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Game Informer: BioWare Video Interview Sheds Light on Dragon Age 2


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#126
Riona45

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Giubba1985 wrote...

they described DA ORIGINS as the spiritual successor of BG.


In addition to that, the term "spiritual successor" is so vague it seems to mean whatever one wants it to mean.

Personally, I don't think DA:O had that much in common with either Baldur's Gate game, except maybe vaguely the style of combat.  In fact, so far the story elements that we've heard about DA2 so far (you have to leave home with your sister, work your way into power via a more "personal story") seem more BG-ish to me.

Modifié par Riona45, 01 août 2010 - 12:37 .


#127
Blessed Silence

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Watching the video now and I really do like the idea of moving into another area of the gaming world.  I think we did all we could in Ferelden, so making our way to the Free Marches is a new angle.  Yay for city states! ... Posted Image

I really an curious though on how they are going to implement how Hawke is "developed" and "customized" though we are only human.  I am thinking more than just skill picking, but maybe decisions in certain areas and how things are done.

Interesting what is said about combat.  Hopefully they'll refine the Tactics more this time around as I still felt quite narrowed in on certain regards (unless I was just thinking of one thing but it was called something else).  I have noticed a bare few times my party did not do what I said so I'm not sure what is being talked about.

I really hope there is a distinguishing like between Warrior and Rogue.  As a rogue I never felt like one so here's hoping that changes like promised!

Can't say how I feel about the narrative approach though unless I hear it in full context.  It sounds interesting though.

#128
Riona45

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hitorihanzo wrote...

Maybe it's me, but the rise of Hawke sounds like a pointless game. They have already said that there won't be a "big bad" like the Archdemon, so what is the story supposed to be? Are they going to focus more on Hawke as opposed to the mysteries that were unanswered from the first game (Is there actually a "Maker", what's happened to Morrigan and the baby, The Black City, The state of the Chantry, Mages, and the Templars)? That's what I want to know. Because a focus on Hawke's rise to power seems a tad boring.


I couldn't disagree more with you.  A more personal story has the potential, in my opinion, to be much more engaging.  Just because the antagonists you fight aren't as world-effecting doesn't mean they can't be interesting (in fact, I always thought the human enemies in the game were more interesting than the archdemon).  If you've been following the information that's been leaking out so far, you'd see that this game will touch on the state of the Chantry.  Morrigan's baby only exists if you took the dark ritual in DA:O.  And questions about the cosmology of the setting (the Maker and the Black City) are likely to remain mysteries for a while--I'd be surprised if they didn't.

#129
Riona45

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Blessed Silence wrote...

Watching the video now and I really do like the idea of moving into another area of the gaming world.  I think we did all we could in Ferelden, so making our way to the Free Marches is a new angle.  Yay for city states! ... Posted Image


Agreed--I'm glad we aren't sticking to the same area in each game.  There's a whole world here.

I really an curious though on how they are going to implement how Hawke is "developed" and "customized" though we are only human.  I am thinking more than just skill picking, but maybe decisions in certain areas and how things are done.


Well, IIRC race wasn't the most important factor in customizing your character in the first game, in terms of what skills and abilities they had.  Even in the more broader sense, I don't get the complaint some people have about how "limiting" being only a human is.  Humans are very different from each other in the real world, after all.

#130
hitorihanzo

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Riona45 wrote...

hitorihanzo wrote...

Maybe it's me, but the rise of Hawke sounds like a pointless game. They have already said that there won't be a "big bad" like the Archdemon, so what is the story supposed to be? Are they going to focus more on Hawke as opposed to the mysteries that were unanswered from the first game (Is there actually a "Maker", what's happened to Morrigan and the baby, The Black City, The state of the Chantry, Mages, and the Templars)? That's what I want to know. Because a focus on Hawke's rise to power seems a tad boring.


I couldn't disagree more with you.  A more personal story has the potential, in my opinion, to be much more engaging.  Just because the antagonists you fight aren't as world-effecting doesn't mean they can't be interesting (in fact, I always thought the human enemies in the game were more interesting than the archdemon).  If you've been following the information that's been leaking out so far, you'd see that this game will touch on the state of the Chantry.  Morrigan's baby only exists if you took the dark ritual in DA:O.  And questions about the cosmology of the setting (the Maker and the Black City) are likely to remain mysteries for a while--I'd be surprised if they didn't.



I missed that point.  Well, that's good news at least.  Posted Image

#131
Riona45

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Happy to be of service.

#132
GuaroDerp

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The second dude has an awkward beard, he should trim it. Maybe it is just me.



But anyway, this isn't a whole lot of info. But it further proofs that most of the game play will stay the same on the PC version.

#133
Chairon de Celeste

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GuaroDerp wrote...

The second dude has an awkward beard, he should trim it. Maybe it is just me.

But anyway, this isn't a whole lot of info. But it further proofs that most of the
game play will stay the same on the PC version.


IIRC there are 2 comments on the gi page referring to Mark L.'s  beard and
suggesting a trim - I expected to see something like Gandalf's beard :lol:

In the video it is just the info from various sources whe already know,
concentraded in 2 monologs.

#134
Guest_jojimbo_*

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oh man,politics and intrigue mixed with next gen fighting

"nice city...I'll take it!!" YES

#135
Quercus

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They seem to focus quite a lot on combat, I just hope the story wont suffer from it.
I rather play a RPG game with a good story and bad combat, then good combat and a bad story.

