Street Fighter. And we haven't even learned how they're going to throw signs into the mix.
In short, things might get complicated fast.
Modifié par slimgrin, 26 août 2010 - 05:26 .
#1072
Posté 26 août 2010 - 05:09
From the stuff I read about it I was imagining something along the lines of X2 Wolverine game. Like if there were two enemies in front you could do some sort of attack at both of them. Or if you were surronded on all sides something that would clear them out or assualt one removing you from being surrounded.
Others more kinda subtle like. You parry an attack and get a strong attack in.
Definatly my biggest issue with the first was the clunky interface and combat. Loved the rest so I am excited to see how it turns out.
#1073
Guest_slimgrin_*
Posté 26 août 2010 - 05:13
Guest_slimgrin_*
Modifié par slimgrin, 26 août 2010 - 05:16 .
#1074
Posté 26 août 2010 - 05:28
slimgrin wrote...
Here's a link to some game play illustrating combat. Skip to 4:20.
That looks fairly fluid from what I can gather, but its hard to tell for certain without the enemies attacking you full on proper I guess is what is going through my mind atm.
#1075
Posté 26 août 2010 - 05:42
TW2 might be good, too early to call
DA2 might be good, too early to call
SC2 is a blatant ripoff of warhammer because blizz originally approached Games Workshop to get the right to make a warhammer 40k rts and they were turned down, so they blatantly made a ripoff
BG = D&D
DA is similar to D&D but not a ripoff
There, I just answered all the arguements on here, now let this thread die




Ce sujet est fermé
Retour en haut




