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Im all for a new character, but why is it 'certain' that we cant play our Warden again?


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#101
iTomes

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The Hardest Thing In The World wrote...

Alright, eventhough I do not wish to see our warden again, people saying how powerful he is, is looking too much at his level and is getting annoying. I cant think of a good example to illustrate my point but think of one boxer who has beaten everyone, that doesnt he wont ever lose in a boxing match again.


of course not, but the boxer wouldn't fight some kind of ancient evils. there always can be a boxer who hits harder than you. but it already was ridicoulus how strong the mother was, compared to the archdemon. now something even STRONGER... that would just be stupid. i mean, one person, stopping several ancient evils..... come on, thats just totally leaking of logic.

#102
TMZuk

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There are lots of things that could happen to the warden yet, especially if they centered a final closing chapter more around roleplay and less around combat.



One VERY logical thing that would and should happen, no matter what origin and gender your warden is, and no matter what choise you made to have your warden survive:



Weisshaupt would summon him/her to Anderfells, volunteerly or forcibly, to explain the actions chosen in In DA:O and DA:A. I was quite certain that was to be what DA2 was about. THAT would make sense, and that would be a great way to end the tale of the Warden, one way or another, and since they are not doing it in DA2, I hope they do it in a final expansion or a large DLC.

#103
iTomes

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TMZuk wrote...

There are lots of things that could happen to the warden yet, especially if they centered a final closing chapter more around roleplay and less around combat.

One VERY logical thing that would and should happen, no matter what origin and gender your warden is, and no matter what choise you made to have your warden survive:

Weisshaupt would summon him/her to Anderfells, volunteerly or forcibly, to explain the actions chosen in In DA:O and DA:A. I was quite certain that was to be what DA2 was about. THAT would make sense, and that would be a great way to end the tale of the Warden, one way or another, and since they are not doing it in DA2, I hope they do it in a final expansion or a large DLC.


ummmm.... and if you killed the architect and didn't do the dark ritual?? i mean, youre going to weisshaupt and they tell you "you made everything right, youre free to go, kill some darkspawn when youre already here and bring me ten hurlock heads"???? joy....

#104
Guest_Spear-Thrower_*

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Except for DLC, I think the Warden's story is over. DA2 is about Hawke. Time to move on.

#105
Faust1979

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there are to many variables to keep track of to have the warden being an ongoing character it would just get silly after awhile

#106
Sable Rhapsody

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iTomes wrote...

TMZuk wrote...

There are lots of things that could happen to the warden yet, especially if they centered a final closing chapter more around roleplay and less around combat.

One VERY logical thing that would and should happen, no matter what origin and gender your warden is, and no matter what choise you made to have your warden survive:

Weisshaupt would summon him/her to Anderfells, volunteerly or forcibly, to explain the actions chosen in In DA:O and DA:A. I was quite certain that was to be what DA2 was about. THAT would make sense, and that would be a great way to end the tale of the Warden, one way or another, and since they are not doing it in DA2, I hope they do it in a final expansion or a large DLC.


ummmm.... and if you killed the architect and didn't do the dark ritual?? i mean, youre going to weisshaupt and they tell you "you made everything right, youre free to go, kill some darkspawn when youre already here and bring me ten hurlock heads"???? joy....


That's exactly the problem with continuing with the DA:O Warden and/or the DA:A Warden if the Warden in Origins dies.  The so-called plot hooks setting up a potential sequel simply don't exist in a lot of people's games.  The DA:O Warden can flat-out die.  Morrigan's ritual can go undone.  Loghain can be alive or dead.  Hell, EVERY PARTY MEMBER other than Morrigan can die.  There's simply too much stuff to sift through for a sequel.

And I know someone will bring up Mass Effect, so let me preempt that.  Only about 70-odd variables got imported from ME1 to ME2, and most of the changes were cosmetic at best.  So you did that one sidequest--yay, you got an email from that one guy come ME2!  Even large changes like the Rachni queen or the Council's fate didn't get any more than a few lines.  Presumably these things will all play a larger role in ME3, but that's because ME3 is the END OF THE LINE.  And the plots can diverge as wildly as they need to.  On top of that, Shepard didn't have the quantity of world-changing choices that the Warden did, and certainly couldn't kill off 99% of his/her party AND die on top of it all.

#107
Akka le Vil

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dheer wrote...

/sadface
Seems like even crayon and sickers won't be enough to make you understand some simple concepts.

Never mind, you're free to make an idiot of yourself and pretend like your precious choice is the only logical one.

Hu ? Hello ? That's exactly the opposite of what I've said, and exactly what YOU have done ?
Hypocrite much ?

