Yeah, compare it with the EA stage show with people pretending to play the games (or maybe not, but something seemed "off" about it at least), all the presenters very slick, very calculated. It is quite the contrast.
It seems that to some, direct player control over combat (as opposed to less than subtle queued dice rolls) => action game. Thus an RPG with such control becomes an "action-RPG". If so TW2 will indeed be an action-RPG, and I for one don't have a problem with that; assuming the story is solid, the world, the choices and consequences are interesting and so on. TW2 enemies apparently don't level scale, however, which seems to imply that you can't simply go anywhere you want and expect your twitch skills to win every battle.
TW1 Geralt is premade, but the player can change who he is. Beginning of the game he has a convenient memory loss. Then, the people he meets, how he talks to them, the minor and major choices he makes etc., it can change him (and it can actually change how the player feels about things). You really need multiple playthroughs (making different choices, maybe doing some things in a different order) to fully appreciate it.
So I don't have a problem with "Hawke" either. Hawke can be male or female, one of 3 different classes... but where DA2 can really kick the original TW's ass is just in this area, the effects of your (including your Warden's) choices on the game world. I just hope they have enough time and resources available to make it truly fantastic.
Modifié par Cyberfrog81, 26 août 2010 - 09:46 .