Other than what's been said, a couple resources that might help you are the link in my signature and the sticky at the top of the character creation forum.
Game is way too F***** hard (minor early game spoiler inside)
Débuté par
Guest_DrOnline_*
, août 01 2010 08:09
#26
Posté 02 août 2010 - 05:59
#27
Posté 02 août 2010 - 11:32
I like to have my party hold near the entrance to the tower, and have one person, usually my warden, get the attention of the darkspawn and trigger the fire trap, then retreat and lure them into my ambush.
In general, fighting several enemies at once isn't a good idea, especially if there are mages amongst the enemy ranks. Once you get further in the game, you'll have more tools to deal with these kinds of situations, but Kocari Wilds and Tower of Ishal are tough at that level.
If you keep having trouble, try playing as a mage and look into spells like cone of cold, crushing prison, glyph of paralysis, mana clash and etc. Kocari Wilds is so much easier as a mage just by having access to heal and regenerate.
In general, fighting several enemies at once isn't a good idea, especially if there are mages amongst the enemy ranks. Once you get further in the game, you'll have more tools to deal with these kinds of situations, but Kocari Wilds and Tower of Ishal are tough at that level.
If you keep having trouble, try playing as a mage and look into spells like cone of cold, crushing prison, glyph of paralysis, mana clash and etc. Kocari Wilds is so much easier as a mage just by having access to heal and regenerate.
#28
Posté 02 août 2010 - 11:54
My first playthrough was with 1.0-1.02a, it was hard as hell. Of course running with alistair and my tank main didnt help but I wanted alistair in the party still. Gimped my dps.
My second playthrough with 1.04 feels like a steamroll. I have yet to turn up the difficulty to hard though(might do in the next playthrough), but installing some balance mods like combat tweaks. Having a dualwielding rogue main with dlc items helps too.
My second playthrough with 1.04 feels like a steamroll. I have yet to turn up the difficulty to hard though(might do in the next playthrough), but installing some balance mods like combat tweaks. Having a dualwielding rogue main with dlc items helps too.
#29
Posté 02 août 2010 - 02:39
Good to see that you're problem's solved DrOnline - could you now start a thread entitled 'This game is way too F****** easy' so that Bioware aren't tempted to dumb down the sequels even more than the easy DA:O and ridiculously simple Awakening.
#30
Guest_DrOnline_*
Posté 02 août 2010 - 05:12
Guest_DrOnline_*
I shouldn't have added the "f******" bit in the first place, I was just livid at the time.
Thanks for all the hints. I bookmarked the instructional vids and read all your ideas etc. Well, back to the game now
Thanks for all the hints. I bookmarked the instructional vids and read all your ideas etc. Well, back to the game now
#31
Posté 02 août 2010 - 06:46
I found the game rather easy most of the time in Nightmare. This a Wake Up fight, but unless you are really bad at managing the party it is not difficult. Try luring to you the melee fighter first leaving 3 characters behind, don´t go through the trap with all at the same time and the DS mage is way more dangerous than the archers. With a rogue and stealth you can deal with the trap and make things a lot easier.
Have a look at the default tactics, at times they are a bit silly. Don´t try to take the later ogre as if this was a Diablo, it doesn´t work.
Have a look at the default tactics, at times they are a bit silly. Don´t try to take the later ogre as if this was a Diablo, it doesn´t work.
#32
Posté 03 août 2010 - 06:27
This game, frankly, is incredibly easy - once you're familiar with the mechanics. I play on nightmare, refuse to use potions, and if any one of my players dies, I reload. And I still find things to be a joke. (The exception is Dog, because I only have Dog along for the RPG aspect - he's too cute to not bring. But he sucks tactically.)
In every play-through, however, I found the ogre quite difficult, and the way I usually beat him was running in circles while everyone else shot arrows at him. I don't think my DPS rogue had to do this though, but my AW/BM mage build definitely did.
In every play-through, however, I found the ogre quite difficult, and the way I usually beat him was running in circles while everyone else shot arrows at him. I don't think my DPS rogue had to do this though, but my AW/BM mage build definitely did.
Modifié par John.Galt, 03 août 2010 - 06:27 .
#33
Posté 03 août 2010 - 06:38
I think, from my point of view, that was due to the balance of the game falling apart. One of the warrior skills you get causes huge amounts of damage, meaning trash can go down in seconds. I think it was Massacre, looking at DA:O Wiki.TJPags wrote...
Awakening was a joke in terms of difficulty. Everything except bosses seemed to go down as soon as I looked at them . . and bosses weren't much tougher.
Was VERY disappointed with that.