#108
The Hardest Thing In The World

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Faust1979 wrote...

there are to many variables to keep track of to have the warden being an ongoing character it would just get silly after awhile


Alright here's a worrying thought for DA2, I've never played the ME series, the DRM of the first one put me off, did Shepard has as much choices to make as our warden? Are there a lot of variables in ME to keep track of and was it all of it transfered over to ME2?

You probably meant the different Origins but I need to be sure.

Edit: dheer, what's with all the insults?:mellow:

Modifié par The Hardest Thing In The World, 03 août 2010 - 02:19 .


#109
Riona45

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Sable Rhapsody wrote...

Faust1979 wrote...

they should just leave some things open, can't people just use their imagination for future adventures of their Warden? I think they did things well enough at the end of the game. Sometimes it's better to leave things as they are leave some things for us to wonder about so we can use our imaginations


Yeah, I agree.  I don't really want to play through my Warden's next 30-odd years.  I'm happy to leave that to her, and my imagination while I'm bored in classes.


Yeah, same here!  And, it's always fun to make up a new character.Posted Image

#110
Kandene

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I hope our Warden gets a cameo in DA:2



I can imagine the last scene of the game

Cassandra: So varric that's what Hawke was up to... What do you think Warden?

*scene of our warden leaning against a wall*

DUN DUN DDUUUUNNNNNN!!!

#111
dheer

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The Hardest Thing In The World wrote...
Edit: dheer, what's with all the insults?:mellow:

Trolls deserve it. I'm quite nice to everyone else. :)

#112
TMZuk

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iTomes wrote...

TMZuk wrote...

There are lots of things that could happen to the warden yet, especially if they centered a final closing chapter more around roleplay and less around combat.

One VERY logical thing that would and should happen, no matter what origin and gender your warden is, and no matter what choise you made to have your warden survive:

Weisshaupt would summon him/her to Anderfells, volunteerly or forcibly, to explain the actions chosen in In DA:O and DA:A. I was quite certain that was to be what DA2 was about. THAT would make sense, and that would be a great way to end the tale of the Warden, one way or another, and since they are not doing it in DA2, I hope they do it in a final expansion or a large DLC.


ummmm.... and if you killed the architect and didn't do the dark ritual?? i mean, youre going to weisshaupt and they tell you "you made everything right, youre free to go, kill some darkspawn when youre already here and bring me ten hurlock heads"???? joy....


:? If that is all you can imagine will happen in Weisshaupt, your imagination is sorely limited.

*Spoiler*

When your warden talk to Riordan about Weisshaupt he quite explicitly states that it is a cold, harsh place, with wardens caught up in power-struggles and internal machinations on top on external ambitions. There's a great deal more to wardens other than killing arch-demons, even if that is why they were founded.

If you think for one minute that just because your warden made what you believe is the "right" choises, then he/she would not be caught up in or even victimized by the intrigues and plots abundant in such a place, then I think you would be sorely mistaken.

There's a billion things that could happen in such a place, no matter what choices was made. What little Riordan told certainly caught my imagination.

*End spoiler*

#113
SDNcN

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I think it is safe to assume that the Warden from Origins could be squeezed into a number of different stories that could fill out other titles.



Does Bioware want to do it? Apparently not.



Did they ever claim they would do it? Nope.



Would shifting the franchise to focus on the Origin's PC undermine what they originally wanted for Dragon Age? Pretty much.

#114
Bahlgan

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I wish to settle things with Morrigan before knowing that I can start a new game. If I can do that, I am comfortable with having a new hero.

#115
Bahlgan

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Glitch forced a double post, my bad..

Modifié par Bahlgan, 03 août 2010 - 06:48 .


#116
Guns

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Brockololly wrote...

Shaorie wrote...

Im already dissapointed, but ah well. A girl can always hope, and they might make a small expansion, we never know. It just doesn't seem likely in the near future Posted Image


I don't care for the whole "Oh, the Warden's story was just about ending the Blight- no more Wardens after that!" Its like saying A New Hope was just about Luke destroying the Death Star and his story is totally done after that. Or that after Baldur's Gate 1, "Well, you killed Sarevok, we can move on to something else now."


No it's like saying a Jedi silenced a Sith Uprising and now sits around waiting to balance the force again. The Grey Wardens will continue to recruit and train others for when another Blight happens.

#117
Shaorie

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TMZuk wrote...

There are lots of things that could happen to the warden yet, especially if they centered a final closing chapter more around roleplay and less around combat.

One VERY logical thing that would and should happen, no matter what origin and gender your warden is, and no matter what choise you made to have your warden survive:

Weisshaupt would summon him/her to Anderfells, volunteerly or forcibly, to explain the actions chosen in In DA:O and DA:A. I was quite certain that was to be what DA2 was about. THAT would make sense, and that would be a great way to end the tale of the Warden, one way or another, and since they are not doing it in DA2, I hope they do it in a final expansion or a large DLC.


