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The Witcher -> Dragon Age II


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#1426
Faz432

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Faz432 wrote...

Faz432 wrote...

Damariel wrote...

hmmm yes... new interview (29 min) ... so look if you are interested.



In English language


Wow they've taken constructive critism from the presentation on board and are going to change the game accordingly!!? (female tourture boobs), that's pretty impressive. Everything I've heard about TW2 has been awesome tbf and I think it's very impressive that they're having a non-transitional open world without having to compromise on great graphics or story as some people would have us believe is nessersary.

I've not played TW1 but soley based on what I'm seeing from TW2 I'm definitley getting it soon.


Right it's on it's way getting the enhanched edition - platinum for less than £10.

I'll let you all know my first impressions and my thoughts as I play it in comparison to DA:O if you like.


Right got it yesterday and here are my 1st impressions of the game -

Epic!, absolutely epic!

I didn't know that this was built with Bioware's engine either, so any comparisons between the games are completly fair.

You play a Warden Witcher called Garelt who is pretty much a badass, in the opening scene he battles some wierd were-monster type thing with hardly breaking a sweat.

You end up in a castle which is basically the tutorial level which is fun and sets the start of the story. I could see what eveyone was saying about the combat, I didn't know whether I was attacking or not at first but you do get to perform a death move if you stun the enemy which is great. Good graphics and dialogue, everyone is VA.

The castle seem large and quite realistic. You find out you've lost your memory, presumed dead and learn a bit about the Witchers. At this point a few things started to sound familiar.. The Wardens Witchers are an order that dedicates itself to fighting Darkspawn Monsters, you have to go through a special ritual to become one, in which there is a risk of death.

Next bit I arrive in a small village and meet a red headed Elf called Shani :whistle: but my god it's awesome!! we have day/night cycles, we have weather and the people in the village respond to it!!!! For example, if it's raining, they will run for cover and huddle under shelters and even comment on it raining!! you have animals like birds, dogs and some wierd monkey type thing...no horses yet though ;). It just feels like a real village. Graphics again are great, being able to watch the sun go down over a river is pretty awesome. Oh and I can wade in the water!!

Have to do some quite in depth questing here, some quite polictical and
already decisions I made in the tutorial level have been mentioned,
quite a frustrating boss fight. I'm starting to get a grip of the combat system now.

Inventory is very good, you get a satchel for normal stuff and a satchel for alchemy which don't hold a unrealistic amount of items. Alchemy is done by collecting ingredients from directly for plants in the world, which again is pretty awesome.

All weapons have to be carried on your person, 2 on your back and 2 by your sides, 1 of which has to be small. So you can't just horde all the weapons bandits drop.

Overall I just think it's absolutely brilliant so far, it just feels right, everything I had in my head of what DA needs ( realistic semi open world, day/night cycles, weather, villagers who react to the world and you,) the list goes on really. If you haven't played it you're missing out. seriously!

Which makes me think, this was all done with Bioware's engine, so when people ask why DA can't be more open world with more enviromental features and people come back and argue that the game would suffer, well those excuses don't hold any weight with me anymore tbh cos it's been done and looks like it's going to be improved upon in TW2.

One thing in DA2's favor I've found since playing TW is that I really don't mind having a set, voiced PC as much as I thought I would.

Modifié par Faz432, 18 septembre 2010 - 12:22 .


#1427
Inverness Moon

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TW2 wont be using BioWare's engine, they're building their own, and seem to be doing a damn good job of it.

#1428
DaringMoosejaw

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Welp, I found myself in the employ of a little extra cash so I bit the bullet and bought the BG 4-in-1 pack and The Witcher off of Amazon, having never touched either set of games. Guess I'll see what all the hubbub is about. Also bought the Fallout 1+2+Tactics pack, along with 3. Have played 3, but lost my copy ages ago. Only 20 bucks now.

Probably should've grabbed Jade Empire (Only 5 bucks!), thought about KotOR and Planescape but I guess they're pretty rare because they're both going for 80 bucks a pop brand new.

Modifié par DaringMoosejaw, 18 septembre 2010 - 01:38 .


#1429
DPB

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The cheapest way of getting KOTOR is Steam, it's £6.99 there ($10 probably).

#1430
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@ Faz432

Three bits of advice:

1. Use the auto loot function to gather herbs and ingredients from monsters. It saves you a ton of time.

2. I found the journal to be indispensable. Info on monsters, alchemy ingredients, potion recipes, enemies, and friends - read it all, otherwise you'll be pissin' in the wind.

