Stuck due to encounter trigger bug
#1
Posted 31 July 2010 - 02:23 PM
http://social.biowar...99992/1#3303376
The encounter in the dragonfly hanger in the chapter 2 pirate base does not trigger properly for me. I fight the demons, and then two guys appear at the far door, one drops from the ceiling, and an ogre and two friends come in behind me. I can fight the ogre and friends, plus the guy from the ceiling, but the guys at the door just stand there, non-hostile, and never take part. They're blocking the way forward, so I can't complete the level without getting rid of them.
I've probably run this combat two dozen times now, re-loading from various old saves, and so forth. Someone on the other forum suggested lowering my resolution, and the old known issues list does say that would help, but I've tried several resolutions, all the way down to 640x480, and disabled all other graphical effects, and never once have the guys by the door moved. Is there anything else I can try. Is there any sort of console I can use to cheat past them (no clipping or some such) and just move on?
#2
Posted 02 August 2010 - 12:26 AM
yeesh!
It's pretty poor that a game that's apparently not playable on a modern PC is still being made available for sale online.
#3
Posted 07 August 2010 - 10:34 PM
Magus_42 wrote...
To workaround this issue, I pulled an old WinXP PC out of the closet, updated steam, downloaded Jade Empire, copied over my save games, fought the battle, saved, and moved everything back to my primary PC.
yeesh!
It's pretty poor that a game that's apparently not playable on a modern PC is still being made available for sale online.
Actually its worked so far on my PC. I don't know what the problem was, which area did you have the problem. I just downloaded it from D2D and I'm playing it little by little. Tell me what area of the game you had problems with and I will keep my eye on it, but the D2D versions is pretty good. Except a few movies are kind of blocky. I think that is more due to the zip unloading feature of D2D's (DM), but I mean for 16 bucks total its not a bad deal.
#4
Posted 02 November 2010 - 07:52 PM
I tried everything posted online yet and cannot use an old XP PC...and Bioware never cared for that bug either.
#5
Posted 03 November 2010 - 01:23 PM
#6
Posted 03 November 2010 - 05:05 PM
I am really really disappointed with Bioware here. It's so easy to fix yet they never tried to
I mean, basically, I can just put the game in the trash can now as it's unplayable, wtf.
Edited by FellowerOfOdin, 03 November 2010 - 05:14 PM.
#7
Posted 06 November 2010 - 01:36 PM
This doesn't look like Bioware's work to me. The engine Bioware wrote is rather solid. LTI - the company who wrote the PC port - however seems to prefer quick hacks to solid code. They bypassed Bioware's engine on a number of occasions and hardcoded what would have best been left to the engine. I doubt Bioware could fix this, even if they wanted to.
As a quick fix, I would suggest removing that combat scene alltogether.
Put this in your override directory you should at least be able to move on.
#8
Posted 06 November 2010 - 03:33 PM
#9
Posted 25 December 2010 - 10:34 AM
hello! I noticed that you solved a fellow poster's issue with the guard encounter glitch in the pirate hideout with an override file. Unfortunately, the file seems to have been removed from rapidshare.
Would it be at all possible for you to reupload the file? It'd make my day.
Thanks!
Hm. I don't have the original anymore. Try this one:
http://rapidshare.co...00_een_area.ncs
Edited by pecoes, 25 December 2010 - 10:34 AM.
#10
Posted 25 December 2010 - 09:16 PM
I've reuploaded it here so that future forum users who have the same problem will be able to download it without rapidshare taking it down. Thanks for the help!
http://filevo.com/lbyq85adb12g.html
#11
Posted 25 December 2010 - 09:41 PM
Interesting
Then I should be able to improve my fix by commenting out the code for the guys who don't need it.
http://rapidshare.co...00_een_area.ncs
How's that one?
#12
Posted 26 December 2010 - 07:38 PM
#13
Posted 26 December 2010 - 10:17 PM
Sorry, if I'm being thick here, but my install of JE doesn't have that problem, which means I can't properly debug it.
#14
Posted 07 January 2011 - 06:31 AM
#15
Posted 07 January 2011 - 04:52 PM
Yes, that's probably for the best.Would it be possible to simply remove the two guards from the code entirely?
http://rapidshare.co...00_een_area.ncs
That *should* do it.
Edited by pecoes, 07 January 2011 - 04:55 PM.
#16
Posted 02 April 2011 - 01:02 AM
I have the same problem, and the files in this thread are gone, anyone have an alternative solution?
#17
Posted 02 April 2011 - 05:31 AM
http://jade-empire-i...00_een_area.ncs
A word of caution: The hack is incompatible with my mod.
If you want to use the hack and my mod, do the following:
Download and install my mod normally. Then create a file named "pirate_workshop_hack.txt" in your override folder. The contents of the file don't matter. My code simply checks for its existance.
This will start to work with version 0.1.20 of my mod.
Edited by pecoes, 02 April 2011 - 05:47 AM.
#18
Posted 02 April 2011 - 06:51 PM
pecoes wrote...
permanent location of my hack:
http://jade-empire-i...00_een_area.ncs
A word of caution: The hack is incompatible with my mod.
If you want to use the hack and my mod, do the following:
Download and install my mod normally. Then create a file named "pirate_workshop_hack.txt" in your override folder. The contents of the file don't matter. My code simply checks for its existance.
This will start to work with version 0.1.20 of my mod.
Do you mean that creating the text file will start to work with 0.1.20, or that the fix will start to work without needing the text file? I assume the former, but I wanted to double-check....
#19
Posted 02 April 2011 - 09:17 PM
If you *don't* use my mod, download the fix and put in your override folder.
If you *do* use my mod, you mustn't use that fix. I will integrate it into the next version of my mod: That's 0.1.20. It will be disabled by default but can be enabled by creating that text file.
0.1.20 is probably coming out some time next week. There's a rather tricky bug to iron out, though, and I cannot really say how long that will take.
#20
Posted 22 September 2011 - 04:51 PM
http://jade-empire-i...kshop_fix_2.zip
This fix is completely neutral. It will work with or without my mod and it will cause no problems, if the buggy behaviour doesn't show. It will be included in the next version of my mod, of course.
(*) I still don't know what *causes* it, though. It has something to do with the machine you're playing Jade Empire on. Some machine configuration or other (it's been speculated that it's the soundcard drivers...) introduces a bit of lag and that causes the combatarea to be locked *before* the two guards enter.
Edited by pecoes, 22 September 2011 - 04:57 PM.
#21
Posted 09 February 2012 - 12:37 AM
#22
Posted 09 February 2012 - 06:06 AM
http://forums.steamp...d.php?t=2483448
Edited by pecoes, 09 February 2012 - 06:06 AM.





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