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Game Informer: BioWare Video Interview Sheds Light on Dragon Age 2


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#1
Saibh

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The article and video.

The YouTube version (thanks to Caparzofpc).

The Article wrote...

Dragon Age: Origins was a huge success for BioWare. The developer fused time-tested fantasy elements with their award-winning RPG formula to create a rich, compelling gaming experience. Nobody understands the need to improve upon a good idea better than the Dragon Age 2 team, however. In this video interview with creative director Mark Darrah and lead designer Mike Laidlaw, key elements such as the new main character, the game's narrative style, and the changes to the console version are discussed.


  • The Free Marches is more of a political place; many Ferelden refugees from the Blight reside there.
  • Because the setting is a place without a unified govenment, it's a place where Hawke can rise to power.
  • Hawke is like a legend in his/her own time.

COMBAT:
  • On the consoles, the game is "extremely" reactive. Still has tactics, but you press a button, and something happens.
  • On the PC, a little more tactical, you can examine battlefield and make choices. Keep some of the reactivity.
  • Strategy and tactics is still important, but they want you to "fight like a Spartan". Combat is "faster". Everyone gets to the fighting faster when you begin battle.
  • Still have only the three classes--this time, they want each class to feel different. A warrior is like an unstoppable tank/killing machine on the field, a rogue is quick, ninja-like, and a mage is like "field artillery" and blows away everyone from a range. They're trying to avoid overlapping with roles and abilities.

STORY-TELLING:
  • Framed narrative; the narrators discussing the legend from the future. They react to the choices you make after you've made them. (They bring up a good point, that in DAO, you wait until the very end of the game to hear what the point to everything you've been doing is. Now, you're interacting with the future--sort of--throughout the game.) They compare it to The Usual Suspects.

DAO and DA2:
  • Now, I'm not sure what they mean, but they say there'll be two "really, really" cool parts where you get to see the world as you changed it in the first game.
  • They say they have a canon that newcomers play. (I wish they'd start saying "default" instead of "canon".)

Modifié par Saibh, 31 juillet 2010 - 01:30 .


#2
Grommash94

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Homer: Ooooo.




#3
MaxQuartiroli

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Free Marches = Land of Opportunities.. I like this statement, don't ask me why

Modifié par MaxQuartiroli, 30 juillet 2010 - 11:27 .


#4
marquiseondore

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"His name is Hawke...Or Her name is Hawke.."



Good save Mike Laidlaw, Good Save

#5
Johnny Jaded

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marquiseondore wrote...

"His name is Hawke...Or Her name is Hawke.."

Good save Mike Laidlaw, Good Save


Until he said "we have a canon" (even if he actually meant to say "default")

Modifié par Johnny Jaded, 30 juillet 2010 - 11:36 .


#6
thegoldfinch

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Neat. Pretty much the same stuff we've heard over and over, but it's always nice to hear that my PC version will still be very tactical.



I have to wonder what Hawke's motivation is to rise to power... If Bethany gets captured by Templars like a damsel in distress, I will smack someone. I will.

#7
Lomopingseph

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This is all good news. It sounds great.

#8
Grommash94

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pixieface wrote...

If Bethany gets captured by Templars like a damsel in distress, I will smack someone. I will.


Heh, you aren't alone there :ph34r:

#9
Irthir

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Now I really want to see what's canon on Origins.

#10
Caparzofpc

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Youtube version of this interesting interview:)



#11
Merllle

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Irthir wrote...

Now I really want to see what's canon on Origins.


My two cents: Alistair on the throne, Morrigan's ritual. Loghain is optional.

#12
RurouniSaiya-jin

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The fact that they consider this their most reactive game to date makes me all tingly inside from anticipation ^,^

#13
marquiseondore

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Merllle wrote...

Irthir wrote...

Now I really want to see what's canon on Origins.


My two cents: Alistair on the throne, Morrigan's ritual. Loghain is optional.


