Sable Rhapsody wrote...
I 100% agree with your suggestions. The inventory system in 99% of RPGs, Western or Japanese, is a piece of complete s***. Don't get me wrong, I love being able to customize my look and the equipment of my companions too. That's fun. But that should take five minutes at camp between missions tops, not two hours of running back and forth dealing with vendor trash.
As much as folks cringe when they hear the word "streamlining", I think we need to remove some of the more time-consuming elements of inventory management that don't really add much to the game.
Ideally, I think an inventory requires three things:
* Trade-offs: This is the tactical parts, and maybe more of an issue with overall design and game mechanics than inventory, but it's worth a mention. Do you take the heavy armor that absorbs more damage or the light armor that allows you to move more quickly and dodge? You've found a high-powered assault rifle that can mow people down like nothing, but the silenced pistol you have is great for the stealthy assassin approach, and it can be concealed, so it's better for different situations.
* Proper rewards: Don't just sprinkle in trash everywhere. Likewise, don't throw a ton of +73 Longswords at me either. Make me feel like I've earned it. I slay the High Dragon and I found some awesome armor and some very high quality runes - awesome! I open chest after chest only to find blank vellums, low quality daggers and vendor trash - not so awesome. Getting something new should feel like opening a Christmas present. So less loot overall, but more
quality loot. If you're going to throw a bunch of vendor trash at me and force me to make a trip to sell it anyways, why not just give me money instead? That's some streamlining that I could get behind.
* Vanity: Yes goddamnit. I want to look awesome. End of story. I remember playing Bloodlines as a Male Ventrue and finally getting the Body Armor at the end and staring in awe at how much of a sexy bastard I was. That game had a very good inventory system in general: the rewards and magical items you got were usually quite useful (and had cool descriptions), loot was sparse but when you got something it was special, and the different types of armors made your character look like a sexy bastard. So yeah, it rocked.
Sable Rhapsody wrote...
You know, just because something's part of the RPG system doesn't mean it's good. BG2 and PS:T were incredible works of CRPG goodness. And I modded the crap out of them because I simply could not stand the inventory management. We play games to have FUN. Netting several hours of inventory management just to get enough cash to buy stuff is decidedly NOT FUN. I'd rather...I dunno, make Excel spreadsheets or edit papers then spend hours in that stupid inventory screen trying to decide whether that +3 Knife of Ogre-slaying is worth more than whatever weird loot I've just found.
Amen. I don't like the direction that the game industry has been heading the past several years, but even the best RPG's have room for improvements on some of these mechanics.