How much will are decision In DA:O affect DA2
#1
Posté 31 juillet 2010 - 12:27
#2
Posté 31 juillet 2010 - 12:31
#3
Guest_jln.francisco_*
Posté 31 juillet 2010 - 12:31
Guest_jln.francisco_*
#4
Posté 31 juillet 2010 - 12:39
jln.francisco wrote...
none at all most likely. Would probably take to long to write all that. There's a reason this is in another country with another character.
This. Bioware put enough water between Ferelden and Free Marches. You can at best expect npc from DA:O turn up and tell you your own story (in case you forgot), but I don't see how it would play a major role in Hawke's story.
#5
Posté 31 juillet 2010 - 12:40
#6
Posté 31 juillet 2010 - 12:43
jln.francisco wrote...
none at all most likely. Would probably take to long to write all that. There's a reason this is in another country with another character.
"Our intent is to include information and decisions from Awakening as well as Origins into DA2"
- Mike Laidlaw
#7
Guest_jln.francisco_*
Posté 31 juillet 2010 - 12:44
Guest_jln.francisco_*
Saibh wrote...
The new video interview mentions how two major things shape the world in a big way, if I heard them right. I imagine it's the endgame decisions you make.
Probably the state of Orzammar and who's in charge of Fereldan. Everything else probably won't matter enough to be included.
#8
Guest_jln.francisco_*
Posté 31 juillet 2010 - 12:45
Guest_jln.francisco_*
DetailedSubset wrote...
jln.francisco wrote...
none at all most likely. Would probably take to long to write all that. There's a reason this is in another country with another character.
"Our intent is to include information and decisions from Awakening as well as Origins into DA2"
- Mike Laidlaw
I'll believe it when I see it.
#9
Posté 31 juillet 2010 - 12:49
#10
Posté 31 juillet 2010 - 12:57
#11
Posté 31 juillet 2010 - 01:03
#12
Posté 31 juillet 2010 - 01:31
#13
Posté 31 juillet 2010 - 06:11
sporky1 wrote...
Seems like Templars will play a big part in DA2, so the tower decision may actually change a lot. I doubt elves/werewolves will matter much, as I personally saw that as the least important decision.
in the elves and werewolves there was no real decsion. it was either cure the werewolves or kill them. the third option isnt really an option its just hey lets kill all the elves in that camp for no reason
#14
Posté 31 juillet 2010 - 11:25
#15
Posté 31 juillet 2010 - 11:33
mdfitz2 wrote...
sporky1 wrote...
Seems like Templars will play a big part in DA2, so the tower decision may actually change a lot. I doubt elves/werewolves will matter much, as I personally saw that as the least important decision.
in the elves and werewolves there was no real decsion. it was either cure the werewolves or kill them. the third option isnt really an option its just hey lets kill all the elves in that camp for no reason
There's plenty of reasons:
- You get to kill Cammen.
- You get to kill that cow who tells you off for stealing.
- You get to kill that cow who has a go at you for trying to enter the camp.
- You get to kill Cammen.
- You're one step closer to achieving extinction of the scumbag Elves.
- You get to kill Cammen.
#16
Posté 31 juillet 2010 - 11:34
It would be ironic if DA2 had a superior implenation of your choices as that was one of ME's big promoted features from the outset, whereas nothing was said about that for DA.
#17
Posté 31 juillet 2010 - 11:35
The carry over in ME2 was very poor
ME2's emails == DAO's epilogue texts
So, probably nothing more than a few cameos and mentions in DA2
#18
Posté 31 juillet 2010 - 11:37
#19
Posté 31 juillet 2010 - 11:37
DetailedSubset wrote...
jln.francisco wrote...
none at all most likely. Would probably take to long to write all that. There's a reason this is in another country with another character.
"Our intent is to include information and decisions from Awakening as well as Origins into DA2"
- Mike Laidlaw
not sure how this is supposed to make you feel more comfortable. will miss my old warden even more although i understand that the ME like reduction may allow more game/decision depth for the striped down play. I think developing a story with decision nodes reflecting on so many different origins and previous decisions would extend dev time exponentially while doing little to raise the revenue.
at the end the revenue goals for dao2 are clearly stated.
Modifié par Woodstock-TC, 31 juillet 2010 - 11:40 .
#20
Posté 31 juillet 2010 - 11:42
DarthCaine wrote...
ME2's emails == DAO's epilogue textsThe carry over in ME2 was very poor
So, probably nothing more than a few cameos and mentions in DA2
To be fair to Mass Effect, I think most of the big decisions (Rachni, heretic geth, Alliance or cerberus,) are only supposed to come home to roost in ME3. And there was some stuff that carried over in more than emails - whether Wrex/Ash/Kaiden were alive or dead, who you chose as Ambassador etc. Am still hopeful that DA2's carryover will be more than cosmetic.
#21
Posté 31 juillet 2010 - 12:32
#22
Posté 31 juillet 2010 - 12:32
Behindyounow wrote...
mdfitz2 wrote...
sporky1 wrote...
Seems like Templars will play a big part in DA2, so the tower decision may actually change a lot. I doubt elves/werewolves will matter much, as I personally saw that as the least important decision.
in the elves and werewolves there was no real decsion. it was either cure the werewolves or kill them. the third option isnt really an option its just hey lets kill all the elves in that camp for no reason
There's plenty of reasons:
# You get to kill Cammen.
# You get to kill that cow who tells you off for stealing.
# You get to kill that cow who has a go at you for trying to enter the camp.
# You get to kill Cammen.
# You're one step closer to achieving extinction of the scumbag Elves.
# You get to kill Cammen.
You also get some kickass werewolves in the final battle
#23
Posté 31 juillet 2010 - 01:36
1a) The statue/grave commemorating the warden that stopped the blight before it began if someone died.
1b) I'd like to know that my old characters are living/have lived happily ever after with their love interest. Maybe a cameo?
I don't really care about anything else. Over time changes would take place override a lot of what we did.
Modifié par Cazlee, 31 juillet 2010 - 01:40 .





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