The Witcher -> Dragon Age II
#1176
Posté 01 septembre 2010 - 11:42
An interesting choice. One single mistake and all game so far is lost.
#1177
Posté 01 septembre 2010 - 12:38
Modifié par Cyberfrog81, 01 septembre 2010 - 12:54 .
#1178
Guest_simfamUP_*
Posté 01 septembre 2010 - 01:53
Guest_simfamUP_*
Cyberfrog81 wrote...
Not knowing the context, I'd assume it's one of their strange little jokes.
#1179
Posté 01 septembre 2010 - 05:01
Going to try it as my first playthrough; should make for a really intense experiencehangmans tree wrote...
DAMN!
REDs are considering a new difficulty: professional. When you die, you die....You have to start the game from the beginning O_O
I wonder if sometihng like that would be popular in DAO or DA2?
BTW, no level scaling. When you enter some tough SOB lair at early lvl, you can be sure you wont survive the outcome.
#1180
Posté 01 septembre 2010 - 05:57
hangmans tree wrote...
DAMN!
REDs are considering a new difficulty: professional. When you die, you die....You have to start the game from the beginning O_O
I wonder if sometihng like that would be popular in DAO or DA2?
BTW, no level scaling. When you enter some tough SOB lair at early lvl, you can be sure you wont survive the outcome.
That's what we, old Diablo players, call Hardcore, baby! Bring it on! Once you get addicted to it, you can't really play any other style, be whatever game it may be.
#1181
Posté 01 septembre 2010 - 05:59
dchalf10 wrote...
I think every aspect of the Witcher was better than DA. Better story, better characters, more mature over all. Better environments...someone needs to tell the people that made DA than there are usually more than 5 doodads per level *cough* the Dalish Woods...
I find it funny that the graphics from The Witcher form 2007 are still in many ways superior to DA.
I personally hope most of all they lift the level and art design up and make the story more mature.
Also fixing the retarded console-isation of the game would help
Skill says : "Improves blood magic".......HOW!?!?!?. That's all well and good for console kids that just want to see some blood and have a giggle...but I want to know the skills effects each other and by how much. All RPG's are first and foremost about the stats and character building. It's hard to build a character when all your passive buffs don't work ( passive fire and ive mage buffs to not enhance damage from activated weapon talents.....run damage is also not added to activated weapon talents....aka my character does more damage with regular attacks with those buffs on.....than they do wasting stamina on skills that do less damage. Which rendered the entire stamina stat useless, but also 90% of all weapon based characters skills )
might i say that DA was in production for 6-7 years, graphics was not a concern, they were focusing on the origin stories
#1182
Guest_[User Deleted]_*
Posté 01 septembre 2010 - 06:44
Guest_[User Deleted]_*
Modifié par [User Deleted], 01 septembre 2010 - 06:48 .
#1183
Posté 01 septembre 2010 - 06:47
Lilacs wrote...
Do you guys know that the Witcher (for Witcher 2, really) has an exact thread like this?! However, the fans of the Witcher tend to place their game above DAO... That the Witcher, especially the enhanced version, and the upcoming, the Witcher 2, surpassed DAO in every aspect: Story dearth, morale choices (not black and white, but gray, and the immediate or later ramifications for one's action).
The Witcher Enhanced is one of my all time favorite RPGs, but I refuse to say it's better. Same with DAO. They are simply different. The Witcher 2 isn't even out yet, so hype is meaningless until I have a final product in my hands.
#1184
Guest_[User Deleted]_*
Posté 01 septembre 2010 - 07:05
Guest_[User Deleted]_*
Nonetheless, the story is awesome, and the Witcher 2, will include more elements from the books or novels which serve as the basis for the game.
#1185
Posté 01 septembre 2010 - 08:00
Lilacs wrote...
Do you guys know that the Witcher (for Witcher 2, really) has an exact thread like this?! However, the fans of the Witcher tend to place their game above DAO... That the Witcher, especially the enhanced version, and the upcoming, the Witcher 2, surpassed DAO in every aspect: Story dearth, morale choices (not black and white, but gray, and the immediate or later ramifications for one's action), a detailed environment and the ability to interact with said surroundings, etc.
Yeah, and the same thing is done at Risen's forums. And I fight there saying how great DA is, despite Risen being a fraking awesome game... as I fight here saying TW and Riser are awesome despite DA being fraking awesome as well...
This is not a football tournament where we usually support only one team and want it to beat them all. The more great games there are, the better for all of us who love games and diversity.
#1186
Posté 01 septembre 2010 - 08:02
1. Interesting alchemy mechanics - I love what they did in the Witcher. I liked that you couldn't just spam heal or any other potion because of its toxicity consequence. It was truly a unique system.
2. Monsters and story - I'm barely a 1/4 through the game and it still has more life than DA. IMO, the monsters, and the world in DA is a little bland. Bioware needs to touch it up with some more colorful characters and a more creative story.
3. A better PC. IMO Hawke already sounds like a snore. Geralt didn't have that much personality but at least he has some charm to him. Hawke looks so one dimensional that it screams for attention.
