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Im all for a new character, but why is it 'certain' that we cant play our Warden again?


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#51
Akka le Vil

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Befit wrote...

Didn't u just say the warden is dead? isn't that selective?

dheer wrote...

Fact is, many people actually chose to do
the dark ritual and still felt like a hero. Your complaint about "Waaa,
I killed myself" falls flat, because for them (S)HE IS ALIVE!

I'd
like to see people stop trying to shout down someone who wants to
continue playing the warden. It's becoming quite irritating.

Have you both some sort of reading comprehension problem ?

I said that for some people the Warden is dead, for some other the Warden is alive. Both choices and consequences exist, as such, asking for continuity requires to treat them both equally.
As such, making a sequel with the Warden alive actually DISCONTINUES some captical choices that could be made in DAO, and canonizes others. While NOT making a sequel based on the Warden doesn't contradict anything - you don't say "the Warden is dead !" nor "the Warden is alive !", or, better, it's small-scale enough that you can say both according to the save game.

Got it, or do I need to say it again with smaller words and larger letters ?

#52
Blessed Silence

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Shaorie wrote...

JackFace wrote...

As an aside, I was under the impression that Avernus' experiments had the potential to keep the Warden alive longer. Perhaps not, but it could be used to explain a higher longevity for the Warden, should BioWare choose that route.

In any case, just the fact that you used the words pulling the story out of their asses to describe possible storylines is a pretty big indicator that they shouldn't. At least on in DA2, I think. Let it be Hawke's story. If they return to the Wardens in some future games, then let our Origins character play some part, but it doesn't have to be so soon.


'pulling story out of their ass' was my figure of spech - nearly 2am here, not big on volcab here Posted Image

I never said that they have to make the Warden appear soon, but a nice little 'final story' even if it is a small expansion like DA:A (which I completed in a few hours Posted Image). Some people are saying that they leave it open to the player to imagine the end of the story for themself, but what about the people who want to actually be able to DECIDE what happens to their Warden? Even if it is a small expansion as I just mentioned. Even if my Warden died at the end of that I would be happy to know what happened to her, not jsut that she came back to be Queen of Ferelden and then f**ked off some time later.


My final story is my warden died ....

#53
SynysterShadows1213

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If you think about it its not so bad. I mean your Warden has saved Ferelden and in Awakening depending what you decide Amaranthine and so on.

In my case I saved Ferelden, married Alistair, helped my friends, and made everyone happy...except for Anora, but really we don't like her now do we? :D In awakening i didn't like how it ended so i'm i'm in the process of playing it again. I love my Warden of course, but everyone needs to stop killing the Darkspawn eventually. In DA2 you can transfer your save files and the choices you made in Origin and Awakening will effect the history, people, and places you come across in DA2. DA2 gives you a chance for a new adventure, to have new romances, friends. I mean you don't want to make a mistake in your other game then transfer it over and have an outcome you don't want or expect?

I mean everyone falls in love with a character in a game and you don't exactly want to cheat on them now do you? (I mean tempting but i couldn't cheat on Alistair.) I liked Nathaniel though (I played HFN) and we all came to amends and he liked and respected me and I could have seen a romance between them, but i was married and the queen.

This is what I would like...at least for my HFN story in DA2. Alistair and the Warden live longer from Avernus research (10years or so you know), and they conceive a child or two, child's born blah blah next leader of Ferelden and they live happy as a family. I really don't know, but even though my Warden is my precious and I love her, every story must come to an end and a new one must begin. I hope I can customize Hawke though like you can customize you character in Mass Effect. Now that is one game where they must continue to let us play as Shepard because I have done too much to start a new character.

Besides in DA2 like a said new chance at friends, to make your story, romance and much more. I wouldn't want to compromise my character's life anymore and she needs a break. I do hope though they mention good things if any about you past friends, Zev, Wynne...etc. Who know's maybe you can romance some one from Awakening or maybe they have kids and...sorry a bit off topic hahaha.

Can't wait to start a fresh new start! DA2 HURRY!

Modifié par SynysterShadows1213, 02 août 2010 - 05:06 .


