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Less voice acting, more player options and game content


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#201
Aradace

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the_one_54321 wrote...

Are you talking about Leliana? Because she doesn't talk with a french accent, faux, authentic, or otherwise. She speaks with a Orlesian accent. There is no France in DA.


Someone apparently is either A.) Being sarcastic or B.) Cant distinguish between reality and fantasy.....

We're talking about her VA mate Posted Image

#202
LdyShayna

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the_one_54321 wrote...

I still don't understand the obsession with options. Options can also be limitations. It just depends on who you want to tell the story. I tend to trust professional authors to tell a story better than I can. I was most worried about the mechanics in this game, for which I received much official reassurances. So I'm still, personally, pretty hopeful about this. A fantastic story should be forthcoming.


Because for me, it is the primary appeal of western RPGs over other story centric gaming (like JRPGs, for example).  Havign a story, no matter how good, told TO me just isn't nearly as engaging.

Yes, the choice is an illusion.  The NPCs being characters instead of bundles of scripts and dialog is an illusion.   The idea of you are bringing in your own character to interact with the story, characters, and game world is an illusion.  Also, what destroys these illusions for people will vary.  For some, they never bought into some or all of these illusions.  For others, some illusions are more important than others. 

The illusion that I am essentially co-writing the story of my character with BioWare was an essential illusion to why I so enjoyed their games - certainly more than any other type of game.  Choice and ambiguity are essential to maintaing it for me.

#203
the_one_54321

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Aradace wrote...
We're talking about her VA mate Posted Image

And her VA sounds like an Orlesian. There is no France in DA. There is no french accent, even if here VA is doing a bad french accent while recording. The issue off accents, if there is one, is one that exists entirely within the players head. Let it go. It's fiction.

#204
Aradace

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the_one_54321 wrote...

Aradace wrote...
We're talking about her VA mate Posted Image

And her VA sounds like an Orlesian. There is no France in DA. There is no french accent, even if here VA is doing a bad french accent while recording. The issue off accents, if there is one, is one that exists entirely within the players head. Let it go. It's fiction.


That answers that question....Definately B.

#205
the_one_54321

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LdyShayna wrote...
The illusion that I am essentially co-writing the story of my character with BioWare was an essential illusion to why I so enjoyed their games - certainly more than any other type of game.  Choice and ambiguity are essential to maintaing it for me.

As of now, I still do not see the claim that this has gone away. You can't create the character in the way that you used to. It remains to see what kind of choices you'll see in the entirety of the game.

#206
the_one_54321

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Aradace wrote...

the_one_54321 wrote...

Aradace wrote...
We're talking about her VA mate Posted Image

And her VA sounds like an Orlesian. There is no France in DA. There is no french accent, even if here VA is doing a bad french accent while recording. The issue off accents, if there is one, is one that exists entirely within the players head. Let it go. It's fiction.

That answers that question....Definately B.

Sure, maybe if you're talking about yourself. What I'm talking about is specifically the distinction between fiction and reality. Whether the VA can do an accurate french accent is of no importance. The fiction remains as it is. The accuracy of the accent is the topic of a completely pointless disagreement. It's meaningless.

#207
TheMadCat

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Aradace wrote...

TheMadCat wrote...

Aradace wrote...

If the way this lady sounds is her "natural" accent, then I suppose just about any "american" or other "non french citizen" can come up with a pretty convincing "French Accent" and be passed off as a native right?  Because that's ultimately what I meant by "fake"  She literally sounds like your average american woman using a feaux accent to play the character.  In hindsight, perhaps "Feaux" should have been the word I used instead of "fake".  Then again, I had not taken into consideration the "thin skins" people wear now days apparently.


Not so much thin skinned as it is a distaste of people proclaiming things which I know are false. As I said I have zero problem with you calling her performance crap, but don't like seeing people proclaiming something that is complete BS. Again, how can you conclude a French accent is fake simply because it's different then the minute few you've heard in your life. If you gaffed then so be it, that's the end of that.

