Game Informer: BioWare Video Interview Sheds Light on Dragon Age 2
#176
Posté 02 août 2010 - 06:00
I like the idea of the narration, too. Seems like a more satisfying and interesting idea than reading a bunch of text blurbs after beating the Archdemon, anyway.
#177
Posté 02 août 2010 - 06:15
Brockololly wrote...
phaonica wrote...
Yeah, there is a difference between an unreliable character (like Morrigan or Zathrian) and an unreliable narrator. In DAO, the person that is telling the *player* the story is not one of the characters in the game.
Exactly- in Origins we saw many debatable things but we were always directly seeing things through the POV of the Warden. There wasn't some extra narrator retelling the events of the Warden too.
Take the Guantlet at the Urn of Sacred Ashes. There is plenty of unbelieveable stuff going on there with the Guardian, and the Ashes and all the spirits and what not. Now in the game, its left up to you to wonder whether thats really divine influence of the Maker and Andraste or if maybe it was just a boat load of Lyrium making that place all weird. But what you saw as the Warden was the reality, its just how you interpreted it.
If you added the DA2 style unreliable narrator, maybe the narrator is a Chantry zealot or hates the Chantry, then when they retell the story of the Guantlet, you don't know if the Guardian is real or just the embellishment of the narrator, so you get hung up questioning the very reality of the scene and not necessarily even getting to question whether its lyrium or the Maker, because anything you're seeing could potentially be the byproduct of the narrators overactive imagination.
I think Gaider and the writers have said they won't be quite that devious, but while some may think thats a neat trick, I thought the level of unreliable characters in Origins was good enough. You add an unreliable narrator on top of things and that just gets a bit excessive to the point where you're basically wondering if anything you're playing as Hawke even matters....I don't think BioWare would go that far but the temptation to pull the rug out from underneath the player is certainly there with the framed narrative, I'd think.
Thank you, Brock, this is a near perfect example of what I meant. I don't mind the framed narrative, I think that being able to see the consequences of our actions sooner than the epilogue is a pretty cool idea. But I just don't want a lot of unreliable narration that makes you, as Brock said, question the very reality of the scene.
#178
Posté 02 août 2010 - 09:05
#179
Posté 02 août 2010 - 09:33
0rz0 wrote...
If it will work similar to Alpha Protocol I'll be happy
Yes, I did like how the narrative was structured in that game.
Since DA2 is a third person narrative, it can afford having such a system, while Origins could not.
#180
Posté 02 août 2010 - 11:13
#181
Posté 02 août 2010 - 12:19
I'd like to see more info on the class / skill systems and the tactical combat for the PC, but I guess that will all come in due course... This frame narrative idea sounds intruiging, so I'll be looking forward to more info on how that works.
I wonder how much input we'll be able to have over the actual character - I guess they could introduce an origin story-like system because, although we know Hawke is in Lothering around the same time as the Warden from DAO, presumably the main DA2 game starts some time after that. Maybe we'll get some input on what Hawke has been doing in the meantime?
Another thing is the approach to side-quests. From some of the things I've read, it sounds almost as though side quests won't take place in the same time frame as the main story, rather it's a flashback type thing. So he might be telling a companion the story of how he once defeated the savage demon of Somehereorother, then the screen goes wavy and you're playing the quest where you have to defeat the demon, thus telling the story. It's an interesting way to deal with the way that side-quests apparently detract from the main country-in-peril story. I wonder how that will work with the skill sets and companions - do you keep the setup you have at the time you're telling the story, or will it give you the setup Hawke supposedly had at the time he originally defeated the demon?
#182
Posté 02 août 2010 - 12:19
I wanna say that I still support Bioware's decisions as I trust that they will continue to make quality games. I'm sure DA:O2 won't disappoint in terms of gameplay and the new storyline but I would be a little disappointed if they failed to address issues/decisions made in DA:O effectively and dismiss them w/o giving a realistic follow-up.
