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Some Unused Galactic News Audio


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#26
wizardryforever

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I've actually heard the Samesh Bhatia one in game, in one of my renegade playthroughs, but I haven't heard any of the others. Some of those really should be in the game, since the report on the opposite choice are in the game, like with the consort and the Sirta foundation station.

#27
crimzontearz

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so..uhm....why were these cut?

#28
CROAT_56

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ME1 transfer coding was crap

#29
Jorina Leto

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ME 1 needs a patch. Please Bioware, give us a patch.

#30
Fiery Phoenix

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I agree. It's all in ME1 and not ME2, as a lot of people seem to think.

#31
Kaiser Shepard

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I doubt they'll actually go all the way back to Mass 1.



I mean, it would be nice if they did, but highly unlikely.

#32
EatChildren

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They're never patching Mass Effect 1 again, and I seriously doubt they'll make any effort to patch the Mass Effect 2 save transfer if the problem is on that end.



It sucks, but thats how it is. I, like everybody else, would have preferred my Shepard's decisions to transfer across completely and correctly, but what can you do.



Best to just accept it and move on.

#33
Fiery Phoenix

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I agree, again. It's highly unlikely they'll go back to ME1 and redo their mistakes. We'll just have to move on. :crying:

#34
Sajuro

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Simpfan wrote...

Whereto wrote...

Simpfan wrote...

Barla Von dead?

Hmm...I wonder if Liara would know something about this...

nah


I wonder if Barla Von has ever faced a squad of asari commandos...

The question is if Liara has ever faced a squad of Volus commandos, not many people have

#35
Hatem

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That's really interesting. I always wondered what happens if you support/refuse to support that Terra Firma guy. Thank you for sharing.

#36
BlackbirdSR-71C

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If there's a mistake, it has to be in Mass Effect 2. These audio files were made to play if certain conditions in the original were met, implying they were indeed contained within the Mass Effect save files in the first place. Seeing how everything else works (besides Conrad Verner) I'd say there's more likely an error in the Sequel which needs patching.

#37
Fiery Phoenix

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BlackbirdSR-71C wrote...

If there's a mistake, it has to be in Mass Effect 2. These audio files were made to play if certain conditions in the original were met, implying they were indeed contained within the Mass Effect save files in the first place. Seeing how everything else works (besides Conrad Verner) I'd say there's more likely an error in the Sequel which needs patching.

Except it will most likely never get patched.

Modifié par FieryPhoenix7, 31 juillet 2010 - 09:35 .


#38
Mister Mida

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Stuff like this is one of the reasons why I think the save transfer thing is overhyped. Let Bioware first make it actually work like it should before making a big deal out of it.

#39
BlackbirdSR-71C

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FieryPhoenix7 wrote...

BlackbirdSR-71C wrote...

If there's a mistake, it has to be in Mass Effect 2. These audio files were made to play if certain conditions in the original were met, implying they were indeed contained within the Mass Effect save files in the first place. Seeing how everything else works (besides Conrad Verner) I'd say there's more likely an error in the Sequel which needs patching.

Except it will most likely never get patched.


Why wouldn't they patch Mass Effect 2 again? They are going to release even more DLC packs in the future. At best they will be supporting Mass Effect 2 until the Third one comes out.

#40
Fiery Phoenix

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BlackbirdSR-71C wrote...

FieryPhoenix7 wrote...

BlackbirdSR-71C wrote...

If there's a mistake, it has to be in Mass Effect 2. These audio files were made to play if certain conditions in the original were met, implying they were indeed contained within the Mass Effect save files in the first place. Seeing how everything else works (besides Conrad Verner) I'd say there's more likely an error in the Sequel which needs patching.

Except it will most likely never get patched.


Why wouldn't they patch Mass Effect 2 again? They are going to release even more DLC packs in the future. At best they will be supporting Mass Effect 2 until the Third one comes out.

I was referring to ME1. Most of these "glitches" are a result of ME1, not 2. So if they are to be fixed, that means going back to the ME1 files and editing code and whatnot. This means the game itself would need to be patched, which is very unlikely. BioWare have already said they're more or less done with ME1.

Modifié par FieryPhoenix7, 31 juillet 2010 - 09:54 .


#41
AntiChri5

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Thanks man.

#42
BlackbirdSR-71C

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FieryPhoenix7 wrote...

BlackbirdSR-71C wrote...

FieryPhoenix7 wrote...

BlackbirdSR-71C wrote...

If there's a mistake, it has to be in Mass Effect 2. These audio files were made to play if certain conditions in the original were met, implying they were indeed contained within the Mass Effect save files in the first place. Seeing how everything else works (besides Conrad Verner) I'd say there's more likely an error in the Sequel which needs patching.

Except it will most likely never get patched.


Why wouldn't they patch Mass Effect 2 again? They are going to release even more DLC packs in the future. At best they will be supporting Mass Effect 2 until the Third one comes out.

I was referring to ME1. Most of these "glitches" are a result of ME1, not 2. So if they are to be fixed, that means going back to the ME1 files and editing code and whatnot. This means the game itself would need to be patched, which is very unlikely. BioWare have already said they're more or less done with ME1.


Just asking: Do you have any proof that the files not being played in Mass Effect 2 is a direct result of an error with the Mass Effect 1 savegames? If not, then I'm going to stay with my theory. After all, they first looked into the files, and then built in the references, as I already said. If there's a reference, there's gotta be something in the savegame.

#43
KageZX

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I'm of the mind that the galaxy news radio in the game is either bugged so it can't give those news stories or wasn't totally finished in time for the games release and can't air those stories.

#44
Fiery Phoenix

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BlackbirdSR-71C wrote...



