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weapons , realism versus fantasy


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#26
Anarya

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Well to be fair they never made any claims about DA having realistic combat or weapons. In fact I think it leans more to the "realism" side of things than the fantastical. But why are the weapons so big? Because it looks cool and impressive, even from a distance. Real weapons can be examined closely and held in your hand. I've seen some breathtakingly beautiful weaponry in museums but most of the details would fail to come across at a distance. Same goes for armor.



As well, I think people forget or are unaware that designing for entertainment media isn't the same as trying to recreate history. You're telling a story, and you're free to use real-life things as a reference and then take artistic liberties with them.

#27
Remmirath

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I think weapons and armour should be mostly realistic, but there's no reason they can't be slightly embellished and/or different. After all, this isn't Earth, so there's no reason it has to be exactly same as long as the weapons and armour basically make sense. I have certainly seen less sensible weapons and armour in games.

The size of the weapons in Origins is a bit extreme, and it'd be nice if they were a more reasonable size, but I don't really notice it when playing.

Having fire, ice or lightning on a naked blade strapped to your back would be a bit uncomfortable, surely (though not as uncomfortable as the fact that it appears to run up onto the handle as well). I always figured that the swords were supposedly actually sheathed, which would help a little bit. It would make more sense if they only did the effect when drawn.

Realistic weapons and armour with the more powerful items being more ornate would be my ideal, but it doesn't bother me the way it is unless I actively stop to think about it.

#28
gotthammer

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I don't mind either way. Tho' sheathed weapons would be nice (and more armor options: showing us how cool Leliana or Morrigan or Sten or the Warden can look like in a trailer and not give us those options kinda sucks. I haven't gotten Leliana's song yet, but does it have the attire she has in the pictures and the Sacred Ashes trailer? The closest thing was a mod that resembled that armor. At least the Warden had the Commander set and Morrigan her default robes...still...).



I agree with those who point out the bit about the "weapon on your back that's aflame/electrified/etc. on your back": I think it would be cooler if the weapon 'ignited' after you drew it...not constantly on, especially if it's your character's/comapanions' back.



If there's anything I'd sooner see an improvement on, it's the animations. Sure prettier and/or more realistic looking weapons/armor would be nice, but, IMHO, only if the animations also look good. Heck, I'm not even asking for 'realistic' portrayals of how to use a particular weapon (I study/studied several weapon arts, 2 of which involve swords)...just make it look 'smooth' (transitions and all that).



I also don't mind if the weapons are exaggerated size-wise. Thanks to settings like Warhammer Fantasy, after all, I'm guessing a lot of people think that a warhammer should be the size of a maul lol.

Just make 'em look nice and give 'em good animations.

#29
The 13th Dark Sheep

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I also don't mind if the weapons are exaggerated size-wise. Thanks to settings like Warhammer Fantasy, after all, I'm guessing a lot of people think that a warhammer should be the size of a maul lol.


The warrior priests are excused because they only seek to be as awesomely manly as Sigmar... B)

Anyway my oppinion on fantasy weaponry is that anything can be done as long as things are kept within the laws of physics. Perhaps things like gravity and material stucture is slightly different from what it is in our world, but it would still necessarily have to be close to what we have, lest there would be drastically less life than what we've experienced in Thedas.

So no redicolously oversized or frailly crafted weapons for me, thank you very much. :huh:

#30
gotthammer

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heh. I was actually a BIT disappointed when I was in Europe looking at weapons/armour displays in museums/castles: where are those uber Warhammers of PWNAGE?!? *looks at item labeled 'warhammer'* o_0 *sighs*

(and, yes, I knew warhammers weren't as big as those depicted in WHFB...still, would've been cool to have seen one... :P )

The closest thing to an 'epic' looking weapon that I recall was this sheathed sword (2-hander, I think) in St. Mark's in Venice (it had lots of gold, and the hilt looked 'impractical'. I think it was a Papal weapon? I don't remember)



I was hoping to see a Maul, at least (I don't think I saw any...some pole-hammer things, but no mauls)

#31
winter troll

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dark-lauron wrote...