 
Right, but you still never answered my question....And by not answering it you either A.) Dont have an acceptable answer.....or B.) Are silently admitting that just about any american or non french civillian can pass off as a convincible french person when they put on a feaux accent....Because as I stated, that's precisely what she sounds like.


I don't understand why the hell you asked the qeustion in the first place. She is French women speaking English, wouldn't that by default give her a French accent? If it sounds the same as an American woman speaking it then whatever, I heavn't exactly heard many American women trying to speak with a Euro French accent to really make any conclusion. All I know is you can't have a more authentic French accent then from a French women.

#208
LdyShayna

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In Exile wrote...
Defining something like a market is very hard, because we all have different tastes that might overlap with a game. I don't like this idea of essentialism.


Yes, segments aren't cleandelineations for markets because though groups might share common interests, they are individuals.  However, complete elimination of such things means that genre classifications of games is useless.  There are trends and tendencies.  

Do you dispute that there is a significant segment of people who share common preferences who HAVE enjoyed BioWare's games and who they are now moving away from?  Or are you mostly just disputing the size of that segment?  Or that the only people who like BioWare's games were a part of that segment?

My apologies.  The digression over 'broad appeal' was meant to point out that common knowledge of 'try to appeal to everyone' or even 'try to focus appeal to the broad market' doesn't always make sense.  It has caused companies to fail, whether you believe me or not.  May not be applicable to BioWare, and thus not on topic, for which I apologize.  :)

#209
Aradace

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TheMadCat wrote...

Aradace wrote...

TheMadCat wrote...

Aradace wrote...

If the way this lady sounds is her "natural" accent, then I suppose just about any "american" or other "non french citizen" can come up with a pretty convincing "French Accent" and be passed off as a native right?  Because that's ultimately what I meant by "fake"  She literally sounds like your average american woman using a feaux accent to play the character.  In hindsight, perhaps "Feaux" should have been the word I used instead of "fake".  Then again, I had not taken into consideration the "thin skins" people wear now days apparently.


Not so much thin skinned as it is a distaste of people proclaiming things which I know are false. As I said I have zero problem with you calling her performance crap, but don't like seeing people proclaiming something that is complete BS. Again, how can you conclude a French accent is fake simply because it's different then the minute few you've heard in your life. If you gaffed then so be it, that's the end of that.

 
Right, but you still never answered my question....And by not answering it you either A.) Dont have an acceptable answer.....or B.) Are silently admitting that just about any american or non french civillian can pass off as a convincible french person when they put on a feaux accent....Because as I stated, that's precisely what she sounds like.


I don't understand why the hell you asked the qeustion in the first place. She is French women speaking English, wouldn't that by default give her a French accent? If it sounds the same as an American woman speaking it then whatever, I heavn't exactly heard many American women trying to speak with a Euro French accent to really make any conclusion. All I know is you can't have a more authentic French accent then from a French women.


Why so angry? At least that's the tone Im getting anyway lol....Seriously though, there's nothing to be angry about.  And whether or not you realize it, you answered my question completely this time.  Which is all I wanted to begin with.  I've drawn my own conclusions now based on that so before you get completely angry at someone over the internet, let's just agree to disagree with each other's views and be done with it. Posted Image

#210
TheMadCat

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Oh, and what gives you the vibe that "I'm angry"? Because I mean there really isn't anything for me to be angry about, so why would you think I'm angry? Is it because I used the word hell?

#211
LdyShayna

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the_one_54321 wrote...
As of now, I still do not see the claim that this has gone away. You can't create the character in the way that you used to. It remains to see what kind of choices you'll see in the entirety of the game.


I'll make the claim then.  Because of the way I approach dialog, the introduction of PC voice over (aside from the standard 'you've selected this character and given a command) ruins this illusion for me.

Others may assume that choices wil further be limited based on the expense of dialog.  That may or may not be true.  For me personally, this is not my basis.

#212
Aradace

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TheMadCat wrote...

Oh, and what gives you the vibe that "I'm angry"? Because I mean there really isn't anything for me to be angry about, so why would you think I'm angry? Is it because I used the word hell?