#54
domino13

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I have puzzled over this dilemma of continuing the Warden or not and all I come away with is frustration.  BioWare keeps telling us that the Warden's story is not over but refuses to elaborate on just what that means. 

Part of why I am frustrated is that Wardens come and go, they marry or not, and they have lives outside of
the Order.  Some rule, others wander.  They act more like a national guard than a permanent standing force.  If your Warden
wanders, then it is possible to see Thedas and beyond through the eyes
of your character. 

Having a known character to identify with can be important for storyline continuity.  Imagine the Hyborean age without Conan.  Conan just disappears after book one with a promise that "his story will continue" and in book two you learn all about Hyborea from Thoth-Amon, just to keep things fresh while advancing the plot.   Some may like that idea, others do not.

What happened with Dragon Age was that BioWare changed the game expectations during the same game series.  They advertised DAO as the spiritual successor to Baldur's Gate.  DA 2 is not and it is not even a sequel.  So, when you raise expectations with DAO and follow it with DAA and then change the rules with DA 2, some people get upset.  And, they have a right to be upset because they are paying for a gaming experience and not getting what they expected in teh series.  True, they do not have to buy it.  But any company that takes that attitude does not last.  Business means you please loyal customers while attracting new ones. 

No matter how I try to look at DA 2 from various points of view, I keep coming back to so many unanswered questions from DAO.  I want to play through with my Warden to answer them for myself.  For example, I do not want to be told in some cameo or cut scene about what happened to my Warden and Morrigan when he chased after her.  And why would any gamer want their romance option interacting with a new character who could care less about them?

DA 2 will stand on its own merit.  But to be fair,  BioWare needs to create an expansion pack or a series of DAO DLC that takes the Warden's story from just after the end of the Blight (post DAA) until the end of DA 2 (up to 10 years in the future).  At that point, DAO and DA 2 converge in time and storyline.  DAO is then as resolved as it is going to get, the DLC for that game ends, and everyone can move on. 

Maybe BioWare is planning this but it would be nice if they would share it with us.



:

#55
Merlin326

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Shaorie wrote...
Well, most people are saying that our warden will have died of the taint by the time DA2 is finished (stroyline wise). Well, the expansion could be about the Wardens last few months alive - will they be corrupted by the taint? Or will they die a hero? It would probably take time to do that and get a storyline out, but there are still a good few options they could do.

And like you said, Morrigan and her child. Well, my Warden swore to find her and I couldn't. An expansion revovling around finding morrigan would be a bit off but as a sub-quest maybe not.


Actually, I think those people are mistaken. According to Alistair, the taint takes roughly 20 years before a warden dies/turns into ghoul. Since most Wardens go to the deep roads to die rather then be consumed by the taint, it may be longer than this, though not by much. It has been confirmed that DA2 will take place over a span of 10 years starting with the attack on Lothering.

So the Warden will probably still be alive by the conclusion of DA2. (assuming, of course, he survived the events of DAO.

#56
Shaorie

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@ domino 13.

I agree with your post completely. I am not satisfied with there little power-point telling you what happened after your gameplay and how you went back to the kingdom and then somehow vanished. Nor do I like the fact that they do keep is hanging by saying "YOUR STORY IS NOT OVER!" and so on.

And like you said, they left so many un-answered questions.

- Morrgian and her demon/demi-god baby.

- Where did the darkspawn go? They didn't just dissapear because we killed the Archdeamon and the mother and they evidently dont go away just because we ended the blight (we know as there have been more than one).

- On the loading screen it says that after a certain time the grey warden subdues to the taint and becomes corrupted and turns into a 'ghoul' (hence my insperation for the expansion idea of the Warden becoming corrupted). So does our warden go mad and venture into the deep roads, never to be seen again? And considering that we killed an Old God does that not make us more powerfull than that god? What if our so-powerfull warden commanded the darkspan and had to fight there long-lost companions?

- (for people who's Warden died in the origins) Where did THAT Warden come from? Why were THEY promoted to Warden Commander? Where did they go after the batter with The Mother?

- ....and so on.

Modifié par Shaorie, 02 août 2010 - 05:36 .


