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NWN2 Houses Tileset


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#1
Zwerkules

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www.youtube.com/watch?v=cuQr-8J_q4E
Here is a short demo of my NWN2 Houses tileset. The name is badly chosen. It started out as a tileset with houses from NWN2, but now it is mainly grass, hills, forest, sand, cliffs and city terrain.
nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7831
This is where you can find the tileset on the vault.

Modifié par Zwerkules, 01 août 2010 - 04:42 .


#2
Jez_fr

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hey you did well to post this. I somehow missed it. Screens and movie looks really cool. Thanks =)

#3
Eagles Talon

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Very nice. You might want to post it in the NWN2 forums if you haven't already.

#4
Eagles Talon

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sorry - duplicate post

Modifié par Eagles Talon, 02 août 2010 - 08:44 .


#5
TSMDude

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It is a NWN hak using NWN2 stuff I think. Not NWN2 at all.

#6
Zwerkules

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I got a few more screenshots of this tileset.



A forest camp with mountains in the background.

http://www.rpgmoddin...ttachmentid=752



This is what I am working on at the moment, a buildings terrain for the city.

So far I didn't make any corner buildings so I just put a retextured tile from the Bioware city tileset there to be able to test the other buildings. It is just a placeholder and will be replaced by proper buildings soon.



http://www.rpgmoddin...ttachmentid=749



http://www.rpgmoddin...ttachmentid=750



http://www.rpgmoddin...ttachmentid=751




#7
_six

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Those buildings seem to be shaping up really well. Can't say I'm keen on the textures, but theres a huge amount of potential there.

#8
Zwerkules

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I've got a few more screenshots to share. I made several new models and added emitter and animations to the existing ones. At the moment I have 8 buildings for straight lines, 3 for outer
corners, and one tile with buildings in opposite corners and one for inner corners. What I haven't
made yet is a tile completely filled with buildings (building terrain in all four corners).
When I have finieshed the basic building terrain I will also add buildings to the city wall tiles and the raised city tiles. There'll also be something like Thallion Stellani's alleys.

http://www.rpgmoddin...ttachmentid=754

http://www.rpgmoddin...ttachmentid=755

http://www.rpgmoddin...ttachmentid=756

Modifié par Zwerkules, 19 septembre 2010 - 09:27 .


#9
Fester Pot

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Are you going to incorporate alleys to this tileset?

Love the look of the last screenshot! Great work!

FP!

Modifié par Fester Pot, 19 septembre 2010 - 11:58 .


#10
Zwerkules

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Yes, Fester, there will be alleys in this tileset and I am also thinking of smaller wooden buildings that can be placed in water. They will be smaller and made of wood because wooden posts and platforms wouldn't support the kind of buildings I have made so far.


#11
s e n

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I'm a big fan of your work, ZW!! I find your texturization skills amazing, really

#12
Zwerkules

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Thank you, Sen!



I have now finished three tiles with buildings in all four corners, so I got at least one tile of each of the basic tiles you need for a new terrain, but before I turn to mixing those with crossers (alley and river) and other terrain (grass, raised city, water) I will first make more variations of the existing tiles, especially the ones with two buildings in opposite corners of which I only have one and the inner corners.



http://www.rpgmoddin...ttachmentid=757


#13
Tarot Redhand

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Dang! Why did you have to make this so good looking. I have had to put a project I was working on, on to hold until you release this because it looks so much better than what I was using. Way to go. Any idea when you'll have the update ready for release?



TR

#14
Zwerkules

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Thank you, Tarot!

The building terrain is finished and I even got enough variations for each type of building terrain tile, however I have quite a few more ideas, so there'll probably be twice as many different houses as in the Bioware city tileset.
What is finished so far can be used already (I finished the animations missing on a few houses), but I don't have time to upload it now and I'll be gone for about a week. I'll upload the files when I am back.

The combinations with raised city tiles, town walls, water and rivers and alleys will follow once I finished all the buildings I planned to make. Work will go a lot faster then because I won't have to make every building from scratch (except for the ones in water) because I can use parts of the buildings I already made.

If there are some kind of buildings you need, feel free to tell me your ideas here.

I've got a new screenshot of a building I made for inner corners. I got a variation of that house with different stones
used on the lower walls and a balcony along the front of the building.

http://www.rpgmoddin...ttachmentid=758

Modifié par Zwerkules, 24 septembre 2010 - 08:11 .


#15
Tarot Redhand

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Before I make a list let me just say I don't actually expect you to do all this - it's just a wish-list to make it perfect. Here goes - various ruins, burned houses, rubble etc., docks, dockside buildings, etc., puddles (placeables?), cart ruts, mud (for the road) etc.



Also I don't know if you've already done this but a variation in the grass tiles would get rid of the patterning I observed with a previous version of this tileset.



Like I said this is just a wish list that if implemented would elevate this from the brilliant to the seasonal forest level of awesomeness.



TR

#16
Zwerkules

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I uploaded an update today which can be found here:

NWN2 houses tileset

I contains the new buildings terrain. Here are a few screenshots of the
last buildings I made:

http://www.rpgmoddin...ttachmentid=760
http://www.rpgmoddin...ttachmentid=759

Modifié par Zwerkules, 03 octobre 2010 - 07:41 .


#17
Tarot Redhand

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Just downloaded the new version. Wow, even better than the screenies. Any plans for cobbles for the road or walkable city walls like the real surviving city walls here in the UK?



TR

#18
simomate

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Good fricken job :D

#19
Zwerkules

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Tarot, you can use raised city terrain for very broad walkable city walls and there are two different townwall crossers, one with retextured and fixed walls from the Castle Construction Set and one with walls from NWN2. The ones from NWN2 are rather narrow and only suited for walls within the city.

I will add city gates and draw bridges to the walls from the CCS and the raised city terrain.

I will also make it so that if you place buildings terrain next to grass terrain there will be a townwall from the CCS between the grass and the buildings.


#20
Zwerkules

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O Romeo, Romeo! Wherefor art thou Romeo?



Need a balcony for Juliet? Here it is:



http://www.rpgmoddin...ttachmentid=761


#21
ehye_khandee

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Tiny request, if you do ruined/burned bulidings, do NOT make them still smoking, that limits their usefulness - we can add smoke if we need it.



Be well. Game on.

GM_ODA

#22
Tyndrel

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Ehye - Disabling the tiles animation loop(s) stops buildings smoking.

This is looking stunning but it's a very complex download for some players to handle, perhaps a single package would make it easier.

Modifié par Tyndrel, 08 octobre 2010 - 09:24 .


#23
Fester Pot

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Yup, simply unchecking the tile's animation box will result in no smoking. You should know this by now Ehye, even the STOCK Bioware tilesets offer this solution. Tsk-tsk-tsk.



FP!

#24
Zwerkules

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Tyndrel, there will be a single hak once this is at least mostly finished, but as long as I'm still working on it and update it often, I have to use haks smaller than 25MB.



Raised terrain next to buildings is almost completely finished now (only three or four tiles missing).

Here's a screenshot:

http://www.rpgmoddin...ttachmentid=762

#25
_six

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Now that rock stairway is Cool. Any chance of some more bits of rock/wall integration?