To hak or not to hak?
#1
Posté 30 juillet 2010 - 05:59
There's a few new tilesets (worms, wild woods) that I've been drooling over.. but I'm not sure how much work the average player really wants to put into testing a server. Thanks for the imput.
#2
Posté 30 juillet 2010 - 06:36
I'm building an SP module using Worm's Seasonal Forest. I just wish he'd hurry up and update his Cypress Swamp set.
FP!
Modifié par Fester Pot, 30 juillet 2010 - 06:37 .
#3
Posté 30 juillet 2010 - 06:53
Personally, I would not join a server without improved head choice and armour/clothing haks and crafting because designing the image of my character to suit her RP is important to me.
Tilesets like Worms' ones tho? They ought to be compulsory *grin*
Have fun
#4
Posté 30 juillet 2010 - 07:06
#5
Posté 30 juillet 2010 - 07:07
Then again, lots of beautiful servers I know that use haks - even Worms' own server - are pretty deserted. But yours already got a solid playerbase - so what do your regulars think about it? In any case, if you intend to use additional haks, I'd make sure you don't keep adding to them and you don't change the hakpak every month or so. Because it's one thing to download a hakpak once (a lot of players did it with CEP, too) but it's another to have to download updates on the regular. And make it very clear what haks are required and help your players find and install them. It might sound strange but to me it seems a certain percentage of players who complain about haks don't have issues with the download but with the installation - they obviously can't be bothered to learn how to use a simple file manager like the Windows Explorer...
Hope that helps. And btw, I like your new avatar.
Modifié par olivier leroux, 30 juillet 2010 - 07:15 .
#6
Posté 30 juillet 2010 - 07:23
But yeah, our regular playerbase was fine with adding CEP... most so far are fine with haks as well. I just don't want to close the door on new server hoppers. Personally, I had no issue downloading and installing a hak just to try a server if they made the download and install process easy. And trust me, some did not. Remembering how aggravating it was to put in a set of disorganized haks, I won't do that to any players myself.
#7
Posté 30 juillet 2010 - 07:24
Actually as player, I had problem with haksJenna WSI wrote...
As a player, do you have a problem with downloading haks in order to try a server? Would you rather just be able to login and give it a go... or does all that custom content appeal to you more?
There's a few new tilesets (worms, wild woods) that I've been drooling over.. but I'm not sure how much work the average player really wants to put into testing a server. Thanks for the imput.
#8
Posté 30 juillet 2010 - 07:26
#9
Posté 30 juillet 2010 - 07:30
Would our base have a problem downloading a hak to play on our server? No. Woudl a New Player looking for a server been inclined. Some will. Some will not.
I feel your pain as I want Worms stuff or Amethyst Archer Quivers. But most normal players, rather than us hardcore fantatics of course mind. People justw ant to play. Of the Top Five Populater Servers, only Higher Ground I think has its own haks. The other few use CEP or none.
So depends on what you are doing this for as in player numbers or because you want to do it. And at this Stage in the NWN World I would say almost all of us are doing it because we love it.
#10
Posté 30 juillet 2010 - 07:45
...so uh, yeah, cynical.
Modifié par _six, 30 juillet 2010 - 07:47 .
#11
Posté 30 juillet 2010 - 07:53
#12
Posté 30 juillet 2010 - 07:53
No you are not, this is very great insight._six wrote...
Anyone who cares more about getting more players than realizing their vision has already lost my interest.
#13
Posté 30 juillet 2010 - 08:04
And why I should actually read threads I post in. Not to worry!TSMDude wrote...
Which is why I stated that last line, six.
#14
Posté 30 juillet 2010 - 08:25
ShaDoOoW wrote...
No you are not, this is very great insight._six wrote...
Anyone who cares more about getting more players than realizing their vision has already lost my interest.
Agreed, couldn't have said it better.
#15
Posté 30 juillet 2010 - 08:43
_six wrote...
Anyone who cares more about getting more players than realizing their vision has already lost my interest.
What he said.
#16
Posté 30 juillet 2010 - 09:05
AndarianTD wrote...
_six wrote...
Anyone who cares more about getting more players than realizing their vision has already lost my interest.
What he said.
I'm going to go against the grain here. There's more than one way to share a vision. Many of us used NWN when it didn't have so many haks and CC options, and we still shared (a very good) vision. The quest, the story... that doesn't require a country road that looks nicer than the one in 1.69. The story still works. Also, I feel that if I've shared a vision but no one else is there to enjoy it, it's been something of a waste. I am -certainly- not saying I want to cater to the masses. I don't want to be another Amia or Arelith. But I want someone other than me to enjoy it, and since players literally make and shape the story in a good rp PW... it's pretty nessecary.
Another good point was made, those of us that posted whom are builders, cc makers, dms, etc.... we're really not the average player. I wish all players were more like the hardcore dedicated ones though. >.>
Modifié par Jenna WSI, 30 juillet 2010 - 09:12 .
#17
Posté 30 juillet 2010 - 09:17
Jenna WSI wrote...
The quest, the story... that doesn't require a country road that looks nicer than the one in 1.69. The story still works.
I definitely agree; the story is of paramount importance to me. While I love beautiful tilesets, and other CC, a good story will always get me. It's like making movies -- an interesting tale with great special effects is something wonderful, but a movie made as an excuse to show special effects doesn't cut it.
#18
Posté 30 juillet 2010 - 09:20
But my response would always be - why not have both?
#19
Posté 30 juillet 2010 - 09:24
Modifié par Jenna WSI, 30 juillet 2010 - 09:25 .
#20
Posté 30 juillet 2010 - 09:25
You made my shameful only SP heart melt...
Sorry, just passing by but leaving immediately.
#21
Posté 30 juillet 2010 - 09:38
There are a lot of really nice haks out there, and a new look - and more options, often help fire the imagination of both players and builders.
I think if you're building a module for use in a DM campaign, or SP/MP mode, then a collection of hak's is going to meet less resistance as you already have your player base.
OTOH, a PW builders have to realize that the more haks you require, particularly if they are a customized collection, the less inclined folks are to DL and take a look. On those days when I have some time to kill and decide to visit some new PWs, unless I've read or heard a lot of good things about a PW requiring a lot of haks, I generally can't be bothered. Worse yet are those places that give no indication in their server info haks are required and/or where to get them. Those definitely get skipped.
Furthermore, while I concur with the idea of building your own vision of things, that inevitably narrows the field of folks who may pay your work a visit. In a sense, PWs are online art exhibits. Like tastes in art, tastes in NWN will vary widely. What one will rave over another will despise, you will never satisfy all tastes.
As for myself, I build what I would enjoy playing, and replaying myself. If some others happen to find it enjoyable, that's a bonus
Karvon
#22
Posté 30 juillet 2010 - 09:58
Which sort of not exactly brings me to the point that whether or not you decide on extra haks or not, I would most certainly reccomend using custom music. It can totally change the feel of any area or event in a game, and given that unlike haks its an entirely optional extra download for players I find it really sad that it's not used more.
Modifié par _six, 30 juillet 2010 - 09:58 .
#23
Posté 30 juillet 2010 - 10:09
#24
Posté 30 juillet 2010 - 10:21
Well what I had in mind would be to simply use additional custom music in your music folder with a custom 2da in override when building the mod. If players don't have the music and 2da file in their respective folders they won't get any music, but there won't be any errors as such and they can still play fine.Jenna WSI wrote...
You mean an override, for the music? So it substitutes something in place of a bioware song?
#25
Posté 30 juillet 2010 - 10:28





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