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The Witcher -> Dragon Age II


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#1126
Drizzt ORierdan

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TRIGON WROTE
[/quote]

Well I was a bit late to Witcher and never played the "Non-enhanced" game. My Brother bought the Enhanced edition right away when it was released and I played it after him, then.

What is different in the Non-Enhanced?

[/quote]


I think the cutscenes are pretty much the same, but the animations of many of the main characters were redone and the voice acting perfected, also adding dialog (at least in English version, havent chequed the other languages...). THAT is the main huge improvement. They added 2 extra short, fully voiced little adventures to play as Geralt too (now they are up to six or seven, because they added the best mods some fans made).

Modifié par Drizzt ORierdan, 27 août 2010 - 01:27 .


#1127
saruman31

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Tirigon wrote...

TheMufflon wrote...

So your entire argument against Blizzard's alleged plagiarism is "I don't like tabletop games, so it's OK"?


No, it´s my argumnet against his "SC2 sucks". You can´t argue taste (at least not successful).
I don´t argue about whether they made a ripoff. I can´t as I played Dawn Of War only 2 hours and found it sucked too much. What little I know of the story doesn´t bear similarities to SC or Warcraft, imo, but well.... You can´t deny that Space Marines are in both.

Apparently that´s enough to say it´s a ripoff. In that case every fantasy stuff is a ripoff of Tolkien, but who cares?!

Lastly, even if he was right: I prefer a great Ripoff over a Crappy original. That easy.


Dont forget the tyranids. They are in SC2 as well and function on the same principle. Persoanlly i like DOW`s gameplay miles more than SC2`s. Blizzard`s strong point is not innovation. Quite the contrary. Best rts after sc1 is without a doubt company of heroes. Even better some might say.

Modifié par saruman31, 27 août 2010 - 01:36 .


#1128
Tirigon

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saruman31 wrote...

Blizzard`s strong point is not innovation. Quite the contrary.


Indeed. But again: Better a great, non-innovative game than one that almost explodes because there´s so many "cool" new stuff in it and in the end it sucks (looking at BioShock e.g.)

#1129
hangmans tree

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sorry to offtop again but I found something funny... :D

CAPTIONS:

-Well Mr witcher, youre lucky with women, aint ya?

- yep

- was there a time you were denied?

- PERVERT!

- I dont recall...

Posted Image

#1130
Nerevar-as

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The one with the shower reminds of his first meeting with Yennefer. And she did more than slap him. Morrigan is the Yamato Nadeshiko archetype compared to Yenn in a normal day.

#1131
Reaverwind

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RageGT wrote...

Truth be told, Risen is not without its flaws. It has an excellent chapter 1, I'd say one of the best in this type of game, which takes me some 20-25 hours. Then 15 hours for chapters 2, 3 and 4. Last two chapters seemed a bit too linear, kinda of rushed to attend publishers deadline.

But I enjoy the game. I like that I must respect monsters. We must learn when to fight and when to run. Combat is very much Gothic style where a timing left click is also required. Plus dodge and blocking works better in Risen.


The first half of the game was well-done, and wow, Risen had some OUTSTANDING dungeons. I loved the faction rivalry. Final battle was a disappointment, though.

Those accustomed to Bioware's point, click, and forget combat may find Risen's system to have a steep learning curve.

#1132
Dreadstruck

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Nerevar-as wrote...

The one with the shower reminds of his first meeting with Yennefer.


Ahem, as a Witcher books nerd I have to say that it didn't took place in the showers, but in her bedroom instead.Posted Image

Still, I hope that Ciri gets also some mentioning(or better - cameo!) in the game.



Indeed. But again: Better a great, non-innovative game than one that almost explodes because there´s so many "cool" new stuff in it and in the end it sucks (looking at BioShock e.g.)

It's matter of an opinion. I greatly prefer DoW(which is not crappy for me if you know how to play it. And no you don't have to be a tabletop geek from the 80's) over SC2 which, as the person before me said, is not inovative in any way, shape or form. Just like ArmA1(crap) and Operation Flashpoint: Cold War Crisis(original).

Give me something fresh over recycled waste any day. Even if it's a good looking waste.
 

Modifié par Avalla'ch, 28 août 2010 - 09:03 .


#1133
Raxxman

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side note, are the English translations of the Witcher books good interpretations? Are they worth reading?

Modifié par Raxxman, 28 août 2010 - 09:26 .


#1134
Nerevar-as

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Raxxman wrote...

side note, are the English translations of the Witcher books good interpretations? Are they worth reading?


AFAIK, they skipped the 2nd book, which introduced the third main character of the next five, and several good tales. Can´t tell you about the translation. The spanish translator said once it was average (his is really good).

#1135
Wyndham711

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saruman31 wrote...

Dont forget the tyranids. They are in SC2 as well and function on the same principle.