3. Be patient. One flaw of The Witcher that the devs recognized is all the running around some npc's will have you doing in order to complete quests. I poured nearly 70 hrs into the game.

Modifié par slimgrin, 18 septembre 2010 - 01:51 .


#1431
DaringMoosejaw

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dbankier wrote...

The cheapest way of getting KOTOR is Steam, it's £6.99 there ($10 probably).


Really? Thanks for the tip. Planescape'd be the toughie, then.

#1432
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DaringMoosejaw wrote...

Welp, I found myself in the employ of a little extra cash so I bit the bullet and bought the BG 4-in-1 pack and The Witcher off of Amazon, having never touched either set of games. Guess I'll see what all the hubbub is about. Also bought the Fallout 1+2+Tactics pack, along with 3. Have played 3, but lost my copy ages ago. Only 20 bucks now.

Probably should've grabbed Jade Empire (Only 5 bucks!), thought about KotOR and Planescape but I guess they're pretty rare because they're both going for 80 bucks a pop brand new.


I might get Fallout 2 from Gog.com one of these days. I'm too busy with Divine Divinity right now, and I just bought Free Space 2 which looks really cool.

Damn, I'm addicted. These older pc games are just too cheap to pass up. :P 

#1433
DaringMoosejaw

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slimgrin wrote...

DaringMoosejaw wrote...

Welp, I found myself in the employ of a little extra cash so I bit the bullet and bought the BG 4-in-1 pack and The Witcher off of Amazon, having never touched either set of games. Guess I'll see what all the hubbub is about. Also bought the Fallout 1+2+Tactics pack, along with 3. Have played 3, but lost my copy ages ago. Only 20 bucks now.

Probably should've grabbed Jade Empire (Only 5 bucks!), thought about KotOR and Planescape but I guess they're pretty rare because they're both going for 80 bucks a pop brand new.


I might get Fallout 2 from Gog.com one of these days. I'm too busy with Divine Divinity right now, and I just bought Free Space 2 which looks really cool.

Damn, I'm addicted. These older pc games are just too cheap to pass up. :P 


The BG pack was 15 bucks on Amazon, brand new. Fallout pack had 1+2+Tactics, little over 13 bucks, new. Downside is I have to wait, but this is quality for the money to be certain. I missed a lot of good games while I was screwing around with MUDs and RTS's at the turn of the century.

#1434
Ariella

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Shiroukai wrote...

I'm pretty sure a lot of you RPG lovers have played The Witcher as well, and found its likes and dislikes about it.
What I would like to know of you guys though, is which elements of The Witcher you would like to see in Dragon Age 2.

As for me, I really liked the realistic mature aspect of the game. When people badmouthed someone, it was really badmouthing and not just some child friendly calling someone a cheese head. Dirty allys had not only thugs, but prostitutes as well. And some people didn't mind showing some skin here and there.

Other then that I really liked the choice and consequence that happened between chapters (heard it will be implemented in DA II as well, but I would still like to point that one out).

Sometimes choosing lesser evil because there were no good.

Night/Day rotation, with their added effects.


The language I could do without. Maturity doesn't require the f bomb every 5 minutes. Day/Night rotation is a pain in the butt. I enjoyed the Witcher and everal other games that have it but honestly, it's boring to have to sleep a certain amount of time to get to what happens next.

Honestly, I'd much rather see Dragon Age continue to develope its own idenity rather than borrow from other games.

#1435
Bryy_Miller

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Faz432 wrote...
Which makes me think, this was all done with Bioware's engine, so when people ask why DA can't be more open world with more enviromental features and people come back and argue that the game would suffer, well those excuses don't hold any weight with me anymore tbh cos it's been done and looks like it's going to be improved upon in TW2.


Just because they share the same engine does not mean that a feature in one game would work at all in another game. There's no "Open World" feature within the engine that the devs can click and it automatically fits into the game design.

DA would suffer with an open world because it is not a sandbox game. It's story-centric. As well, the leveling system is basically 1-2 levels per quest, with a hard cap of Level 25. So having an open world would completely unblance that. When you look a Bethesda game, yeah, it's open world, but it gets incredibly boring after you've maxed everything out.

Modifié par Bryy_Miller, 18 septembre 2010 - 02:39 .


#1436
shootist70

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Wyndham711 wrote...

I agree about what slimgrin said earlier in that Witcher 2 is bordering on unbelievable in its ambition. I have bad experience of unreigned ambition, it doesn't tend to bring in good results. In comparison BioWare seems to have an extremely tangible, believable, effective set of added goals for DA2. 1.) Try new things with the framed narrative and the personality system 2.) Create a more distinct graphical style 3.) Make the combat more responsive.


