weapons , realism versus fantasy
#26
Posté 01 août 2010 - 07:26
As well, I think people forget or are unaware that designing for entertainment media isn't the same as trying to recreate history. You're telling a story, and you're free to use real-life things as a reference and then take artistic liberties with them.
#27
Posté 01 août 2010 - 07:36
The size of the weapons in Origins is a bit extreme, and it'd be nice if they were a more reasonable size, but I don't really notice it when playing.
Having fire, ice or lightning on a naked blade strapped to your back would be a bit uncomfortable, surely (though not as uncomfortable as the fact that it appears to run up onto the handle as well). I always figured that the swords were supposedly actually sheathed, which would help a little bit. It would make more sense if they only did the effect when drawn.
Realistic weapons and armour with the more powerful items being more ornate would be my ideal, but it doesn't bother me the way it is unless I actively stop to think about it.
#28
Posté 01 août 2010 - 09:10
I agree with those who point out the bit about the "weapon on your back that's aflame/electrified/etc. on your back": I think it would be cooler if the weapon 'ignited' after you drew it...not constantly on, especially if it's your character's/comapanions' back.
If there's anything I'd sooner see an improvement on, it's the animations. Sure prettier and/or more realistic looking weapons/armor would be nice, but, IMHO, only if the animations also look good. Heck, I'm not even asking for 'realistic' portrayals of how to use a particular weapon (I study/studied several weapon arts, 2 of which involve swords)...just make it look 'smooth' (transitions and all that).
I also don't mind if the weapons are exaggerated size-wise. Thanks to settings like Warhammer Fantasy, after all, I'm guessing a lot of people think that a warhammer should be the size of a maul lol.
Just make 'em look nice and give 'em good animations.
#29
Posté 01 août 2010 - 09:52
I also don't mind if the weapons are exaggerated size-wise. Thanks to settings like Warhammer Fantasy, after all, I'm guessing a lot of people think that a warhammer should be the size of a maul lol.
The warrior priests are excused because they only seek to be as awesomely manly as Sigmar...
Anyway my oppinion on fantasy weaponry is that anything can be done as long as things are kept within the laws of physics. Perhaps things like gravity and material stucture is slightly different from what it is in our world, but it would still necessarily have to be close to what we have, lest there would be drastically less life than what we've experienced in Thedas.
So no redicolously oversized or frailly crafted weapons for me, thank you very much.
#30
Posté 01 août 2010 - 10:18
(and, yes, I knew warhammers weren't as big as those depicted in WHFB...still, would've been cool to have seen one...
The closest thing to an 'epic' looking weapon that I recall was this sheathed sword (2-hander, I think) in St. Mark's in Venice (it had lots of gold, and the hilt looked 'impractical'. I think it was a Papal weapon? I don't remember)
I was hoping to see a Maul, at least (I don't think I saw any...some pole-hammer things, but no mauls)
#31
Posté 01 août 2010 - 10:36
dark-lauron wrote...
Well, I am in fact a weapon collector. But among other things, I have a Prussian dagger. saying that Dragon Age weapons look silly, makes this dagger look like... Well, hard to explain. It's quite curvy, and its hilt is made... of... Ivory and something else I really wish not to know
.....there are plenty of examples of epic fail when it comes to real world weapons , like that prussian helmet gun to fire which you would have to blow into tube and the recoil from the shot would brake your neck .
#32
Posté 01 août 2010 - 10:40
gotthammer wrote...
heh. I was actually a BIT disappointed when I was in Europe looking at weapons/armour displays in museums/castles: where are those uber Warhammers of PWNAGE?!? *looks at item labeled 'warhammer'* o_0 *sighs*
(and, yes, I knew warhammers weren't as big as those depicted in WHFB...still, would've been cool to have seen one...)
The closest thing to an 'epic' looking weapon that I recall was this sheathed sword (2-hander, I think) in St. Mark's in Venice (it had lots of gold, and the hilt looked 'impractical'. I think it was a Papal weapon? I don't remember)
I was hoping to see a Maul, at least (I don't think I saw any...some pole-hammer things, but no mauls)
real warhammers are much much much smaller then what they have in the game . If it were real life you would hurt your back trying to swing that huge stone hammer they have in DA .
Talking about warhmmer (online) , sigmar priests actually use have decent looking armor and good looking hammer .
I was looking at assasins creed 3 trailer , and armor and weapon detai/decorations is magnificent . I think this is what DA 2 should do with its weapons .
