That this guy "Gothmog" gave them some character. Apprently in the book he only has one line with no real description In the movie his role is expanded significantly. The thing here is, they could have just made him a
bigger, stronger orc, that's more like a monster. But in actuality, he is older, with a Elephant man appearance, only half his body works right, he's a gimp. This totally gives the character less of a "copy paste" feel and makes the orc army seem more palpable.

www.youtube.com/watch
In Dragon Age Awakening, this guy sort of reminds me of him.

Sadly, he's in the game for about 5 minutes and not really given enough attention, totally wasted. Another good thing about Lord Of The Rings, the extended version was "Mouth Of Sauron". He wasn't a big dumb monster who fights,he's like his name implies, a mouth, something that has a purpose but isn't just another "roar!" monster.

www.youtube.com/watch
Dragon Age sort of made the mage dark spawn run away because they are rubbish are close quarter combat.
This was good, it made them seem less of a dumb generic hoard. For Dragon Age 2 they should probably steal these two characters, "Gothmog"and "The Mouth of Salron" or at least copy and expand upon making certain darkspawn less run-of-the-mill-another-kill. People seem to be complaining about the lack of actual variety of the enemy's they are fighting gameplay wise but the other problem is that they are boring in general, they just seem like fairly generic "orc" like creatures seen in a thousand other games under a diffrent name. Also, I think simply re-designing them alone wont suddently make them 1000 times more interesting.
Modifié par Rubbish Hero, 31 juillet 2010 - 08:00 .





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