the_one_54321 wrote...
I still don't understand the obsession with options. Options can also be limitations. It just depends on who you want to tell the story. I tend to trust professional authors to tell a story better than I can. I was most worried about the mechanics in this game, for which I received much official reassurances. So I'm still, personally, pretty hopeful about this. A fantastic story should be forthcoming.
Because for me, it is the primary appeal of western RPGs over other story centric gaming (like JRPGs, for example). Havign a story, no matter how good, told TO me just isn't nearly as engaging.
Yes, the choice is an illusion. The NPCs being characters instead of bundles of scripts and dialog is an illusion. The idea of you are bringing in your own character to interact with the story, characters, and game world is an illusion. Also, what destroys these illusions for people will vary. For some, they never bought into some or all of these illusions. For others, some illusions are more important than others.
The illusion that I am essentially co-writing the story of my character with BioWare was an essential illusion to why I so enjoyed their games - certainly more than any other type of game. Choice and ambiguity are essential to maintaing it for me.