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Rune slots


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#1
rak72

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I made a nice shiny new sword, but now I would like to add runeslots to it.  I haven't been able to figure out how to do it.  Any advice?

Modifié par rak72, 31 juillet 2010 - 06:39 .


#2
Sunjammer

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To make a weapon accept runes you need to set the ITEM_RUNE_ENABLED variable to 1. The number of rune slots is then determined by the MaterialType property, for example for DA:O, Steel and Veridium weapons have 1 slot, Red Steel and Silverite weapons have 2 slots and Dragonbone weapons 3 slots.

#3
Phaenan

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Sunjammer wrote...

To make a weapon accept runes you need to set the ITEM_RUNE_ENABLED variable to 1. The number of rune slots is then determined by the MaterialType property, for example for DA:O, Steel and Veridium weapons have 1 slot, Red Steel and Silverite weapons have 2 slots and Dragonbone weapons 3 slots.


Actually the number of rune slots is determined by a mix between the item basetype and the item material rule. They both have a "RuneCount" attribute, and the final presence of rune slots comes from the sum of those two attributes. For example that's why the dragonbone material isn't enough to add slots to a staff : the material rule may have a RuneCount equal to 3, but the basetype RuneCount attribute is worth -100 : -100+3 < 0 and tchak, no slots on dragonbone mage staves. :o

Modifié par Phaenan, 31 juillet 2010 - 05:57 .


#4
rak72

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Is this where you are talking about to do that?:

Image IPB



because its not letting me change anything there

#5
Phaenan

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Yep, that's the place. Don't mind the "default" column, you should be able to change your item localvar via the "value" column.

#6
rak72

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Its not letting me do anything. I'm left clicking, right clicking, hitting the 1 key - nothing.

#7
Phaenan

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Apologies in advance if you did try already and something's amiss, but double clicking is missing in your list. And, well, that's the thingy that should work : a left double-click on the table cell of your choice. :o

#8
rak72

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THANK YOU, it worked !!! I would think that with all of the clicking I was doing, I would have covered it.

#9
rak72

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How about making things partof an armour set? How would I do that?

#10
BeachxBit

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http://social.biowar...09216/blog/1310