You're looking at different approaches here. Bioware aren't being 'realistic'. Much as i like them, they're doing what large, corporate, non-independant devs do - they play it safe. They don't go out on a limb or get experimental, their publishers would throw fits if their puppet devs even thought of such a thing.

It's left to the indy devs to get experimental and to see if they can make it work commercially. If they can make it happen, and find a viable market,  you'll then see the corporate devs and their big publishers cash in and do it bigger and better some time later...usually by replicating most of what the indy devs did in the first place, but with much more publicity.

Doesn't always work that way, but it often does.

Modifié par shootist70, 18 septembre 2010 - 02:52 .


#1437
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shootist70 wrote...

Wyndham711 wrote...

I agree about what slimgrin said earlier in that Witcher 2 is bordering on unbelievable in its ambition. I have bad experience of unreigned ambition, it doesn't tend to bring in good results. In comparison BioWare seems to have an extremely tangible, believable, effective set of added goals for DA2. 1.) Try new things with the framed narrative and the personality system 2.) Create a more distinct graphical style 3.) Make the combat more responsive.


You're looking at different approaches here. Bioware aren't being 'realistic'. Much as i like them, they're doing what large, corporate, non-independant devs do - they play it safe. They don't go out on a limb or get experimental, their publishers would throw fits if their puppet devs even thought of such a thing.

It's left to the indy devs to get experimental and to see if they can make it work commercially. If they can make it happen, and find a viable market,  you'll then see the corporate devs and their big publishers cash in and do it bigger and better some time later...usually by replicating most of what the indy devs did in the first place, but with much more publicity.

Doesn't always work that way, but it often does.


When I was 10 hrs or so into The Witcher, I thought, this is a pretty cool indie game. 20 or 30 hrs in and I realized it had serious backbone. Only near the end did I realize how incredibly ambitious CD Projekt was in their first outing. I also ran a tally of where they failed.

Basically, they had solid ideas under almost every aspect of the game, but when it came to implementing them, they fell short in some areas. I don't want them to repeat the same mistake, and yet, here they are showing a game with graphics beyond anything I've seen in an rpg except maybe ME2, a story with an insane number of divergent plot threads, 16 different endings, areas several times larger than TW1 ( which weren't very small to begin with) a supposedly 30 hr campaign that is 2 to 3 times longer with all the side content, totally revamped combat, revamped day/night cycle with weather effects, way more cut scenes, on and on and on....

I really do want them to pull this off, believe me. But good god, its like they are trying to do Oblivion, Mass Effect, and TW1 all wrapped up in one package.

I just wonder if we'll get another game that doesn't quite live up to its idea's.

Modifié par slimgrin, 18 septembre 2010 - 03:25 .


#1438
Wyndham711

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shootist70 wrote...

You're looking at different approaches here. Bioware aren't being 'realistic'. Much as i like them, they're doing what large, corporate, non-independant devs do - they play it safe. They don't go out on a limb or get experimental, their publishers would throw fits if their puppet devs even thought of such a thing.


I feel any developer who makes an epic, story driven RPG can't be blamed about lack of ambition or playing it safe. No one makes RPGs if they want to play safe, it's such a demanding genre where you really can mess things up by letting your ambition run rampant. The point is, I think BioWare has set much more realistic goals for their sequel than CD-Project has. That isn't to say BioWare isn't trying to cover new ground - I have never seen anyone tackle PC personality in the way they are attempting to, for instance. Now I guess CD-Project succeeding in their goals isn't impossible, it's just very hard to believe they will.

#1439
Damariel

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Wyndham711 wrote...

shootist70 wrote...

You're looking at different approaches here. Bioware aren't being 'realistic'. Much as i like them, they're doing what large, corporate, non-independant devs do - they play it safe. They don't go out on a limb or get experimental, their publishers would throw fits if their puppet devs even thought of such a thing.


I feel any developer who makes an epic, story driven RPG can't be blamed about lack of ambition or playing it safe. No one makes RPGs if they want to play safe, it's such a demanding genre where you really can mess things up by letting your ambition run rampant. The point is, I think BioWare has set much more realistic goals for their sequel than CD-Project has. That isn't to say BioWare isn't trying to cover new ground - I have never seen anyone tackle PC personality in the way they are attempting to, for instance. Now I guess CD-Project succeeding in their goals isn't impossible, it's just very hard to believe they will.


yes but you forget about one little thing ... new engine of the game. 

