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Blood VFX playing before they are supposed to?


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6 réponses à ce sujet

#1
skparagon

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Sorry for the large amounts of questions i'm asking, but I'm almost done with my machinima. For my Blood VFX they play before they are suppposed to, as in they loop for the entire cutscene then when they are supposed to activate they stop, this happens in the cutscene editor too.

Modifié par skparagon, 30 juillet 2010 - 08:16 .


#2
Beerfish

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This happens when tested in game as well? Hmmm. I often have vfx's fire before they are supposed to in the cutscene editor the 1st time through but it then runs properly if you let it run through a 2nd time. I don't think I've had the problem in game though.

#3
skparagon

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Ah yeah it doesn't do it the second time playing, so I will try making the cutscene play twice and record it the second time. Thanks again beerfish, you've been a lot of help to me.

#4
FergusM

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You can also try adding change visibility events to the effects.

#5
skparagon

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Ok it didn't work, It's still playing before it's supposed to. How do I add visibility events to them? There must be something i'm doing wrong, it looks kinda silly with the darkspawn having tons of blood pour out of them before even getting hit.

Modifié par skparagon, 31 juillet 2010 - 02:37 .


#6
FergusM

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Add a new track to the vfx objects (press t).

Expand the tracks for that object (the plus).

Right click on the track and add 'change visibility' event. You'll want to add three; one at the start of the cutscene which is false, one when you want the effect to play which is true, and then another when it is supposed to end which is false.



Note that this isn't a perfect solution, the animation will still be playing, just invisible. You'll have to be careful about when it becomes visible/invisible to make it look right. It's the best solution I have found to this issue, however.

#7
skparagon

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Thanks, that seemed to have solved it.