hangmans tree wrote...
Risen...first half was good, I enjoyed it a lot, then it got so boring I just went straight through the plot not peeking in "secret" areas or whatever. The armour collecting quest is a drag...annoying and tiresome as hell. I felt they forced the game to be longer. Final duel? A dissapointement. The ending even more...
If you consider Chapters 1 and 2 as "first half", that's 3/4 of the game for me. The other quarter is as you say but it is so fast (at least we have teleport stones) that it didn't really bothered me. Only that I feel they were not allowed to add content to chap. 3 and 4 in order to release the game sooner. thus making it indeed linear and well, could have been done a lot better.
The final boss... OMG.. don't remind me of that. Actually, the final boss fight for me is the one with the Inquisitor, ttough sob, right before that "let's play console style vs a final Boss". But then, it's kind of a tendency in all recent games I've played.
Dragon Age and TW are exceptions to that but even they hadn't something that epic about the very final boss. I think the High Dragon scene as a whole is the Epic moment of DA:O. Archdemon was just the same divided into instances so it could not be killed too fast. heh
In The Witcher, for me, it was the final confrontation with Azar Javed, Including the "getting to him" part from the start with the unded Rayla, If the game had ended there I would be just as satisfied.