#183
Posté 02 août 2010 - 01:35
KnightofPhoenix wrote...
0rz0 wrote...
If it will work similar to Alpha Protocol I'll be happy
Yes, I did like how the narrative was structured in that game.
Since DA2 is a third person narrative, it can afford having such a system, while Origins could not.
I believe the idea for it may very well originate from Obsidian's AP considering how close they are with Bioware and how long it was in developement, and I also think it will be done similar to how the questioning/interrogation in AP worked
#184
Posté 02 août 2010 - 07:42
marquiseondore wrote...
"His name is Hawke...Or Her name is Hawke.."
Good save Mike Laidlaw, Good Save
/sign
Sounds interesting. Nothing really new, but makes me feel better somehow.
#185
Posté 02 août 2010 - 11:03
monstertrucks wrote...
Hey I think It's great that DA:O2 is gonna have this new guy, Hawke and all these new opportunities...but does anyone else feel that there are still many cliffhangers from DA:O left unanswered? I wish the Bioware people had shed more light on the continuation of the story in the video.
I wanna say that I still support Bioware's decisions as I trust that they will continue to make quality games. I'm sure DA:O2 won't disappoint in terms of gameplay and the new storyline but I would be a little disappointed if they failed to address issues/decisions made in DA:O effectively and dismiss them w/o giving a realistic follow-up.
This is a semantic quibble, but... it's not "DA:O2," it's just "DA2." The "Origins" part is rather conspiculously absent in the title just as it is in the game. Not that I care about the title so much, but including the "O" in this game, given that the Origin story idea isn't returning for this one, it just bugs me for some reason. >_>
#186
Posté 03 août 2010 - 12:54
Solaris Paradox wrote...
I like the idea of the narration, too. Seems like a more satisfying and interesting idea than reading a bunch of text blurbs after beating the Archdemon, anyway.
Agreed, it'll be neat to see the major effects of our actions before the end of the game.
#187
Posté 03 août 2010 - 01:02
monstertrucks wrote...
Hey I think It's great that DA:O2 is gonna have this new guy, Hawke and all these new opportunities...but does anyone else feel that there are still many cliffhangers from DA:O left unanswered?
I do get that feeling. It's just that:
1) I don't mind if some things are left a mystery, and...
2) I'm sure some of them will be addressed in this game, or in later games. Look at it this way--do you expect BW to come right out and say, "Hey guys, we just announced the game, but we want to tell you right way that you can expect to see the [X] plot point tied up!" They never do that, and even if they did, it wouldn't stem all the questions and concerns people would have about it.
#188
Posté 03 août 2010 - 01:44
Only 1 for me, the dark ritual, and even then not every character or player did the dark ritual.monstertrucks wrote...
Hey I think It's great that DA:O2 is gonna have this new guy, Hawke and all these new opportunities...but does anyone else feel that there are still many cliffhangers from DA:O left unanswered?
#189
Posté 03 août 2010 - 08:02
Modifié par Seagloom, 03 août 2010 - 10:24 .
#190
Posté 03 août 2010 - 08:03
Modifié par Seagloom, 03 août 2010 - 10:24 .
#191
Guest_KazuyaWright_*
Posté 03 août 2010 - 10:08
Guest_KazuyaWright_*
Sorry Dick, I'm asking a question, not stating a fact. There should have been a "?" at the end of my sentance.Dick Delaware wrote...
KazuyaWright wrote...
So it's all levels in DA2 like ME2. Complete a level or battle - back to the narrators - on to the next level. Just like ME2's end of level screen.
That's an unfair comparison. How are the two anything alike? If you're going to boil it down like that, then you can say that the "4 Star Maps" style quest hubs are just like ME2's end of level screens as well, since after you complete a level (i.e. quest hub) you head onto the next one. You can see why this statement is faulty.
A framed narrative could have potential. It's certainly a step up from the tired old formula BioWare has been milking from Neverwinter Nights all the way up to Dragon Age itself. I doubt this will be in the game, but it would be interesting if how much your companions like/dislike you changes the way they see past events.
