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[GUIDE] Take screenshots and videos with free camera movement and without HUD (including selection boxes!)


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#1
shinyblacklatexkitty

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Ok, I recently found this stuff while googling around, and I wish I had known of it several weeks earlier now, cos I have a hell of a lot of FRAPS screenshots now! I'm in the modelling n photography scene and I like the idea of "virtual photography" and it's fun to look back at stuff that you've played, I'm toying with making an online album of game stuff actually (not Flickr though, nice social media interaction stuffies but soviet-like censorship of art that doesn't conform to puritanical American standards. PRQ for the win!)

I don't take videos, because I can't work out how to convert them to Youtube format whilst still being high quality 1080p, Windows Movie Maker makes them look like crap, anyone that can help with that would be much appreciated, I gave up on it about a year ago when I wanted to make some videos from Tabula Rasa, as it is I just put screenshots up again: tabularasamemorial.org

Ok, so, like I said, I wish I had found out this stuff weeks ago, and I thought posting here might hopefully save others trouble. kind of a pity I could've had the hud off in my screenshots if I'd looked earlier, can't be bothered to go back and redo them now. I'm really surprised Bioware didn't include an option to take screenshots without HUD by default really (though understandable why free camera is disabled since obviously the world doesn't look as good if you look at the behind backstage view of the props), it would seem in their best interest if they want better fan-created media for their games (which serves as grassroots advertising which is more trusted than highly-post-processed videos put online by companies...) -- Maybe they'll be a bit more community-friendly in Mass Effect 3?

1. Get Mass Effect 2 Coalesced Compiler from here: mediafire.com/?1rhq2guxvn3 (0.6MB)
2. Open the zip file and put the files from it in a new folder anywhere on your PC, maybe make something like something like a ME2CC folder in c:\\\\programs
3. Open the ME2CC program, click on the Restore Configs to Default button which will update the files in the Configs folder (which is in the ME2CC folder) to whatever is currently in your game's settings, so any modifications you do don't overwrite what you have already set up. Wait til the buttons aren't greyed out anymore then close it
4. In the Configs folder in your ME2CC folder, open BIOInput.ini with Notepad
5. In Notepad, press CTRL+F to search then put in
Bindings=( Name="LeftShift", Command="PC_EnterCommandMenu" )
press Find to skip to that line.

6. AFTER that line but before the next line (which should be "[SFXGame.SFXGameModeCommand]"), copypaste this:
Bindings=( Name="F8", Command="shot" )
Bindings=( Name="NumPadZero", Command="ghost" )
Bindings=( Name="NumPadOne", Command="walk" )
Bindings=( Name="NumPadTwo", Command="ToggleFlyCam" )
Bindings=( Name="F1", Command="ENABLEPOWERCOOLDOWN 1" )
Bindings=( Name="F2", Command="ENABLEPOWERCOOLDOWN 0" )
Bindings=( Name="F3", Command="God" )
Bindings=( Name="F12", Command="Showhud" )
Bindings=( Name="F11", Command="playersonly" )
Bindings=( Name="F10", Command="SloMo 0.01" )
Bindings=( Name="NumPadThree", Command="setparagon 0" )
Bindings=( Name="NumPadFour", Command="setparagon 1957" )
Bindings=( Name="NumPadFive", Command="setrenegade 0" )
Bindings=( Name="NumPadSix", Command="setrenegade 1900" )
Bindings=( Name="NumPadSeven", Command="initcredits 500000" )
Bindings=( Name="NumPadEight", Command="initpalladium 500000 | initiridium 500000 | initeezo 500000 | initplatinum 500000" )
Bindings=( Name="NumPadNine", Command="GiveXP 1000" )
Bindings=( Name="Multiply", Command="SloMo 1" )
Bindings=( Name="Subtract", Command="SloMo 0.5" )
Bindings=( Name="Add", Command="SloMo 5" )

7. Here I changed it from the original forum link (provided at the end) I'm copying from, cos he pasted over the commands to do renegade/paragon interrupts by mistake it looks like... So use this version instead:
In Notepad again, CTRL+F to Bindings=( Name="SpaceBar",Command="PC_ConvSkip")

