People need to think about things before they type.
Lets say the 19 or so DLCs we have and will get out of ME2 were in the game from the start.
The game would probably be on 3 disks(consoles), meaning it would cost more to produce and sell.
It'd also be a nagging pain for a large group of players who hate having to get up to switch disks.
Even worse, the game would still be $60, thus Bioware and EA wouldn't be getting any more profit from it.
Instead, they set a team aside to work on nothing but DLC while the main team works on the main game.
This way, there's no extra cost having to be paid for a third disk. Its also much easier on the consumer as they can be handled as simple downloads.
The best part is now they can charge for these DLC's, thus giving them more money to be spent on creating more DLC's and whole games.
It also keeps the interest of the players and keeps them coming back to their game, as well as keeping them interested all the way into the next game.
Its a win win for them.
People might say its a loss for the gamer, but how so?
None of the DLC's are part of the main game. They're extras. Bonuses.
When you paid for Mass Effect 2, you got 100% of it.
With DLC's, you get an extra 2% here, 5% there, 10% later, etc etc.
You don't need to get them. So if you're worried that the company is "Nickel and Diming" you, than don't purchase said DLC's.
Thing is, the company needs to make money. DLCs are a great way for them to keep a steady stream of profit while keeping the fanbase happy and keeping interest in the product.
Its a win/win/win.
I have yet to see proof that the company willingly excluded content from the main game JUST to make extra money out of a DLC. Shale(DAO), Zaeed and Kasumi(ME2) weren't ready. And two of those were free.
So until I see said "nickel and diming", that argument is invalid.
Modifié par LPPrince, 02 août 2010 - 02:18 .