#192
Posté 03 août 2010 - 04:13
KazuyaWright wrote...
So it's all levels in DA2 like ME2. Complete a level or battle - back to the narrators - on to the next level. Just like ME2's end of level screen.
I won't buy this game on principal if that is the case.
I quit ME2 half way through (never to play again) because of this. Totally ruined the experience for me, then the frustration happened...
#193
Posté 03 août 2010 - 04:34
#194
Posté 03 août 2010 - 07:18
Andat wrote...
ME2's "end of level" screen was annoying but it didn't stop me playing the game - but then the difference is that Dragon Age (Origins, and hopefully DA2) is a full-on RPG whereas ME2 definitely wasn't. ME2 was an action game that had a few RPG-like elements, and as such the "end of level" screen fit with that game better.
You mean as we keep being told this is more "action orientated" didnt they use that exact line for ME2?
#195
Posté 03 août 2010 - 07:30
SoR82 wrote...
Andat wrote...
ME2's "end of level" screen was annoying but it didn't stop me playing the game - but then the difference is that Dragon Age (Origins, and hopefully DA2) is a full-on RPG whereas ME2 definitely wasn't. ME2 was an action game that had a few RPG-like elements, and as such the "end of level" screen fit with that game better.
You mean as we keep being told this is more "action orientated" didnt they use that exact line for ME2?
Yeah, which is why everyone started assuming it was essentially ME2 with dragons and hurlocks. I don't know if DA2 will use an "end of level" screen like ME2, or if the game will be divided into missions (or levels) in exactly the same way as ME2. I'll personally be very disappointed if that's the case - it's not that I hate that kind of actiony game, it's more that games like that are ten a penny and good full-on RPGs are not.
#196
Posté 03 août 2010 - 07:40
Modifié par Blayzereborn, 03 août 2010 - 07:40 .
#197
Posté 03 août 2010 - 08:51
Andat wrote...
SoR82 wrote...
Andat wrote...
ME2's "end of level" screen was annoying but it didn't stop me playing the game - but then the difference is that Dragon Age (Origins, and hopefully DA2) is a full-on RPG whereas ME2 definitely wasn't. ME2 was an action game that had a few RPG-like elements, and as such the "end of level" screen fit with that game better.
You mean as we keep being told this is more "action orientated" didnt they use that exact line for ME2?
Yeah, which is why everyone started assuming it was essentially ME2 with dragons and hurlocks. I don't know if DA2 will use an "end of level" screen like ME2, or if the game will be divided into missions (or levels) in exactly the same way as ME2. I'll personally be very disappointed if that's the case - it's not that I hate that kind of actiony game, it's more that games like that are ten a penny and good full-on RPGs are not.
I think this is the mian problem they are giving us standard phrases that could mean anyhting at all and peoples brains instinctivly go into overdrive... my own included. Its not that i dislike action games far from it but i can pick one of those up anywhere..... i cannot pick up a classy rpg.
God yes those end of misison screens.... if they wanted to give a mission over view keep it within the game dont pull me out of the game everytime ive slaughtered some mercs, to tell me i have done so
#198
Posté 03 août 2010 - 09:11
Anyway, sounds like we're on the same page - here's hoping for the best and that DA2 is awesome, right?
#199
Posté 04 août 2010 - 07:52
Jimmy Fury wrote...
I've been pronouncing Lothering wrong this whole time apparently.
I've been saying loh-thering. Darrah pronounced it lah-thering... huh.
aaaand that was the only new thing I learned.
But is that the default pronouncination or the canon pronouncination?
#200
Posté 04 août 2010 - 10:16
Andat wrote...
The interesting thing is that the Alpha Protocol end-of-mission screens worked quite well, but they were styled more like after-action reports so they fit the theme better.
Anyway, sounds like we're on the same page - here's hoping for the best and that DA2 is awesome, right?
Oh yes I REALLY want it to be good.......





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