8. After that line but before the next one (which should be "[SFXGame.SFXGameModeCinematic]"), copypaste this:
Bindings=( Name="MoveUp",Command="Axis aUp Speed=0.2")
Bindings=( Name="MoveDown",Command="Axis aUp Speed=0.2")
Bindings=( Name="MoveForward",Command="Axis aBaseY Speed=0.2")
Bindings=( Name="MoveBackward",Command="Axis aBaseY Speed=-0.2")
Bindings=( Name="TurnLeft",Command="Axis aBaseX Speed=-30.0 AbsoluteAxis=100")
Bindings=( Name="TurnRight",Command="Axis aBaseX Speed=+30.0 AbsoluteAxis=100")
Bindings=( Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=( Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=( Name="Q",Command="MoveDown")
Bindings=( Name="E",Command="MoveUp")
Bindings=( Name="W",Command="MoveForward")
Bindings=( Name="S",Command="MoveBackward")
Bindings=( Name="A",Command="StrafeLeft")
Bindings=( Name="D",Command="StrafeRight")
Bindings=( Name="F",Command="FreezeRendering")
Bindings=( Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=( Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=( Name="Left",Command="TurnLeft")
Bindings=( Name="Right",Command="TurnRight")
Bindings=( Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
Bindings=( Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
Bindings=( Name="NumPadTwo", Command="ToggleFlyCam" )
Bindings=( Name="F10", Command="SloMo 0.01" )
Bindings=( Name="F11", Command="playersonly" )
Bindings=( Name="F12", Command="Showhud" )
Bindings=( Name="Multiply", Command="SloMo 1" )
Bindings=( Name="Subtract", Command="SloMo 0.5" )
Bindings=( Name="Tilde", Command="EnableConsole" )
Bindings=( Name="Add", Command="SloMo 5" )

9. Close notepad making sure to save the changes you have made to the BIOInput.ini file!
10. Go up to the ME2CC folder again and open the program, then click the button that says Compile Coalesced.ini
11. Ok, now you are 3/4 of the way done! Download Texmod here: social.bioware.com/project/2015/ (0.6MB)
(n.b. bioware social project links don't work without an extra slash at the end of the link for some weird reason it will tell you it doesn't exist without it, probably a bug)
12. Make a folder anywhere on your PC for texmod, like c:\\\\programs or something, and put the files from the ZIP in there.
13. Get no selection boxes package for texmod: social.bioware.com/project/2187/
14. Put the file from the RAR (you might need to get Winrar to open it if you don't have it already) into your texmod folder, or anywhere else you can find it easily.
15. Open the Texmod program from the folder, click the big yellow folder icon under "Target Application" then go to either:
If you have Windows 7 64-bit: C:\\\\Program files (x86)\\\\Mass Effect\\\\Binaries\\\\MassEffect2.exe
If you have the old Windows (e.g. you aren't sure what 64-bit is): C:\\\\Program files\\\\Mass Effect\\\\Binaries\\\\MassEffect2.exe
If you got the game off Steam: C:\\\\Program files (x86)\\\\Steam\\\\SteamApps\\\\common\\\\mass effect 2\\\\Binaries\\\\MassEffect2.exe

16. Click the Package Mode tab on the left, click the little yellow icon of the folder to the right of "Package Name" then find and select the No Selection Box.tpf file that you got from the RAR file and click Open or just doubleclick it
17. Under Package Name it should now say "NO SELECTION BOX", that means it's selected. Click Run to start the game!
18. You now can press F12 to toggle between no HUD while ingame, selection/targeting hud boxes will always be invisible when you load the game with Texmod and that package though (it's the only way to do it since the hud toggle doesn't affect the selection/targeting boxes) - but only when you load the game with texmod, there's no permanant removal :)
numpad 2 (button on keyboard to the right of the arrow keys) toggles between free camera mode and normal!
^ You probably need NUM LOCK on to use numpad controls
The ini mod also lets you do a bunch of other cool stuff giving you Matrix-like control:
F10 goes to 0.01 of normal game speed (great for getting good screenshots)
F11 toggles pause of all action in the game (0 game speed), but you can still move the camera etc, kind of eerie seeing everyone like the Collector stasis bugs thing.
numpad 0 turns ON noclip/ghost mode
numpad 1 turns OFF noclip/ghost mode
numpad "-" goes to half of normal game speed
numpad "+" goes to 5x game speed (good for waiting for characters to do funny/cool idle animations when they are standing still, then putting it to slowmo when they start doing the animation)
numpad "*" goes back to normal game speed
F3 toggles invincibility, numpad3=paragon0, numpad4=paragon1957, numpad5=renegade0, numpad6=renegade1900, numpad7=credits500000,numpad8=all minerals to 500000,numpad9=give 1000XP