I think one of the Dev's confirmed that Morrigan's ritual was not cannon.....unless that's how you played it.

#14
marquiseondore

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Johnny Jaded wrote...

marquiseondore wrote...

"His name is Hawke...Or Her name is Hawke.."

Good save Mike Laidlaw, Good Save


Until he said "we have a canon" (even if he actually meant to say "default")


At least he's keeping in mind that there is a group of us waiting to play Lady Hawke.

#15
MaxQuartiroli

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marquiseondore wrote...

Merllle wrote...

Irthir wrote...

Now I really want to see what's canon on Origins.


My two cents: Alistair on the throne, Morrigan's ritual. Loghain is optional.


I think one of the Dev's confirmed that Morrigan's ritual was not cannon.....unless that's how you played it.


They are talking about the default for new players who won't have any import to load.. For them there will be a standard default like for ME2 if you didn't play the first game...
Gaider said Dark Ritual won't be canon for all player who refused it in Origins.. This doesn't mean they cannot set it as a default for new players, as well as Alistair king

Modifié par MaxQuartiroli, 30 juillet 2010 - 11:58 .


#16
Noobius_Maximo

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"A warrior is like an unstoppable tank/killing machine on the field"



I approve.

#17
Bryy_Miller

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MaxQuartiroli wrote...

Free Marches = 1920s America


Fixed.

I wish they would stop reiterating themselves.

#18
Guest_Puddi III_*

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I don't like all of this hyperbole, fight like an unstoppable juggernaut spartan with ninjas and field artillery crap. Makes it sound like it's going to be a cakewalk. They've indicated otherwise, but I'll believe it when I see it.

#19
Saibh

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Bryy_Miller wrote...

MaxQuartiroli wrote...

Free Marches = 1920s America


Fixed.

I wish they would stop reiterating themselves.


Yeah, once I finished writing down those points, I sort of read it back to myself and thought "Wow...that was a waste of my time. Everyone already knows, like, all of this."

#20
Bryy_Miller

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Even more, GAME INFORMER knows all of this.

#21
Saibh

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Bryy_Miller wrote...

Even more, GAME INFORMER knows all of this.


Well, maybe they figured we got enough of our WTF IS THIS CHANGED NOT OKAY RUINED FOREVER quota with the qunari thing.

EDIT: Oh, and can anyone else listening to the video make sense of that "two big things" from DAO line? I'm thinking they're talking about two big changes, right? In which case...I don't know, who you picked for monarch and the DR outcome. That'd be the obvious big ones.

Modifié par Saibh, 31 juillet 2010 - 12:02 .


#22
Bryy_Miller

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What I do think is the biggest piece of information, though, is that Laidlaw said that the narration changes based on your decisions. So that is kind of awesome. To have Varric say something in one persons game and something completely different in another.

#23
Grommash94

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Saibh wrote...

Bryy_Miller wrote...

Even more, GAME INFORMER knows all of this.


Well, maybe they figured we got enough of our WTF IS THIS CHANGED NOT OKAY RUINED FOREVER quota with the qunari thing.


Probably, heh.

Have to say, thought the video would be more informative, but, it was not, and thus, I take my Homer 'oooo' back.

Modifié par Grommash94, 31 juillet 2010 - 12:05 .


#24
L0ckd0wn325

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Interesting....

#25
Saibh

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Bryy_Miller wrote...

What I do think is the biggest piece of information, though, is that Laidlaw said that the narration changes based on your decisions. So that is kind of awesome. To have Varric say something in one persons game and something completely different in another.


I always assumed this when they started talking about the framed narrative. It didn't, however, occur to me that we might get to hear about the outcomes of said decisions, instead of waiting for the end of the game. I can't imagine we'll hear everything that will go on, but it's nice to hear whether or not someone, I don't know, survived a plague that I helped treat or something.

I can't help but wonder if Varric is a companion, or at least someone you met.