Some Unused Galactic News Audio
#26
Posté 31 juillet 2010 - 03:57
#27
Posté 31 juillet 2010 - 04:28
#28
Posté 31 juillet 2010 - 04:53
#29
Posté 31 juillet 2010 - 08:34
#30
Posté 31 juillet 2010 - 09:14
#31
Posté 31 juillet 2010 - 09:20
I mean, it would be nice if they did, but highly unlikely.
#32
Posté 31 juillet 2010 - 09:23
It sucks, but thats how it is. I, like everybody else, would have preferred my Shepard's decisions to transfer across completely and correctly, but what can you do.
Best to just accept it and move on.
#33
Posté 31 juillet 2010 - 09:25
#34
Posté 31 juillet 2010 - 09:32
The question is if Liara has ever faced a squad of Volus commandos, not many people haveSimpfan wrote...
Whereto wrote...
nahSimpfan wrote...
Barla Von dead?
Hmm...I wonder if Liara would know something about this...
I wonder if Barla Von has ever faced a squad of asari commandos...
#35
Posté 31 juillet 2010 - 09:32
#36
Posté 31 juillet 2010 - 09:33
#37
Posté 31 juillet 2010 - 09:34
Except it will most likely never get patched.BlackbirdSR-71C wrote...
If there's a mistake, it has to be in Mass Effect 2. These audio files were made to play if certain conditions in the original were met, implying they were indeed contained within the Mass Effect save files in the first place. Seeing how everything else works (besides Conrad Verner) I'd say there's more likely an error in the Sequel which needs patching.
Modifié par FieryPhoenix7, 31 juillet 2010 - 09:35 .
#38
Posté 31 juillet 2010 - 09:38
#39
Posté 31 juillet 2010 - 09:47
FieryPhoenix7 wrote...
Except it will most likely never get patched.BlackbirdSR-71C wrote...
If there's a mistake, it has to be in Mass Effect 2. These audio files were made to play if certain conditions in the original were met, implying they were indeed contained within the Mass Effect save files in the first place. Seeing how everything else works (besides Conrad Verner) I'd say there's more likely an error in the Sequel which needs patching.
Why wouldn't they patch Mass Effect 2 again? They are going to release even more DLC packs in the future. At best they will be supporting Mass Effect 2 until the Third one comes out.
#40
Posté 31 juillet 2010 - 09:53
I was referring to ME1. Most of these "glitches" are a result of ME1, not 2. So if they are to be fixed, that means going back to the ME1 files and editing code and whatnot. This means the game itself would need to be patched, which is very unlikely. BioWare have already said they're more or less done with ME1.BlackbirdSR-71C wrote...
FieryPhoenix7 wrote...
Except it will most likely never get patched.BlackbirdSR-71C wrote...
If there's a mistake, it has to be in Mass Effect 2. These audio files were made to play if certain conditions in the original were met, implying they were indeed contained within the Mass Effect save files in the first place. Seeing how everything else works (besides Conrad Verner) I'd say there's more likely an error in the Sequel which needs patching.
Why wouldn't they patch Mass Effect 2 again? They are going to release even more DLC packs in the future. At best they will be supporting Mass Effect 2 until the Third one comes out.
Modifié par FieryPhoenix7, 31 juillet 2010 - 09:54 .
#41
Posté 31 juillet 2010 - 09:54
#42
Posté 31 juillet 2010 - 09:56
FieryPhoenix7 wrote...
I was referring to ME1. Most of these "glitches" are a result of ME1, not 2. So if they are to be fixed, that means going back to the ME1 files and editing code and whatnot. This means the game itself would need to be patched, which is very unlikely. BioWare have already said they're more or less done with ME1.BlackbirdSR-71C wrote...
FieryPhoenix7 wrote...
Except it will most likely never get patched.BlackbirdSR-71C wrote...
If there's a mistake, it has to be in Mass Effect 2. These audio files were made to play if certain conditions in the original were met, implying they were indeed contained within the Mass Effect save files in the first place. Seeing how everything else works (besides Conrad Verner) I'd say there's more likely an error in the Sequel which needs patching.
Why wouldn't they patch Mass Effect 2 again? They are going to release even more DLC packs in the future. At best they will be supporting Mass Effect 2 until the Third one comes out.
Just asking: Do you have any proof that the files not being played in Mass Effect 2 is a direct result of an error with the Mass Effect 1 savegames? If not, then I'm going to stay with my theory. After all, they first looked into the files, and then built in the references, as I already said. If there's a reference, there's gotta be something in the savegame.
#43
Posté 31 juillet 2010 - 10:00
#44
Posté 31 juillet 2010 - 10:05
Wow! You really haven't been around, have you? Besieged Base and Conrad Verner (two glitched importations that people constantly complain about) have been confirmed to be a result of an ME1 error. For Besieged Base, even if you save every single one of the insane scientists, you will always hear a subsequent announcement on the Citadel elevators that the mission ended up being a massacre. Similarly, for Conrad, the bug lies in the fact that the ME1 save file is flagged as both Charmed and Intimidated, but ME2 automatically picks the latter as the result, regardless of how Conrad was dealt with in ME1.BlackbirdSR-71C wrote...