The Tyranids only started to get into their current zerglike form after Blizzard released SC1 and had success with it. So in essence, the Warhammer guys copied much of the the aesthetics Blizzard created for their own insect esque space creatures. Prior to SC the Tyranids looked largely just bipedal, demonic humanoids.

#1136
gotthammer

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Raxxman wrote...

side note, are the English translations of the Witcher books good interpretations? Are they worth reading?


I enjoyed reading 'The Last Wish'. 'Blood of Elves' was slower paced, but I think it's because it's part of a larger series (?).
As for whether or not their good translations: I wouldn't know. I haven't read (nor can I read) the originals. Both books were good reads, IMHO.

#1137
Nerevar-as

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Which was first? The tyranids, the zerg, or the brood from the X-Men comics?

EDIT: I have read Starship Troopers, but at least in my country is far less popular than those.

Modifié par Nerevar-as, 28 août 2010 - 11:43 .


#1138
Guest_slimgrin_*

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Someone needs to start a new StarCraft thread. I would gladly post in it cause I'm still very much learning the game, being my first RTS.



And I apparently missed yet another aspect of combat in TW. How does one 'charge up' a sword attack? I keep seeing that thrown around.



I am anxious as hell to see DA2 combat, and I think there will be more comparisons to draw between these two games when we do.


#1139
DragonRageGT

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slimgrin wrote...

Someone needs to start a new StarCraft thread. I would gladly post in it cause I'm still very much learning the game, being my first RTS.

And I apparently missed yet another aspect of combat in TW. How does one 'charge up' a sword attack? I keep seeing that thrown around.

I am anxious as hell to see DA2 combat, and I think there will be more comparisons to draw between these two games when we do.


I can't believe that my SC2 still haven't arrived from the US. I cannot play the dubbed version. It's awful.

Charged Attacks are those level 4 skill (Silver talent required) on any style and sword type. You just press and hold left click and watch the meter. When it's full, release the button. Geralt will go into some amazing and powerful striking frenzy. For instance, the Silver Sword Fast Attack Charge can kill a Royal Wyvern alone. It does a series of strikes that only a Witcher can do! =) These attacks consume endurance.

Oh, there is a charged attack skill for fist fighting as well. I think is Dexterity level 2 Bronze talent required.

#1140
Tirigon

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Avalla'ch wrote...

It's matter of an opinion. I greatly prefer DoW(which is not crappy for me if you know how to play it. And no you don't have to be a tabletop geek from the 80's)
 


I knew how to play it. In fact one of the many things that annoyed me was that it was much too easy.

#1141
Inverness Moon

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Tirigon wrote...

Avalla'ch wrote...

It's matter of an opinion. I greatly prefer DoW(which is not crappy for me if you know how to play it. And no you don't have to be a tabletop geek from the 80's)
 


I knew how to play it. In fact one of the many things that annoyed me was that it was much too easy.

Off-topic: Who made your signature? Legion has 1,183 processes.

#1142
Tirigon

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Inverness Moon wrote...

Tirigon wrote...

Avalla'ch wrote...

It's matter of an opinion. I greatly prefer DoW(which is not crappy for me if you know how to play it. And no you don't have to be a tabletop geek from the 80's)
 


I knew how to play it. In fact one of the many things that annoyed me was that it was much too easy.

Off-topic: Who made your signature? Legion has 1,183 processes.


MessyPossum made it, and the ones it doesn´t count are left out on purpose. They are communists and refused to reach consensus with the class enemy.

#1143
DragonRageGT

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Reaverwind wrote...

RageGT wrote...

Truth be told, Risen is not without its flaws. It has an excellent chapter 1, I'd say one of the best in this type of game, which takes me some 20-25 hours. Then 15 hours for chapters 2, 3 and 4. Last two chapters seemed a bit too linear, kinda of rushed to attend publishers deadline.

But I enjoy the game. I like that I must respect monsters. We must learn when to fight and when to run. Combat is very much Gothic style where a timing left click is also required. Plus dodge and blocking works better in Risen.


The first half of the game was well-done, and wow, Risen had some OUTSTANDING dungeons. I loved the faction rivalry. Final battle was a disappointment, though.

Those accustomed to Bioware's point, click, and forget combat may find Risen's system to have a steep learning curve.



I've been playing Risen again for the past 3 days and I remembered why I had 7 full runs thru it in a row and was happy in all of them. I'm stretching chapter 1 to the maximum. So far I'm lvl 16 with 23 hours into the game. I think I can make it 17-18 and 26-28 hours before there is absolutely nothing left to be done in chapter 1 and so I can choose my faction and move on to Chap. 2.

