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Why is BioWare taking a dump on continuity?


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#151
Bryy_Miller

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Unfortunately, the fans of RPGs tend to get upset when told that they have to ROLEPLAY.

Even though that is what they ask for.

Irony, no?

#152
Jimmy Fury

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taine wrote...
You know, the kind of person that would go on a rampage if Stan Lee had said at some point in the 70s that Spiderman wore tightey-whities, but then saw an issue in 2010 which showed him in Boxers.


As long as he's still married to Ma[OneMoreDay]
[smilie]../../../images/forum/emoticons/pouty.png[/smilie]
...

[headexplodey]

#153
Grommash94

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Jimmy Fury wrote...

taine wrote...
You know, the kind of person that would go on a rampage if Stan Lee had said at some point in the 70s that Spiderman wore tightey-whities, but then saw an issue in 2010 which showed him in Boxers.


As long as he's still married to Ma[OneMoreDay]
[smilie]../../../images/forum/emoticons/pouty.png[/smilie]
...

[headexplodey]


Haha.

#154
Yalision

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Honestly I thought the Qunari looked too much like ash-skinned, really tall humans with some kind of mental disorder. They didn't look unique as a race to me and were kind of really boring, I got no excitement from their mediocre inclusion in combat.



Only Sten's peculiar and well-written stoic hilarity made me care at all about the race. I think it's good to see them updated so that they stand apart. As for the Darkspawn, they already looked like monstrous creatures, why care if they're tweaked a little? Either way this game is told from a narrator's perspective of the actions you choose to take, so it lends credence to any changes Bioware damn well pleases to make the game better for us all =D

#155
BomimoDK

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I won't have a hard time with this. they changed the lightning and color tone in ME2. didn't have an issue with that even though it turned out to have a major (positive) impact on how the game and story presented itself.

#156
Krytheos

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Jimmy Fury wrote...

taine wrote...
You know, the kind of person that would go on a rampage if Stan Lee had said at some point in the 70s that Spiderman wore tightey-whities, but then saw an issue in 2010 which showed him in Boxers.


As long as he's still married to Ma[OneMoreDay]
[smilie]../../../images/forum/emoticons/pouty.png[/smilie]
...

[headexplodey]


....


Do not remind me of One More Day. It destroyed Spider-Girl comics, and made me EPICRAEG at Joe *BLEEPIN'* Quesada for ruining ANOTHER good comic series that I loved to death. FFFFFFFUUUUUU---

It also destroyed Spider-Man a bit, but I'm just a teensy bit more upset at the HAHALOL NO SPIDER-GIRL FOR YOU bullcrap. D: D: D: D: D:

[headexplodes!]

#157
joriandrake

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Bryy_Miller wrote...

Unfortunately, the fans of RPGs tend to get upset when told that they have to ROLEPLAY.
Even though that is what they ask for.
Irony, no?


because the meaning of roleplaying in an RPG does not equal the meaning of roleplaying in a theatre

#158
Jigero

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D&D changes the looks, history, style and concept of it's playable races from edition to edition. But no one ****es about that.



And I fully understand the reason to change things, I'm an Artist and if I make some thing and I don't like the way it turned out or think I can do better, damn right I'll change it.



Get over it. changing the look of some thing isn't detrimental at all. concept is still the same.

#159
Bryy_Miller

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Missed my point.

#160
joriandrake

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Jigero wrote...

D&D changes the looks, history, style and concept of it's playable races from edition to edition. But no one ****es about that. 


I do

I played mostly 3rd edition so the changes in 3.5 were OK for me, but I don't touch 4th "WoW-ized" edition with a stick

#161
Riona45

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Jigero wrote...

D&D changes the looks, history, style and concept of it's playable races from edition to edition. But no one ****es about that.


Uhh...I wouldn't say that.  I was a forumite on the Wizards boards during the change from 3E to 4E.  Rightly or wrongly, people complained about EVERYTHING.

#162
Ryllen Laerth Kriel

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Qunari having horns would make sense if the trait came from qunari women, considering we haven't seen any of them yet in DA:O. Then the ogres would have to be female I suppose...so...doh! Either way, the game design is getting a lift so the race appearances and monsters are getting a lift too. It sounds like everything is getting reworked. As long as DA 2 is capable of being modded, someone will make a hornless qunari patch, I'm sure.

#163
stevej713

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Jigero wrote...

D&D changes the looks, history, style and concept of it's playable races from edition to edition. But no one ****es about that. 

Are you kidding me?  Everyone does.

#164
captain.subtle

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Biological species (current definition): Can interbreed to produce viable offspring.

Modifié par captain.subtle, 01 août 2010 - 05:33 .


#165
oblivionenss

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joriandrake wrote...

Bryy_Miller wrote...

Unfortunately, the fans of RPGs tend to get upset when told that they have to ROLEPLAY.
Even though that is what they ask for.
Irony, no?


because the meaning of roleplaying in an RPG does not equal the meaning of roleplaying in a theatre


I guess you never played P & P then =]

#166
AntiChri5

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Wasnt there a codex entry that describes Qunari as horned?

#167
Homebound

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Darkspawn looked like Orcs imho. Them being to look like undead isnt too much of a stretch looking at what we know about them, so Im pretty ok with that. As long as they dont start shambling and moaning for brains, I wont call foul. The Darkspawn are like a pack of blood-thirsty, ravenous wolves. Not inept, lifeless and crippled walking corpses.



