Addai67 wrote...
At least you admit that that is what is considered too difficult to muster without voice acting. Yes, it's refreshing.Vicious wrote...
I am pro full voice acting. Leave imagination with what does it best. Pen and paper.
Like?
There is no diffifculty in imagining a character's voice, intent, or purpose; just you implying that people who dislike your playstyle are lesser than you.
DA:2 uses a visual medium as its platform and it is natural for people to desire it to be visually stimulating. Thus the implementation voice acting and increased cinematography. Despite what some want to accept, Computer RPGs are much more similar to movies than books.
I completely understand though, how ambiguity can increase the amount of percieved options one can roleplay within the game. But I find it an acceptable compromise that certain aspects are further defined in exchange for increased reactivity to player input.
I can tell myself that the lines my character gives are as sarcastic as I want them to be, but if npcs don't react as such, then it just is a series of inside jokes that every man, woman, and child in Thedas is too daft to pick up on. I don't want that.
Modifié par SDNcN, 03 août 2010 - 06:24 .





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