Just asking: Do you have any proof that the files not being played in Mass Effect 2 is a direct result of an error with the Mass Effect 1 savegames? If not, then I'm going to stay with my theory. After all, they first looked into the files, and then built in the references, as I already said. If there's a reference, there's gotta be something in the savegame.
The other announcements are more or less additions that were somehow excluded from the game, but are most likely not due to a ME1 bug. The Consort announcement is likely to be an error within ME2 itself.

Modifié par FieryPhoenix7, 31 juillet 2010 - 10:08 .
#45
Posté 31 juillet 2010 - 10:12
Modifié par TheGreyGhost119, 31 juillet 2010 - 10:12 .
#46
Posté 31 juillet 2010 - 10:17
FieryPhoenix7 wrote...
Wow! You really haven't been around, have you? Besieged Base and Conrad Verner (two glitched importations that people constantly complain about) have been confirmed to be a result of an ME1 error. For Besieged Base, even if you save every single one of the insane scientists, you will always hear a subsequent announcement on the Citadel elevators that the mission ended up being a massacre. Similarly, for Conrad, the bug lies in the fact that the ME1 save file is flagged as both Charmed and Intimidated, but ME2 automatically picks the latter as the result, regardless of how Conrad was dealt with in ME1.BlackbirdSR-71C wrote...
Just asking: Do you have any proof that the files not being played in Mass Effect 2 is a direct result of an error with the Mass Effect 1 savegames? If not, then I'm going to stay with my theory. After all, they first looked into the files, and then built in the references, as I already said. If there's a reference, there's gotta be something in the savegame.
The other announcements are more or less additions that were somehow excluded from the game, but are most likely not due to a ME1 bug. The Consort announcement is likely to be an error within ME2 itself.
Even though I haven't been around for long, as you said, I read about the Conrad Verner thing. While it is flawed, it still is present in Mass Effect 2, while the GNR messages don't even pop up, regardless of the choice you made in Mass Effect. Also, you still didn't mention any proof against what I stated so far.
#47
Posté 31 juillet 2010 - 10:17
It's because ME1 is the problem, and you're importing from it.TheGreyGhost119 wrote...
Isn't the Conrad Vernor glitch a problem with importing, as even if you use a file editor to switch off either Paragon or Renegade, they both become flagged when you try to play the game?
#48
Posté 31 juillet 2010 - 10:20
I never said there was "proof". I've just been around long enough to realize this. A developer admitted as much in one thread in the tech suppport sections, but it was a while back. And he said it might never be fixed.BlackbirdSR-71C wrote...
FieryPhoenix7 wrote...
Wow! You really haven't been around, have you? Besieged Base and Conrad Verner (two glitched importations that people constantly complain about) have been confirmed to be a result of an ME1 error. For Besieged Base, even if you save every single one of the insane scientists, you will always hear a subsequent announcement on the Citadel elevators that the mission ended up being a massacre. Similarly, for Conrad, the bug lies in the fact that the ME1 save file is flagged as both Charmed and Intimidated, but ME2 automatically picks the latter as the result, regardless of how Conrad was dealt with in ME1.BlackbirdSR-71C wrote...
Just asking: Do you have any proof that the files not being played in Mass Effect 2 is a direct result of an error with the Mass Effect 1 savegames? If not, then I'm going to stay with my theory. After all, they first looked into the files, and then built in the references, as I already said. If there's a reference, there's gotta be something in the savegame.
The other announcements are more or less additions that were somehow excluded from the game, but are most likely not due to a ME1 bug. The Consort announcement is likely to be an error within ME2 itself.
Even though I haven't been around for long, as you said, I read about the Conrad Verner thing. While it is flawed, it still is present in Mass Effect 2, while the GNR messages don't even pop up, regardless of the choice you made in Mass Effect. Also, you still didn't mention any proof against what I stated so far.
EDIT: Sorry for double-posting. Didn't see it coming.
Modifié par FieryPhoenix7, 31 juillet 2010 - 10:22 .
#49
Posté 31 juillet 2010 - 10:22
I say this: This doesn't seem to lead anywhere and is far too time-consuming, let's just say it doesn't matter where the flaw is exactly. All we can do is hope for the developers to fix it.
Modifié par BlackbirdSR-71C, 31 juillet 2010 - 10:30 .
#50
Posté 31 juillet 2010 - 10:26
TheGreyGhost119 wrote...
Isn't the Conrad Vernor glitch a problem with importing, as even if you use a file editor to switch off either Paragon or Renegade, they both become flagged when you try to play the game?
No they don't both become flagged. In fact, as an experiment, at the start of a new playthrough, I tried unflagging the Paragon one, leaving the Renegade on, and then imported the altered file. Strangely, Conrad didn't show up. The coding there is definitely much screwier than just "Ignores Paragon flag". It seems like both have to be set for him to appear in the bar.





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