#57
The Hardest Thing In The World

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I didn't do the Dark Ritual. I played a defaulted story for Awakening using an Orlesian warden. So what else is there left for me?

#58
Pedrak

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The Hardest Thing In The World wrote...

I didn't do the Dark Ritual. I played a defaulted story for Awakening using an Orlesian warden. So what else is there left for me?


If you get back to Orlais, fine wines and maids with sexy accents Posted Image

#59
dheer

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Akka le Vil wrote...
I said that for some people the Warden is dead, for some other the Warden is alive. Both choices and consequences exist, as such, asking for continuity requires to treat them both equally.

...Got it, or do I need to say it again with smaller words and larger letters ?

They don't have to treat anything equally. You killed yourself, great, your story is over. That doesn't mean anyone that made a different choice is now invalid. You're free to make a new warden, uninstall the game and put it back on the shelf or hit yourself over the head with a ball peen hammer.

Got it, or do I need to write it in crayon and put a wittle star sticker on it to feel it's more your level?

Modifié par dheer, 02 août 2010 - 05:52 .


#60
iTomes

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Shaorie wrote...

@ domino 13.

I agree with your post completely. I am not satisfied with there little power-point telling you what happened after your gameplay and how you went back to the kingdom and then somehow vanished. Nor do I like the fact that they do keep is hanging by saying "YOUR STORY IS NOT OVER!" and so on.

And like you said, they left so many un-answered questions.

- Morrgian and her demon/demi-god baby.

- Where did the darkspawn go? They didn't just dissapear because we killed the Archdeamon and the mother and they evidently dont go away just because we ended the blight (we know as there have been more than one).

- On the loading screen it says that after a certain time the grey warden subdues to the tain and becomes currupted and turns into a 'ghoul' (hence my insperation for the expansion idea of the Warden becoming corrupted). So does our warden go made and venture into the deep roads, never to be seen again? And considering that we killed an Old God does that not make us more powerfull than that god? What if our so-powerfull warden commanded the darkspan and had to fight there long-lost companions?

- (for people who's Warden died in the origins) Where did THAT Warden come from? Why were THEY promoted to Warden Commander? Where did they go after the batter with The Mother?

- ....and so on.


ok..... ill do that one one by one:

1. morrigan doesn't necessarily have a demon baby, besides: to tell morrigans story you don't necessarily need the warden.
2. as after every blight the darkspawn remain under the surface in the deep roads and stuff. they only attack the surface in larger groups during blights.
3. a warden usually goes to his "calling", deep roads last stand and stuff, at least if hes male, females usually throw on theyre blade or off a cliff or something, theyre allowed to be creative... our warden doesn't have to do this if he does the wardens keep thingie, he propably could try to go immortality (i think) if he uses bloodmagic. 
3.2 what do you mean with "being more powerfull than an old god"??? the warden doesn't defeat the archdemon alone, in fact he has three companions, armys, some very strong npcs and the archdemon is already wounded.
4. who do you mean?? awakening makes the survive of our warden canon, as far as i know playing as orlesian warden doesn't help that.

#61
The Hardest Thing In The World

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Pedrak wrote...

The Hardest Thing In The World wrote...

I didn't do the Dark Ritual. I played a defaulted story for Awakening using an Orlesian warden. So what else is there left for me?


If you get back to Orlais, fine wines and maids with sexy accents Posted Image


Oh, Orlais. I'd buy that game if it's in Orlais.

#62
Shaorie

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dheer wrote...

Akka le Vil wrote...
I said that for some people the Warden is dead, for some other the
Warden is alive. Both choices and consequences exist, as such, asking
for continuity requires to treat them both equally.

They don't have to treat anything equally. You killed yourself, great, your story is over. That doesn't mean anyone that made a different choice is now invalid. You're free to make a new warden, uninstall the game and put it back on the shelf or hit yourself over the head with a ball peen hammer.

Got it, or do I need to write it in crayon and put a wittle star sticker on it to feel it's more your level?


