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Some Unused Galactic News Audio


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#76
Inquisitor Recon

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Hmm interesting, I wonder if this stuff was just cut due to time concerns.

#77
20thCenturyGhost

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Thanks to didymos1120 for posting these intriguing audio clips. :)

I suspect at least some of the clips may have been omitted because they are potential spoilers for future DLC or expansions, like the one in reference to Barla Von and the Shadow Broker.

Barla Von and his murder may have become pivotal parts of the plot for the upcoming SB/Liara DLC stopryline. At this point we can only speculate, but he was the only agent of the SB we actually came into physical contact with in the series to date, aside from Liara's late assistant.

Barla Von's murder would have resonance for anyone who playrd ME1 as he was a notably vivid character despite his relatively small role in the game.

Modifié par 20thCenturyGhost, 02 août 2010 - 05:47 .


#78
Fiery Phoenix

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Estelindis wrote...

FieryPhoenix7 wrote...
Exactly, because it's all in ME1.

*Really* not following you on this...  How is "it" all in ME1 if I'm using an ME2 save game editor? 

I really don't know how to explain it anymore.

#79
snfonseka

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Barla Von had that coming !

#80
REShepard

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FieryPhoenix7 wrote...

Estelindis wrote...

FieryPhoenix7 wrote...
Exactly, because it's all in ME1.

*Really* not following you on this...  How is "it" all in ME1 if I'm using an ME2 save game editor? 

I really don't know how to explain it anymore.


I'll try and explain it a little bit better.  Since all of these audio files are triggered by choices you've made in ME1, when the saving process for these choices were poorly coded in ME1 it made it impossible for the ME2 game transfer to differentiate the choices the player made in ME1.  Thus why, you never hear some of these audio files in-game and why it can't be fixed unless ME1 is patched which won't happen.

#81
Destinfire

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You know it may be a dirty fix but why don't they give you just a multiple choice decision thing at the start of ME2 for the save data that doesn't transfer correctly. Like

Did you save the scientists? click all alive, all dead, some died, most died, didn't do quest.

Yeah people can lie on it but its better than nothing and I want those choices in there.

#82
atheelogos

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Fascinating! I wish these had made it into the game. I, for one, will take them canon until bioware says not to.

#83
jojon2se

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REShepard wrote...
I'll try and explain it a little bit better.  Since all of these audio files are triggered by choices you've made in ME1, when the saving process for these choices were poorly coded in ME1 it made it impossible for the ME2 game transfer to differentiate the choices the player made in ME1.  Thus why, you never hear some of these audio files in-game and why it can't be fixed unless ME1 is patched which won't happen.


I'm afraid it still doesn't make sense.

 1. Mass effect 1 sets a "spoke to Bob" savegame flag incorrectly: null, even though you did speak to him.
 2. Prior to importing the savegame to Mass effect 2, you manually edit it, setting the flag in question.
 3. At this point, assuming you have identified the correct flag to modify and that the ME2 importer handles it correctly as well, Mass effect 2 SHOULD register that you did indeed speak to Bob, regardless of the bug in ME1.

#84
Fiery Phoenix

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jojon2se wrote...

REShepard wrote...
I'll try and explain it a little bit better.  Since all of these audio files are triggered by choices you've made in ME1, when the saving process for these choices were poorly coded in ME1 it made it impossible for the ME2 game transfer to differentiate the choices the player made in ME1.  Thus why, you never hear some of these audio files in-game and why it can't be fixed unless ME1 is patched which won't happen.


I'm afraid it still doesn't make sense.

 1. Mass effect 1 sets a "spoke to Bob" savegame flag incorrectly: null, even though you did speak to him.
 2. Prior to importing the savegame to Mass effect 2, you manually edit it, setting the flag in question.
 3. At this point, assuming you have identified the correct flag to modify and that the ME2 importer handles it correctly as well, Mass effect 2 SHOULD register that you did indeed speak to Bob, regardless of the bug in ME1.

It doesn't work that way, though. Several posts back I remarked that the save editor doesn't change what ME1 is, but only how it is. There is a difference between the two. A big one.

Basically, like REShepard said, ME1 was poorly coded. The ME2 importer "reads" ME1; so if it reads something that's incorrect in the first place, it will yield an incorrect consequence, regardless of the save editor's capabilities,  for the reason I just provided.

Modifié par FieryPhoenix7, 03 août 2010 - 04:05 .


