Some Unused Galactic News Audio
#76
Posté 02 août 2010 - 04:48
#77
Posté 02 août 2010 - 05:45
I suspect at least some of the clips may have been omitted because they are potential spoilers for future DLC or expansions, like the one in reference to Barla Von and the Shadow Broker.
Barla Von and his murder may have become pivotal parts of the plot for the upcoming SB/Liara DLC stopryline. At this point we can only speculate, but he was the only agent of the SB we actually came into physical contact with in the series to date, aside from Liara's late assistant.
Barla Von's murder would have resonance for anyone who playrd ME1 as he was a notably vivid character despite his relatively small role in the game.
Modifié par 20thCenturyGhost, 02 août 2010 - 05:47 .
#78
Posté 02 août 2010 - 07:24
I really don't know how to explain it anymore.Estelindis wrote...
*Really* not following you on this... How is "it" all in ME1 if I'm using an ME2 save game editor?FieryPhoenix7 wrote...
Exactly, because it's all in ME1.
#79
Posté 02 août 2010 - 05:44
#80
Posté 02 août 2010 - 05:54
FieryPhoenix7 wrote...
I really don't know how to explain it anymore.Estelindis wrote...
*Really* not following you on this... How is "it" all in ME1 if I'm using an ME2 save game editor?FieryPhoenix7 wrote...
Exactly, because it's all in ME1.
I'll try and explain it a little bit better. Since all of these audio files are triggered by choices you've made in ME1, when the saving process for these choices were poorly coded in ME1 it made it impossible for the ME2 game transfer to differentiate the choices the player made in ME1. Thus why, you never hear some of these audio files in-game and why it can't be fixed unless ME1 is patched which won't happen.
#81
Posté 03 août 2010 - 02:07
Did you save the scientists? click all alive, all dead, some died, most died, didn't do quest.
Yeah people can lie on it but its better than nothing and I want those choices in there.
#82
Posté 03 août 2010 - 11:16
#83
Posté 03 août 2010 - 03:58
REShepard wrote...
I'll try and explain it a little bit better. Since all of these audio files are triggered by choices you've made in ME1, when the saving process for these choices were poorly coded in ME1 it made it impossible for the ME2 game transfer to differentiate the choices the player made in ME1. Thus why, you never hear some of these audio files in-game and why it can't be fixed unless ME1 is patched which won't happen.
I'm afraid it still doesn't make sense.
1. Mass effect 1 sets a "spoke to Bob" savegame flag incorrectly: null, even though you did speak to him.
2. Prior to importing the savegame to Mass effect 2, you manually edit it, setting the flag in question.
3. At this point, assuming you have identified the correct flag to modify and that the ME2 importer handles it correctly as well, Mass effect 2 SHOULD register that you did indeed speak to Bob, regardless of the bug in ME1.
#84
Posté 03 août 2010 - 04:05
It doesn't work that way, though. Several posts back I remarked that the save editor doesn't change what ME1 is, but only how it is. There is a difference between the two. A big one.jojon2se wrote...
REShepard wrote...
I'll try and explain it a little bit better. Since all of these audio files are triggered by choices you've made in ME1, when the saving process for these choices were poorly coded in ME1 it made it impossible for the ME2 game transfer to differentiate the choices the player made in ME1. Thus why, you never hear some of these audio files in-game and why it can't be fixed unless ME1 is patched which won't happen.
I'm afraid it still doesn't make sense.
1. Mass effect 1 sets a "spoke to Bob" savegame flag incorrectly: null, even though you did speak to him.
2. Prior to importing the savegame to Mass effect 2, you manually edit it, setting the flag in question.
3. At this point, assuming you have identified the correct flag to modify and that the ME2 importer handles it correctly as well, Mass effect 2 SHOULD register that you did indeed speak to Bob, regardless of the bug in ME1.
Basically, like REShepard said, ME1 was poorly coded. The ME2 importer "reads" ME1; so if it reads something that's incorrect in the first place, it will yield an incorrect consequence, regardless of the save editor's capabilities, for the reason I just provided.