Thank you, I have been meaning to say that but I didn't know how to put it without saying it harshly Posted Image

Anyway, for people who's warden is dead, well they have the warden they created in Awakening. And can I say I am the only person who explored multiple endings? Why dont you just choose a ending where your character lived on and play the exapnsion if it was ever created.

Your character is dead, fine your story is over
My character is alive, and as they say in the little end power-point credits thing: "HIS/HER STORY IS NOT OVER."

#63
Saibh

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iTomes wrote...

Shaorie wrote...

@ domino 13.

I agree with your post completely. I am not satisfied with there little power-point telling you what happened after your gameplay and how you went back to the kingdom and then somehow vanished. Nor do I like the fact that they do keep is hanging by saying "YOUR STORY IS NOT OVER!" and so on.

And like you said, they left so many un-answered questions.

- Morrgian and her demon/demi-god baby.

- Where did the darkspawn go? They didn't just dissapear because we killed the Archdeamon and the mother and they evidently dont go away just because we ended the blight (we know as there have been more than one).

- On the loading screen it says that after a certain time the grey warden subdues to the tain and becomes currupted and turns into a 'ghoul' (hence my insperation for the expansion idea of the Warden becoming corrupted). So does our warden go made and venture into the deep roads, never to be seen again? And considering that we killed an Old God does that not make us more powerfull than that god? What if our so-powerfull warden commanded the darkspan and had to fight there long-lost companions?

- (for people who's Warden died in the origins) Where did THAT Warden come from? Why were THEY promoted to Warden Commander? Where did they go after the batter with The Mother?

- ....and so on.


ok..... ill do that one one by one:

1. morrigan doesn't necessarily have a demon baby, besides: to tell morrigans story you don't necessarily need the warden.
2. as after every blight the darkspawn remain under the surface in the deep roads and stuff. they only attack the surface in larger groups during blights.
3. a warden usually goes to his "calling", deep roads last stand and stuff, at least if hes male, females usually throw on theyre blade or off a cliff or something, theyre allowed to be creative... our warden doesn't have to do this if he does the wardens keep thingie, he propably could try to go immortality (i think) if he uses bloodmagic. 
3.2 what do you mean with "being more powerfull than an old god"??? the warden doesn't defeat the archdemon alone, in fact he has three companions, armys, some very strong npcs and the archdemon is already wounded.
4. who do you mean?? awakening makes the survive of our warden canon, as far as i know playing as orlesian warden doesn't help that.


3. Do we know that? It's hard to tell what we do and do not know because we get so much extra information from the forums, but I don't believe Wardens turn into Broodmothers. If that were the case, why the hell would they ever allow female Grey Wardens ever? One Grey Warden can't be worth the hundreds of darkspawn the Broodmothers churn out.
3.2. Okay...for exact story purposes, you can solo it if you must. And my army almost never helps me out with the Archdemon. They do crowd control elsewhere. At that point, you don't have to have any other companion but Loghain or Alistair, and you can leave them behind.
4. The survival of the Warden isn't canon, at least not by my reckoning. Importing your Warden makes the choice on whether you killed the other Warden in the final battle or not at the final battle. The Orlesian Warden doesn't have to play an important role in anything, though.

#64
Saibh

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Shaorie wrote...

dheer wrote...

Akka le Vil wrote...
I said that for some people the Warden is dead, for some other the
Warden is alive. Both choices and consequences exist, as such, asking
for continuity requires to treat them both equally.

They don't have to treat anything equally. You killed yourself, great, your story is over. That doesn't mean anyone that made a different choice is now invalid. You're free to make a new warden, uninstall the game and put it back on the shelf or hit yourself over the head with a ball peen hammer.

Got it, or do I need to write it in crayon and put a wittle star sticker on it to feel it's more your level?


Thank you, I have been meaning to say that but I didn't know how to put it without saying it harshly Posted Image

Anyway, for people who's warden is dead, well they have the warden they created in Awakening. And can I say I am the only person who explored multiple endings? Why dont you just choose a ending where your character lived on and play the exapnsion if it was ever created.

Your character is dead, fine your story is over
My character is alive, and as they say in the little end power-point credits thing: "HIS/HER STORY IS NOT OVER."