Which is actually hard to do once I get into the character for real. The Faction rivalry is very amusing and as much as Reaverwind, I love it. But it's very hard to decide which path to follow, for me, unless I have defined from start which class I want to play. They all are soooo appealling. It is the only game I've actually enjoyed playing as a mage and I really hate playing mages in any other game. (Prolly because they can kick some serious butts with a Staff too, plus the starting Monastery quests once we get accepted or recruited are lots of fun too)

It is the best 23 hours (likely to be the best 28 hours) of game I've ever played. Risen is amazing. Has most everything that made Gothic a great game plus lots of tecnologic enhancements given it was released in 2009 vs Gothics' 2001 and 2003 releases.

All the little secrets only a few playthroughs can reveal, they still make me go wow. And men, isn't it satisfying to be able to beat the hell out of those wild boars or black wolves that I couldn't even hurt when I was "untrainned". And being able to at least have a chance now, against Ghouls, the most agile fighters ever, which can still kill a powerful and careless hero in 3 hits?

Not to mention the "woohoo" feeling when I finally defeat an Ogre or Ash Beast which can kill a hero at any level in 1-2 hits? But at least from a certain point onward I can damage then enough to stand a chance too! (And this time I didn't go pick up the Berserker 2 handed sword at low level because well, I wanted to enjoy more my self forged swords and those 2 uniques we can re-forge after finding their pieces)

Ok, enough bragging. Now that the island is a safer place I can escape Harbor Town and go prospect all that ore I mapped while clearing the island, now that I finally learned Prospecting, before going back to town and then picking a side for the rest of the game. They say we can't get out Harbor Town (before choosing our side) and in my first runs it was true. But we meet someone who did escape it, before we enter the town, if we explored a bit and he tells us how he did it. It can be done.

If DA2 is going to be 20-30 hours long, I really fail to see how epic it can be. What makes DA:O epic, to me, is the different origins, of course, plus the larger escope of a world and its tale that can get me immersed in it for around 60-100 hours, every time, every run, with every different character I created for it.

Well, time to take my beautiful and just re-forged Stormwind and Soul Drinker into action! :ph34r:

#1144
AuraofMana

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Shiroukai wrote...
-Snip-


Where do I start...
These things in the Witcher should NEVER be in DA2:
1. Combat - ****ty repetitive combat. You fight with a sword, get to click several times, and use like 1 spell.... woo
2. Crafting - wow, overkill? There was no point to it anyway.
3. Quest - kill X monster Y... single player MMORPG is fail.
4. Skill system - ****ty skill system. Unoriginal and boring.
5. Over-the-top sex appeal - **** was great, but if I wanted to see sex in every corner I'll just look for porn.

So basically, I don't want anything from that game in DA2.

RageGT wrote...
-Snip-


I am curious that you find Risen fun. I tried my hands on that game and got bored within 30 minutes. There are weird animals everywhere, and then I tried talking to some random people and didn't understand what was going on. After running 10 more minutes doing nothing and not really having any great combat, I quit and uninstalled. Tried looking up a walkthrough and apparently that's what the beginning of the game is like -.-
As for Gothic, I only tried Gothic 3. Played the beginning by beating on orcs for no reason, then ran around. Looked in my character screen and didn't understand what was going on. Went online and googled and found that you don't even get to become a Mage until half way through the game. RQ'd and uninstalled.

Modifié par AuraofMana, 30 août 2010 - 09:13 .


#1145
System-ID

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Wyndham711 wrote...

saruman31 wrote...

Dont forget the tyranids. They are in SC2 as well and function on the same principle.


The Tyranids only started to get into their current zerglike form after Blizzard released SC1 and had success with it. So in essence, the Warhammer guys copied much of the the aesthetics Blizzard created for their own insect esque space creatures. Prior to SC the Tyranids looked largely just bipedal, demonic humanoids.


I am sorry that this is extremely off topic but i cannot stay quiet as someone spouts nonsense they know nothing about. Tyranids were an insect "like" race with biological weapons and a hive mind as early as the mid 1980's. The Tyranids appearance evolved over the years to what it is today and has never had anything to do with the aesthetics of Starcrafts zerg.

I do not personally care that Blizzard directly copied their Warcraft and Starcraft series from Gamesworkshop because as far as I am concerned two lores are better than one, but to stupidly make statements that the older lore stole from the newer without realising the FACTS tends to bother me.

If you do not already know, before the release of Blizzards first game in their RTS series "Warcraft Orcs and Humans" they had originaly made the game with the Warhammer license in mind. Blizzard was forced to changed their lore to appease copyright issues when Gamesworkshop denied them the rights to use the Warhammer IP, hence why their lore is SO similar ..and not just "they both have space marines and orcs".

Now you know, and knowing is half the battle.

#1146
DragonRageGT

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I know we haven't been exactly on topic but I dont mind, personally. It's better than create a individual topic to discuss different games and relate them to DA2 in separated threads.


AuraofMana wrote...