#1440
SirShreK

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I am just wondering. How many other Indie developers have actually contributed as much as CDproject? Perhaps bioware in BG.. but then who else has done this and LIVED to tell the tale? Troika for example did Vampire, and Arcanum. Black isle did Fallout and ID. They are GONE!

#1441
DPB

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I wouldn't really call CD Projekt Red an indie. I mean, they're a division of the biggest games distributor in central Europe, just as Black Isle were a division of their publisher Interplay.

#1442
hangmans tree

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That is right, they are not an idie developer. Tey had much exp. running the localizations for games they were publishing since the early nineties. Only then they took a leap of faith and made The Witcher.
They can look like one but I think they have a really steady base of operations. Its CDProjekt, CDProjekt RED, GOG.com and they even merged with another studio some time ago - Metropolis. They have the power to do some good in this world ;D

I really do want them to pull this off, believe me. But good god, its like they are trying to do Oblivion, Mass Effect, and TW1 all wrapped up in one package.

So, where's the problem? ;)

What I'm really intereested now (past TW2) are other projects that had put on hold. CDP were up to revolutionizing FPP genre. As I imagine it would be like merging TW plot and storywise with a AAA shooter game (called "THEY"). I really want them to show what they can do...and experience the tale :) imagine the depth and cinematic experience of a RPG with FPP game. Some rumors say that a renowed polish sci-fi novelist is/was working on the story (and if it is who I think it is I am in awe :P).

Modifié par hangmans tree, 18 septembre 2010 - 12:51 .


#1443
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hangmans tree wrote...

That is right, they are not an idie developer. Tey had much exp. running the localizations for games they were publishing since the early nineties. Only then they took a leap of faith and made The Witcher.
They can look like one but I think they have a really steady base of operations. Its CDProjekt, CDProjekt RED, GOG.com and they even merged with another studio some time ago - Metropolis. They have the power to do some good in this world ;D

I really do want them to pull this off, believe me. But good god, its like they are trying to do Oblivion, Mass Effect, and TW1 all wrapped up in one package.

So, where's the problem? ;)

What I'm really intereested now (past TW2) are other projects that had put on hold. CDP were up to revolutionizing FPP genre. As I imagine it would be like merging TW plot and storywise with a AAA shooter game (called "THEY"). I really want them to show what they can do...and experience the tale :) imagine the depth and cinematic experience of a RPG with FPP game. Some rumors say that a renowed polish sci-fi novelist is/was working on the story (and if it is who I think it is I am in awe :P).


You can find footage of "They" on youtube. Looks like survival horror FPS. Meh....theres enough of those I think. It was the joint project between CDP and Metropolis software, who they merged with. Wisely, they put it on hold and pooled all resources for TW2. Which means Metropolis team is now on TW2 team, I would presume.

I wish I could find out how big the team for DA2 is, I'm just curious. When I discovered a team of about 60 made Arkham Asylum I was surprised. I would have expected more.

Modifié par slimgrin, 18 septembre 2010 - 03:41 .


#1444
shootist70

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dbankier wrote...

I wouldn't really call CD Projekt Red an indie. I mean, they're a division of the biggest games distributor in central Europe, just as Black Isle were a division of their publisher Interplay.


They both develop and publish the Witcher games, so that makes them independant. Although I guess they do have a fair amount of resources, although you have to wonder just how big 'the biggest distributor of PC games in central europe' is Image IPB. But that's not really the point - independant creative vision is.

#1445
hangmans tree

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slimgrin wrote...
You can find footage of "They" on youtube. Looks like survival horror FPS. Meh....theres enough of those I think. It was the joint project between CDP and Metropolis software, who they merged with. Wisely, they put it on hold and pooled all resources for TW2. Which means Metropolis team is now on TW2 team, I would presume.

I know, but the game was completely revamped and rehauled as was claimed. Now it barely resambles the project it was before studios merged.  So I'm psyched for the future, I defenitely need something like sci-fi / cyberpunk FPP RPG [smilie]../../../images/forum/emoticons/w00t.png[/smilie]

#1446
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DarthCaine wrote...

Avalla'ch wrote...

Seems like you don't have much of an imagination Caine.

Like I said, I read books, but a game isn't supposed to be like a book.

