Faz432 wrote...
Faz432 wrote...
Damariel wrote...
hmmm yes... new interview (29 min) ... so look if you are interested.
In English language
Wow they've taken constructive critism from the presentation on board and are going to change the game accordingly!!? (female tourture boobs), that's pretty impressive. Everything I've heard about TW2 has been awesome tbf and I think it's very impressive that they're having a non-transitional open world without having to compromise on great graphics or story as some people would have us believe is nessersary.
I've not played TW1 but soley based on what I'm seeing from TW2 I'm definitley getting it soon.
Right it's on it's way getting the enhanched edition - platinum for less than £10.
I'll let you all know my first impressions and my thoughts as I play it in comparison to DA:O if you like.
Right got it yesterday and here are my 1st impressions of the game -
Epic!, absolutely epic!
I didn't know that this was built with Bioware's engine either, so any comparisons between the games are completly fair.
You play a
You end up in a castle which is basically the tutorial level which is fun and sets the start of the story. I could see what eveyone was saying about the combat, I didn't know whether I was attacking or not at first but you do get to perform a death move if you stun the enemy which is great. Good graphics and dialogue, everyone is VA.
The castle seem large and quite realistic. You find out you've lost your memory, presumed dead and learn a bit about the Witchers. At this point a few things started to sound familiar.. The
Next bit I arrive in a small village and meet a red headed Elf called Shani
Have to do some quite in depth questing here, some quite polictical and
already decisions I made in the tutorial level have been mentioned,
quite a frustrating boss fight. I'm starting to get a grip of the combat system now.
Inventory is very good, you get a satchel for normal stuff and a satchel for alchemy which don't hold a unrealistic amount of items. Alchemy is done by collecting ingredients from directly for plants in the world, which again is pretty awesome.
All weapons have to be carried on your person, 2 on your back and 2 by your sides, 1 of which has to be small. So you can't just horde all the weapons bandits drop.
Overall I just think it's absolutely brilliant so far, it just feels right, everything I had in my head of what DA needs ( realistic semi open world, day/night cycles, weather, villagers who react to the world and you,) the list goes on really. If you haven't played it you're missing out. seriously!
Which makes me think, this was all done with Bioware's engine, so when people ask why DA can't be more open world with more enviromental features and people come back and argue that the game would suffer, well those excuses don't hold any weight with me anymore tbh cos it's been done and looks like it's going to be improved upon in TW2.
One thing in DA2's favor I've found since playing TW is that I really don't mind having a set, voiced PC as much as I thought I would.
Modifié par Faz432, 18 septembre 2010 - 12:22 .




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