And the best part is that one can make up whatever they likecaptain.subtle wrote...
Creid-X wrote...
Darkspawn look different to give them an identity different from Orcs, they look more like "twisted parodies of men" than Uruk-Hai now, and that's a good thing IMO it also makes more sense now that we know where they come from.
About the Qunari, it's already been said but, not all Qunari have horns, some have and they are considered to have a greater purpose within their society, also it does not break continuity seeing how Ogres have horns, meaning the gene is mostly dormant but there.
Coming soon to a Store near your Home: "Genetics of Fantastic Races!" Don't Miss! Show your Secret code obtained from the SD comic con and get a whoppin' 12.56% discount! Hurry! Offers limited!
Why is BioWare taking a dump on continuity?
#51
Posté 31 juillet 2010 - 01:16
#52
Posté 31 juillet 2010 - 01:19
Creid-X wrote...
And the best part is that one can make up whatever they like
Tragically: Too true. What we did not say, we May alter for 'artistic' purposes....
#53
Posté 31 juillet 2010 - 01:20
I do not trust wiki on details as of story.captain.subtle wrote...
Arttis wrote...
Just checked all the bioware posts no where did he say the hornless have a higher purpose.Only that they are uncommon.David Gaider Wrote...
Hornless qunari are not rare freaks of nature-- simply uncommon.
Most of the Ben-Hassrath are hornless, for instance, and thus your
average qunari might be forgiven for thinking that a lack of horns is
very intimidating.
I do not trust a wiki on a info that was not originally in the game!
I played the game quite a bit.
Ben-Hassrath: Qunari tasked with enforcing religious law.
Source
I played the game and there was very little mention of qunari with horns and without and their role in society.
Sounds like false info to me.
Modifié par Arttis, 31 juillet 2010 - 01:21 .
#54
Posté 31 juillet 2010 - 01:23
Modifié par Arttis, 31 juillet 2010 - 01:24 .
#55
Posté 31 juillet 2010 - 01:23
Arttis wrote...
I do not trust wiki on details as of story.
I played the game and there was very little mention of qunari with horns and without and their role in society.
Sounds like false info to me.
Agreed. Wiki is fan-made. The translation comes from Mary though. You can trust her. She did the Qunari.
Modifié par captain.subtle, 31 juillet 2010 - 01:24 .
#56
Posté 31 juillet 2010 - 01:24
#57
Posté 31 juillet 2010 - 01:25
Says it was last edited by max21 or something.
Or I can not navigate wiki.
#58
Posté 31 juillet 2010 - 01:36
Arttis wrote...
What translation?
Says it was last edited by max21 or something.
Or I can not navigate wiki.
OK. I might be wrong, but I interpreted the following as endorsement:
Mary Kirby wrote...
Considering that the Qunari have no families in the traditional sense, their friends are
their loved ones, and their colleagues are their families. "Kadan" is
their all-purpose word for "person I care about in some way and hope
doesn't die in a fire." That other cultures have separate categories
for people they care about seems baffling to qunari, and they treat this
as a linguistic quirk, the way English speakers treat the genders of
nouns.
Edit: @ Felene: The dragon age wiki already snagged this one.
Click on the link in the Quote. Check for more info by clicking on the source.
Source.
#59
Posté 31 juillet 2010 - 01:40
Marzillius wrote...
Seriously, why?
They changed the darkspawn to look like undead.
Qunari now has horns and no bronze skin colour.
These are the two first continuity fails I've encountered so far. Why do you do it? If you created darkspawn once, then don't go change it! I hate when continuity changes.
If continuity gets in the way of making a great game then it should be retconned out.
#60
Posté 31 juillet 2010 - 01:43
Morroian wrote...
If continuity gets in the way of making a great game then it should be retconned out.
It could become self-contradictory though, if the continuity is what was making the Game great. Only an observation.
#61
Posté 31 juillet 2010 - 01:53
#62
Guest_angrySCORCH62_*
Posté 31 juillet 2010 - 02:10
Guest_angrySCORCH62_*
#63
Posté 31 juillet 2010 - 02:12
#64
Posté 31 juillet 2010 - 02:19
#65
Posté 31 juillet 2010 - 02:23
That said, their new look reminds me a lot of the Draenai/Eredar from Warcraft.
#66
Posté 31 juillet 2010 - 02:24
#67
Posté 31 juillet 2010 - 02:37
#68
Posté 31 juillet 2010 - 03:10
To me, what's important about Dragon Age doesn't lie in one artistic style or even one type of gameplay. There are certain central conflicts and themes which are important, rules which are sacrosanct which will make the world recognizeable to anyone playing the game. If those start being screwed with, that's where you'll find me tearing around the halls at BioWare flipping tables and making a nuisance of myself with all the yelling (not that this always gets me anywhere, as us writers are sometimes considered to have bizarre priorities by other disciplines). But not otherwise.
Maybe it's easier to dwell on this stuff because that's all you're seeing, I don't know. Or maybe some people just like to dwell and would prefer everything look exactly as it once did, complete with artistic and technical limitations, and never change. Lord knows I don't get the people who go on about inventory systems or other minutiae as if that was the essence of an RPG worth preserving for its own sake, either, but I suppose different things are important to different people.
In short, I feel confident that people will recognize Dragon Age just fine. The continuity that's important-- that of the world itself-- is indeed important to us and we're not "taking a dump" on anything, thank you very much.
