Mass Effect 3: Suggestions for improvements!
#51
Posté 07 janvier 2011 - 03:49
#52
Posté 07 janvier 2011 - 03:51
#53
Posté 07 janvier 2011 - 04:13
lets hear it for the ladies
#54
Posté 07 janvier 2011 - 04:41
#55
Posté 07 janvier 2011 - 11:09
#56
Posté 07 janvier 2011 - 07:16
as for Tali, yes seein her face would be so awesome it would beat the **** out of me and I would crap all my internal organs, but I will be happy enough to continue my relationship with her, and having her as a combat partner, I would like a few Solo missions for characters as well, there is potential for a game of the decade if it's done right (2x DVD9's of content) after all, we are to protect the entire damned galaxy, I don't see this ended in a few battles.
#57
Posté 08 janvier 2011 - 08:26
I have a decent system, DXDIAG info here..
- Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
- Language: English (Regional Setting: English)
- System Manufacturer: Gigabyte Technology Co., Ltd.
- System Model: GA-MA785G-UD3H
- BIOS: Award Modular BIOS v6.00PG
- Processor: AMD Phenom II X2 555 Processor (2 CPUs), ~3.2GHz
- Memory: 4096MB RAM
- Available OS Memory: 4094MB RAM
- Page File: 2936MB used, 5250MB available
- Windows Dir: C:\\\\Windows
- DirectX Version: DirectX 11
- DX Setup Parameters: Not found
- User DPI Setting: Using System DPI
- System DPI Setting: 96 DPI (100 percent)
- DWM DPI Scaling: Disabled
- DxDiag Version: 6.01.7600.16385 32bit Unicode
1 - Vehicle gathering feature of the game was fun, but maybe do some more fun/interesting encounters.
2 - I feel like it's redundant to talk about the combat system here...but the combat gameplay was not very easy, and equipment system was a burden as it seemed like you had to do something with it anytime you opened a box.
3 - Game had issues with loading (random lockups right after a loaded scene) early on. Thankfully autosave...saved the day (no pun intended)
4 - Textures were low-resolution (in several obvious known cases)
5 - UI needed tweaking, seemed very steep and confusing.
Mass Effect 2
1 - Loved the combat system. Great improvement over the first. I'm confused at the ammo clips, but dealing with it.
2 - Mining is redundant, the mouse moves too slow when in "drop probe" mode. Certain resources way more rare than others, I know this was for gameplay reasons, but possibly have certain planets drop more of the rarer resources? The ratio of resources was way imbalanced it seemed.
3 - Clipping issues took away from gameplay (frustrating loading the game multiple times) but not enough for me to stop playing altogether, tolerable, mostly. I'm very patient.
4 - UI tweaked (over ME1) with no apparent issues. Way more streamlined and I loved it.
5 - Hated some of the dialog menus how it's kind of hard to predict what is renegade and what is paragon. I'm not sure if this was a design decision but some of the texts that I thought would be renegade were actually just stern paragon phrases or had no gain/impact renegade phrases. It was hard to depict which phrase would get you which outcome.
6 - Does all the hair on the future look this bad? I'm sure not everyone has a crew cut or bald look. Not sure if this was a character design decision or limitation or what, but I felt like it was rather limited.
7 - Game felt way too easy on Normal. I played through ME2 with a brand new save file. I played as an Adept. Never once scaled down or anything, but possibly the reason why the game was easier was due to the fact of being able to recover HP from hiding til your health reset, I know this is a common/popular regeneration (seen in Halo and Call of Duty for example) so it's not necessarily a bad thing to keep, but possibly work this mechanic in a more creative way.
8 - More combat variety. I found myself shooting my pistol or whatever weapon that had the most ammo with the occasional bio power (Heavy Throw / Throw) did the job for cleaning up. All the way through the game. Never once had an issue with a frustrating point of combat compared to the first game which had very frustrating moments of not being able to heal during paused state gameplay.