I would like to comment on the OP's point about it's bad that DA:O is this hard at the start - I disagree. Without going on a rant, it's rare to find a game that gives you a challenge now. One of the reasons I really enjoy Drakensang is that it's unforgiving - I have to think, I have to work out what to do. If you think DA:O is hard, then Drakensang's on another level. But I'm going off on a tangent - No amount of experience with past games is going to make you "good" at DA:O. It's a new ruleset, one with many flaws and imperfections IMHO, and partially because of that the game becomes somewhat unbalanced. If you don't choose a particular talent tree for the Dwarf Noble origin, the Deep Crawlers can make short work of you on Normal difficulty - I dread to think what they're like on Nightmare.
#34
Posté 03 août 2010 - 06:50
Try to make use of the mage and guard NPC's that you are given. I always use the mage to craft some minor healing poultices right off the bat; of course, you have to remember to bring along or buy some empty flasks and pick every elfroot that you find. The guard NPC has a bow/crossbow and can be programmed to be an Archer instead of a melee type.
For the first level of the Tower of Ishal, I always rush with all my guys straight at the genlock archer on the side farthest from the darkspawn mage. For one thing, the mage can't see you on the far side without moving from his spot. Also, half the archers will be forced to shoot from long range where they are more likely to miss or they lose LOS.
For the first level of the Tower of Ishal, I always rush with all my guys straight at the genlock archer on the side farthest from the darkspawn mage. For one thing, the mage can't see you on the far side without moving from his spot. Also, half the archers will be forced to shoot from long range where they are more likely to miss or they lose LOS.
#35
Posté 03 août 2010 - 07:44
GODzilla_GSPB wrote...
To spare you future frustration this short guide could be for you: http://dragonage.wik...sts_Ideal_Order
I think it's more or less spoiler-free, but important nonetheless.
Slight difference of opinion, and slight spoiler by implication. I usually try to hit Orzammar as soon as they can after the Circle Tower, because I'm a big believer in assembling your entire party as soon as possible. I feel that what is received in the Circle Tower should allow most players to keep up with the difficulty.
#36
Posté 03 août 2010 - 10:13
Ugh, I'm stuck on this one part in the caverns on my way to the Urn of Sacred Ashes...There are like four mages and a bunch of Deepstalkers. It's insane!
#37
Posté 03 août 2010 - 11:31
Take it slowly. Don't let your party get ahead of you, make sure you've killed all the deepstalkers behind you, and kill the mages one by one.
#38
Guest_follis2_*
Posté 04 août 2010 - 07:31
Guest_follis2_*
Deepstalkers? Aren't those dragonlings? I actually find it easier to kill dragonlings than a bunch of deepstalkers since deepstalkers can spit acid on you and stun you.
#39
Posté 04 août 2010 - 08:29
Have you upgraded the game to 1.02 and above?
My first play through, I played on version 1.00 and I notice that I am getting hit left and right with about 120 defense and missing more than 30% of the time with 120 attack. That basically took all the fun out from my 2-H warrior. Oh yeah, I miss the freaking paralyzed, petrified, stunned mage 3x in a role - one thing DAO did totally wrong is that defense should not be taken into account when you are disabled, only armor should matter - I mean, how on earth can a warrior miss a mage that is disabled beyond description!?
Upon upgrading to 1.04 (which I have crashed a few time more since), combat was actually easier. I can hit more consistently and the mobs misses me more - ah and the improved combat stamina regen.. I use to live on potions in v.1.00
Use armor in sets, that helps a lot as well.
Still too difficult, play the totally insanely overpowered mages (yeah top-down view and cast spells over walls) ... I find it very cheap and sad to play a mage in DAO - feels like playing DOTA and the later has better combat.
My first play through, I played on version 1.00 and I notice that I am getting hit left and right with about 120 defense and missing more than 30% of the time with 120 attack. That basically took all the fun out from my 2-H warrior. Oh yeah, I miss the freaking paralyzed, petrified, stunned mage 3x in a role - one thing DAO did totally wrong is that defense should not be taken into account when you are disabled, only armor should matter - I mean, how on earth can a warrior miss a mage that is disabled beyond description!?
Upon upgrading to 1.04 (which I have crashed a few time more since), combat was actually easier. I can hit more consistently and the mobs misses me more - ah and the improved combat stamina regen.. I use to live on potions in v.1.00
Use armor in sets, that helps a lot as well.
Still too difficult, play the totally insanely overpowered mages (yeah top-down view and cast spells over walls) ... I find it very cheap and sad to play a mage in DAO - feels like playing DOTA and the later has better combat.
#40
Posté 04 août 2010 - 06:34
I'm a veteran player, too, and I play on easy to
And the game's still freaking hard. I also got killed very easily in the tower of Ishal, until I remembered that this was spiritual succesor to Baldur's Gate. And what did I do back then? I ran away, or performed a strategically and tactical withdrawal to regroup.