Well, I am in fact a weapon collector. But among other things, I have a Prussian dagger. saying that Dragon Age weapons look silly, makes this dagger look like... Well, hard to explain. It's quite curvy, and its hilt is made... of... Ivory and something else I really wish not to know :P


.....there are plenty of examples of epic fail when it comes to real world weapons , like that prussian helmet gun to fire which you would have to blow into tube and the recoil from the shot would brake your neck .

#32
winter troll

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gotthammer wrote...

heh. I was actually a BIT disappointed when I was in Europe looking at weapons/armour displays in museums/castles: where are those uber Warhammers of PWNAGE?!? *looks at item labeled 'warhammer'* o_0 *sighs*
(and, yes, I knew warhammers weren't as big as those depicted in WHFB...still, would've been cool to have seen one... :P )
The closest thing to an 'epic' looking weapon that I recall was this sheathed sword (2-hander, I think) in St. Mark's in Venice (it had lots of gold, and the hilt looked 'impractical'. I think it was a Papal weapon? I don't remember)

I was hoping to see a Maul, at least (I don't think I saw any...some pole-hammer things, but no mauls)


real warhammers are much much much smaller then what they have in the game . If it were real life you would hurt your back trying to swing that huge stone hammer they have in DA . 
Talking about warhmmer  (online) , sigmar priests actually use have decent looking armor and good looking hammer .
I was looking at assasins creed 3 trailer , and armor and weapon detai/decorations is magnificent . I think this is what DA 2 should do with its weapons .

#33
gotthammer

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winter troll wrote...

real warhammers are much much much smaller then what they have in the game . If it were real life you would hurt your back trying to swing that huge stone hammer they have in DA . 
Talking about warhmmer  (online) , sigmar priests actually use have decent looking armor and good looking hammer .
I was looking at assasins creed 3 trailer , and armor and weapon detai/decorations is magnificent . I think this is what DA 2 should do with its weapons .

Oh, I know. I used to play around w/ a maul when I was smaller (the ones the construction workers used)...so yeah. :lol: 
Actually, replacing a claw hammer's, umm, claw w/ a spike, I think, will make it a warhammer...tho' a slightly longer shaft would probably be ideal (as well as a spike at both ends of the shaft/pole/whatever). 

Hmm. I only used a Sigmarite for a short while in WAR (rush to max lvl a HElf Swordmaster, then tried to do the same w/ a DElf Sorceress...then I quit :lol: ). But, yeah, for the most part, the 1 or 2-handed Sigmarite priest weapons were nice to look at. (but I never got to the really ornate ones)

As for the AC3 trailer. That's the one w/ shiny armor and the assassins attacking a carriage or something in the middle of a city? Yeah. It looked nice.
If you're talking about proportion, then I'd agree. 
Then again, the currently large weapons in DA:O, as I said, I don't mind so much. It is fantasy, after all. (the maul does look a bit too big, tho'...then again, it never really bothered me as I didn't use it)
At least none of our characters are wielding Anime-scale stuff (like that horse cleaver thing from Rurouni Kenshin :happy: )

I'd also point out Mount & Blade portraying weapons rather nicely: the swords are, I think, sheathed (not sure about the 2-handers on your back), and if you have something like a short bow, there's also a case/sheath for it. 

Modifié par gotthammer, 01 août 2010 - 10:53 .


#34
rodgerage

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some of the weapons didnt look real good like the claymores hilts were way to big and the only sword i used in DAO was topsiders honor as it was good and looked realistic

#35
KLUME777

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What are you talking about, i love the Flame and electrical effects on weapons while on your backs. Although i hated Frost.

#36
Kail Ashton

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Buster sword or GTFO :P



(also a blitzball, yeah~!)

#37
Homebound

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Technically, any hit from any weapon is potentially a 1-hit kill. I think the games realism for weapons is good as is. And as for size, well, I think its just a way for Bioware to show off how cool they made the weapons out to be. If they were smaller, they might not stand out as much.