Just asking: Do you have any proof that the files not being played in Mass Effect 2 is a direct result of an error with the Mass Effect 1 savegames? If not, then I'm going to stay with my theory. After all, they first looked into the files, and then built in the references, as I already said. If there's a reference, there's gotta be something in the savegame.

Wow! You really haven't been around, have you? Besieged Base and Conrad Verner (two glitched importations that people constantly complain about) have been confirmed to be a result of an ME1 error. For Besieged Base, even if you save every single one of the insane scientists, you will always hear a subsequent announcement on the Citadel elevators that the mission ended up being a massacre. Similarly, for Conrad, the bug lies in the fact that the ME1 save file is flagged as both Charmed and Intimidated, but ME2 automatically picks the latter as the result, regardless of how Conrad was dealt with in ME1.

The other announcements are more or less additions that were somehow excluded from the game, but are most likely not due to a ME1 bug. The Consort announcement is likely to be an error within ME2 itself. Image IPBImage IPB

Modifié par FieryPhoenix7, 31 juillet 2010 - 10:08 .


#45
TheGreyGhost119

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Isn't the Conrad Vernor glitch a problem with importing, as even if you use a file editor to switch off either Paragon or Renegade, they both become flagged when you try to play the game?

Modifié par TheGreyGhost119, 31 juillet 2010 - 10:12 .


#46
BlackbirdSR-71C

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FieryPhoenix7 wrote...

BlackbirdSR-71C wrote...



Just asking: Do you have any proof that the files not being played in Mass Effect 2 is a direct result of an error with the Mass Effect 1 savegames? If not, then I'm going to stay with my theory. After all, they first looked into the files, and then built in the references, as I already said. If there's a reference, there's gotta be something in the savegame.

Wow! You really haven't been around, have you? Besieged Base and Conrad Verner (two glitched importations that people constantly complain about) have been confirmed to be a result of an ME1 error. For Besieged Base, even if you save every single one of the insane scientists, you will always hear a subsequent announcement on the Citadel elevators that the mission ended up being a massacre. Similarly, for Conrad, the bug lies in the fact that the ME1 save file is flagged as both Charmed and Intimidated, but ME2 automatically picks the latter as the result, regardless of how Conrad was dealt with in ME1.

The other announcements are more or less additions that were somehow excluded from the game, but are most likely not due to a ME1 bug. The Consort announcement is likely to be an error within ME2 itself. Image IPBImage IPB


Even though I haven't been around for long, as you said, I read about the Conrad Verner thing. While it is flawed, it still is present in Mass Effect 2, while the GNR messages don't even pop up, regardless of the choice you made in Mass Effect. Also, you still didn't mention any proof against what I stated so far.

#47
Fiery Phoenix

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TheGreyGhost119 wrote...

Isn't the Conrad Vernor glitch a problem with importing, as even if you use a file editor to switch off either Paragon or Renegade, they both become flagged when you try to play the game?

It's because ME1 is the problem, and you're importing from it.

#48
Fiery Phoenix

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BlackbirdSR-71C wrote...

FieryPhoenix7 wrote...

BlackbirdSR-71C wrote...



Just asking: Do you have any proof that the files not being played in Mass Effect 2 is a direct result of an error with the Mass Effect 1 savegames? If not, then I'm going to stay with my theory. After all, they first looked into the files, and then built in the references, as I already said. If there's a reference, there's gotta be something in the savegame.

Wow! You really haven't been around, have you? Besieged Base and Conrad Verner (two glitched importations that people constantly complain about) have been confirmed to be a result of an ME1 error. For Besieged Base, even if you save every single one of the insane scientists, you will always hear a subsequent announcement on the Citadel elevators that the mission ended up being a massacre. Similarly, for Conrad, the bug lies in the fact that the ME1 save file is flagged as both Charmed and Intimidated, but ME2 automatically picks the latter as the result, regardless of how Conrad was dealt with in ME1.

The other announcements are more or less additions that were somehow excluded from the game, but are most likely not due to a ME1 bug. The Consort announcement is likely to be an error within ME2 itself. Image IPBImage IPB


Even though I haven't been around for long, as you said, I read about the Conrad Verner thing. While it is flawed, it still is present in Mass Effect 2, while the GNR messages don't even pop up, regardless of the choice you made in Mass Effect. Also, you still didn't mention any proof against what I stated so far.

I never said there was "proof". I've just been around long enough to realize this. A developer admitted as much in one thread in the tech suppport sections, but it was a while back. And he said it might never be fixed.

EDIT: Sorry for double-posting. Didn't see it coming.

Modifié par FieryPhoenix7, 31 juillet 2010 - 10:22 .


#49
BlackbirdSR-71C

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I'm sorry but being a Mass Effect-boards Veteran with experience on Developer's statements doesn't mean you have the knowledge to nail down the location of the flaw in this case. Neither do I, but you insisted on your opinion when I posted my theory which I back up on logic, whereas you base your's on a developers statemend regarding a similar case which though has importand differences.

I say this: This doesn't seem to lead anywhere and is far too time-consuming, let's just say it doesn't matter where the flaw is exactly. All we can do is hope for the developers to fix it.

Modifié par BlackbirdSR-71C, 31 juillet 2010 - 10:30 .


#50
didymos1120

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TheGreyGhost119 wrote...

Isn't the Conrad Vernor glitch a problem with importing, as even if you use a file editor to switch off either Paragon or Renegade, they both become flagged when you try to play the game?



No they don't both become flagged.  In fact, as an experiment, at the start of a new playthrough, I tried unflagging the Paragon one, leaving the Renegade on, and then imported the altered file.  Strangely, Conrad didn't show up.  The coding there is definitely much screwier than just "Ignores Paragon flag".  It seems like both have to be set for him to appear in the bar.