9 - Random planetary gathering/scouting and then random landing of locations was nice, but didn't really feel challenging or diverse. I know they are just suppose to replicate random recon/scouting trivial gameplay, but to replace the vehicle portion of the first game it needs more. Possibly incorporate a Diablo (Blizzard Game) level generator so that the levels are random and more detailed? Not sure if this makes sense.
Mass Effect 3 (what I would like to see)
1 - Co-op mode (I know this might not be entirely possible due to the nature of the game, but possibly a separate Co-op mode similar to Red Dead Redemption's multiplayer Co-op modes)
2 - More "unique" weapons. I liked the Nuclear gun, that was hella cool, but the other guns felt like "sniper rifle" "better sniper" "pistol" "better pistol" etc... just felt very..not so ...unique. Possibly add the gun customization feature similar to the first game back in?
3 - No clipping issues (I know you are going to run the Unreal 3 engine, so I have faith)
4 - Mass Effect 3 Trilogy pack. I want to buy my girlfriend all 3 games for XMAS, but if you come out with a triple pack that includes all 3...even better.
5 - Blend vehicle mode with planetary scout mode. Make it fun. Starcraft II-like element fun possibly.
6 - Don't bring back the entire system from ME1. The way ME2 is polished is excellent. Felt like a great game. I know you guys said you want to incorporate more RPG elements, but streamline it!
That's all I can think of for now. Thanks again Bioware & Everyone who worked on the projects for making such a great series!
Take care.
Modifié par Verysafety, 08 janvier 2011 - 08:30 .
#58
Posté 08 janvier 2011 - 12:16
#59
Posté 08 janvier 2011 - 12:30
#60
Posté 08 janvier 2011 - 01:09
#61
Posté 09 janvier 2011 - 06:44
Modifié par c4226, 09 janvier 2011 - 06:49 .
#62
Posté 10 janvier 2011 - 05:43
The one thing that sticks in my mind as needing improvement is the notification/message interface from ME2. Essentially, it takes up way too much space and it diverts my eyes from an otherwise beautiful and immersive (if you allow it to be) game. I was able to remove it from the PC version (mostly), but until I found out how, it was really annoying, and I'd rather not have to mod the game to fix it. I and a minority (probably) of others would love it you if you reverted them to ME1-level invasiveness or provided a "hide notifications" option in the menus, either of which should be a reasonable or even easy change at this point unless you're already in release candidate mode.
After reading this thread, my other thoughts for improvements are, in order of preference:
1. Make it an even more fun and engrossing single-player game, in whatever time it takes! I trust that you folks will do what you do well, but you never know, what with the rumors of multiplayer and all. Coop would rock my socks off, to be fair, but the ability to explore at one's leisure should not be sacrificed.
2. Include the ME2-3 bridge content (and major story elements like the Shadow Broker, if that's not considered bridge material) in a leveled-up edition of ME3 or in a standalone collection. Call me old-fashioned, but I have absolutely no interest in buying a million little add-ons, even to resolve plot lines that I'm really interested in, like the Shadow Broker's.
3. A more mouse-optimized interface for the PC version would be wonderful. I don't mind if you have to delay the PC version to make this happen with outsourcing or whatever. Or even a patch later on would be greatly appreciated if you want to have a synchronized launch.
And the tough stuff that you may not have time for if it's not this way already:
4. ME1-style Citadel. The continuity is really what I have in mind, but feel free to make it even more expansive.
5. ME1-style exploration of worlds. (Though I also really enjoyed ME2's scanning, for some reason.)
6. ME1-style RPG elements (weapons, armour, etc. mentioned above)
7. ME1-style per-skill recharge timers
...So it seems I'm a bit biased toward the first game. I still loved both, though, so thank you for those, and good luck with the next one! I think it's a safe bet that I'll enjoy it even without my unimaginative improvements above, but yeah. Can't wait! (Unless you delay it for the sake of adding more awesomeness, of course.)
#63
Posté 12 janvier 2011 - 06:45
I agree with c4226 and Particlese!
