LdyShayna wrote...
Vicious wrote...
Bioware will do the games they want to do and you will buy them regardless.
Not true, at least not for me. I passed on ME2. I should have passed on ME1, but lept in with the blind faith and benefit of the doubt thing. Not in a hurry to repeat that. I would like to see some information that will make me not pass on DA2, hence the reason I'm here to read your interesting little assertion. I'm still scanning the boards and interviews, hoping, but I currently think that's unlikely. That likely means that Dragon Age: Origins is the last game of theirs I will buy. More's the pity.
I think this is a very good example of the rift between fans of no VA and fans of VA.
Allow me to pose you this question: would you buy DA2 if it didn't have VA? I would.
As it stands, nothing about DA2 is all the exciting to me, and actually makes it sound like a game that I don't want to play. I won't be getting it, at least right now. Maybe it'll come out and there will be something about it that I can say "alright, I like that" and I will get it. Right now, that's not likely.
I don't care for VA in an RPG where I'm supposed to be the lead character. Giving Hawke, or Shepard, dialogue choices is just a fancy way to make me think I'm the main character, when in fact it's Hawke. Hawke has a handful of ways he can respond to a situation. Hawke will deliver the line with the same intonation every time. I didn't have that problem with the Warden.
For that matter, what about all the times I skip dialogue in DAO? Every time Bhelen speaks I skip it, because he's sort of boring and doesn't have anything I want to hear. I don't recall being able to do that in ME. I was never a fan of ME because you had voiced protagonist. I don't like that.
As far as that goes, Alpha Protocol is probably the best example of the worst way to do VA. Every line out of the main character's mouth is some varying level of douchebaggery. You get to choose between suave, aggressive, and professional, but that just gives your doucheness a different tone. Maybe that was the point of the game, I don't really know. I do know that I just could not get into the game so long as there was speaking. Worse yet, I couldn't skip the talking parts on repeat plays (of which I only did two) and if I spaced out during an important conversation, I had guess how to respond in the time alotted to me.
In DAO, I could skip the parts I ddin't like, and still knew what to say, or what my character would say. Furthermore, my character, in my mind, didn't sound like varying levels of douche. Instead, he (or the occasional she) sounded just like I wanted them to sound. Whether they were sincere, airheaded, firm, aloof, or a total ponce, they were not anything that I didn't imagine them to be. And that's roleplaying, or at least it is for me.
A voiced protagonist will inherently have a personality, simply because BioWare can't have Hawke deliver a single line in every permutation I can imagine. Shepard, as an example, sounded like a soldier everytime, regardless of how I would like them to have responded. Mike Thorton sounded like a insufferable dolt that actually served as the anti-roleplay. At least with a silent Hawke, however not cinematic it might be, I don't have to sit through repeated scenes that I don't want to watch.
So, after all that, I ask again: If DA2 had no VA, would you still buy it?