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Why is BioWare taking a dump on continuity?


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#26
Jimmie_Rox

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Is it not something to do with, what was it they call it, Frame Narrative or something. Wheer the populace's perception of Hawke as a mighty warrior makes him more powerful or something.



Mike Laidlaw wrote...



I'm just going to add here that one note we're mentioning in the demo but hasn't come up in the thread: the section of the game that we're showing is deliberately over the top, and represents what it is like when someone is "exaggerating" your legend, as per the whole concept of the Frame Narrative.



Concerns that enemies die in one hit are a direct result of Hawke having good PR and thus excesisvely powerful during this part, not because our combat design reads "Hawke kills people in one hit."




So perhaps the qunari are shown as having horns because or the way people percieve them? I don't know, just a guess.

#27
captain.subtle

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Jimmie_Rox wrote...
So perhaps the qunari are shown as having horns because or the way people percieve them? I don't know, just a guess.


officially rejected. They Have horns none the less. *Gaider.

but the Darkspawn looking different may be a result of narration.

Modifié par captain.subtle, 31 juillet 2010 - 11:31 .


#28
BlackyBlack

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DarthCaine wrote...

To be fair, they never said they DIDN'T have horns. They also never said whether all humans, dwarfs and elves don't have horns, tails or wings ... just saying ...

Or fur, claws and laser eyes ?

#29
Jimmie_Rox

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captain.subtle wrote...

Jimmie_Rox wrote...
So perhaps the qunari are shown as having horns because or the way people percieve them? I don't know, just a guess.


officially rejected. They Have horns none the less. *Gaider.

but the Darkspawn looking different may be a result of narration.


What, did Sten pull his off or something? What the hell, Qunari = Zabrak, next we'll be seing them with floaty metal balls and glowing arms or wierdy facial tattoos. =[

#30
Steve Steve Steve

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BlackyBlack wrote...

DarthCaine wrote...

To be fair, they never said they DIDN'T have horns. They also never said whether all humans, dwarfs and elves don't have horns, tails or wings ... just saying ...

Or fur, claws and laser eyes ?


Well, the Qunari seem to have clawns or at least long fingernails. Not sure about the laser eyes, though.

#31
Befit

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Can people stop saying "ogres have horns, so qunari not having them makes no sense" cuz shrieks who are the dark spawn version of elves have huge metal claws but elves don't have that and hopefully never do

#32
Jimmie_Rox

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Befit wrote...

Can people stop saying "ogres have horns, so qunari not having them makes no sense" cuz shrieks who are the dark spawn version of elves have huge metal claws but elves don't have that and hopefully never do


That's stupid, they clearly atatch those blades after they're 'born' in the same way a Hurlock Alpha isn't born in a suit of armour with a huge axe in it's hands.

#33
Behindyounow

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Befit wrote...

Can people stop saying "ogres have horns, so qunari not having them makes no sense" cuz shrieks who are the dark spawn version of elves have huge metal claws but elves don't have that and hopefully never do


They're weapons. Not biological parts of the shriek.

#34
Befit

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never mind sorry found a close up pic, but none the less the taint seems to have the ability to getically mutate organisims just look at blight wolves with those things on thier backs

Modifié par Befit, 31 juillet 2010 - 11:59 .


#35
Behindyounow

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Befit wrote...

really cuz that's never referenced anywhere. cuz how i see it those are it's fingers


http://dragonage.wikia.com/wiki/Shriek

Look at the picture on the right. The blades are clearly coming out of it's bracers.

#36
Befit

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i already did and modified my post thank you
but shrieks have mandibles and elves don't that's another mutation but my point is that just cuz the twisted form of something has something dosn't mean that the normal form needs or should have it.

Modifié par Befit, 31 juillet 2010 - 12:05 .


#37
SithLordExarKun

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Marzillius wrote...

captain.subtle wrote...

Perhaps you are confusing continuity with Art?


No I'm not. In the screenshots that shows darkspawn they all look like undead from World of Warcraft, and not like... well, darkspawn!

  Thats just a change in design. Look at the alien trilogy, the aliens looked different from the previous films because of different art directions, that doesn't mean they screwed continuity.

#38
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DarthCaine wrote...

To be fair, they never said they DIDN'T have horns. They also never said whether all humans, dwarfs and elves don't have horns, tails or wings ... just saying ...

This is essentially it for me.  We're presented with what appears to be a realtively concise image of a qunari in DA:O, and now we're presented with something significantly different for DA2.

I suppose it really boils down to trust.  Do I trust the storyteller not to pull some switcheroo?  Can I trust that what they're saying about the image presented previously was "just incomplete?"  Sure... maybe some qunari do have horns.  Maybe some have light, delicate fairy wings sprouting from their foreheads instead.  We simply weren't told.  Does that mean I shouldn't be surprised when I see some irate qunari fluttering at me in threatening fashion?  I don't think so.

Hate to say it, but given the ham-fisted way Bioware tells their stories and the general lack of such continuity in their games (the ME games being an exception), my first thought when seeing the revised qunari picture was simply that: Revisionism.  Didn't think that it was just a higher rank of qunari, or one that had a special place in their society, or that Sten might have been a special case himself; to me it was simply Bioware changing things again.  Not something I like, but something I've come to expect.

Granted, I like the new look, but... *shrugs*  To me, it's more Bioware shenanigans.  Not a huge deal, but certainly not the best way to build a world, IMO.  Is very hard to get your feet under you when the ground keeps shifting.

