I find this kind of argument a little strange. Speaking personally, I feel more ownership over Dragon Age than most... and changes don't bother me so long as they preserve what is
important about the world.
To me, what's important about Dragon Age doesn't lie in one artistic style or even one type of gameplay. There are certain central conflicts and themes which are important, rules which are sacrosanct which will make the world recognizeable to anyone playing the game. If those start being screwed with, that's where you'll find me tearing around the halls at BioWare flipping tables and making a nuisance of myself with all the yelling (not that this always gets me anywhere, as us writers are sometimes considered to have
bizarre priorities by other disciplines). But not otherwise.
Maybe it's easier to dwell on this stuff because that's all you're seeing, I don't know. Or maybe some people just like to dwell and would prefer everything look exactly as it once did, complete with artistic and technical limitations, and never change. Lord knows I don't get the people who go on about inventory systems or other minutiae as if that was the essence of an RPG worth preserving for its own sake, either, but I suppose different things are important to different people.
In short, I feel confident that people will recognize Dragon Age just fine. The continuity that's important-- that of the world itself-- is indeed important to us and we're not "taking a dump" on anything, thank you very much.
Modifié par David Gaider, 31 juillet 2010 - 03:13 .