"I can confirm that we're doing a lot of work on the Dragon Age engine, and doing a lot of stuff to pump it -- to make it visually super hot."
-BioWare VP Greg Zeschuk
If by "super hot" you mean cartoonish and cutesy, then kudos Bioware, you've delivered.
In all seriousness though, the artwork for DA2 so far seems far too bright and tacky for my tastes. I know a lot of people bash DAO's poor graphics, but in my opinion, what the original Dragon Age lacked in sophisticated graphics and character modeling it made up for with its distinctive style of artwork.
To me, graphics don't matter nearly as much as art style. And yes, I do distinguish between the two. Graphics to me means pixel count, and it is what changes when you switch a game between low, medium, and ultra video settings (Take a look at the trees and shrubbery in any game when switching settings and you'll see what I mean).
Art style, however, stays the same and it is what creates the atmosphere of the game and lends to it its uniqueness. Look across all the genres of games and here too you'll quickly see what I mean. Everything from rugged FPS's like Call of Duty to the elegant Final Fantasy games. A game of note that premiered at E3 was Kirby's Epic Yarn, and it received lavish praise for its innovative art style. But I digress.
My point is, despite DAO's poor graphics, it more than made up for it with its art style - that is, dark and ominous. In a world where a blight of darkspawn threatened to take over the entire continent, ravaging the land with pure evil, the art style fit perfectly the story being told. The environment was bleak, somber, and quite devoid of hope. A veritable Dark Ages, if you will.
Now, what Bioware's done to make the game "visually super hot" is cartoonize it, essentially stripping it of all its dark and dreary elements. I hate to pull the WoW card, but yes, it looks very much like World of Warcraft, a game that's very hard to take seriously with its infantile style and casual design. If these are your plans for DA2, Bioware, then please reconsider what you're doing. If you're going to change the graphics, change them so they look better, improved; don't change them simply for the sake of change, so that you can say we spoke and you listened and did something. The new art style completely removes the defining element of the world of Ferelden for me, which is to say, it no longer is the epic medieval world I pictured anymore. Instead, it looks like something a child being read a story about dragons and knights would dream up.
TL;DR: What was good about the old graphics in DAO, that dark yet realistic art style, is being thrown out in favor of a new, cartoonish one worthy of praise from the art creators of games such as World of Warcraft and the like.
Pictures for comparison:
Ogres in DAO
Ogres in DA2
Dragons in DAO
Dragons in DA2
Modifié par QQNwizard, 01 août 2010 - 12:27 .




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