During Conversations

Mouse X,Y - Camera Look (The mouse will simultaneously control the conversation circle)
W,S,A,D,Q,E - Camera Move
Alt+C - Debug camera
F12 - Toggle HUD (Does nothing)
The rest of the controls (time speed etc) are same as in normal mode

Notes to take screenshots with Free Camera:
You can take screenshots during a conversation by starting a dialogue normally then quickly freezing the game (F11). This will pause the characters long enough for you to toggle the Free Camera, move the camera, and get a screenshot without the conversation circle appearing. Once done, unfreeze the game, disable the Free Camera, and wait for the conversation circle re-appear.



(The coalesced editor originally from gamefaqs.com/boards/944906-mass-effect-2/53285451)
(The mod for the coalesced editor originally from forums.nvidia.com/?showtopic=159661&view=findpost&p=1001242 - again found with Google :) my card is an ATI 5870 because I don't agree with what nvidia did with batman arkham asylum)


(P.S. Texmod's Logging tab can be used to get the textures from the game so you can mod them or make totally new ones using the outline so you know which parts go where, when you open MassEffect2.exe with texmod in logging mode you can use + and - to select textures and Enter to save them to your desktop
3DRipperDX can be used to get model files: deep-shadows.com/hax/3DRipperDX.htm
I have no idea how to get either skins/textures or altered 3D models to actually work in game tho)

Modifié par shinyblacklatexkitty, 09 août 2010 - 03:03 .


#2
adriano_c

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Would like to try this, but it seems like too much work to be bothered.

#3
shinyblacklatexkitty

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It's actually much quicker than it looks at first glance, I just tried to explain the steps carefully so that even people who aren't good with computers can do it.

It's important for these kind of things to be accessible to right-brain thinkers (I'm weird in that I'm both, ha) so that as many people as possible can use it, sure a large amount of chaff is always created but it still gives more of a chance that someone will make masterpieces :) Really gobsmacked that they made ME2 without including any integration with photo-sharing websites, yet I wonder how much they spent on marketing...

Modifié par shinyblacklatexkitty, 01 août 2010 - 08:00 .


#4
shinyblacklatexkitty

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Maybe this will encourage people? :)
HD quality piccies with no clutter to detract from photorealism

(c/o imagecross.com my new favourite host who lets you upload up to 2.5MB images without resizing them or changing them from PNG to crappy lossy JPG...)

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

^ photographer and her model, lol :)

And some just for the hell of it while I am posting (I have loads I need to sort through, I have a tendency of tapping FRAPS screenshot button ` whenever something cool happens until I get a huge folder of stuff lol):

Posted Image

Posted Image

Posted Image

Posted Image

Modifié par shinyblacklatexkitty, 03 août 2010 - 01:56 .


#5
shinyblacklatexkitty

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bumping this, hope it helps people

#6
Kroesis-

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Wish the Xbox had a screenshot/upload function. I know it's possible, at least it is if a game supports it such as Halo 3.

#7
shinyblacklatexkitty

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It'd never look as good as a PC anyway though so it'd be a waste, it'd make people think the game looks worse than it actually does on a good graphics card. Would probably mean less sales than it could get, since console kids would spam loads of screenshots that wouldn't look anywhere near as good as it actually does on a PC

(like ATI 5870 or a cheaper but less good 5830 or 5850, or nVidia 480 or cheaper 460 or 470 ...the ones that aren't the very top end - high numbers - cost less than a console to buy and plug into your PC, and still WAY more powerful... with consoles you are just paying for very low quality at a high price with a brand name tacked on it)

Modifié par shinyblacklatexkitty, 03 août 2010 - 02:21 .


#8
Someone With Mass

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shinyblacklatexkitty wrote...

It'd never look as good as a PC anyway though so it'd be a waste, it'd make people think the game looks worse than it actually does on a good graphics card. Would probably mean less sales than it could get, since console kids would spam loads of screenshots that wouldn't look anywhere near as good as it actually does on a PC

(like ATI 5870 or a cheaper but less good 5830 or 5850, or nVidia 480 or cheaper 460 or 470 ...the ones that aren't the very top end - high numbers - cost less than a console to buy and plug into your PC, and way more powerful...)


It's still screenshots.

I can't care less about the graphical difference.