We have DLCs. We may get more expansions. The new DLC continues the Wardens story, does it not (in a very stand-alone-ish sort of way, but still)? Saying that the Wardens story isn't over doesn't mean you get to have DA2 be about the Warden.

#65
Shaorie

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iTomes wrote...

Shaorie wrote...

@ domino 13.

I agree with your post completely. I am not satisfied with there little power-point telling you what happened after your gameplay and how you went back to the kingdom and then somehow vanished. Nor do I like the fact that they do keep is hanging by saying "YOUR STORY IS NOT OVER!" and so on.

And like you said, they left so many un-answered questions.

- Morrgian and her demon/demi-god baby.

- Where did the darkspawn go? They didn't just dissapear because we killed the Archdeamon and the mother and they evidently dont go away just because we ended the blight (we know as there have been more than one).

- On the loading screen it says that after a certain time the grey warden subdues to the tain and becomes currupted and turns into a 'ghoul' (hence my insperation for the expansion idea of the Warden becoming corrupted). So does our warden go made and venture into the deep roads, never to be seen again? And considering that we killed an Old God does that not make us more powerfull than that god? What if our so-powerfull warden commanded the darkspan and had to fight there long-lost companions?

- (for people who's Warden died in the origins) Where did THAT Warden come from? Why were THEY promoted to Warden Commander? Where did they go after the batter with The Mother?

- ....and so on.


ok..... ill do that one one by one:

1. morrigan doesn't necessarily have a demon baby, besides: to tell morrigans story you don't necessarily need the warden.
2. as after every blight the darkspawn remain under the surface in the deep roads and stuff. they only attack the surface in larger groups during blights.
3. a warden usually goes to his "calling", deep roads last stand and stuff, at least if hes male, females usually throw on theyre blade or off a cliff or something, theyre allowed to be creative... our warden doesn't have to do this if he does the wardens keep thingie, he propably could try to go immortality (i think) if he uses bloodmagic. 
3.2 what do you mean with "being more powerfull than an old god"??? the warden doesn't defeat the archdemon alone, in fact he has three companions, armys, some very strong npcs and the archdemon is already wounded.
4. who do you mean?? awakening makes the survive of our warden canon, as far as i know playing as orlesian warden doesn't help that.


1. Well for people who did do her ritial and swore to track her down we never actually got that chance, did we?
2. Fair enough.
3. As I said, and idea for expanssion. Do they want to go out heroicly (deeproads/ calling)? Do they get corrupted by that taint and turn into a ghoul? Or do they do that immortality with the bloodmagic?
3.2. Well it is strange how our warden was name THE Hero of Ferelden instead of all of her comanions aswell being names The HEROS of Ferelden.
4. Yes for people who chose to do morrigans ritial we play through with our Warden (if we wish), and for the people who's warden died in the origins they played the Warden from Orlais. My point being: Why were they appointed Warden Commander? Where did they go after they killed the mother? etc.

#66
Shaorie

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Saibh wrote...

Shaorie wrote...

dheer wrote...

Akka le Vil wrote...
I said that for some people the Warden is dead, for some other the
Warden is alive. Both choices and consequences exist, as such, asking
for continuity requires to treat them both equally.

They don't have to treat anything equally. You killed yourself, great, your story is over. That doesn't mean anyone that made a different choice is now invalid. You're free to make a new warden, uninstall the game and put it back on the shelf or hit yourself over the head with a ball peen hammer.

Got it, or do I need to write it in crayon and put a wittle star sticker on it to feel it's more your level?


Thank you, I have been meaning to say that but I didn't know how to put it without saying it harshly Posted Image

Anyway, for people who's warden is dead, well they have the warden they created in Awakening. And can I say I am the only person who explored multiple endings? Why dont you just choose a ending where your character lived on and play the exapnsion if it was ever created.

Your character is dead, fine your story is over
My character is alive, and as they say in the little end power-point credits thing: "HIS/HER STORY IS NOT OVER."


We have DLCs. We may get more expansions. The new DLC continues the Wardens story, does it not (in a very stand-alone-ish sort of way, but still)? Saying that the Wardens story isn't over doesn't mean you get to have DA2 be about the Warden.