Modifié par FieryPhoenix7, 03 août 2010 - 04:05 .
#85
Posté 03 août 2010 - 04:20
FieryPhoenix7 wrote...
It doesn't work that way, though. Several posts back I remarked that the save editor doesn't change what ME1 is, but only how it is. There is a difference between the two. A big one.
Basically, like REShepard said, ME1 was poorly coded. The ME2 importer "reads" ME1; so if it reads something that's incorrect in the first place, it will yield an incorrect consequence, regardless of the save editor's capabilities, for the reason I just provided.
You are going to have to provide a step-by-step explanation of the mechanics, then.
If you are suggesting that the importer can not find and extract all required data out of the savegame file, but pulls some out of the ME1 binaries as well (references/tagIDs/indices, I'd have to suppose, then), or even, as ridicolous as it sounds, runs ME1 and asks it; that's just demented, to be exceedingly blunt - who on earth would code something that way? I'd also need an explanation on why the savegame editor can identify these flags, but the importer can not.
#86
Posté 03 août 2010 - 04:51
#87
Posté 03 août 2010 - 05:05
would like a dev comment about it.
#88
Posté 03 août 2010 - 05:22
Not complicated at all - these are very simple concepts, which is why the rather superficial and non-technical, almost "a wizard did it"-like reason presented, doesn't quite ring true. No offense on my part, either.
If you don't know and thus can't explain, there is no shame in saying so - I've come across too many people bluffing their way through life and have come to respect humility above all else, rather than the arrogance that unfortunately seems so highly prised thoughout society.
#89
Posté 07 août 2010 - 10:30
But, maybe the Barla Von audio will be used in the upcoming Liara DLC
Modifié par DarthCaine, 07 août 2010 - 10:35 .
#90
Posté 07 août 2010 - 10:39
I don't think that's a bug. Originaly if you charmed him you only got an email, meaning no quest, so they most likely intentionaly removed itMallissin wrote...
They probably intended to have two different Conrad missions, but either didn't have time or couldn't think of something silly Conrad would do after paragon outcome. Maybe that could be a game the community could play?
What kind of trouble could a Paragon Conrad Vernor get into?
Modifié par DarthCaine, 07 août 2010 - 10:40 .
#91
Posté 09 août 2010 - 04:13
#92
Posté 09 août 2010 - 09:12
Destinfire wrote...
You know it may be a dirty fix but why don't they give you just a multiple choice decision thing at the start of ME2 for the save data that doesn't transfer correctly. Like
Did you save the scientists? click all alive, all dead, some died, most died, didn't do quest.
Yeah people can lie on it but its better than nothing and I want those choices in there.
Dirty fix or not, I would support this! Heck, I might even be silly enough to pay for it!
#93
Posté 09 août 2010 - 10:57
#94
Posté 11 août 2010 - 12:15
#95
Posté 11 août 2010 - 07:11
Plus, I was pretty annoyed at the way Pinnacle Station went completely ignored. It wasn't there for me to return to with new simulations to try(I recall being told I was welcome back any time) and my personal apartment was apparently donated to orphans following my death. A news report like that would at least have provided a little continuity on the subject.
#96
Posté 13 août 2010 - 03:56
#97
Posté 16 août 2010 - 12:20
#98
Posté 16 août 2010 - 12:49
AurinShepard wrote...
Destinfire wrote...
You know it may be a dirty fix but why don't they give you just a multiple choice decision thing at the start of ME2 for the save data that doesn't transfer correctly. Like
Did you save the scientists? click all alive, all dead, some died, most died, didn't do quest.
Yeah people can lie on it but its better than nothing and I want those choices in there.
Dirty fix or not, I would support this! Heck, I might even be silly enough to pay for it!
Minus the pay-for-it part, yeah. It may be dirty and awful, but if it works, I would support those fixes.
#99
Posté 24 août 2010 - 01:22
#100
Posté 24 août 2010 - 08:00





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