RageGT wrote...
-Snip-


I am curious that you find Risen fun. I tried my hands on that game and got bored within 30 minutes. There are weird animals everywhere, and then I tried talking to some random people and didn't understand what was going on. After running 10 more minutes doing nothing and not really having any great combat, I quit and uninstalled. Tried looking up a walkthrough and apparently that's what the beginning of the game is like -.-

As for Gothic, I only tried Gothic 3. Played the beginning by beating on orcs for no reason, then ran around. Looked in my character screen and didn't understand what was going on. Went online and googled and found that you don't even get to become a Mage until half way through the game. RQ'd and uninstalled.


classes in Piranha Bytes games are not something you choose at the start of the game, in any of their games. It is a choice. It requires you to get acquainted with the world, with the factions, running some errands and some minor quests for them all if you wish, before you choose which faction you want to join. Once you've joined one of them, there is no turning back and you'll be stuck with them for the rest of the game.

Some people/guides suggest we make a save right before we choose a faction so we can replay with a different faction without all the beginning. But the beginning is a lot of fun, imho.

G3 continues the story of G1 + G2, dealing with the Humans x Orcs war in the mainland that we only hear about in G1 and G2 because they take place in an island, not in the mainland. Altought that war is the reason we are in the island to begin with.

If you explore a bit the very first beach in Risen, you'll find a decent sword and shield that will let you have a better time with the early animals. Also, it's all about exploration. The first NPC you meet can show you two different ways to go. You can have him help you clear everything in both ways and more. When you reach the Swamp you should already have enough Learning Points to help you advance in the game.

Of course, you can go straight to Harbor Town and there you can do all it's required to do to gain access to the Monastery and become a mage quite early and low level. But it's really a waste of a hell of a fun time exploring everything before deciding.

Because you can do lots of quest at the swamp (which it's really the first destination for the castaway. Once he's in town there's no way out without picking a faction and at low level you can't really survive the other possible escape from town w/out choosing sides that I mentioned.) Even for a mage wannabe char, it's good to explore the world and you can gain a lot of levels without spending many Learning Points that you can later use to train as a mage.

You can also run into those paladins type Warriors of the Order soon in the game that will beat you up and draft you as a recruit. You're then stuck in the Monastery until you become one of them and again, could have done it later with a few learning points to better train.

I try to remain factionless the most I can because it's more challenging and it's more fun to watch the factions bickering at each other from a neutral point of view. Once we decide to get into Harbor Town, there is still a chance to do lots of stuff there before deciding but that's the end of it. When you leave there (without jumping off the wall which is very hard to find the right spot and impossible to survive the fall without the proper skills) you should have made up your mind what class you want to be.

So, for me, taking some 22 hours to the point where I decide to enter Harbor Town, is always a lot of fun. Because of all the exploration and the reward for that! It's very important to learn when to fight and when to run early in the game and it's always fun to go back and beat the heck out of those things that made us run when we were not ready for them.

All the Gothics, including G3, have this same philosophy in their mechanics. Gothic 3 was a lot easier than G1 and G2 though and without the Community Patch, that wonderfuly created world would be a waste. With the CP, the game gains a lot of improvements.

The good thing in Risen is that it already has the best of G1+G2 and what was good in G3 too. Some people call it Gothic 2.5 because G4 is licensed to another developer (for another promising 2011 RPG release).

Geesh.. I talk a lot.. still a lot shorter than my DA:O review (which I gave 10/10 to GameSpot... how I wish I can do the same for DA2):wizard:

Modifié par RageGT, 30 août 2010 - 12:56 .


#1147
Quercus

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I dunno if you guys have seen this scene yet (NSFW): www.gametrailers.com/video/gc-10-the-witcher/703363
But I really believe this a nice approvement over the sex cards they had in the previous game. Mature content done right in my oppinion.

Also, did you notice the sword has a scabbard, and that the scabbard is
bound on the character with belts? So no floating weapons on the back or
hips in this game. Small details like this makes my belly fuzzy ^_^.

It would be nice if DA2 turns out to have these kinds of mature content as well, and ofcause the weapon + scabbard detail.

Modifié par Shiroukai, 30 août 2010 - 12:59 .


#1148
Cyberfrog81

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In before "boobs don't make a game mature, you silly, lonely kids!!"



Anyway, how does this have anything to do with the sex cards (which, while sometimes amusing, were quite silly)? TW1 also had nudity; really nothing that quite rivals Broodmother, but still.

#1149
Tirigon

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Boobs only make a game mature if they belong to a MILF.

#1150
DragonRageGT

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Well, at least with better "round shapes" as they promised, you figure... hehe



Oh, forgot about the cooking. I love cooking and all those recipes in Risen... they make me hungry! Hotpot, Meat Stew, Fish Soup for the cauldron... Fried Meals for the stove... and the one which would be a success among Varric's fans... the Shark Steak... "puts hair on your chest" it says...