*shrugs* You just seem a little "serious" is all lol....Im taking this merely as what it is really, a view of an opinion.  As long as you say you arent angry, then I suppose you arent are you? Posted Image

#213
Addai

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the_one_54321 wrote...

I still don't understand the obsession with options. Options can also be limitations. It just depends on who you want to tell the story. I tend to trust professional authors to tell a story better than I can. I was most worried about the mechanics in this game, for which I received much official reassurances. So I'm still, personally, pretty hopeful about this. A fantastic story should be forthcoming.

I'm curious about the lore and story development, just not sure I'll want to play the game they're making.  I might just follow it as onlooker.

#214
joriandrake

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LdyShayna wrote...

the_one_54321 wrote...
As of now, I still do not see the claim that this has gone away. You can't create the character in the way that you used to. It remains to see what kind of choices you'll see in the entirety of the game.


I'll make the claim then.  Because of the way I approach dialog, the introduction of PC voice over (aside from the standard 'you've selected this character and given a command) ruins this illusion for me.

Others may assume that choices wil further be limited based on the expense of dialog.  That may or may not be true.  For me personally, this is not my basis.


stop right there


This reminded me of the dozen or more voice choices for attack/heal/movement/trap detection and such we always had in the Baldur's Gate, Neverwinter, series and also in Dragon Age

Bioware knew how picky roleplayers are and cared enough to offer so many options just for random or nearly never heard voices which were rearely more than 1-2 word long comments, now they also cut back in these to a single female and a single male voice although those will really be heard the whole game long, I only realized it now that this is also another thing in which we are now more restricted, and it may very well lead to players not liking the single female/male voice and still be unable to change it, as they were in the other games

Modifié par joriandrake, 04 août 2010 - 06:17 .


#215
Addai

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Wyndham711 wrote...

I hope if/when TOR is a success it gives BioWare enough financial freedom to start a sideproject with a small but passionate team, whose goal is to make a truly traditional classic CRPG without full VO or any need to be overly cinematic. Something isometric with mostly 2D graphics perhaps, with endless replay value, varied options, deep roleplaying and 200+ hour length.

My husband is enthusiastic about a game coming out called Elemental.  I have no idea if it fits your criteria, but just throwing it out.

Re. Leliana, not sure how she came up but I fully sign on to the cringing horror of her VO and character persona.  She seems to be the nightmare voiced protagonist scenario I have on the one hand, where they tried to make her voice distinctive by using a VA who was a Parisian living in London but who ended up (to me) horribly annoying, versus on the other side, the utterly wooden Shepards who could be neutral enough to be played different ways but made me dislike my own character.

#216
TheMadCat

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Elemental is more a strategy game then an RPG, though it's got some elements.

#217
Aradace

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joriandrake wrote...

LdyShayna wrote...

the_one_54321 wrote...
As of now, I still do not see the claim that this has gone away. You can't create the character in the way that you used to. It remains to see what kind of choices you'll see in the entirety of the game.


I'll make the claim then.  Because of the way I approach dialog, the introduction of PC voice over (aside from the standard 'you've selected this character and given a command) ruins this illusion for me.

Others may assume that choices wil further be limited based on the expense of dialog.  That may or may not be true.  For me personally, this is not my basis.


stop right there


This reminded me of the dozen or more voice choices for attack/heal/movement/trap detection and such we always had in the Baldur's Gate Neverwinter, series and also in Dragon Age

Bioware knew how picky roleplayers are and cared enough to offer so many options just for random or nearly never heard voices which were rearely more than 1.2 word long comments, now they also cut back in these to a single female and a single male voice although those will really be heard the whole game long, I only realized it now that this is also another thing in which we are now more restricted, and it may very well ead to players not liking the single female/male voice and still be unable to change it, as they were in the other games


I dont see what the worry is honestly....I for one am very optimistic about DA2 in every regard.  I for one, am happy that they are going the route of ME in terms of voicing the main characters.  Albeit that's not the topic at hand really but I just thought I'd add my 2 cents worth on that side bar.  Even my wife, who thuroughly enjoyed DA:O volumes more than I did even said that she was anticipating the new direction that DA2 is taking. 