I dont get why people think I am saying that Bioware should not go ahead with DA2 being about someone other than the Warden, as I have not actually said that. I dont mind playing a new character with a fresh story. What I am saying though is that they left too many loose-endings/unanswered questions about the Warden (especially if they went through with Morrigans ritial).

I dont expect them to to make everything about DA about the Wardens and out Warden in genereal, but a nice little final chapter expansion on what happened to our Warden (IF THEY survived the origns) would be nice.

#67
iTomes

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"1. Well for people who did do her ritial and swore to track her down we never actually got that chance, did we?

2. Fair enough.

3. As I said, and idea for expanssion. Do they want to go out heroicly (deeproads/ calling)? Do they get corrupted by that taint and turn into a ghoul? Or do they do that immortality with the bloodmagic?

3.2. Well it is strange how our warden was name THE Hero of Ferelden instead of all of her comanions aswell being names The HEROS of Ferelden.

4. Yes for people who chose to do morrigans ritial we play through with our Warden (if we wish), and for the people who's warden died in the origins they played the Warden from Orlais. My point being: Why were they appointed Warden Commander? Where did they go after they killed the mother? etc."



1. some did the ritual, some didn't. an entire DLC or even addon only for those who did the ritual is boring, and nobody said that the warden doesn't go after morrigan or something, youre only not necessarily playing him

3. the imortality-option is only available if you spent money for a DLC, something that isn't done by everyone. the other two options are: death after you became a ghoul, for that ghoul being thing kills you/becoming some kind of broodmother alike abomination whatever thing if youre female or dieng in a last stand against the darkspawn/throwing from a cliff or something. that doesn't sound nice.... and why the hell an expansion for that?? "build up youre party to commit suicide"?? maybe as a DLC, but that one would propably kill the "live happy ever after using evil magic" ending...

3.2 well you DID save ferelden.... that doesn't mean youre a big godlike thing...

4. the orlesian warden is a canonized version for those without DA:O. you cant import youre choices for the orlesian warden, so he doesn't matter at all. why would i want to know where some kind of "parallel universe" character comes from??

#68
Saibh

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Shaorie wrote...

I dont get why people think I am saying that Bioware should not go ahead with DA2 being about someone other than the Warden, as I have not actually said that. I dont mind playing a new character with a fresh story. What I am saying though is that they left too many loose-endings/unanswered questions about the Warden (especially if they went through with Morrigans ritial).

I dont expect them to to make everything about DA about the Wardens and out Warden in genereal, but a nice little final chapter expansion on what happened to our Warden (IF THEY survived the origns) would be nice.


And who's to say we won't get that? And even if we don't, maybe the Warden doesn't ever find Morrigan. If Morrigan is to play a big role in any upcoming games, having the Warden be a part of that is a big risk, since not everyone was attached to Morrigan that way. Or lived. We may, we may not.

#69
Shaorie

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Saibh wrote...

Shaorie wrote...

I dont get why people think I am saying that Bioware should not go ahead with DA2 being about someone other than the Warden, as I have not actually said that. I dont mind playing a new character with a fresh story. What I am saying though is that they left too many loose-endings/unanswered questions about the Warden (especially if they went through with Morrigans ritial).

I dont expect them to to make everything about DA about the Wardens and out Warden in genereal, but a nice little final chapter expansion on what happened to our Warden (IF THEY survived the origns) would be nice.


And who's to say we won't get that? And even if we don't, maybe the Warden doesn't ever find Morrigan. If Morrigan is to play a big role in any upcoming games, having the Warden be a part of that is a big risk, since not everyone was attached to Morrigan that way. Or lived. We may, we may not.


Mmmm.
Some people here seem to think:

Okay, Warden died end of story (fair enough).

Okay, Warden is a big Hero. End of story.

Why do all/most games have to end like that? 

"You character has done everything and become a big Hero now you have nothing else to do with them, sorry, bye."  