It is, however, a relatively good way to keep me from harbouring any expectations at all.  At this point, I'm just looking at DA2 as almost another fantasy game.  The names will be familiar, the history will be familiar, but the style of armor, the look of the monsters, probably the style of architecture... The devil, I've heard, is in the details, but from what I can see so far (which is not much) those'll be different.  I doubt it'll feel like the place I was adventuring in for DA:O, but I also doubt that it will be bad.

To sum up: 

MO disapproves, but only by 1 or 2, mostly because I was half expecting something like this from Bio to begin with.

#39
Chuvvy

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The darkspawn look like they came straight out of a 90's cartoon. The late 80's and early 90's are a time I'd like to forget. 88' to like 94' was bad but no one could tell because everyone was on coke.

#40
captain.subtle

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Befit wrote...

never mind sorry found a close up pic, but none the less the taint seems to have the ability to getically mutate organisims just look at blight wolves with those things on thier backs


Even with a bad examply, your argument in essence seems correct.

#41
Befit

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captain.subtle wrote...

Befit wrote...

never mind sorry found a close up pic, but none the less the taint seems to have the ability to getically mutate organisims just look at blight wolves with those things on thier backs


Even with a bad examply, your argument in essence seems correct.

Thank you, i usually i stay out of arguments but that horn thing got under my skin

#42
SoR82

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captain.subtle wrote...

Arttis wrote...

The ones with horns are seen as having a higher purpose.
Where are the hornless ogres?


its the other way round. The HornLESS serve a higher purpose. Its just worded wrong in the article. Gaider corrected it later in the Thread on Quanri....


Ahhhh thank you I must have missed that quote ive been looking at his statement for ages and everytime i read it i get the same contradictory mess. Im glad its not the way I was reading it.

If they must use cartoons from that era as inpsiration and im starting to find it hard to think they are not for godsake use Thundercats not He-man! :whistle:

Modifié par SoR82, 31 juillet 2010 - 12:44 .


#43
Jimmie_Rox

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I think the different types of darkspawn are similar to the different types of Alien. The take some genetic characteristics of the gestation species (the broodmother's race) but most of their traits come from being darkspawn. Like genlocks are short but they have the same poisonous blood as a hurlock. Besides, as you can see from the fact that an ogre is about 4 or 5 times the size of a qunari it's not unexpected for them to have other mutations, genetic or otherwise. Just noticed another similarity between darkspawn and aliens, Thedas/Thedus xD

#44
Befit

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Jimmie_Rox wrote...

I think the different types of darkspawn are similar to the different types of Alien. The take some genetic characteristics of the gestation species (the broodmother's race) but most of their traits come from being darkspawn. Like genlocks are short but they have the same poisonous blood as a hurlock. Besides, as you can see from the fact that an ogre is about 4 or 5 times the size of a qunari it's not unexpected for them to have other mutations, genetic or otherwise. Just noticed another similarity between darkspawn and aliens, Thedas/Thedus xD

lol good find! i guess i'm having a hard time adjusting i mean there are some HEAVY changes going on to the art which helps shape the world just as much as the lore

#45
captain.subtle

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Jimmie_Rox wrote...

I think the different types of darkspawn are similar to the different types of Alien. The take some genetic characteristics of the gestation species (the broodmother's race) but most of their traits come from being darkspawn. Like genlocks are short but they have the same poisonous blood as a hurlock. Besides, as you can see from the fact that an ogre is about 4 or 5 times the size of a qunari it's not unexpected for them to have other mutations, genetic or otherwise. Just noticed another similarity between darkspawn and aliens, Thedas/Thedus xD


they all share the Taint in their Factory (broodmoms).

#46
Arttis

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captain.subtle wrote...

Arttis wrote...

The ones with horns are seen as having a higher purpose.
Where are the hornless ogres?


its the other way round. The HornLESS serve a higher purpose. Its just worded wrong in the article. Gaider corrected it later in the Thread on Quanri....

Just checked all the bioware posts no where did he say the hornless have a higher purpose.Only that they are uncommon.

#47
Kreid

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Darkspawn look different to give them an identity different from Orcs, they look more like "twisted parodies of men" than Uruk-Hai now, and that's a good thing IMO it also makes more sense now that we know where they come from.

About the Qunari, it's already been said but, not all Qunari have horns, some have and some don't, also it does not break continuity seeing how Ogres have horns, meaning the gene is there.

Modifié par Creid-X, 31 juillet 2010 - 01:15 .


#48
captain.subtle

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Arttis wrote...
Just checked all the bioware posts no where did he say the hornless have a higher purpose.Only that they are uncommon.


David Gaider Wrote...

Hornless qunari are not rare freaks of nature-- simply uncommon.
Most of the Ben-Hassrath are hornless, for instance, and thus your
average qunari might be forgiven for thinking that a lack of horns is
very intimidating.



Ben-Hassrath
: Qunari tasked with enforcing religious law.

Source

Modifié par captain.subtle, 31 juillet 2010 - 01:17 .


#49
Arttis

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no were does it say higher purpose!

#50
captain.subtle

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Creid-X wrote...

Darkspawn look different to give them an identity different from Orcs, they look more like "twisted parodies of men" than Uruk-Hai now, and that's a good thing IMO it also makes more sense now that we know where they come from.

About the Qunari, it's already been said but, not all Qunari have horns, some have and they are considered to have a greater purpose within their society, also it does not break continuity seeing how Ogres have horns, meaning the gene is mostly dormant but there.


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