#38
BallaZs

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Reality over the looks. Simple as that.

I'd rather see more realistc weapons.

#39
The Hardest Thing In The World

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Yes, I have always said they should look at "The 13th Warrior" or "Kingdom of Heaven" for ideas on weapons and armor.

#40
Marcus Aurelius

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People keep saying realistic weapons would be boring looking and such, but i would rather much more realistic weapons and most of them were beautifully crafted and marked, as each individual craftsmen was also his own artist, not to mention specifications that a lord or noble would ask for in its creation, many of the swords that remain today are so worn that much of what was beautiful is gone. The few celtic longswords present are each uniquely designed. I say realism over oversized monstrosities seen in fantasy games.

#41
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I would rather weapons lean more toward realism than exaggeration. Otherwise, the game may start to ape hack and slash titles like God of War.

#42
Arttis

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I think the daggers were the ones that needed to change.Otherwise People like super huge 2h weapons.The other 1h weapons seemed realistic enough.

#43
Chuvvy

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dark-lauron wrote...
I can't really find weapons in Dragon Age THAT silly... 


Really? What about Mauls and the big axes. Those would be incredibly impractical  in battle. Honestly if you were "running" around in battle in the juggernaut armor and had a massive maul, you might be able to last three minutes.

Modifié par Slidell505, 01 août 2010 - 06:18 .


#44
Anarya

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Slidell505 wrote...

dark-lauron wrote...
I can't really find weapons in Dragon Age THAT silly... 


Really? What about Mauls and the big axes. Those would be incredibly impractical  in battle. Honestly if you were "running" around in battle in the juggernaut armor and had a massive maul, you might be able to last three minutes.


Legendary Grey Warden stamina: not just for tent time :wizard:

#45
gotthammer

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Yeah. The mauls and axes do look too large (a real maul would more or less look like a sledgehammer w/ spike/s on the haft). Maybe somewhere 'halfway' would be ok (and more ornamentation, too).

#46
atheelogos

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Anarya wrote...

Well to be fair they never made any claims about DA having realistic combat or weapons. In fact I think it leans more to the "realism" side of things than the fantastical. But why are the weapons so big? Because it looks cool and impressive, even from a distance. Real weapons can be examined closely and held in your hand. I've seen some breathtakingly beautiful weaponry in museums but most of the details would fail to come across at a distance. Same goes for armor.

As well, I think people forget or are unaware that designing for entertainment media isn't the same as trying to recreate history. You're telling a story, and you're free to use real-life things as a reference and then take artistic liberties with them.

What they should change is how quick someone dies. I hit them like five times in DA and they just keep on coming like I didn't just put a dagger in their liver.

#47
supernovashadow

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I thought the weapons were a good mix of realism and looking cool considering DA is a fantasy game, not a medieval combat simulator.

#48
winter troll

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also most viking axes had blade on one side , two handed pick axes used by armored knights : had spikes on both ends ,axe blade and a hammer for killing other knights .



NWN 2 , had lovely system for one handed weapons ; some like axes and long swords could be either used with shield or held in both hands to improve attacks and damage .



Smaller weapons dont mean less cool , if game used high resolution and good zoom options ornamented weapons will look better then oversized swords used in WOW which would make dear Guts blush .



Talking about Guts from bertzerk, DA could use guy like him : he fights with giant sword , has fake iron fist with inbuilt cannon, rotating crossbow and bunch throwing daggers . Now this is what i call a proper demon slayer .

#49
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A mix. As much as I love realism, it is still fantasy, therefore it must have some "shininess" to it. For example. A normal steel sword would look boring, but a steel sword that shines blue in the sun and shines red in the night is pretty. I know it's not "real" but mature people like to have fun too you know. It's not just kids.

#50
DapperDan77

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As long as there aren't any weapons as ridiculous as in WoW I'll be happy.

The 2-H sword "Armageddon" is about 9 feet long.

http://www.wowhead.com/item=40343