PC gamepreview.
#1
Posté 01 août 2010 - 07:35
I like the old style where you had to think what your doing instead of just mashing the mouse button.
I would prefer to have game play and story over voice acting and nice graphics. And twitch style games for a fantasy rpg will make it bland like Oblivion and Risen.
#2
Posté 01 août 2010 - 07:38
#3
Posté 01 août 2010 - 07:40
#4
Posté 01 août 2010 - 07:41
#5
Posté 01 août 2010 - 07:42
#6
Posté 01 août 2010 - 07:44
Dynamomark wrote...
Can we get telescopic sight and laser aims for our bows?
Sniper bows for DA2! BOOM! Headshot!
#7
Posté 01 août 2010 - 07:45
#8
Posté 01 août 2010 - 07:52
Modifié par UberStoned. , 01 août 2010 - 07:53 .
#9
Posté 01 août 2010 - 07:54
I hope you're right.javierabegazo wrote...
Oh come on really? Seeing as how 6 other media groups AND the gamers at ComicCon didn't say the same thing, it sounds like the author of that article is just raging over the Dialogue Wheel
#10
Posté 01 août 2010 - 08:03
#11
Posté 01 août 2010 - 08:04
javierabegazo wrote...
Oh come on really? Seeing as how 6 other media groups AND the gamers at ComicCon didn't say the same thing, it sounds like the author of that article is just raging over the Dialogue Wheel
I really hate people.
#12
Posté 01 août 2010 - 08:06
Just still a bit peed that we dont have a choice of race. What about class can we choose class or has that been taken away also ?
#13
Posté 01 août 2010 - 08:11
Relshar wrote...
It was the UK PC Gamer. Just found the podcast and BioWare said its still going to keep the space bar pause like the original. phew.
Just still a bit peed that we dont have a choice of race. What about class can we choose class or has that been taken away also ?
You can still choose your class. You might want to read this thread before asking more questions that have already been answered: social.bioware.com/forum/1/topic/141/index/3064634
#14
Posté 01 août 2010 - 08:25
HopHazzard wrote...
Relshar wrote...
It was the UK PC Gamer. Just found the podcast and BioWare said its still going to keep the space bar pause like the original. phew.
Just still a bit peed that we dont have a choice of race. What about class can we choose class or has that been taken away also ?
You can still choose your class. You might want to read this thread before asking more questions that have already been answered: social.bioware.com/forum/1/topic/141/index/3064634
Thanks.
How come Flemeth is alive or even younger ? How did she manage to be in two places at the same time ?
#15
Posté 01 août 2010 - 08:28
Mr. Versipellis wrote...
Isn't that just for console?
the dialogue wheel will be in every version
#16
Posté 01 août 2010 - 08:43
javierabegazo wrote...
Oh come on really? Seeing as how 6 other media groups AND the gamers at ComicCon didn't say the same thing, it sounds like the author of that article is just raging over the Dialogue Wheel
I believe the issue is not about the wheel, but rather about combat, 1UP also said that. As far as combat is concerned, we have contradicting statements, no real official word on it (even some of these are conflicting) and no video. Personally, until I see combat videos, I wouldn't say if combat is tactical or hack & slash.
For me, I guess for many others as well, combat style is important when considering whether to purchase or not. So any source of information on that is welcome, if a previewer thinks it plays like Mass Effect but this time with swords, it's information that could be true or not but anyone can evaluate what to take seriously or with a grain of salt.
#17
Posté 01 août 2010 - 09:30
#18
Posté 01 août 2010 - 09:31
javierabegazo wrote...
Oh come on really? Seeing as how 6 other media groups AND the gamers at ComicCon didn't say the same thing, it sounds like the author of that article is just raging over the Dialogue Wheel
ummmmm, every single reveiw to date has commented on the combat and mentioned Mass Effect 2 in comparrison.
So no idea where you getting this 6 other media groups disagreeing from.
Seems like a pretty consistant comment from everyone thats tried the game thus far.
EVERY reveiw has created a picture that this game plays alot more like ME2 then DA:O did.
So either Bioware lieing again when they say the combat hasnt changed or the reveiwers commenting (with out actually saying it) that the focus of DA2 has moved from story focus to combat focus and the game feels dumbed down in regards to DA:O RPG feeling!
Ill wait for more reveiws but seems EVERY REVEIW you come on the boards dismissing or spinning whats said.
When do you admit what their saying is true and THEY ALL SAYING THE SAME THING?
We get it Javier, you like action over RPG, that was obvious with your defence of shooters long before you became a mod. Your the NEW Bioware customer. Not all the originals however have left and they still want RPGs and Biowares over all rep is still made on RPGs. That might change with anouther release of a crappy ME2 product but for now you cant simply dismiss EVERY REVEIW when they all say the same thing!
#19
Posté 01 août 2010 - 09:40
All speculation at this point. Though she certainly doesn't strike me as the sort of person who doesn't always have a backup plan. Even Morrigan says that killing her won't actually get rid of her.Relshar wrote...
HopHazzard wrote...
Relshar wrote...
It was the UK PC Gamer. Just found the podcast and BioWare said its still going to keep the space bar pause like the original. phew.
Just still a bit peed that we dont have a choice of race. What about class can we choose class or has that been taken away also ?
You can still choose your class. You might want to read this thread before asking more questions that have already been answered: social.bioware.com/forum/1/topic/141/index/3064634
Thanks.
How come Flemeth is alive or even younger ? How did she manage to be in two places at the same time ?
#20
Posté 01 août 2010 - 09:43
#21
Posté 01 août 2010 - 09:44
#22
Posté 01 août 2010 - 09:45
That's some in-depth journalism right there.
We already know for certain that you will be able to control your party members, and we already know that the tactical pause is still present. Based upon those two factors alone, it is actually impossible for DA2 to be like Mass Effect.
Trust me, I've done the math.
#23
Posté 01 août 2010 - 09:46
- Just taken the first part of the game that worked well enough to be shown (i.e. not representative of the whole game: imagine if the 1st preview for DA1 was the Fade bit, what'd you think then?)
- Put together a piece that would pick the interest of the majority of potential buyers. Since I'm guessing people don't buy consoles to read off of them, it's probably a showcase of how they fixed the awkwardness of the 1st game on consoles.
Or I may be wrong and you're right and DA did undergo radical changes, but I'm not gonna judge it simply by a few pics and the bone gnawing and dissection of every word from these short previews.
#24
Posté 01 août 2010 - 09:52
#25
Posté 01 août 2010 - 09:53
Kalfear wrote...
javierabegazo wrote...
Snip
Dude, chill.
Modifié par The Blue bird, 01 août 2010 - 09:54 .





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