(kind of late reply - my internet has been disconnected for a while >.>)

I agree - we could have a game more centered around the role-playing side (not with no fighting at all) and it doesn't have to be a complete expansion - a DLC? If people dont like it or their warden's story is over (dead already) - then dont play it. No one said you would have to.

#118
ReinaHW

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A final DLC for Origins, just before DA2 is out, could be your Warden's death. Starting off with your Warden about twenty, thirty years after killing the arch demon heading to the Deep Roads to end their life when the Taint begins to consume them.



It could end with your Warden, after so many battles and completing any final quests, facing a massive amount of Darkspawn, smiling in pain as the Taint continues to consume, then charging the Darkspawn.



After the credits a final scene could appear with your Warden's body being found by the Legion Of The Dead, Darkspawn bodies all over the place, the Warden's body covered in blood and she/he is clearly dead and there's a smile on their face, one of contentment at having died in battle rather than having been consumed and lost themselves.



A fitting end? For me it would be, it would be a fitting way to say goodbye to my character/s before beginning with DA2.

#119
Saibh

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ReinaHW wrote...

A final DLC for Origins, just before DA2 is out, could be your Warden's death. Starting off with your Warden about twenty, thirty years after killing the arch demon heading to the Deep Roads to end their life when the Taint begins to consume them.

It could end with your Warden, after so many battles and completing any final quests, facing a massive amount of Darkspawn, smiling in pain as the Taint continues to consume, then charging the Darkspawn.

After the credits a final scene could appear with your Warden's body being found by the Legion Of The Dead, Darkspawn bodies all over the place, the Warden's body covered in blood and she/he is clearly dead and there's a smile on their face, one of contentment at having died in battle rather than having been consumed and lost themselves.

A fitting end? For me it would be, it would be a fitting way to say goodbye to my character/s before beginning with DA2.


I'd honestly rather it be ambiguous. The Warden just vanishing with a love interest (or not) is appropriate. I'd like to find out what they did/are doing, but I don't want to hear how they go out.

#120
Riona45

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Saibh wrote...


I'd honestly rather it be ambiguous. The Warden just vanishing with a love interest (or not) is appropriate. I'd like to find out what they did/are doing, but I don't want to hear how they go out.


To be honest I'm pretty much fine with that myself.  There's something to be said for leaving things to the imagination.

#121
Shaorie

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Or how about both? Finding out what the did before their death (e.g. if they were king/queen what they done) or if they went travelling on their own/with alistair etc etc) and then how they went out - as Reina said, battleing in the deep roads and dying.



And for the people who have the come back - "BUT MY WARDEN IS ALREADY DEAD!" - did we say you have to play it? No.

#122
Shaorie

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Oh, also, am I the only person who played multiple characters wiht different endings? So for people who are going "OH MY WARDEN ALREADY DEAD!" technically mines is too then.

#123
faction699

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Shaorie wrote...

Oh, also, am I the only person who played multiple characters wiht different endings? So for people who are going "OH MY WARDEN ALREADY DEAD!" technically mines is too then.


Wardens being dead is what the "canon" character or "Orlesian Warden" type character is for, anyway.

#124
Dave of Canada

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Shaorie wrote...

Oh, also, am I the only person who played multiple characters wiht different endings? So for people who are going "OH MY WARDEN ALREADY DEAD!" technically mines is too then.


1. Not everybody has multiple characters.

2. Why should the Dark Ritual Warden continue on to have multiple sequels in his / her name while the Ultimate Sacrifice is just "Meh, who cares. Make another playthrough, you picked the wrong ending."?

#125
faction699

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Dave of Canada wrote...

Shaorie wrote...

Oh, also, am I the only person who played multiple characters wiht different endings? So for people who are going "OH MY WARDEN ALREADY DEAD!" technically mines is too then.


1. Not everybody has multiple characters.

2. Why should the Dark Ritual Warden continue on to have multiple sequels in his / her name while the Ultimate Sacrifice is just "Meh, who cares. Make another playthrough, you picked the wrong ending."?


Plenty of ways to make it more fufilling, really.  There's also plenty of ways involving slightly outlandish storytelling that involves coming up with plausible ways within the game world for one of its greatest heroes to be ressurected.

If Bioware ever makes another game starring the DA:O Warden - which I seriously doubt will ever happen - there would definitely be ways for them to bring your previously-dead character back into the story, whether it be through a "back from the dead" introduction or a new character who learns about your character as he goes along (much like Hawke).

Modifié par faction699, 17 août 2010 - 12:30 .