Comparing BG to DAO is like comparing a text adventure to The Curse of Monkey Island. In other words the former is outdated and boring


Wholeheartedly disagree!  That's like saying movies such as the Philadelphia Story (40s B&W, Gable, Stewart) are garbage when compared to today's over-budgeted, non-imaginative, dialogue-voided claptrap or claiming the Swedish Let The Right One In is nowhere near that of Image IPB Twilight.  BG II, ten years now since it came out, is still one of my favorite games.  A lot of people have listed their top 10 games.  I won't go to that detail, but I will say that BGII with TOB is #1, the Witcher EE a CLOSE second.  DA:O I thought would squeeze between them, but alas it has failed to crack into the list at all.  Hopefully DA2 will improve on that.  Knowing CD ProjeKt, I'm guessing TW2 will surpass BGII.

#1447
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Kalfear wrote...

Im loving The Witcher because its a true Action RPG, ublike ME2.
Combat builds up the STORY in the Witcher.
Styory builds up the Combat in ME2.

Thats the huge difference between the two.
At the end of the day, after playing tha Witcher, you know that story comes first and formost. At end of day with ME2, you know the story only there to give combat some meaning.
VASTLY different approachs to gameing.

As I said, im playing The Witcher for the first time and its already tied with DA:O for 2nd best game Ive ever played.
But one of my major complaints with the Witcher is the voice preset on Geralt. In chapters 1 and 2 it was totally immersion breaking for me. In chapter 3 ive grown to accept it, not like it, but accept it!

You cant really compare DA:O and TW combat as one is squad based and other is single player based. Developers have to approach combat in vastly different mindsets for these types of combat! I think both games did exceptionally well in this regard.

As for TW2, my spring of 2011 games buy stands as:
Deus Ex3
The Witcher 2
The Old Republic

Dragon Age 2 (whats been reported) doesnt hold a candle to what beed reported for Deus Ex3 or The witcher 2. Its not even close at this point in time!

But mostly (for me) it comes down to who I beleive now. I just have no faith in this new Bioware. I dont trust them, I dont like how they acting on boards and in interveiws, I (like many many others)dont like direction of DA2, and After ME2, there simply is no good will left over for them to play on.

Some folks might buy anything that has Biowares name with out question or thought, im far more thinking and picky then that! Game companies EARN (and lose) my respect by their actions and how good to their words they are. Right now, Bioware is as close to rock bottom as you can get for me (game wise).

Ill still check in, in hopes Bioware putting out a real RPG product but so far DA2 sounds like the Mass Effect approach where the stories only there to prop up the action.

For me, STORY, IMMERSION, INTERACTION of characters, and CHARACTER DETAIL, these things all come BEFORE combat in level of importance for real RPGs and CD Projekt seems to understand that in their designing of ROLE PLAYING GAMES ( RPGs)!! Doesnt mean you have to have bad combat, Mass Effect 2 could of had same combat system and still been a RPG if they only cared half as much about story and immersion and character detail as they did about combat in the game. But they didnt.

PS: I strongly suggest anyone that hasnt played The Witcher to try it! I got it for $20.00 off Steam and I would have gladly payed full price for this game, even now. Well worth the money.

CD Projekt being a independant developer doesnt get the attention it should (like Bioware and Blizzard gets) but their first game is as good as anything Bioware put out and better then anything Blizzard put out IMO.


AMEN!!!

Anyone wonder why so much of Dragon Age's forum (both DA:O and DA2) features so much content about the Witcher and CD ProjeKt?  Perhaps BiowEAr will take heed but I doubt it.

#1448
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slimgrin wrote...

Casual sex in TW is a reflection of Geralt's character as portrayed in the novels. Some of it was hilarious, the way women threw themselves at him, as if by default. I really got the sense the devs weren't taking this aspect of the game too seriously.


                                                                **********Spoiler alert************


All I have to say on the matter is this: Toruvial's proposal to Geralt as Old Vizima is burning down around them pretty much sums it up. And it's the funniest line of dialog I've ever heard in a game.


Hah, that was classic!

#1449
Cyberfrog81

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Well, I'm a bit worried the story won't measure up to the story in the first one, despite Tom Gop's claims. And while there is time to improve on it, the animations (facial expressions etc.) are really dull in the material they've shown; making the voice acting seem worse than it is, too. Maybe I've posted that before, but it's damn important... I really don't care how (not) "indie" they are or whether it's the "best-looking RPG" on screenshot comparisons - I care about story and the overall gameplay experience.



By contrast (sort of), with BioWare I'm almost 95% sure we will get a well-written story with excellently voiced characters. Some concern about the very short development time seems warranted though.

#1450
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Facial expressions is probably the best thing I enjoyed about DA:O. If you could combine that with TW's more realistic looking characters, now that would be awesome. Normally I would worry about quality of story but CD ProjeKt seem very sensitive to the quality of the original storytelling. If there's one group out there that understands what an RPG should be it is them.