Modifié par Shiroukai, 01 août 2010 - 10:57 .


#136
KristofCoulson

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I thought we were going to be starting off in Lothering? Perhaps fighting our way out from the darkspawn horde.

#137
aries1001

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To me, it sounds like they're trying to do what The Witcher already did in 2007, namely showing the consequences of your actions, moments, or hours, after they've happened. The end game in The Witcher also changed depending on your actions, if I remember correctly. It is really not that hard(I think?) to have the player choose between 2 or 3 choices (that Bioware has put into the game in advance) and then track these during the game. You'll probably have maybe 2-4 (or 5-6) pivotal moments in the game, where you'll get to make a choice that'll decide which choice you'll make next. It reminds of the 'choose your own story-book-adventures', I read, when I was young.



It'll be interesting to see, though, how the narrators react to the choices, we've made. So far, all I hear is about the game, looks promising,. The only thing, I'm a bit reluctant about is that the game is progressing towards a fixed outcome, as Hawke, she (or he) is already a legend, the champion of Kirkwall. On the other hand, DA:O, did the same...



Looking at this from a teaching perspective, it could be interesting to get Bioware's permission to use DA 2 - and DA: Origins - for that matter - to use in teaching. DA2 will probably feature some very unreliable storytellers...

#138
joriandrake

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Artemis_Entrari wrote...

pixieface wrote...

. If Bethany gets captured by Templars like a damsel in distress, I will smack someone. I will.


Well they do describe DA as the spiritual successor to Balders Gate, after all.  :whistle:


Bethany will either get captured, killed, posessed until the end of game, or she will turn into the main villain.

If I am wrong, I will shake hands with the developers.

#139
captain.subtle

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joriandrake wrote...
Bethany will either get captured, killed, posessed until the end of game, or she will turn into the main villain.

If I am wrong, I will shake hands with the developers.


Bethany will be Captured, Killed AND possessed. :o:O

Modifié par captain.subtle, 01 août 2010 - 12:28 .


#140
Woodstock-TC

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uah, i understand game designers wish to come up with new stuff, but that one sounds for me like a potential suspension breaker. in the best case it will be really like the aimed "the usual suspects" where future framed narrative and story come at some point near the end to "real game time" together.
in the worst case it could be comparable to "Alexander" the movie, where the whole narrator stuff was breaking the little suspension the movie had to offer.

Saibh wrote...
 
[*]STORY-TELLING:

  • Framed narrative; the narrators discussing the legend from the future. They react to the choices you make after you've made them. (They bring up a good point, that in DAO, you wait until the very end of the game to hear what the point to everything you've been doing is. Now, you're interacting with the future--sort of--throughout the game.) They compare it to The Usual Suspect


Modifié par Woodstock-TC, 01 août 2010 - 02:44 .


#141
Hollingdale

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**** this **** I want it to be exactly like Dragon Age 1 this is gonna suck.

#142
joriandrake

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Hollingdale wrote...

**** this **** I want it to be exactly like Dragon Age 1 this is gonna suck.


you have this in your sig:

"I like Kotor because star wars is great, mass effect is also good
because its almost like star wars, but dragon age and bg are kinda dull
and old"



Noone will take you seriously on this forum

#143
Hollingdale

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You have this in your sig man: '.......................'



Yeah you don't have a sig (pwnd).

#144
captain.subtle

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Hollingdale wrote...

You have this in your sig man: '.......................'

Yeah you don't have a sig (pwnd).


pwnd, in this case sounded like a fart.

He is right you know.

Sometimes, I repeat, SOMETIMES, being right and being incoherent CAN happen together, not ncessarily applying it to you.

#145
joriandrake

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Hollingdale wrote...

You have this in your sig man: '.......................'

Yeah you don't have a sig (pwnd).


Posted Image

#146
Hel

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Chairon de Celeste wrote...

IIRC there are 2 comments on the gi page referring to Mark L.'s  beard and
suggesting a trim - I expected to see something like Gandalf's beard :lol:

Mark Darrah has a beard, Mike Laidlaw does not. :P

#147
joriandrake

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Helekanalaith wrote...

Chairon de Celeste wrote...

IIRC there are 2 comments on the gi page referring to Mark L.'s  beard and
suggesting a trim - I expected to see something like Gandalf's beard :lol:

Mark Darrah has a beard, Mike Laidlaw does not. :P


yet

#148
Brockololly

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Woodstock-TC wrote...
in the worst case it could be comparable to "Alexander" the movie, where the whole narrator stuff was breaking the little suspension the movie had to offer.


Thats what I'm worried about with the framed narrative- that the narrator gets too pushy and ends up either rushing the narrative along at too quick of a pace or they end up butting in when you're trying to get immersed in the world only to have some narrator jump in and fast forward time on you.

#149
phaonica

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Riona45 wrote...

 Just because the antagonists you fight aren't as world-effecting doesn't mean they can't be interesting (in fact, I always thought the human enemies in the game were more interesting than the archdemon). 


I agree that the human antagonists in Origins were more interesting than the Archdemon. But I think that despite not having a epic monster or something to fight, that Hawke will still have world-changing choices to make. I don't see how he could be involved in the most important story of the Dragon Age if he didn't affect the world in a significant way.

#150
bla2

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looks good but why do the darkspawn look like skeletons?