Hmmm...where to start? OK, on the idea that this is just the style they're using for this game and they'll go back to a non-voiced character soemtime later. I don't find this a very compelling argument, I'm afraid. However, I suspect most will assume that I'm just being all doom-and-gloomy, so I'll give my reasons agaisnt that assertion.
(1)They're fully voicing their MMO and using the dialog wheel there too. I find it difficult to believe that their RPG-Shooter hybrid, their MMO, and their party based RPG all suddenly had stories that could only realy be told by fully voiced.
(2) In the past, they've been pretty good about saying how they're 'branching out' and 'trying different things', but also pretty quick to re-assure logn term fans that this doesn't mean their preferred play style is being eliminated. That is most definitely NOT the tact their taking this time. Indeed, they've spoken often of the 'evolution' into full voice over PCs, which in common parliance is definitely not used about something you're just trying out for certain types of stories.
(3) I believe I've seen a level of frustrated mockery towards people who object, which suggests impatience with those particular fans who don't 'get it'. Some of it is here, sure, but mostly I'm talking about the various interviews and such.
So, I've hung my hope so n some pretty thin threads before, but this one is too perilous a perch even for me. Heh.
As to the idea that it ALWAYS makes sense to go for the broadest market possible - I would disagree. While on the surface this makes sense, I've seen more than a few indie or small developers destroy themselves by following this spurious logic. These small companies appealed to niche markets so well that they WERE very successful - as in the owner of at least one company got a Porche successful, not "I paid most of my bills this month!' successful. Being so successful, they decided that of course they should move on to the even bigger money. At least one of them did so while roundly insulting their core base, assuming that soon they would be in the big time, and those that didn't hop on the gravy train deserved to be run over. What happened? They found out very quickly that the broad market had A LOT of games to choose from, and you have to spend a lot in marketing to even briefly get their attention. Also, the broad market has unbelievably high demands as far as production values go, such that even games that sell very well cannot possibly make back the money the company had to spend to make it. Many are the games that fans assume were successful because of sales numbers, but ended up losing the company lots of money and causing them to shut down or be bought out.
So in short, many companies that attempt to move from niche markets where they were successful to broad market appeal end up failing to make even the money they made while in their niche. They lose their loyal base in an attempt to appeal to the broader market, the broader market is fickle and hard to get brand loyalty with because they have dozens and dozens of games to choose from, and making AAA games is so expensive that most AAA games don't make money. So no, it does not always make sense. Does any of this apply to BioWare? Hah! I'm hardly in a position to be objective enough to say either way.
So, why am I still here? Well, habit, for one thing. I have been hanging around the various incarnations of their forums for about a decade now.

I also haven't definitively made up my mind. I guess there's still a part of this loyal niche fan that hopes to find something that will really spark my interest again, since there is, literally, no other game maker in the market that is making RPGs I want to play (Correct - I have no interest in Alpha Protocol, or the Witcher, or Fallout, etc). It's just that over the last several years, my confidence that BioWare will make games that I'll enjoy playing has been eroded. There's no real smoking gun (even the full PC VO, though a biggie, wouldn't do it alone). It's just that drip by drip and chip by chip my enthusiasm has been worn down.
And this is mighty frustrating to me, for several reasons - not least of which is because I have such respect and liking for the people of BioWare I've talked to over the last many years.
Modifié par LdyShayna, 04 août 2010 - 02:38 .