4. leveling mechanic - I love the leveling mechanic for Witcher. It's cool that you can level the style of fighting rather than pick abilities. It's not just style of fighting but spells too. I mean, the more points you put into a certain spell you don't have to pick a separate ability, you just charge it up to create that affect. I love this because you don't have to go through menus upon menus to do something.
5. Fighting mechanic - I know a lot people don't like this but one thing that I think trumps DA system is that it's simple and yet effective. I mean it has it's flaws but you don't need to figure out the differences between each subtle ability does. You just need to know what each style is used for and that's it! I guess Ilike this because I favor simple action in fighting mechanics rather than clicking on similar abilities that practically do the same thing (like Duel weapon sweep and Whirlwind).
Modifié par IckyLicks, 01 septembre 2010 - 08:04 .
#1187
Posté 01 septembre 2010 - 08:15
IckyLicks wrote...
I wish These, even though I know Bioware won't do, would be brought to DA2:
1. Interesting alchemy mechanics - I love what they did in the Witcher. I liked that you couldn't just spam heal or any other potion because of its toxicity consequence. It was truly a unique system.
2. Monsters and story - I'm barely a 1/4 through the game and it still has more life than DA. IMO, the monsters, and the world in DA is a little bland. Bioware needs to touch it up with some more colorful characters and a more creative story.
3. A better PC. IMO Hawke already sounds like a snore. Geralt didn't have that much personality but at least he has some charm to him. Hawke looks so one dimensional that it screams for attention.
4. leveling mechanic - I love the leveling mechanic for Witcher. It's cool that you can level the style of fighting rather than pick abilities. It's not just style of fighting but spells too. I mean, the more points you put into a certain spell you don't have to pick a separate ability, you just charge it up to create that affect. I love this because you don't have to go through menus upon menus to do something.
5. Fighting mechanic - I know a lot people don't like this but one thing that I think trumps DA system is that it's simple and yet effective. I mean it has it's flaws but you don't need to figure out the differences between each subtle ability does. You just need to know what each style is used for and that's it! I guess Ilike this because I favor simple action in fighting mechanics rather than clicking on similar abilities that practically do the same thing (like Duel weapon sweep and Whirlwind).
True, true, but you know, there are millions of people that love The Witcher combat system too. It is awesome particularly at Hard diff (Expert Mode) with no escandalous tip to tell us when to click. And since we cannot master all skills because there are simply not enough gold talents for them, we have to choose a path for our Geralt. (although we can master a lot of skills and mix some too)
---------
And after over 100 DA:O videos and a couple of TWEE videos, I decided to make one for Risen, which I've just replayed for the 10th time and again I felt it is one of the greatest games of last year and these 3 games, Risen, DA:O and TW are just too good to be missed!
Risen Again
#1188
Posté 01 septembre 2010 - 08:20
LOL, playing like this should be scary like no horror game ever could be. They should call it "Geralt must die"hangmans tree wrote...
DAMN!
REDs are considering a new difficulty: professional. When you die, you die....You have to start the game from the beginning O_O
I wonder if sometihng like that would be popular in DAO or DA2?
BTW, no level scaling. When you enter some tough SOB lair at early lvl, you can be sure you wont survive the outcome.
#1189
Posté 01 septembre 2010 - 08:21
dchalf10 wrote...
I think every aspect of the Witcher was better than DA. Better story, better characters, more mature over all. Better environments...someone needs to tell the people that made DA than there are usually more than 5 doodads per level *cough* the Dalish Woods...
I find it funny that the graphics from The Witcher form 2007 are still in many ways superior to DA.
I personally hope most of all they lift the level and art design up and make the story more mature.
Also fixing the retarded console-isation of the game would help
Skill says : "Improves blood magic".......HOW!?!?!?. That's all well and good for console kids that just want to see some blood and have a giggle...but I want to know the skills effects each other and by how much. All RPG's are first and foremost about the stats and character building. It's hard to build a character when all your passive buffs don't work ( passive fire and ive mage buffs to not enhance damage from activated weapon talents.....run damage is also not added to activated weapon talents....aka my character does more damage with regular attacks with those buffs on.....than they do wasting stamina on skills that do less damage. Which rendered the entire stamina stat useless, but also 90% of all weapon based characters skills )
Though I am forced to agree with you most parts, I think the story is really good iN DA. Characters we should not yet judge as the Game is not out. Da:O had some really nasty characters like Leliana (crazy) and Zevran (Idiot). Oghren was basically comic relief for 75% of his dialogue. Morrigan was the only character with depth and I am biased towards liking Wynne so my opinion doesn't count for her. Alistair was nice but was gimped due to his concurrent Stupidity and wisdom/smartassiness.
Hopefuly the DA2 characters wil be a LOT better.
#1190
Posté 01 septembre 2010 - 08:25
Oghren = awesomeHarryThePlotter wrote...
dchalf10 wrote...
I think every aspect of the Witcher was better than DA. Better story, better characters, more mature over all. Better environments...someone needs to tell the people that made DA than there are usually more than 5 doodads per level *cough* the Dalish Woods...
I find it funny that the graphics from The Witcher form 2007 are still in many ways superior to DA.
