It should take you 10 minutes or so from scratch.
How to create/lightmap a Level for use in an Area:
File > New > Level > Room Level
IMPORTANT - Create a player start. Click flag icon next to lightmapping icons > click anywhere on ground.
IMPORTANT
- Click on "New Area" in top-left list > Object Inspector in
bottom-right > Layout Name > anything under 8 characters no
spaces or strange characters.
IMPORTANT - Right-click in 3D view and select Insert > New Room.
----------------------------------------
Building your room:
Click
Models (blue box) in the Palette in the top-right. These folders
contain everything such as floor tiles/walls etc to build your rooms.
Use DATool
to browse through these quickly to find the floors/walls you want.
Enable Grid Snap with the magnet icon to make sure they line up.
The "prp" folder contains things like beds/barrels to clutter your Level.
If you get "Cannot spawn models into the selected parent object" when trying to place a model then you don't have "New Room" selected.
----------------------------------------
Adding lights:
Right-click on "New Room" in top-left list > Insert > New Light
Move
it up off the floor a little. In Object Inspector > "Color
Intensity" 2 or more > "Light Type" Point - Static (lc) > Choose
any bright color.
Copy and paste. In Object Inspector >
"Light Type" Ambient - Baked (this light stops your shadows being pitch
black) > Choose a dark blue colour and keep the Color Intensity
under 2/3.
I'm not sure what the mix of Baked/Static light is
supposed to be. If you just put a Baked + Ambient it complains about
not having Static, but if you put a Static + Ambient it seems to work
fine, but the wiki says Static is the most expensive.
----------------------------------------
Rendering lightmaps (getting the shadows):
Press the Render Lightmaps icon (you need ActivePython 2.5
installed to default location). When it's done click the Display
Lightmaps On/Off icon in the top-left to refresh the results. Uncheck
the "View Models Fully Lit" icon in the lop-left. You should see
shadows from any objects you've dropped in.
Lightmap-atlas messages might appear the first time you render. That seems normal.
Sometimes
re-rendering the lightmaps messes them up badly when Display Lightmaps
On/Off is on. It doesn't seem to use the latest lightmaps. Try pressing
Display Lightmaps On/Off a few times to update it. If they're still
messed up sometimes one of these fixes it (don't know which) -
unloading/reloading your Area or Level/changing your Area's layout property/posting your Level to Local.
----------------------------------------
Exporting:
Press
the Do All Local Posts icon to the right of the lightmapping icons. It
will export the name you typed into the "New Area" "Layout Name". If
there's a complaint about walkable/player start then delete your old
start then place a new one on a flat area.
Save your .lvl file. It's not used by the game and the name/location doesn't matter. Only the exported/posted files are used.
----------------------------------------
Using this in an Area:
File > New > Area > Any Name
In
the Object Inspector > Area Layout you should get a "..." box (make
sure it's Checked Out) > click then select your "Layout Name" which
should now be there.
Now you have a pretty level lightmapped level inside an area.
See Wiki page here - http://social.biowar...Editor_Tutorial
Modifié par st4rdog, 14 février 2010 - 08:36 .





Retour en haut