I didn't find the mage and the guard that useless, though, in the Tower of Ishal, I mean.
Also, in one of the randowm encounters later in the game, I learned (the hard way) that if you hide behind something, this really means that the enemy can't hit you or misses a lot. So, if you equip a character with a bow, or even having the mage's use his staff shooting missiles at the enemies, you'll draw attention to him or her. And then you can draw the enemies towards you one or two at a time.
And as others have said, press the H button (this will get the party npcs to stand their ground, untill you order them where they have to go). And sometimes looking out for something in the environment that's helpfull is a good idea, too...
I didn't find the mage and the guard that useless, though, in the Tower of Ishal, I mean.
Also, in one of the randowm encounters later in the game, I learned (the hard way) that if you hide behind something, this really means that the enemy can't hit you or misses a lot. So, if you equip a character with a bow, or even having the mage's use his staff shooting missiles at the enemies, you'll draw attention to him or her. And then you can draw the enemies towards you one or two at a time.
And as others have said, press the H button (this will get the party npcs to stand their ground, untill you order them where they have to go). And sometimes looking out for something in the environment that's helpfull is a good idea, too...
#41
Posté 04 août 2010 - 06:59
Hey, need some insight from the experts.....Currently at the Gauntlet, killed the spirits that are right before the door to the bridge, but the door didn't open. Is there something i'm not doing or something i haven"t completed?
#42
Posté 04 août 2010 - 07:25
Since this has drifted into a spoilerfic "I'm having trouble with this part" thread, I'll move it to the spoiler forum.
#43
Posté 04 août 2010 - 08:49
I just want to note that there are tactics for every party make up that work very well, the only exception being no mage at all. You certainly don't have to leave Alistair out of the party or not play a S&S warrior yourself. I do both in virtually all my games, and have no problems on nightmare. It's just a matter of thinking tactically.
#44
Posté 04 août 2010 - 09:11
SInce we're now in the spoiler zone, here are some hints:
1. Set the very first tactic for every npc companion to Health < 50%; use least health poultice. You will want to change that over time, but develop the habit of setting it.
2. Always have flasks in your inventory. They become available at Ostagar.
3. When in doubt convert elfroots into lesser health poultice.
4. As a newbie, set every mage's tactics to 'ranged'. You will want to change that later.
5. Upgrade you and your companions equipment as soon as better stuff becomes available. That does not mean spending cash for stuff. Use the stuff you find or are given. Sell anything you don't need (other than gifts).
6. Do sidequests. Sidequests mean either cash or experience. One side quest has the cash potential of generating 55+ gold in profit.
7. Poisons and, especially, bombs can make a difference. At least one of your rogues should have one skill pint in poisons and be able to stealth. Sending a scout in to scope out the enemy can make a huge difference.
1. Set the very first tactic for every npc companion to Health < 50%; use least health poultice. You will want to change that over time, but develop the habit of setting it.
2. Always have flasks in your inventory. They become available at Ostagar.
3. When in doubt convert elfroots into lesser health poultice.
4. As a newbie, set every mage's tactics to 'ranged'. You will want to change that later.
5. Upgrade you and your companions equipment as soon as better stuff becomes available. That does not mean spending cash for stuff. Use the stuff you find or are given. Sell anything you don't need (other than gifts).
6. Do sidequests. Sidequests mean either cash or experience. One side quest has the cash potential of generating 55+ gold in profit.
7. Poisons and, especially, bombs can make a difference. At least one of your rogues should have one skill pint in poisons and be able to stealth. Sending a scout in to scope out the enemy can make a huge difference.
#45
Posté 05 août 2010 - 02:15
I thought the game was surprisingly difficult at first, too. I actually *liked* that about it. It'd been a long time since I'd played a game that I thought was difficult, and not because of bad mechanics or bad controls. After you get over the initial curve, though, the game is pretty easy, so much so that it's hard for me to remember why I thought it was so difficult.
#46
Posté 05 août 2010 - 04:44
my first play through i found it hard... Now the more i play it the easier it gets.. at this point i find it rather simple..
for that battle, what you can do is send in a fighter first.. let him take the heat.keep your other team mates back a bit.. that way you only need to worry about healing one party member not all 3. . Use the other fighter with ranged, and the mage healing, and targeting the emisary in the back.. take him down first.. You shouldnt need more than a few potions to heal up from the intial attack. after you take town him, go after the archers, leave the melle guys for last., or you can tank the melee guys while the 2 NPC take down the archers..
after this.. once you get to the main game..
for a fighter.. boost up your def, and get sheild wall early. Go from lothering, right to the mage tower and get wynne. Her defensive spell, and regen/heal are basically easy mode.
with her also pick up flash, (err the group stun thats PBAoE based. Also picking up stone fist, dispell, petrify, and parallisis along with the first glyph.
going templar is also a huge easy mode aspec.. especially if you keep alister.. 2 templars and wynne makes mages complete non factors. You can petrify the bosses, send one fighter after the spell casters while the other tanks.. then either grab sten or ogren, or even lil, or morgan to basically just trash everything else.
also when you see casters or larger groups, add defensive sheild, and regen as they are going in, before the combat even starts.. if you want a sec the mana regens quick, and you basically have your lead fighter fully buffed and everyone has a full tank to start.
