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Waypoints not working correctly


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#1
JamieaaWroe11

JamieaaWroe11
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Hi everyone. I'm new to the toolset & I've been trying to set up waypoints for a NPC for the first time, but even after looking at a lot of different guides it still won't work. I've given the NPC a unique tag, then right clicked him and clicked create way point. I did this several times but the waypoints don't "link" with each other (with the white line) like I see in guides.. 
I checked the waypoints, they all are tagged as "POST_NPC_TAG_##" so should work. 

I tried using the "create waypoint set..." which links them with the white line, but in the wrong order. If I run the module like this my NPC walks to the second waypoint then stops.

Anyone have any ideas what I'm doing wrong?

Cheers. 

Oh also, as an aside,  when using waypoints/posts how do I tell the creatures to look in a certain direction? 

#2
_Knightmare_

_Knightmare_
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JamieaaWroe11 wrote...

Hi everyone. I'm new to the toolset & I've been trying to set up waypoints for a NPC for the first time, but even after looking at a lot of different guides it still won't work. I've given the NPC a unique tag, then right clicked him and clicked create way point. I did this several times but the waypoints don't "link" with each other (with the white line) like I see in guides.. 
I checked the waypoints, they all are tagged as "POST_NPC_TAG_##" so should work. 

I tried using the "create waypoint set..." which links them with the white line, but in the wrong order. If I run the module like this my NPC walks to the second waypoint then stops.

Anyone have any ideas what I'm doing wrong?

Cheers. 

Oh also, as an aside,  when using waypoints/posts how do I tell the creatures to look in a certain direction? 


I manually place a set the tag of the waypoints when I need too. Probablly not the most effecient way, but it's become habbit now.

Anyhow, for them to walk the waypoints, it needs to be tagged WP__## where ## is sequential, ie. 01, 02, 03, etc.

You can have the NPC do something when they reach each waypoint using Scripted Waypoints, else they will just continue on to the next point.

Modifié par _Knightmare_, 30 juillet 2010 - 11:40 .