#9
shinyblacklatexkitty

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Yeah but the average buyer does, screenshots and videos help sell games especially singleplayer ones now that demos are less common - if the publicly available media is better, the impression of the game is better. With how easy it is for people to upload images online these days, imagecross.com, 3mb.us (my favs cos they allow big files), flickr, facebook, picasa etc it's easy for people to judge based on fuzzy texture quality xbox pics (xbox doesn't have much RAM memory is the reason texture sizes on xbox have to be kept so low, it's to keep to the price down) - if that's the thing mainly people see due to people looking at things like Facebook more than they look at advertisements these days especially with adblockers :)

The image quality on Facebook is also horrible so you have a fuzzy low texture size xbox pic then facebook degrades even further by resizing the picture small (500 pixels ish) and converting to low quality JPG

Modifié par shinyblacklatexkitty, 03 août 2010 - 02:19 .


#10
Kroesis-

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Pure Rot. People would only see what the game looks like on an Xbox. If they want to see how it looks on a PC, let them look at PC screenshots. If anything, it'd let them decide which format to by it for, not prevent them from buying it.

For instance, this was taken on Halo3 on my Xbox:

Posted Image

There's no doubt it'd look better if it wasn't reduced in size by photobucket and if it was taken on a PC, but that's a crap argument against allowing screenshots for console users.

Modifié par Kroesis-, 03 août 2010 - 09:50 .


#11
shinyblacklatexkitty

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You really think most people will bother to label whether their picture is from an xbox or PC? it'd just be "lolol this is a krogan face in mass effect" etc, unless a watermark or something was added but that's just ugly (like HUDs). It's better for people to see the full potential rather than a watered down version. If people want to play low quality that's their choice it shouldn't be a case of people getting a lesser impression of what the game looks like just because of an individual choosing for *themselves* to play at low quality (tho admittedly usually out of ignorance of the alternatives rather than deliberate"fanboy" loyalism to soulless corporate brand names [those tend to be the loudest and most prolific that's all, most people really just want the best they can get, that they *know about*] or deliberate masochism).

Modifié par shinyblacklatexkitty, 03 août 2010 - 02:41 .


#12
Kroesis-

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Not all PC game screenshots are wow fantastic. I've seen a lot of screenshots for game on the PC in the past which are godawful due to people resizing/cropping/editing them in some way. Not all of them show the games 'full potential'. What difference does it make?

#13
Kroesis-

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Besides I don't want to take screenshots to encourage people to buy the game, I'd use them to show friends something that has gone on in the game.

#14
shinyblacklatexkitty

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If some % of people mangle screenshots anyway, that's inevitable, but it doesn't mean half of the online content should be lower quality just to placate peoples' egos. The unofficial content online serves as direct marketing for the games just as much as the official content, if not more since these days people tend to be more suspicious of advertising especially when there's not as much regulation in games (for example beauty products ads aren't allowed to use special effects excessively but no limits on alterations to videos for games) - In the end it's the wider peoples' impressions that matter, the better that is the better the game succeeds. They should do everything they can in ME3 to make sure that it's easy for people with the game set to maximum settings to take screenshots and upload them at high quality, it's just pure free advertising. :)

Kroesis- wrote...

Besides I don't want to take screenshots to encourage people to buy the game, I'd use them to show friends something that has gone on in the game.

I'm thinking from Bioware/EA's side here, the commercial view, rather than ours, sure that's nice for you, but it doesn't advance sales of the game - lower quality images actually give a less positive impression than they could otherwise by continuing to allow high quality PC screenshots. :)

Modifié par shinyblacklatexkitty, 03 août 2010 - 02:49 .


#15
Kroesis-

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Would they cripple the ability for anyone with a substandard PC to upload screenshots? What's the alternative for those of us buying on Xbox (not everyone playing the Xbox are kids by the way)? Using a Camera to take a picture from the TV/Monitor. That's going to be a great shot isn't it!

Modifié par Kroesis-, 03 août 2010 - 02:55 .


#16
shinyblacklatexkitty

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*cough* maybe ;)

I wish everyone could play it as good as it can look, but lets face it there's a lot of people that either simply don't know how much better it can look, a minority that are stubbornly brainwashed to follow corporate brand names, or can't afford a computer and a graphics card (consoles are a great idea for developing countries, but west notsomuch)... with that being the case it's better for people at least to see online how good it is *meant* to look rather than being half as likely to see a low quality xbox pic instead when searching for mass effect 3 screenshots.