If you decide to keep alister and you as a fighter.. each get taunt, and disengage early, right after the sheild wall., then you can just swap agro or drop agro when ever you want. if needed, like for boss fights.. when your caster cant keep up. You can also goto camp and buy a bunch of flasks right after lothering, then just make a stop in the elf camp on your way to the tower to buy 50 elf roots, and then get 50 lyrium in the circle tower before you enter.. Make 50 of each lesser potion to start.
in the tower get all the skill ups.. on your way through as well.. By the time you leave ciricle tower, you'll basically be on easy mode from there on out...
one last thing, dont be afraid to pause, or change tactics.. I like to add taunt to any party member bellow 25%, this way if i dont get to it myself, its my back up.. and i put health at 10% use least powerfull heal potion.
hope this helps
for that battle, what you can do is send in a fighter first.. let him take the heat.keep your other team mates back a bit.. that way you only need to worry about healing one party member not all 3. . Use the other fighter with ranged, and the mage healing, and targeting the emisary in the back.. take him down first.. You shouldnt need more than a few potions to heal up from the intial attack. after you take town him, go after the archers, leave the melle guys for last., or you can tank the melee guys while the 2 NPC take down the archers..
after this.. once you get to the main game..
for a fighter.. boost up your def, and get sheild wall early. Go from lothering, right to the mage tower and get wynne. Her defensive spell, and regen/heal are basically easy mode.
with her also pick up flash, (err the group stun thats PBAoE based. Also picking up stone fist, dispell, petrify, and parallisis along with the first glyph.
going templar is also a huge easy mode aspec.. especially if you keep alister.. 2 templars and wynne makes mages complete non factors. You can petrify the bosses, send one fighter after the spell casters while the other tanks.. then either grab sten or ogren, or even lil, or morgan to basically just trash everything else.
also when you see casters or larger groups, add defensive sheild, and regen as they are going in, before the combat even starts.. if you want a sec the mana regens quick, and you basically have your lead fighter fully buffed and everyone has a full tank to start.
If you decide to keep alister and you as a fighter.. each get taunt, and disengage early, right after the sheild wall., then you can just swap agro or drop agro when ever you want. if needed, like for boss fights.. when your caster cant keep up. You can also goto camp and buy a bunch of flasks right after lothering, then just make a stop in the elf camp on your way to the tower to buy 50 elf roots, and then get 50 lyrium in the circle tower before you enter.. Make 50 of each lesser potion to start.
in the tower get all the skill ups.. on your way through as well.. By the time you leave ciricle tower, you'll basically be on easy mode from there on out...
one last thing, dont be afraid to pause, or change tactics.. I like to add taunt to any party member bellow 25%, this way if i dont get to it myself, its my back up.. and i put health at 10% use least powerfull heal potion.
hope this helps
Modifié par JeCy108, 05 août 2010 - 04:54 .
#47
Posté 05 août 2010 - 07:08
I found it a bit challenging on normal my first go of it, but if you pause the battle more often to manually control your party members during crucial moments and set up good tactics for them, it's not so bad. My third time through the Tower of Ishal, I couldn't believe how easy it was, and at that point I'd upped it to Hard. You just haven't developed a strategy yet, I'd figure.
If you don't have any rogues, like at Ishal, you need to stay just far enough away that the darkspawn do not notice you, and then attack the one closest to you with ranged weapons to lure him away from the pack to easily be slaughtered. It's easier once you've picked off a couple grunts on the fringes of a pack. Also, if the Emisary/mage notices you, concentrate your efforts on killing the emissary/mage ASAP.
It's really not that hard once you get used to the tactics and AI.
If you don't have any rogues, like at Ishal, you need to stay just far enough away that the darkspawn do not notice you, and then attack the one closest to you with ranged weapons to lure him away from the pack to easily be slaughtered. It's easier once you've picked off a couple grunts on the fringes of a pack. Also, if the Emisary/mage notices you, concentrate your efforts on killing the emissary/mage ASAP.
It's really not that hard once you get used to the tactics and AI.





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