I have finally completed the Thunder Bay area to a point in which I can move on to other things, and two other outdoor areas as well. These being the Neverwinter road which features heavily in the first 30 mins or so of the mod.
I have, at last, agreed the royalties for the custom music I wanted and how large a sample of these my limited funds will afford me. I have access to a Trotto written around 1400, this medieval dance number, played on lute flute and drum, will liven up my inn nicely, and La Manfredina also from around 1400 played on mediieval fiddle and lute. That will be my town music. I also have a more crisp recoding of Grien Sluis (Greensleeves), which I used in The Caravan Club played as a lute duet but I may not use this.
All of the NPC’s are clear in my mind, two of them, Honour and Harald, are new and I think have good backgrounds and motivations. I am looking forward to building these into the story.
Here are some screens from the completed areas; these are outdoor areas which I can do I think - in my own way. In LDotR I am putting a lot of effort into interiors as well and will have my first dungeon of the series. Not looking forward to that
Lathander temple and docks from the metal smithies.
Lathander temple from the cattle market.
The travellers camp and the levels from the tenements
The Neverwinter road 1
The Neverwinter road 2
I am interested in getting a discussion going on level building in terms of layout, filling space etc. I may post on the toolset forum later.
Cheers,
PJ
Modifié par PJ156, 01 août 2010 - 10:41 .





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