Editing the .mmh to point to a different .msh. For example, I tried changing the default human head, a human helmet, and the abomination head model to point to the lady of the forest head .msh instead of the .mshs they were originally pointing at. This causes no model to appear when these are selected in the toolset.
Another approach I tried was opening up APR_base.xls and changing the Abomination model to a 'parts' model. This made the head appear without the body in the toolset, but of course there is no model for equipped armor either. I can't figure out how to tell it 'use human male armor for this appearance.' If I set the 'model race' column, it ignores the specified model entirely and just uses the human head/everything mesh.
Any ideas how I can quickly change some field such that I can swap heads as I please?
Modifié par FergusM, 01 août 2010 - 10:11 .





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