I personally hope most of all they lift the level and art design up and make the story more mature.
Also fixing the retarded console-isation of the game would help
Skill says : "Improves blood magic".......HOW!?!?!?. That's all well and good for console kids that just want to see some blood and have a giggle...but I want to know the skills effects each other and by how much. All RPG's are first and foremost about the stats and character building. It's hard to build a character when all your passive buffs don't work ( passive fire and ive mage buffs to not enhance damage from activated weapon talents.....run damage is also not added to activated weapon talents....aka my character does more damage with regular attacks with those buffs on.....than they do wasting stamina on skills that do less damage. Which rendered the entire stamina stat useless, but also 90% of all weapon based characters skills )
Though I am forced to agree with you most parts, I think the story is really good iN DA. Characters we should not yet judge as the Game is not out. Da:O had some really nasty characters like Leliana (crazy) and Zevran (Idiot). Oghren was basically comic relief for 75% of his dialogue. Morrigan was the only character with depth and I am biased towards liking Wynne so my opinion doesn't count for her. Alistair was nice but was gimped due to his concurrent Stupidity and wisdom/smartassiness.
Hopefuly the DA2 characters wil be a LOT better.
Hands down.
I agree with everything else
#1191
Guest_[User Deleted]_*
Posté 01 septembre 2010 - 08:32
Guest_[User Deleted]_*
RageGT wrote...
Lilacs wrote...
Do you guys know that the Witcher (for Witcher 2, really) has an exact thread like this?! However, the fans of the Witcher tend to place their game above DAO... That the Witcher, especially the enhanced version, and the upcoming, the Witcher 2, surpassed DAO in every aspect: Story dearth, morale choices (not black and white, but gray, and the immediate or later ramifications for one's action), a detailed environment and the ability to interact with said surroundings, etc.
Yeah, and the same thing is done at Risen's forums. And I fight there saying how great DA is, despite Risen being a fraking awesome game... as I fight here saying TW and Riser are awesome despite DA being fraking awesome as well...
This is not a football tournament where we usually support only one team and want it to beat them all. The more great games there are, the better for all of us who love games and diversity.
Diversity is always a winner in my book.
Modifié par [User Deleted], 01 septembre 2010 - 08:34 .
#1192
Posté 01 septembre 2010 - 08:34
#1193
Posté 01 septembre 2010 - 08:35
dswtor wrote...
:bandit:i think the witcher 2 is going to be the next oblivion.
umm... That is not exactly a compliment.
#1194
Guest_slimgrin_*
Posté 02 septembre 2010 - 01:57
Guest_slimgrin_*
#1195
Posté 02 septembre 2010 - 02:50
#1196
Posté 02 septembre 2010 - 03:28
I tend not to like fixed character in RPG's but the Witcher is the exception. You have to take in mind that the whole universe of the Witcher is based off the books and Geralt, so it is understandably reasonable to have a fixed character, unlike Hawke who we had no idea about and no grasp on who he is yet (besides what he's 'going' to do). It is always nice to have the knowledge that the fixed character you are playing isn't something pulled out of the ass.
#1197
Posté 02 septembre 2010 - 03:38
So i would like DA2 to be NOTHING like the witcher
#1198
Posté 02 septembre 2010 - 03:49
Anathemic wrote...
I tend not to like fixed character in RPG's but the Witcher is the exception. You have to take in mind that the whole universe of the Witcher is based off the books and Geralt, so it is understandably reasonable to have a fixed character, unlike Hawke who we had no idea about and no grasp on who he is yet (besides what he's 'going' to do).
You cannot objectively draw that conclusion until you play the game. Playing the Witcher should convince you that fixed characters can work, and its not like The Witcher is the only good rpg with a fixed character.
#1199
Posté 02 septembre 2010 - 04:08
Morroian wrote...
Anathemic wrote...
I tend not to like fixed character in RPG's but the Witcher is the exception. You have to take in mind that the whole universe of the Witcher is based off the books and Geralt, so it is understandably reasonable to have a fixed character, unlike Hawke who we had no idea about and no grasp on who he is yet (besides what he's 'going' to do).
You cannot objectively draw that conclusion until you play the game. Playing the Witcher should convince you that fixed characters can work, and its not like The Witcher is the only good rpg with a fixed character.
True, I'm not saying fixed character RPGs are terribad, I loved ME1, I hated ME2. The problem with DA2 and Hawke though is that Hawke has literally no backed up info or leverage on his character, this wouldn't be an issue if the DA series started Hawke as a fixed character to begin with, like how ME started with Shepard to begin with.
And if anyone is going to say that DA:O had 'Origins' in it and it is logical to assume that the Warden will not be continuing over, well...
Halo: Combat Evolved had Combat Evolved in it, and guess what? The 'Combat Evolved' carried onto Halo 2 and 3, and what's more?!?!?! Halo: Reach!!!! And look at that even the future installments of Halo had 'Combat Evolved' in it even though it didn't explicity say in the title.
#1200
Posté 02 septembre 2010 - 04:08
Best part thus far has been the dice minigame.




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