As for Qunaris, arent there like, 2 Qunaris in the entirety of Origins and Awakening combined? Maybe some look like Sten, but saying an entire people looked like one person would be silly dont you think? We havent seen, or at least, I havent seen many Qunaris to say definitively that this is what they looked like. Putting horns on em, meh.

#168
joriandrake

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oblivionenss wrote...

joriandrake wrote...

Bryy_Miller wrote...

Unfortunately, the fans of RPGs tend to get upset when told that they have to ROLEPLAY.
Even though that is what they ask for.
Irony, no?


because the meaning of roleplaying in an RPG does not equal the meaning of roleplaying in a theatre


I guess you never played P & P then =]

I play nearly as long as I am alive, an d I am not that young neither =]

#169
JoltDealer

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 I will admit the new Darkspawn are slightly less intimidating than the originals, but I will say that they now look more original.  The problem in Dragon Age: Origins was that the Darkspawn types looked more like other corrupt mythical creatures, making them look less original.  The Hurlocks looked like Orcs, the Genlocks looked like Goblins, and the Ogres looked like...well Ogres.  The only Darkspawn that really looked original at all was the Shade, but I could be wrong about it as my knowledge of mythical creatures is limited.  The new Darkspawn design strays away from the previous look just enough to give the Darkspawn their own unique look.

As for the new horned Qunari:  I really like it.  As I said in that thread, the tattoos and horns adds new qualites to their culture.  I like how Qunari with no horns are considered special, which was why Sten was sent to Ferelden.  This new look makes them look slightly closer to their Darkspawn counterparts.  At the same time, it also makes Qunari look less like the Dragon Age version of Mandalorians and more like creatures that are clearly non-human.

#170
Phaelducan

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It's a no-win scenario for game developers. If they change very little in a sequel, they get crucified for not doing enough to advance the product (see the extensive negative reviews for Starcraft 2).



If they do too much, they get lambasted for not being true to the original.



As consumers, the best review you can give is whether or not you buy the product. I imagine Bioware as a whole is well aware that a certain percentage of the DA:O fanbase will not like the changes, but I would also imagine that they expect that percentage will mostly be willing to purchase the game based on faith in the company and being satisfied with other products.



I think it's pretty clear that there is an abundance of excellent gaming options to choose from across multiple platforms, and if someone is 100% committed not to play Dragon Age 2 based on it's differences from Origins... then that is perfectly fine.



I will probably pre-order, probably even Collector's Edition DA:2, as I was that impressed with ME2, and I had strong reservations about the changes from ME1 (which I still love to play).



It all comes down to whether or not you think the changes will actual create a gaming experience that you either won't like, or won't like enough to justify the purchase price. It's ok either way, there are other games, and Bioware had a right to experiment with different ideas and concepts for their own IP.



As stated, the ultimate review of their ideas is how well the game sells, and I promise that by the time it launches there will have been a ton of chances to read reviews of actual gameplay and thematic overviews that we will all have the chance to make an informed choice.



TL:DR Version? "Indiana.... let it go."

#171
JackalMantis

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^ Agreed.



Personally, I think that aside from Sten and a few barely mentioned, disreputable Qunari like him, the race could use a good face...or bony protrusion? lift. The Codex is as damn interesting as it gets, but since the limelight was never painted on Qunari as a whole in the game, I found them kind of out of focus in a few ways. So, if they retcon the horns on, fine. Whether or not they explain it in-game will just be more icing on the cake.



Same with the Darkspawn, actually; The feel and lore of these things was great, but on the whole, I barely noticed them, graphically. I just kind of swung my swords/staff over to the next Hurlock in line and attacked. With one minor exception; The perfectly arrayed and symmetrical teeth of the Darkspawn was very off-putting. It stands to reason that a graphical update would mean more than just a powerhouse engine.



As for the D&D stuff, yes, I will own up to launching my share of ships about that issue. At least, when 4E came into the picture.

#172
Kranaos

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I thought Qunari were supposed to have horns in the first place. They have them in the lore I think just not in Origins because of clipping issues with armor and helms.

#173
aberdash

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David Gaider wrote...

Sorry, but I consider that a specious argument. No-one's talking about giving dwarves purple hair or humans cat eyes or elves butterfly wings. Those are races with an established expectation for how they look, and one of the reasons we used elves and dwarves, for instance, is drawing on the pool of collected lore regarding them.

The qunari and the darkspawn, however, are our creation-- one you have had limited exposure to, at best. Making superficial changes to how we present them is not the same as presenting elves with monkey heads, and suggesting such is not going to fool anyone-- least of all us.

Really? "Limited exposure to at best"? We spent the entire game fighting a blight and you claim our exposure is limited? We were exposed to the darkspawn just as much as we were human, elves, and dwaves. In fact we saw far more darkspawn than we did dwarves.

To me this is just a cop-out. Sure you could say we only saw darkspawn in ferelden, the darkspawn in the other countries are different. Or you have only seen the darkspawn on one continent the darkspawn on the other continent are different. Or you have only seen darkspawn one 1 planet the darkspawn the darkspawn on the other planet are different. How far are you going to go with it?

This was just a art direction decision made without any consideration to the established lore. Saying otherwise is just lying to your customers.

Modifié par aberdash, 01 août 2010 - 07:29 .


#174
Phaelducan

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Not to be argumentative aberdash... but isn't an art direction decision allowed to the artist?

#175
aberdash

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I never said it wasn't. But for Gaider to make it out like it does not conflict with the established lore is wrong.