Modifié par David Gaider, 31 juillet 2010 - 03:13 .
#69
Posté 31 juillet 2010 - 03:14
David Gaider wrote...
I find this kind of argument a little strange. Speaking personally, I feel more ownership over Dragon Age than most... and changes don't bother me so long as they preserve what is important about the world.
To me, what's important about Dragon Age doesn't lie in one artistic style or even one type of gameplay. There are certain central conflicts and themes which are important, rules which are sacrosanct which will make the world recognizeable to anyone playing the game. If those start being screwed with, that's where you'll find me tearing around the halls at BioWare flipping tables and making a nuisance of myself with all the yelling (not that this always gets me anywhere, as us writers are sometimes considered to have bizarre priorities by other disciplines). But not otherwise.
Maybe it's easier to dwell on this stuff because that's all you're seeing, I don't know. Or maybe some people just like to dwell and would prefer everything look exactly as it once did, complete with artistic and technical limitations, and never change. Lord knows I don't get the people who go on about inventory systems or other minutiae as if that was the essence of an RPG worth preserving for its own sake, either, but I suppose different things are important to different people.
In short, I feel confident that people will recognize Dragon Age just fine. The continuity that's important-- that of the world itself-- is indeed important to us and we're not "taking a dump" on anything, thank you very much.
I am being Totally Honest when I say that I feel relieved with this promise. Thank you David.
#70
Posté 31 juillet 2010 - 03:15
Creid-X wrote...
Darkspawn look different to give them an identity different from Orcs, they look more like "twisted parodies of men" than Uruk-Hai now, and that's a good thing IMO it also makes more sense now that we know where they come from.
About the Qunari, it's already been said but, not all Qunari have horns, some have and some don't, also it does not break continuity seeing how Ogres have horns, meaning the gene is there.
Yet their amour looks more Uruk-Hai like then ever
#71
Posté 31 juillet 2010 - 03:23
SoR82 wrote...
Creid-X wrote...
Darkspawn look different to give them an identity different from Orcs, they look more like "twisted parodies of men" than Uruk-Hai now, and that's a good thing IMO it also makes more sense now that we know where they come from.
About the Qunari, it's already been said but, not all Qunari have horns, some have and some don't, also it does not break continuity seeing how Ogres have horns, meaning the gene is there.
Yet their amour looks more Uruk-Hai like then ever
well you know when Tolkien wrote LOTR as a sequel to The Hobbit, there were so many differences in the books. The Hobbit was meant to kinda be a children's fairy tale. Orcs were called goblins, Gandalf was actually a wizard, Elves were pansies "oh noes WOE IS ME" , Sauron was called the "necromancer", and the ring was just a magic ring and not a godly epic item. Retcons were done to incorporate the Hobbit as a more appropriate prequel to LOTR.
It was good I guess, now there were trolls, orcs, men on giant elephants, and a more dark fantasy
#72
Posté 31 juillet 2010 - 03:41
#73
Posté 31 juillet 2010 - 03:46
#74
Posté 31 juillet 2010 - 03:48
Mecha Tengu wrote...
SoR82 wrote...
Creid-X wrote...
Darkspawn look different to give them an identity different from Orcs, they look more like "twisted parodies of men" than Uruk-Hai now, and that's a good thing IMO it also makes more sense now that we know where they come from.
About the Qunari, it's already been said but, not all Qunari have horns, some have and some don't, also it does not break continuity seeing how Ogres have horns, meaning the gene is there.
Yet their amour looks more Uruk-Hai like then ever
well you know when Tolkien wrote LOTR as a sequel to The Hobbit, there were so many differences in the books. The Hobbit was meant to kinda be a children's fairy tale. Orcs were called goblins, Gandalf was actually a wizard, Elves were pansies "oh noes WOE IS ME" , Sauron was called the "necromancer", and the ring was just a magic ring and not a godly epic item. Retcons were done to incorporate the Hobbit as a more appropriate prequel to LOTR.
It was good I guess, now there were trolls, orcs, men on giant elephants, and a more dark fantasy
Eh? I believe you're mistaken on just about, all accounts there. Grant it I'm not the most knowledgeable person on Tolkeins lore but I'm almost certain you're way off there calling them retcons when they've all been clarified and/or carried over between the two books.
#75
Posté 31 juillet 2010 - 03:54
Maybe the darkspawn hurlocks being Chalkspawn or having some qunari looking like Hellboy doesn't bother people so much so the story and underlying themes are still there. Fair enough. But if all I was worried about was just the story and themes, I'd just want a Dragon Age book. Having some continuity in the visuals, gameplay mechanics and so on matter a lot to me too- just as much as the characters, story and themes.
I can't say I'm a fan of the new art style given what we've seen as it doesn't seem to be building off of what was established in Origins but rather is starting from scratch, giving everything over the top spikes, horns, claws and a bevy of jagged edges. Personally, that bugs me quite a bit. Its like going from playing Prince of Persia: Sands of Time to Prince of Persia: Warrior Within- sure, they may both technically be PoP games, but the art style just is so different than what was established in the first , well received game. Maybe the new style will grow on me in time, but I just dislike the fact that many of the art changes seem to have been made just for the hell of it and without regard to what was established in Origins.
Modifié par Brockololly, 31 juillet 2010 - 04:01 .





Retour en haut






