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The Witcher -> Dragon Age II


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#1151
Quercus

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Cyberfrog81 wrote...

In before "boobs don't make a game mature, you silly, lonely kids!!"

Anyway, how does this have anything to do with the sex cards (which, while sometimes amusing, were quite silly)? TW1 also had nudity; really nothing that quite rivals Broodmother, but still.


Oh yea, I totaly forgot about the lady of the lake, nimphs and those vampires :P.

But I havn't seen a nudity scene in TW1 though or any nude humans, I guess that's an improvement?

Modifié par Shiroukai, 30 août 2010 - 03:24 .


#1152
Nerevar-as

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Shiroukai wrote...

Cyberfrog81 wrote...

In before "boobs don't make a game mature, you silly, lonely kids!!"

Anyway, how does this have anything to do with the sex cards (which, while sometimes amusing, were quite silly)? TW1 also had nudity; really nothing that quite rivals Broodmother, but still.


Oh yea, I totaly forgot about the lady of the lake, nimphs and those vampires :P.

But I havn't seen a nudity scene in TW1 though or any nude humans, I guess that's an improvement?

If it avoids things such as Ada in nightgown after breaking the curse, I would say it is. The slide showed Geralt covering her with a cloak, they could have made a character model for that.

#1153
Zanderat

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Reason enought to favor TW2:

No level scaling. Entering inexperienced character to dangerous location equals suicide

tw2.thewitcher.com/forum/index.php

(obviously, Englsih is not their primary tongue...........) :P

Modifié par Zanderat, 30 août 2010 - 10:08 .


#1154
Cyberfrog81

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Level scaling was infamously god awful in Oblivion, but alright in DAO. Clearly, it can work. So its absence is not in itself a selling point for me, but obviously I'm hoping whatever they are doing works well for the game.

Modifié par Cyberfrog81, 30 août 2010 - 10:48 .


#1155
Nerevar-as

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The changes they made seem to bring TW2 closer to the Gothic/Risen series. Not that I have a problem with that.

#1156
Majin Paul

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I haven't played the Witcher game because I don't play PC games but from what I've seen, apart from fantasy settings, they don't seem like games that should be compared.

#1157
Quercus

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Majin Paul wrote...

I haven't played the Witcher game because I don't play PC games but from what I've seen, apart from fantasy settings, they don't seem like games that should be compared.


Good thing that this isn't what this thread is about then :police:.

#1158
Dreadstruck

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Cahir better be there. In a flashback at least.

#1159
hangmans tree

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Where, in DA2? :P

#1160
Dreadstruck

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Ahem.. :bandit:

#1161
Gaddmeister

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Ok, I just finished my first ever playthrough of the Witcher last week and here's what I think could make DA2 better:

1. I really liked how TW:s areas felt kind of open. I know neither TW nor DA:O is an open world game, but areas in DA:O very often felt cramped and I never really got that feeling in TW. So, level design. And Denerim was a sad excuse for a city. I had hoped for a Baldur's Gate or an Athkatla in terms of areas, but all we got was basically the market district, which was small. Vizima in TW was pretty well made. So hopefully a city in DA2 will actually feel like a city. Again, level design. Or maybe I should call it area design? Oh well, you get what I mean.

2. I also liked the way TW handled alchemy. It was fun to actually need to rest to make potions, to prepare, to think ahead. If some sort of strategic element regarding that would be implemented to DA2 I would be happy, e.g. mixing potions and venom in camp only?

Other than that I can't think of anything I'd like to import from TW, at least not right now. I'd also like to say that I was impressed with the graphical qualities of the Aurora Engine. TW looked really good!

Still like DA:O better though. B)

Modifié par Gaddmeister, 31 août 2010 - 10:59 .


#1162
hangmans tree

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Gaddmeister wrote...

Ok, I just finished my first ever playthrough of the Witcher last week and here's what I think could make DA2 better:

1. I really liked how TW:s areas felt kind of open. I know neither TW nor DA:O is an open world game, but areas in DA:O very often felt cramped and I never really got that feeling in TW. So, level design. And Denerim was a sad excuse for a city. I had hoped for a Baldur's Gate or an Athkatla in terms of areas, but all we got was basically the market district, which was small. Vizima in TW was pretty well made. So hopefully a city in DA2 will actually feel like a city. Again, level design. Or maybe I should call it area design? Oh well, you get what I mean.

2. I also liked the way TW handled alchemy. It was fun to actually need to rest to make potions, to prepare, to think ahead. If some sort of strategic element regarding that would be implemented to DA2 I would be happy, e.g. mixing potions and venom in camp only?

Other than that I can't think of anything I'd like to import from TW, at least not right now. I'd also like to say that I was impressed with the graphical qualities of the Aurora Engine. TW looked really good!

Still like DA:O better though. B)

And that is a constructive input, tank you, kind of a fresh air with all that's been discussed lately :)

#1163
DragonRageGT

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Nerevar-as wrote...

The changes they made seem to bring TW2 closer to the Gothic/Risen series. Not that I have a problem with that.


I would definitely love that very much!

Just wanted to rectify my previous post. Chapter 3 of Risen is still fun. At least for me who always leave Menzonza waiting for me while I go back around the Island doing all stuff that can be done before proceeding with the Inquisitor.

