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Who said sentinels were boring?


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35 réponses à ce sujet

#26
capn233

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Burst fire is usually called just that, burst.

#27
Rasputin17

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The fastest way to kill a Krogan? When do you ever get a chance to kill a Krogan?

#28
Rasputin17

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hello?

#29
Naschrakh1983

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Fastest way? Throw a warp on him, or use Mordin's incinerate to burn away the armor, then start firing away :D

#30
Guest_starlitegirlx_*

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I'm grateful to the OP for posting on the sentinel. I have yet to play it and have been tempted since I do all my runs with Kaidan my team in ME1. Dude is a wrecking ball once you have sentinel points invested. But I've been reluctant to play it as my shepard though I have seen people post how they love their sentinels. ME2 with reeve would be perfect for my style since I like to use a mix of powers and weapons. Powers to debuff then weapons to take down or even just powers or just weapons depending on the target and the distance. Vorcha - reeve! I think I'll start a brand new ME1 playing my femshep as a sentinel tonight since I already have a vanguard, have done infiltrator and have an adept. Thanks again for the post.

#31
AzureCantabile

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You're thinking too small for killing krogan, which you do plenty of in ME1/2. The fastest way to kill a krogan is to bring warp ammo, open fire, warp his armour, then use throw to trigger a biotic combo to kill him and anyone standing near him. (Yes, cryo blast looks nice, but you have to strip his defenses first, and it only hits once unless you spec for AoE throwing, combo explosions hit regardless of armour/barriers/hit harder than almost any other attack, and as a sentinel you can only get faster by bringing biotic teammates, so it's always an option.)

Alternatively, bring a cain and start aiming it before he charges.

I've been a stalwart sentinel, though I've experimented with everyone. And for ME3 at least I can say "I'm Rowan Shepard, and this is my favourite class on insanity.".

However, I use the power/weapon wheel plenty to give myself more situational awareness on the battlefield, like checking to see if I'm leaving my flank open to a new spawn, without having to leave a gap in my attacks. I also actually use quite a lot of guns and use both the sentinel's ablative armour, and EDI's defense matrix on insanity. Why? Yes they slow down powers, but with defense matrix set to triangle, I can double tap that at any time to instantly regain my shields. I can attack any enemy without worrying about my biotic combo efficiency, and I can play the game however I want. :3

The mattock had problems with ammo, but since ME3 introduced the phaeston, the avenger and geth pulse rifle quickly became outdated (variable RoF was sometimes handy, sometimes painful, and floating gun syndrome really bothering me.) Took some tumblr photos of my loadout, but not my build. I'm level 60, obviously every power is max level bar one at tier 4, which'd be cryo blast. Couldn't be bothered to take individual shots for every power, naturally I picked ones to chain overload .etc while minimizing cool-downs on others and optimizing the shield restoration.

http://azurecantabil...s-for-any-range

((Oh yeah, and stacking AP buffs in ME3? Makes cover trivial at almost any density.))

http://azurecantabil...p-you-know-that

#32
capn233

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You can't detonate combos with Throw in ME2.

#33
AzureCantabile

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Well then you have one of your two active squadmates available at any time, though they don't tend to do very well on insanity.

#34
Guest_starlitegirlx_*

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I tried a sentinel and I'm lost on the tech armor bit. It's seems.... strange. I just don't know what to do with this class in ME2 since I'm a caster and prefer less shooting. I love warp. It's probably my favorite of all the caster powers. I wish I could add shockwave for IFF mission because without that it gets nightmarish. It just doesn't feel like a caster class even though it's biotic and tech. I feel like I need guns way more than someone who started with pistols and no option to pistol train should. Maybe I'm playing it wrong. Is the tech armor just armor? I'm baffled on it and don't feel like dying a bunch of times before I get how to use it. I know I'll miss shockwave for the IFF.

Does anyone have any input on how a caster can best play this class?

#35
PsiFive

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Tech armour is that glowy hologram looking armour you see on some enemies, and it's good in a couple of ways. First off it's obviously more protection, the strength of which is determined by how many points you put into it. Can double your shields depending on which evolution you choose. Secondly it lasts forever or until it's destroyed, allowing you to turn it on as soon as the game allows you to draw weapons and just concentrate on other powers from that point on (unless it's destroyed of course). Third, when it finally goes down it actually creates a blast wave that knocks nearby enemies off their feet, which means deliberately allowing the tech armour to be destroyed can be a tactic when dealing with melee attackers - melee melee melee, armour goes down, boom, enemies knocked down, renew the tech armour before attacked again, rinse and repeat. Last, as soon as you turn it on it regenerates your shields, which means if you didn't have tech armour on and have already taken some damage activating it provides an instant big defence boost.

The big point to be aware of is what tech armour does not do, and that's regenerate like your normal shields. So say you've got the normal shields on and get a bit shot, knocking them down to 50%. If you duck into cover they'll recover. But if you'd had double strength tech armour on to begin with you'd have started with shields effectively at 200% and then get them shot down to 150%, but no matter how long you stay in cover after that it'll stay at 150%. If you want them recharged you have to click the tech armour power again.

HTH

#36
RedCaesar97

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starlitegirlx wrote...

I tried a sentinel and I'm lost on the tech armor bit. It's seems.... strange. I just don't know what to do with this class in ME2 since I'm a caster and prefer less shooting. I love warp. It's probably my favorite of all the caster powers. I wish I could add shockwave for IFF mission because without that it gets nightmarish. It just doesn't feel like a caster class even though it's biotic and tech. I feel like I need guns way more than someone who started with pistols and no option to pistol train should. Maybe I'm playing it wrong. Is the tech armor just armor? I'm baffled on it and don't feel like dying a bunch of times before I get how to use it. I know I'll miss shockwave for the IFF.

Does anyone have any input on how a caster can best play this class?


Here are two caster builds:

This may be the most-used build:
4 - Throw Field
4 - Heavy Warp
4 - Assault Armor
4 - Area Overload
0 - Cryo Blast
4 - Guardian
1 - Stasis


Here is a Freeze-throw build:
4 - Heavy Throw
1 - Warp
4 - Assault Armor
4 - Area Overload
4 - Deep Cryo Blast
4 - Guardian
0 - Bonus power

Ryoldschool has some sweet Freeze-Throw videos:
Sentinel on Mordin's loyalty mission
Sentinel on Miranda's loyalty mission

The problem with Tech Armor is that it does not really lend itself well to casting. Since it has a long cooldown (12s base, 6s with upgrades and Guardian passive), you may find yourself spending more time putting on Tech Armor than casting your other powers.

Tech Armor is best used for an aggressive shotgun (or SMG) assault Sentinel:
 - When detonateed, Tech Armor will explode in a radius, knocking down all unprotected enemies and staggering most protected enemies.
 - Assault Armor evolution restores 50% of your base shields when it detonates.
 - Power Armor adds +15% power damage, but this evolution is never worth it. The extra power damage is not needed and Assault Armor actually allows you to cast more powers before you need to re-apply it since the shield restore of Assault Armor gives you more time to cast powers.

Assault Armor (starting at rank 3?) also has a hidden feature where when you re-apply it, it resets your squadmate's powers. 
Here are some good example provided by Xariann/Trinity82x: 
Sentinel on Miranda's Loyalty Mission
Sentinel on the Disabled Collector Vessel

And here is Kronner showing how you can be aggressive with a shotgun (Geth Plasma Shotgun) and barely take any health damage:
Sentinel on Haestrom

Hope that helps.