I was thinking things like
Confident
Aggressive
Suave
Mystyical
Experienced
This would play out in game as ambient animations...
or in different walk animations
or body language when communicating with other characters etc
essentially this will get us past the - "but I imagined my character saying those words differently"
- instead body language do thou the talking!
Ability to choose stance on character creation
Débuté par
Blakes 7
, août 02 2010 06:27
#1
Posté 02 août 2010 - 06:27
#2
Posté 02 août 2010 - 06:31
The "tone" of your character is displayed with an icon in the center of the dialogue wheel. So, throughout the course of the game you can be suave, aggressive, and a smartass instead of just one choice at character creation.
Heart symbol means flirty, red fist means aggressive, and yellow "comedy mask" is smartass. That's what we know so far.
Heart symbol means flirty, red fist means aggressive, and yellow "comedy mask" is smartass. That's what we know so far.
#3
Posté 02 août 2010 - 06:37
Yeah but imagine confidently delivering a flirty line versus suavely delivering a flirty line...you get my drift?
#4
Posté 02 août 2010 - 06:50
why not
#5
Posté 02 août 2010 - 06:57
Blakes 7 wrote...
Yeah but imagine confidently delivering a flirty line versus suavely delivering a flirty line...you get my drift?
Heh. I can see the marketing for a future BioWare game.
"The most
Joking aside, you have to draw the line somewhere so the game will eventually get released, and for a video game, a flirty line can just be a flirty line. I don't think they'll have the npc care if it's suave or confident.
Edit: Fun idea, anyway, but I don't think BioWare should do such a thing at the moment. Lot of programming for just 7 different ways to walk from point A to B for just one character, with just subtle differences between them.
Modifié par DaerogTheDhampir, 02 août 2010 - 07:00 .
#6
Posté 02 août 2010 - 07:12
I can't see any real applications for it. In conversations, your "stance" would vary depending on your responses. Why have a set personality "stance" if you might have a completely unknown scenario before you? Wouldn't it be jarring if you had a default "gruff" stance and then run into a situation where you feel extremely sympathetic towards... and then after being all sappy and emotional, you instantly revert to being a gruff doofus? That simply does not happen.
It also wouldn't have any use in combat because greatswords are greatswords, bows are bows, etc. They will be used the same way regardless of your personal views. One isn't going to have some silly personality "stance" in battle, holding their sword behind their back like the Apprentice from "The Force Unleashed".
So where would it be used? Walking around? Tell me... who actually WALKS in Dragon Age? Besides NPCs, I mean? Not many players do. They run instead, trying to get from one place to another in the least amount of time. Try as one might, one does not have a "stance" while running.
It also wouldn't have any use in combat because greatswords are greatswords, bows are bows, etc. They will be used the same way regardless of your personal views. One isn't going to have some silly personality "stance" in battle, holding their sword behind their back like the Apprentice from "The Force Unleashed".
So where would it be used? Walking around? Tell me... who actually WALKS in Dragon Age? Besides NPCs, I mean? Not many players do. They run instead, trying to get from one place to another in the least amount of time. Try as one might, one does not have a "stance" while running.
Modifié par Kimarous, 02 août 2010 - 07:14 .
#7
Posté 02 août 2010 - 07:30
I like the idea of this alot. I wonder how it would transfer into bows and crossbows? haha cocky would be gangster style with it held out sideways.
#8
Posté 02 août 2010 - 07:58
I believe the OP means the animation of the characters movements in and outside of conversations, like in Saint's Row 2
#9
Posté 02 août 2010 - 09:51
I think OP means idle animations. I have no problem with this. I just want one that isn't just a cluster**** of stretching. I'm looking at you Mass Effect 2.
#10
Posté 02 août 2010 - 02:43
So long as it doesn't impede my character from displaying different stances depending on context.





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