Who said sentinels were boring?
#26
Posté 02 mai 2012 - 04:30
#27
Posté 15 mai 2012 - 06:41
#28
Posté 15 mai 2012 - 07:28
#29
Posté 07 août 2012 - 09:09
#30
Guest_starlitegirlx_*
Posté 12 septembre 2012 - 10:03
Guest_starlitegirlx_*
#31
Posté 13 septembre 2012 - 02:47
Alternatively, bring a cain and start aiming it before he charges.
I've been a stalwart sentinel, though I've experimented with everyone. And for ME3 at least I can say "I'm Rowan Shepard, and this is my favourite class on insanity.".
However, I use the power/weapon wheel plenty to give myself more situational awareness on the battlefield, like checking to see if I'm leaving my flank open to a new spawn, without having to leave a gap in my attacks. I also actually use quite a lot of guns and use both the sentinel's ablative armour, and EDI's defense matrix on insanity. Why? Yes they slow down powers, but with defense matrix set to triangle, I can double tap that at any time to instantly regain my shields. I can attack any enemy without worrying about my biotic combo efficiency, and I can play the game however I want. :3
The mattock had problems with ammo, but since ME3 introduced the phaeston, the avenger and geth pulse rifle quickly became outdated (variable RoF was sometimes handy, sometimes painful, and floating gun syndrome really bothering me.) Took some tumblr photos of my loadout, but not my build. I'm level 60, obviously every power is max level bar one at tier 4, which'd be cryo blast. Couldn't be bothered to take individual shots for every power, naturally I picked ones to chain overload .etc while minimizing cool-downs on others and optimizing the shield restoration.
http://azurecantabil...s-for-any-range
((Oh yeah, and stacking AP buffs in ME3? Makes cover trivial at almost any density.))
http://azurecantabil...p-you-know-that
#32
Posté 13 septembre 2012 - 11:58
#33
Posté 14 septembre 2012 - 12:53
#34
Guest_starlitegirlx_*
Posté 17 septembre 2012 - 12:55
Guest_starlitegirlx_*
Does anyone have any input on how a caster can best play this class?
#35
Posté 17 septembre 2012 - 08:02
The big point to be aware of is what tech armour does not do, and that's regenerate like your normal shields. So say you've got the normal shields on and get a bit shot, knocking them down to 50%. If you duck into cover they'll recover. But if you'd had double strength tech armour on to begin with you'd have started with shields effectively at 200% and then get them shot down to 150%, but no matter how long you stay in cover after that it'll stay at 150%. If you want them recharged you have to click the tech armour power again.
HTH
#36
Posté 17 septembre 2012 - 11:42
starlitegirlx wrote...
I tried a sentinel and I'm lost on the tech armor bit. It's seems.... strange. I just don't know what to do with this class in ME2 since I'm a caster and prefer less shooting. I love warp. It's probably my favorite of all the caster powers. I wish I could add shockwave for IFF mission because without that it gets nightmarish. It just doesn't feel like a caster class even though it's biotic and tech. I feel like I need guns way more than someone who started with pistols and no option to pistol train should. Maybe I'm playing it wrong. Is the tech armor just armor? I'm baffled on it and don't feel like dying a bunch of times before I get how to use it. I know I'll miss shockwave for the IFF.
Does anyone have any input on how a caster can best play this class?
Here are two caster builds:
This may be the most-used build:
4 - Throw Field
4 - Heavy Warp
4 - Assault Armor
4 - Area Overload
0 - Cryo Blast
4 - Guardian
1 - Stasis
Here is a Freeze-throw build:
4 - Heavy Throw
1 - Warp
4 - Assault Armor
4 - Area Overload
4 - Deep Cryo Blast
4 - Guardian
0 - Bonus power
Ryoldschool has some sweet Freeze-Throw videos:
Sentinel on Mordin's loyalty mission
Sentinel on Miranda's loyalty mission
The problem with Tech Armor is that it does not really lend itself well to casting. Since it has a long cooldown (12s base, 6s with upgrades and Guardian passive), you may find yourself spending more time putting on Tech Armor than casting your other powers.
Tech Armor is best used for an aggressive shotgun (or SMG) assault Sentinel:
- When detonateed, Tech Armor will explode in a radius, knocking down all unprotected enemies and staggering most protected enemies.
- Assault Armor evolution restores 50% of your base shields when it detonates.
- Power Armor adds +15% power damage, but this evolution is never worth it. The extra power damage is not needed and Assault Armor actually allows you to cast more powers before you need to re-apply it since the shield restore of Assault Armor gives you more time to cast powers.
Assault Armor (starting at rank 3?) also has a hidden feature where when you re-apply it, it resets your squadmate's powers.
Here are some good example provided by Xariann/Trinity82x:
Sentinel on Miranda's Loyalty Mission
Sentinel on the Disabled Collector Vessel
And here is Kronner showing how you can be aggressive with a shotgun (Geth Plasma Shotgun) and barely take any health damage:
Sentinel on Haestrom
Hope that helps.





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