Regarding Combat Animation
#1
Posté 01 août 2010 - 12:53
#2
Posté 01 août 2010 - 01:13
#3
Posté 01 août 2010 - 01:18
Clarification: In KOTOR a round is 3 seconds - your character makes their attacks, and then instead of standing waiting for the next round, the animations play, although for the most part they aren't actually showing what's happening in combat, they're fake parries and dodges. In DAO there are no rounds, all characters attack synchronously, and the only gaps are between one attack and the next.
Modifié par dbankier, 01 août 2010 - 01:39 .
#4
Posté 01 août 2010 - 01:41
#5
Posté 01 août 2010 - 02:28
#6
Posté 01 août 2010 - 11:35
andar91 wrote...
dbankier is right: since it's in real time it's difficult to do that sort of thing. They could make combat animations for moves more interesting though (not that they were bad). I'd like to see a greater variety of animations for spellcasting. Correct me if I'm wrong, but I think that a developer said somewhere that not all of the characters necessarily have the same animations.
I still disagree. I think you could still have KOTOR like animation with real time numbers being crunched in the background.
#7
Posté 01 août 2010 - 11:46
So what happens when it's 2 on 1, where one has an attack speed of 0.54 seconds, one has an attack speed of 0.79 seconds and one has an attack speed of 1.03 seconds?lokithe2nd wrote...
andar91 wrote...
dbankier is right: since it's in real time it's difficult to do that sort of thing. They could make combat animations for moves more interesting though (not that they were bad). I'd like to see a greater variety of animations for spellcasting. Correct me if I'm wrong, but I think that a developer said somewhere that not all of the characters necessarily have the same animations.
I still disagree. I think you could still have KOTOR like animation with real time numbers being crunched in the background.
#8
Posté 01 août 2010 - 11:53
Malanek999 wrote...
So what happens when it's 2 on 1, where one has an attack speed of 0.54 seconds, one has an attack speed of 0.79 seconds and one has an attack speed of 1.03 seconds?lokithe2nd wrote...
andar91 wrote...
dbankier is right: since it's in real time it's difficult to do that sort of thing. They could make combat animations for moves more interesting though (not that they were bad). I'd like to see a greater variety of animations for spellcasting. Correct me if I'm wrong, but I think that a developer said somewhere that not all of the characters necessarily have the same animations.
I still disagree. I think you could still have KOTOR like animation with real time numbers being crunched in the background.

Bethany brings a meteor down on all their heads and spares our calculators the pain!
#9
Guest_Isabelle Mortello_*
Posté 01 août 2010 - 11:57
Guest_Isabelle Mortello_*
#10
Posté 02 août 2010 - 02:49





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