Best staff
#26
Posté 14 septembre 2010 - 05:04
Why isn't there a progression, with intermediate quality items costing 5, 10, 15, 20, 30, 40 etc sovereigns?
#27
Posté 14 septembre 2010 - 05:36
Myusha wrote...
I'll freeze you, and then I'll use Storm of the Century. If that fails, I'll knock you on your butt with a fire spell, make you fall asleep and have nightmares, and control your mind with blood magic.
Storm of the Century is the best damn AOE attack in the game, took flemeth out on hard by myself with that move. And I see your nightmare and fire spells and I'll back you up with paralysis and grease fire.
#28
Posté 14 septembre 2010 - 05:38
#29
Posté 18 septembre 2010 - 08:54
standardpack wrote...
Spellfury for looks, but yeah Staff of the lost is better in my opinion. I use it as my secondary weapon with vigilance and Voice of Velvet for primary offense.
Looks are subjective. Personally I thought spellfury looked a bit too long and looked a bit too psychadelic, while I really liked the twisted-serpent style of the Staff of the Lost, not to mention it's colour.
#30
Posté 18 septembre 2010 - 09:22
* Anora as Queen.
* Lil as under-secretary of the Interior. *rowr*
* Shianni as ambassador to the Alienage.
* new female Keeper for the Dalish.
* have Morrigan work on resummoning the Lady of the Forest.....
*Bazinga*
Modifié par Elhanan, 18 septembre 2010 - 10:17 .
#31
Posté 18 septembre 2010 - 09:40
#32
Guest_Spuudle_*
Posté 22 septembre 2010 - 01:39
Guest_Spuudle_*
Caralampio wrote...
The question with all these ultra-expensive items (not only staves but armor, rings, and so on) is: Are they cost-effective? One finds such an item costing 100+ sovereigns, and another not too inferior to it for 6 sovereigns. Or free, if you get it from a quest. Why the whopping jump in price?
Why isn't there a progression, with intermediate quality items costing 5, 10, 15, 20, 30, 40 etc sovereigns?
You make a very good point. Maybe this will be addressed in DA2?
#33
Posté 24 septembre 2010 - 02:59
Ken555 wrote...
Kitty finds you distracting.
The cat... finds me distracting?
#34
Posté 02 octobre 2010 - 04:26
Before we begin the detailed comparison, lets make a correction here. Staff of the Lost's projectile is NOT spirit damaged based, so the +50% spirit damage property has exactly zero effect on the damage that the staff actually does. It will however, make your Crushing Prison and your Curse of Mortality do more damage, but that's a different discussion entirely.Diego Vargas wrote...
Spellfury has 10 base spellpower and adds +20, with +4 to all elements (+4 to magic giving 4 more spell power) that means the total SP on that staff is 34.
Staff of the Lost on the other hand has 10 base spell power adds an additional +15 spell power but also adds another +10 magic giving a total SP of 35. If you factor the +75 stamina (I think its a typo and gives Mana since mages dont get stamina) thats greater then the +20 mana +4 more willpower would give and the +50% spirit damage boost the damage output on the Staff of the Lost screams past Spellfury.
Lets do the breakdown now....
Spellfury
-Total Spellpower: 34
- Rapid Aim (reduces firing time by almost half a second)
-+1 mana regeneration
-+4 to all your attributes... which means:
+20 to mana
+20 to health
+4 to defense
+6 Physical resistance/+6 mental resistance
Staff of the Lost
-Total spell power: 35
-+75 mana
-+15% spirit resistance
-+50% spirit damage
-+5 mental resistance (from the +10 magic bonus)
^what to make of all that?
Well first, since the difference in spell power is only 1, this is a very tough call. One which depends on whether you prefer mana regeneration and +20 Mana bonus, Or whether you prefer a flat +75 mana bonus. At least in Awakening where some of the best mage sustains actually drain mana continuously, I'll take regeneration.
Second, the resistances offered by both weapons is Meh.... not even worth talking about.
That brings us to the two staves' other properties. Staff of the Lost's +50% spirit damage is nice. Very nice, since It frees your ring and gauntlet slots up so that you can use them for a different elemental damage bonus items. But is +50% spirit damage better than +20 health and +4 defense and Rapid Aim? In my opinion... no, not really. Not for a staff. Or at least it's not enough to declare that Staff of the Lost "Screams past Spell Fury"
Modifié par Yrkoon, 02 octobre 2010 - 04:50 .
#35
Guest_Spuudle_*
Posté 02 octobre 2010 - 06:27
Guest_Spuudle_*
Yrkoon wrote...
Before we begin the detailed comparison, lets make a correction here. Staff of the Lost's projectile is NOT spirit damaged based, so the +50% spirit damage property has exactly zero effect on the damage that the staff actually does. It will however, make your Crushing Prison and your Curse of Mortality do more damage, but that's a different discussion entirely.Diego Vargas wrote...
Spellfury has 10 base spellpower and adds +20, with +4 to all elements (+4 to magic giving 4 more spell power) that means the total SP on that staff is 34.
Staff of the Lost on the other hand has 10 base spell power adds an additional +15 spell power but also adds another +10 magic giving a total SP of 35. If you factor the +75 stamina (I think its a typo and gives Mana since mages dont get stamina) thats greater then the +20 mana +4 more willpower would give and the +50% spirit damage boost the damage output on the Staff of the Lost screams past Spellfury.
Lets do the breakdown now....
Spellfury
-Total Spellpower: 34
- Rapid Aim (reduces firing time by almost half a second)
-+1 mana regeneration
-+4 to all your attributes... which means:
+20 to mana
+20 to health
+4 to defense
+6 Physical resistance/+6 mental resistance
Staff of the Lost
-Total spell power: 35
-+75 mana
-+15% spirit resistance
-+50% spirit damage
-+5 mental resistance (from the +10 magic bonus)
^what to make of all that?
Well first, since the difference in spell power is only 1, this is a very tough call. One which depends on whether you prefer mana regeneration and +20 Mana bonus, Or whether you prefer a flat +75 mana bonus. At least in Awakening where some of the best mage sustains actually drain mana continuously, I'll take regeneration.
Second, the resistances offered by both weapons is Meh.... not even worth talking about.
That brings us to the two staves' other properties. Staff of the Lost's +50% spirit damage is nice. Very nice, since It frees your ring and gauntlet slots up so that you can use them for a different elemental damage bonus items. But is +50% spirit damage better than +20 health and +4 defense and Rapid Aim? In my opinion... no, not really. Not for a staff. Or at least it's not enough to declare that Staff of the Lost "Screams past Spell Fury"
I have just ramped up the difficulty to nightmare and chose to play mage in order to breath new life into the game prior to DA2. This is very, very good info mate.
#36
Posté 06 octobre 2011 - 06:27





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