#70
Shaorie

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3. the imortality-option is only available if you spent money for a DLC, something that isn't done by everyone. the other two options are: death after you became a ghoul, for that ghoul being thing kills you/becoming some kind of broodmother alike abomination whatever thing if youre female or dieng in a last stand against the darkspawn/throwing from a cliff or something. that doesn't sound nice.... and why the hell an expansion for that?? "build up youre party to commit suicide"?? maybe as a DLC, but that one would propably kill the "live happy ever after using evil magic" ending...





Well that is pretty much what happened for the people who died in DA:O was it not? You built up your party and died. It doesnt have to be suicide, it can be another bitter-sweet ending thing. Your character could, as you said.. become an abomination of some sort. Mindless? Maybe. But in DA:O Connor was brought back, it could have that as a story too.

I just really hate the fact that we ended on the whole "You are big Hero, you saved the whole world now go away. But don't worry, your story isn't over when it clearly is." 

Modifié par Shaorie, 02 août 2010 - 06:27 .


#71
Sable Rhapsody

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Shaorie wrote...

Okay, Warden died end of story (fair enough).

Okay, Warden is a big Hero. End of story.

Why do all/most games have to end like that? 

"You character has done everything and become a big Hero now you have nothing else to do with them, sorry, bye."  


Out of curiosity, after your protagonist becomes a big goddamn hero...what exactly were you expecting to do with them?  Roleplay their daily life?  Brush their teeth?  Go on another less heroic adventure?  It's not only games that end like that--most fiction ends like that because after the protagonist becomes a big hero, the presumption is that anything else is just extra.  And if you try to build a franchise on extras, it inevitably SUCKS.  There's a reason why LOTR ended after the Ring was destroyed, why Harry Potter was over once Voldemort was dead.  Anything else afterwards just doesn't match up to the epic.

#72
iTomes

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"Well that is pretty much what happened for the people who died in DA:O was it not? You built up your party and died. It doesnt have to be suicide, it can be another bitter-sweet ending thing. Your character could, as you said.. become an abomination of some sort. Mindless? Maybe. But in DA:O Connor was brought back, it could have that as a story too.



I just really hate the fact that we ended on the whole "You are big Hero, you saved the whole world now go away. But don't worry, your story isn't over when it clearly is.""



1. if you died in DA:O it was youre choice for the best of ferelden, getting a nice big grave and eternal glory blahblah. not some kind of "do whatever you want in the end youll die lonely in the deep roads". i want to have a choice.

2. you cant bring back ghouls. best example: broodmother. those are ghouls, have fun bringing those back.

3. the only way to end the wardens story is to say: "ahh well you lived youre live saved the world a few times and then died a horrible and cruel death or just became old or got cancer or aids or whatever now get away and leave me alone!"..... yep, thats just what i want for my warden to happen.... what im trying to say is: you dont always want to know everything.

#73
dheer

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Sable Rhapsody wrote...
Out of curiosity, after your protagonist becomes a big goddamn hero...what exactly were you expecting to do with them? ...Go on another less heroic adventure?

I'd say, go on an even more heroic adventure. Just because you killed the Archdemon doesn't mean there isn't anything else even more epic to fight.

#74
iTomes

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dheer wrote...

Sable Rhapsody wrote...
Out of curiosity, after your protagonist becomes a big goddamn hero...what exactly were you expecting to do with them? ...Go on another less heroic adventure?

I'd say, go on an even more heroic adventure. Just because you killed the Archdemon doesn't mean there isn't anything else even more epic to fight.


like Gaxkang? besides, it already totally leaked of sense that the mother was in fact stronger than the archdemon... now something even MORE stronger then the archdemon....... "raid the maker" or what??

#75
Shaorie

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dheer wrote...

Sable Rhapsody wrote...
Out of curiosity, after your protagonist becomes a big goddamn hero...what exactly were you expecting to do with them? ...Go on another less heroic adventure?

I'd say, go on an even more heroic adventure. Just because you killed the Archdemon doesn't mean there isn't anything else even more epic to fight.


Or that. One last heroic accomplishment before they (subdue to/die of) the taint.
As people have said, the blight is not the only thing to DA so why cant we still have a story for our Warden without the blight?