#33
Posté 01 août 2010 - 10:50
Oh, I know. I used to play around w/ a maul when I was smaller (the ones the construction workers used)...so yeah.winter troll wrote...
real warhammers are much much much smaller then what they have in the game . If it were real life you would hurt your back trying to swing that huge stone hammer they have in DA .
Talking about warhmmer (online) , sigmar priests actually use have decent looking armor and good looking hammer .
I was looking at assasins creed 3 trailer , and armor and weapon detai/decorations is magnificent . I think this is what DA 2 should do with its weapons .
Actually, replacing a claw hammer's, umm, claw w/ a spike, I think, will make it a warhammer...tho' a slightly longer shaft would probably be ideal (as well as a spike at both ends of the shaft/pole/whatever).
Hmm. I only used a Sigmarite for a short while in WAR (rush to max lvl a HElf Swordmaster, then tried to do the same w/ a DElf Sorceress...then I quit
As for the AC3 trailer. That's the one w/ shiny armor and the assassins attacking a carriage or something in the middle of a city? Yeah. It looked nice.
If you're talking about proportion, then I'd agree.
Then again, the currently large weapons in DA:O, as I said, I don't mind so much. It is fantasy, after all. (the maul does look a bit too big, tho'...then again, it never really bothered me as I didn't use it)
At least none of our characters are wielding Anime-scale stuff (like that horse cleaver thing from Rurouni Kenshin :happy: )
I'd also point out Mount & Blade portraying weapons rather nicely: the swords are, I think, sheathed (not sure about the 2-handers on your back), and if you have something like a short bow, there's also a case/sheath for it.
Modifié par gotthammer, 01 août 2010 - 10:53 .
#34
Posté 01 août 2010 - 10:59
#35
Posté 01 août 2010 - 11:04
#36
Posté 01 août 2010 - 11:40
(also a blitzball, yeah~!)
#37
Posté 01 août 2010 - 11:45
#38
Posté 01 août 2010 - 04:03
I'd rather see more realistc weapons.
#39
Posté 01 août 2010 - 04:09
#40
Posté 01 août 2010 - 05:09
#41
Guest_slimgrin_*
Posté 01 août 2010 - 05:33
Guest_slimgrin_*
#42
Posté 01 août 2010 - 06:07
#43
Posté 01 août 2010 - 06:17
dark-lauron wrote...
I can't really find weapons in Dragon Age THAT silly...
Really? What about Mauls and the big axes. Those would be incredibly impractical in battle. Honestly if you were "running" around in battle in the juggernaut armor and had a massive maul, you might be able to last three minutes.
Modifié par Slidell505, 01 août 2010 - 06:18 .
#44
Posté 01 août 2010 - 06:56
Slidell505 wrote...
dark-lauron wrote...
I can't really find weapons in Dragon Age THAT silly...
Really? What about Mauls and the big axes. Those would be incredibly impractical in battle. Honestly if you were "running" around in battle in the juggernaut armor and had a massive maul, you might be able to last three minutes.
Legendary Grey Warden stamina: not just for tent time
#45
Posté 01 août 2010 - 07:05
#46
Posté 02 août 2010 - 06:59
What they should change is how quick someone dies. I hit them like five times in DA and they just keep on coming like I didn't just put a dagger in their liver.Anarya wrote...
Well to be fair they never made any claims about DA having realistic combat or weapons. In fact I think it leans more to the "realism" side of things than the fantastical. But why are the weapons so big? Because it looks cool and impressive, even from a distance. Real weapons can be examined closely and held in your hand. I've seen some breathtakingly beautiful weaponry in museums but most of the details would fail to come across at a distance. Same goes for armor.
As well, I think people forget or are unaware that designing for entertainment media isn't the same as trying to recreate history. You're telling a story, and you're free to use real-life things as a reference and then take artistic liberties with them.
#47
Posté 02 août 2010 - 11:51
#48
Posté 03 août 2010 - 12:21
NWN 2 , had lovely system for one handed weapons ; some like axes and long swords could be either used with shield or held in both hands to improve attacks and damage .
Smaller weapons dont mean less cool , if game used high resolution and good zoom options ornamented weapons will look better then oversized swords used in WOW which would make dear Guts blush .
Talking about Guts from bertzerk, DA could use guy like him : he fights with giant sword , has fake iron fist with inbuilt cannon, rotating crossbow and bunch throwing daggers . Now this is what i call a proper demon slayer .
#49
Guest_simfamUP_*
Posté 03 août 2010 - 12:30
Guest_simfamUP_*
#50
Posté 03 août 2010 - 12:34
The 2-H sword "Armageddon" is about 9 feet long.
http://www.wowhead.com/item=40343





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