Oh you edited your post, ok: as for camera pics, yeah seen them before actually, but the thing about them is camera pics are instantly recognisable, whereas an xbox pic looks like the same style without screen reflection etc but with just lower quality, misleading people into thinking the game looks worse than it actually does.

Modifié par shinyblacklatexkitty, 03 août 2010 - 03:02 .


#17
Kroesis-

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You could almost convince me, My PC would play ME2 fairly well although probably not at max settings, but it's not just about ME2. Whilst the only precedence that I know of is Halo3 (see link above or picture when I properly upload it), I did actually say that I hoped that the Xbox itself could take the shots, regardless of what game is playing, like FRAPS. There are games out there, such as some of the XBLA which look just as good on Xbox as they do on PC.

#18
SirVincealot

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How much do I hate CookedPC? A lot.



Taking *enormous* screenies with a free cam and no HUD was as simple as changing a single file in MASS EFFECT.



I salute your work, OP but this solution is way too much work and risk to overcome the total rot that is the file structure of ME2.



BIOWARE: fix this! Thank you.

#19
shinyblacklatexkitty

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RE "There are games out there, such as some of the XBLA which look just as good on Xbox as they do on PC", the thing about that is the only reason that is because the games that are like that are primarily developed for the xbox rather than PC, meaning from the start they worked to lower standards than they could have. It's why ports of games are usually so bad, some developers are lazy and don't bother to put the quality of content back up for the bigger memory capacity/graphics processing capability etc.

Bioware's also guilty of this a bit, as other people have commented, some of the content is clearly low quality (e.g. texture sizes) for the sake of Xbox resulting in blurry clothes etc which is a terrible shame because the stuff that isn't bad is great.

Sometimes you get a really nice screenshot that otherwise gets ruined by crappy clothes textures of characters standing nearby, fuzzy floor/wall textures etc :/

I have looked at some of the offending texture files myself and found that they are sometimes very small, it's extremely disappointing that when you have the game set to maximum quality all that is available is still the scaled-down low resolution textures. Something like this (click the 'Images' tab) should be available in ME3 at least if we select High/Ultra settings rather than it just being still not great :/



Vince: I totally agree which is why I put that bit in bold red in the first post I made :) but honestly there's no risk at all doing this as long as you follow the instructions, and it's a lot easier than it looks at first glance I just made it detailed to be idiot-proof!

Does anyone know good free website hosts (pref without advertising but willing to put up with it if they have something like a PHP gallery system that lets you use external pictures... I'm thinking I want to make an image gallery but without flickr's lower quality and have them as the full resolution files on sites like 3mb.us/imagecross.com instead

Modifié par shinyblacklatexkitty, 11 août 2010 - 06:53 .


#20
shinyblacklatexkitty

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Bumping this in the hopes it will help people, please don't kill me mods :) I'm going to convert and post the rest of my screenshots up here too, I left it of far too long... javierabegazo and Stanley Woo's attitude to me here and the latter on twitter put me off the whole place and I'd finished the game so it was only this that was keeping me playing with it :( I wish I hadn't got busy, cos maybe could've headed off their "toning down" of Jack I am hearing they are doing in Mass Effect 3? doubt it though ugh lowest common denominator always wins ugh :( and keeping characters that were forced to be straight in ME2 through the Fox News panic-reaction to be in ME3? -.- annoying

Modifié par shinyblacklatexkitty, 17 janvier 2012 - 09:10 .


#21
Lone_Wolf_One

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it seems as if they patched this..... now the ini editor works but in game none of the numpad buttons or f keys work for thier assigned options

#22
Lone_Wolf_One

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nevermind it was nonfunctional for some reason reloaded ini file and loaded up game and all cool. smmes like it was over written during patch

#23
Lone_Wolf_One

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Biogame.ini/sfxgame/bioplayerselection/maxhighlightrange=800
change to
Biogame.ini/sfxgame/bioplayerselection/maxhighlightrange=8000 great for finding wepon mods guns and mission completions

#24
hot.tramp

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Is there a way to move the camera around and such in ME1? I found some console commands on the Mass Effect Wikia site, but not this. Also, I'm not sure how to hide the dialogue wheel in ME1. It doesn't go with the rest of the HUD.

#25
PsiFive

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Flycam. It is there in the console commands.