It's only that it is too short. This run I made lvl 20/30 hours in chapter 1, lvl 22/10 hours in chapter 2 and chapter 3 on going atm. It will probably be some 6 hours long and then another 6 hours for final chapter 4, but this only because I keep backtracking and talking to everyone again (they always have something new to say, new stock, new forgable items) or doing a few quests that are endeless, as long as we can find the quest items like swampweed and don't process/smoke them all... *puffs in a pipe*...

-----

In comparison, Chapter development in The Witcher is very well done. There isn't one that is sooo much longer than the other or sooo much shorter that makes it seem under developed. They are balanced, imho.

Oh, and since we play kind of alone in TW1, not sure how it will go in TW2 but if the same, they should have someone kind like Fred, of Risen. That's the best companion AI I've ever seen in a game either. Not only as he's clever as the best AI of his type, but he has no trouble tracking us down from great distances sometimes. No path finding problem and extremely responsive behavior. Freddy rulez!

Modifié par RageGT, 31 août 2010 - 12:58 .


#1164
Lotion Soronarr

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Witcher did some things better than DA:O.

For one, it felt more like a world and less like a game. It had less things and inconsistencies that drew you out of the experience.

#1165
Nerevar-as

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Avalla'ch wrote...

Cahir better be there. In a flashback at least.


Not many other possibilities for him. They say we´ll learn why Geralt is amnesic, so we better learn about Yennefer. The situation reminds me of Liara in ME2. The person who did more for the main character treated the worst by the authors. Hope they didn´t decide Geralt made it but she didn´t.

#1166
khazoom

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Day and night cycle would be cool in DA2, but wouldnt fit. Maybe around 80 hours gameplay for 10 years to pass, seems like day/night every 2 minutes or so.

What i hope they will do in that 10 year timeframe is add seasons. 'T would seriously be a bummer if you never saw the seasons change during that time. Ah well, probably too much work to cram it in the game.

#1167
Cyberfrog81

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Day/Night cycles do wonders for atmosphere though, and help ever so slightly with immersion.

I loved how you could be (more or less) indoors and it could still feel different depending on the time.
- Sewers
- Swamp Tower
- Swamp Tower - night (for comparing)

It doesn't match the outside perfectly, quite far from it in fact, but it's better than nothing.


DA2 might not need it, though I admit I missed it a tiny bit in DAO. Not enough to ruin the game in any way, but still.

#1168
Tirigon

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Day/night cycle would be nice.

#1169
Nerevar-as

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khazoom wrote...

Day and night cycle would be cool in DA2, but wouldnt fit. Maybe around 80 hours gameplay for 10 years to pass, seems like day/night every 2 minutes or so.
What i hope they will do in that 10 year timeframe is add seasons. 'T would seriously be a bummer if you never saw the seasons change during that time. Ah well, probably too much work to cram it in the game.


More likely as in Origins, scenarios were always a fixed time of day. Loved Korcari Wilds twilight. The 10 year thing will probably be more of timeskips than continuing. I hope they don´t make it too linear.

#1170
hangmans tree

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And I think the 10y span will be as polar coordinates. One part in the begining of the story and the other at the end.

#1171
Guest_slimgrin_*

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Interesting that Mass Effect was clearly an influence for TW2, but they are also critical of the Renegade/Paragon system.


http://www.gamasutra...torytelling.php

Modifié par slimgrin, 01 septembre 2010 - 02:38 .


#1172
hangmans tree

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DAMN!

REDs are considering a new difficulty: professional. When you die, you die....You have to start the game from the beginning O_O

I wonder if sometihng like that would be popular in DAO or DA2?

BTW, no level scaling. When you enter some tough SOB lair at early lvl, you can be sure you wont survive the outcome.

#1173
dchalf10

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I think every aspect of the Witcher was better than DA. Better story, better characters, more mature over all. Better environments...someone needs to tell the people that made DA than there are usually more than 5 doodads per level *cough* the Dalish Woods...

I find it funny that the graphics from The Witcher form 2007 are still in  many ways superior to DA.

I personally hope most of all they lift the level and art design up and make the story more mature.

Also fixing the retarded console-isation of the game would help

Skill says : "Improves blood magic".......HOW!?!?!?. That's all well and good for console kids that just want to see some blood and have a giggle...but I want to know the skills effects each other and by how much. All RPG's are first and foremost about the stats and character building. It's hard to build a character when all your passive buffs don't work ( passive fire and ive mage buffs to not enhance damage from activated weapon talents.....run damage is also not added to activated weapon talents....aka my character does more damage with regular attacks with those buffs on.....than they do wasting stamina on skills that do less damage. Which rendered the entire stamina stat useless, but also 90% of all weapon based characters skills )

#1174
Tirigon

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slimgrin wrote...

Interesting that Mass Effect was clearly an influence for TW2, but they are also critical of the Renegade/Paragon system.


http://www.gamasutra...torytelling.php


The article says that ME2 was an example of how you DON´T make a good RPG, not an influence. Anyways, I agree with their choice. The morality meter was disgusting.

#1175
Tirigon

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hangmans tree wrote...

DAMN!
REDs are considering a new difficulty: professional. When you die, you die....You have to start the game from the beginning O_O
I wonder if sometihng like that would be popular in DAO or DA2?
BTW, no level scaling. When you enter some tough SOB lair at early lvl, you can be sure you wont survive the outcome.


I am SURE that would be popular. After all there are some people who play like that already voluntarily....

Personally I think it sucks, but as long as it´s not the ONLY difficulty but one among many I´m fine with it.