Understandably, some gamers are going to disappointed by the voicing direction...While others, are going to give the game a chance and say screw the haters until we can form an opinion based on the actual game ourselves.

#218
Tsuga C

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LdyShayna wrote...

Hmmm...where to start? *snip*  


^QFT en toto.  Very well said.  Do you get the feeling that we're just not 'kewl' enough to be the target demographic now that we have a good number of years between us and our 21st birthdays and are still in possession of both our imaginations and our sense of patience and pacing?  Posted Image

#219
LdyShayna

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Aradace wrote...
Understandably, some gamers are going to disappointed by the voicing direction...While others, are going to give the game a chance and say screw the haters until we can form an opinion based on the actual game ourselves.


Haters?  Heh.  That seems a very simplified approach to people voicing their concerns, likes, and dislikes.  Do you use the term 'haters' for anyone who is not enthusiastic, or is there a certain level of dislike that one must have to qualify as a hater? 

#220
Sylvius the Mad

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LdyShayna wrote...

*sigh*  I would explain WHY more, but not only has this been hashed out endlessly already, in the past they have explained the benefits of no player voice over.  they, the designers, already know what it offers to players like me.  They have actively decided to move their entire stable in a different direction despite that, so I find it unlikely that any argument about the differign approaches will make any difference whasoever.  I'm not happy, but them's the breaks.

It's not BioWare you need to convince.  It's the players.

There may be players who would prefer the game be designed as you would prefer it, but since they've not seen a game designed that way they're not aware the option has ever been available.

BioWare is always going to aim their design at the median gamer (that's just smart business).  If we can move the margins of the gamer community, then we'll be moving the median.

New gamers get bombarded with modern games and modern gaming media telling them what features are good.  They're not given any change to disagree or form their own opinions.  Let's help them.

Modifié par Sylvius the Mad, 04 août 2010 - 06:30 .


#221
Aradace

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LdyShayna wrote...

Aradace wrote...
Understandably, some gamers are going to disappointed by the voicing direction...While others, are going to give the game a chance and say screw the haters until we can form an opinion based on the actual game ourselves.


Haters?  Heh.  That seems a very simplified approach to people voicing their concerns, likes, and dislikes.  Do you use the term 'haters' for anyone who is not enthusiastic, or is there a certain level of dislike that one must have to qualify as a hater? 


Uh huh....*points to his signature*...Get over it Posted Image

#222
LdyShayna

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Aradace wrote...
Uh huh....*points to his signature*...Get over it Posted Image



Ah!  So a 'hater' is anyone who disagrees with any decisions.  Got it.  Thanks for the clarification. :)  Much appreciated.

#223
Aradace

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LdyShayna wrote...

Aradace wrote...
Uh huh....*points to his signature*...Get over it Posted Image



Ah!  So a 'hater' is anyone who disagrees with any decisions.  Got it.  Thanks for the clarification. :)  Much appreciated.


Np, glad I could clarify Posted Image

#224
Tsuga C

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LdyShayna wrote...

Aradace wrote...
Uh huh....*points to his signature*...Get over it Posted Image


Ah!  So a 'hater' is anyone who disagrees with any decisions.  Got it.  Thanks for the clarification. :)  Much appreciated.


Such are the joys of dealing with Millennials on the New & Improved EaWare forums.  Woot.   Posted Image

#225
taine

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The current trend in gaming kind of reminds me of the FMV fad in the mid 90s. Game companies are trying to make their games more "Realistic" and "Cinematic", while often forgoing the "Game" part. Of course I am just a grouchy old man who still prefers stylized 2d graphics to modern 3d.

Well, at least the trends in gaming tend to by cyclical. People often forget that there was a period in the 90s where nothing even resembling a good RPG was released for years (amusingly, Diablo is largely to thank for ending that period). Anyway, the point being that if you don't like the current trends, they are likely to shift within a couple years anyway. And if you do, enjoy it while it lasts.

Aradace wrote...
Np, glad I could clarify Posted Image


Why are you trolling the DA2 forums when you don't even own the first game?

Modifié par taine, 04 août 2010 - 06:47 .