#85
jojon2se

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FieryPhoenix7 wrote...
It doesn't work that way, though. Several posts back I remarked that the save editor doesn't change what ME1 is, but only how it is. There is a difference between the two. A big one.

Basically, like REShepard said, ME1 was poorly coded. The ME2 importer "reads" ME1; so if it reads something that's incorrect in the first place, it will yield an incorrect consequence, regardless of the save editor's capabilities,  for the reason I just provided.


You are going to have to provide a step-by-step explanation of the mechanics, then.

 If  you are suggesting that the importer can not find and extract all required data out of the savegame file, but pulls some out of the ME1 binaries as well (references/tagIDs/indices, I'd have to suppose, then), or even, as ridicolous as it sounds, runs ME1 and asks it; that's just demented, to be exceedingly blunt - who on earth would code something that way? I'd also need an explanation on why the savegame editor can identify these flags, but the importer can not.

#86
Fiery Phoenix

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Jo, I'm not sure how I can make this any clearer. Maybe someone else can. I'm personally done talking about this since it is apparently so complicated to understand. No offense.

#87
Pepper4

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great find. why aren't these put to use?

would like a dev comment about it.

#88
jojon2se

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Bye Fiery.

Not complicated at all - these are very simple concepts, which is why the rather superficial and non-technical, almost "a wizard did it"-like reason presented, doesn't quite ring true. No offense on my part, either.

If you don't know and thus can't explain, there is no shame in saying so - I've come across too many people bluffing their way through life and have come to respect humility above all else, rather than the arrogance that unfortunately seems so highly prised thoughout society.

#89
DarthCaine

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I hope these will be restored by a patch, but it's doubtful

But, maybe the Barla Von audio will be used in the upcoming Liara DLC

Modifié par DarthCaine, 07 août 2010 - 10:35 .


#90
DarthCaine

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Mallissin wrote...

They probably intended to have two different Conrad missions, but either didn't have time or couldn't think of something silly Conrad would do after paragon outcome. Maybe that could be a game the community could play?

What kind of trouble could a Paragon Conrad Vernor get into?

I don't think that's a bug. Originaly if you charmed him you only got an email, meaning no quest, so they most likely intentionaly removed it

Modifié par DarthCaine, 07 août 2010 - 10:40 .


#91
Inquisitor Recon

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A shame this stuff, the missing codex entries, and the Mordin vs. Grunt arguments weren't in the game. But I suppose this one can be blamed on ME1 coding problems.

#92
oyukichan

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Destinfire wrote...

You know it may be a dirty fix but why don't they give you just a multiple choice decision thing at the start of ME2 for the save data that doesn't transfer correctly. Like
Did you save the scientists? click all alive, all dead, some died, most died, didn't do quest.
Yeah people can lie on it but its better than nothing and I want those choices in there.


Dirty fix or not, I would support this! Heck, I might even be silly enough to pay for it! Image IPB

#93
Jamer21

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I heard barla von was dead in my game but I never heard any of the others

#94
VanTesla

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Ok now I am not going to play a new game until this stuff is fixed.

#95
Stoko981

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Little touches like this would've made the game so much more immersive. I mean, what was the point in being nice to Conrad, saving those scientists, fixing the Consort's reputation, telling Saracino where to shove it and convincing Samesh Bhatia to give up his wife's corpse?



Plus, I was pretty annoyed at the way Pinnacle Station went completely ignored. It wasn't there for me to return to with new simulations to try(I recall being told I was welcome back any time) and my personal apartment was apparently donated to orphans following my death. A news report like that would at least have provided a little continuity on the subject.

#96
NICKjnp

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I wouldn't be surprise if Barla Von is connected to the Liara DLC and we will here it after the mission is complete. Similar to how Kasumi was mentioned in the galactic news prior to the Kasumi DLC.

#97
PROKNIFER69

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Dude, your awesome! thx for sharing these with us :D

#98
Comrade Bork

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AurinShepard wrote...

Destinfire wrote...

You know it may be a dirty fix but why don't they give you just a multiple choice decision thing at the start of ME2 for the save data that doesn't transfer correctly. Like
Did you save the scientists? click all alive, all dead, some died, most died, didn't do quest.
Yeah people can lie on it but its better than nothing and I want those choices in there.


Dirty fix or not, I would support this! Heck, I might even be silly enough to pay for it! Image IPB


Minus the pay-for-it part, yeah. It may be dirty and awful, but if it works, I would support those fixes.

#99
Revya

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Any word on a patch for this?

#100
VanTesla

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Need this back in or addressed for it will be part of ME3 most likely.