#64
Posté 12 janvier 2011 - 08:57
their little wars would start over, the rachi retreated, initially they were in their own territory, influenced by reapers (presumably at least) they waged wars on other races, The Rachni Queen retreated to safety, I am sure she will help when the time comes, the Krogans will as well, but the Genophage thought most of them how precious life is, if it's cured, it's all to nothing, Krogans are far too dangerous to let them be, they have to have a leash on them.
#65
Posté 12 janvier 2011 - 12:48
Havoc10K wrote...
Wrex is trying true, but when the Genophage is cured, do you think this would succeed ?
their little wars would start over, the rachi retreated, initially they were in their own territory, influenced by reapers (presumably at least) they waged wars on other races, The Rachni Queen retreated to safety, I am sure she will help when the time comes, the Krogans will as well, but the Genophage thought most of them how precious life is, if it's cured, it's all to nothing, Krogans are far too dangerous to let them be, they have to have a leash on them.
Isn't this a thread about ME3 improvements. We can assume all we want about the Krogan, but unless we are playing ME3 there is no way to tell how it will all go down. So long Bioware makes a good story that fits into what I choose over the past two game I am down for whatever the Krogan or the Rachni decide.
#66
Posté 12 janvier 2011 - 01:05
that said, ME3 should have at least 3 DVD9 content disks, this is a huge war now, and I mean huige, the enemy is like, half a moon size each.
#67
Posté 12 janvier 2011 - 10:48
also make it look prettier! loved what bioware did with the shadow broker dlc, such good looking dlc. Im sure youve seen the many ME fans who dont like the low res clothing and armor on characters.
#68
Posté 12 janvier 2011 - 11:02
#69
Posté 12 janvier 2011 - 11:03
#70
Posté 12 janvier 2011 - 11:07
Theres a reason for that, and its to do with the different architecture that the consoles run on. PS3 has better graphics handling than the Xbox has. Think of it like how PC versions can look better than Xbox version, simply because we can chuck in a hardcore video card, where the Xbox is limited to the one thats built in.c4226 wrote...
Another thing Bioware needs to do for ME3 is make the XBox 360 version just as good as the PS3 version. I have seen screens for ME2 on the PS3 and it much better looking.
#71
Posté 12 janvier 2011 - 11:30
That is because it's X-Box, the name says all about the crap microsoft invented.c4226 wrote...
Another thing Bioware needs to do for ME3 is make the XBox 360 version just as good as the PS3 version. I have seen screens for ME2 on the PS3 and it much better looking.
Personal rant, continue on with the topic
#72
Guest_furryfox96_*
Posté 13 janvier 2011 - 12:44
Guest_furryfox96_*
#73
Posté 13 janvier 2011 - 03:26
...Which makes me think about how much motivated choice there is in these games. I love it! It brings to mind the constant freedom to choose sides that Deus Ex 2 had, but ME somehow avoids that "what you just said/did doesn't matter" feeling. That's got to be tough nut to crack. Here's to maintaining the good record in the next round!
#74
Posté 15 janvier 2011 - 05:58
2. Make Liara T,Soni and others able to have romance again. (I was like grr I can't continue romance)
3. Only replace squad if gone from suicide mission. No new entire squad unless they all died.
4. Bring back the XP per kill instead of the level.
5. Don't under-power the reapers, look what sovereign did but in the trailer you have 4 trying to take out London.
6. support for single cores with hyper threading.
Opinions:
Co-op would be neat but have it like Reach where you can only do it once you complete the game that far. Doing the entire game with a friend would fun as their choices help create the outcome and would allow for more interruptions.
I liked the choices of guns, but would be nice for the equip ammo like ME as I set all squads for specific against synthetics or organics.
I also do not how many times I found myself trying to throw a grenade and then get shot because was reloading.
Graphics Card: PNY 1 GB Nvidia Geforce 210.
Processor: Intel P4 w/ hyper-threading
Edit: More information
Modifié par ETermin, 15 janvier 2011 - 06:01 .
#75
Posté 16 janvier 2011 - 04:14
Modifié par c4226, 16 janvier 2011 - 04:23 .





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