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New Darkspawn?


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#26
The 13th Dark Sheep

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The Hardest Thing In The World wrote...

Put up one picture of the fangs with the coif, please. I kinda like the coif :S


Here you go. IMO the hurlock still looks silly with the coif though, despite the new set of teeth.

Posted Image

#27
fchopin

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The 13th Dark Sheep wrote...

What I think they should really do something about is that (padded?) coif those hurlocks are wearing.

If you like this, then let's start an anti coif movement ;).


I like your ideas, better than biowares for a start.

#28
The Hardest Thing In The World

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The 13th Dark Sheep wrote...

The Hardest Thing In The World wrote...

Put up one picture of the fangs with the coif, please. I kinda like the coif :S


Here you go. IMO the hurlock still looks silly with the coif though, despite the new set of teeth.

Posted Image


I think they just need to redesign the coif, it looks too scaly(sp?) now leading to people thinking they look like some lizard folks.

#29
Guest_JoePinasi1989_*

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The 13th Dark Sheep wrote...

Posted Image


*Rants to himself* 'Could it be this easy..."

#30
wicked_being

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The 13th Dark Sheep wrote...

Posted Image


EmperorSahlertz wrote...

Perhaps the Architect's plans came true and the Darkspawn evolved.

Was thinking exactly that. The Calling, page 224.

#31
Guest_Puddi III_*

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Wow, I like your uncoifed darkspawn. Comparing that to the originals with the coifs, I must say, whoever it was at BioWare who decided that hurlocks should wear coifs ought to be clubbed with a trout. I fully support you in your quest to remove this vile headgear and cast it into the fires of Mount Doom.

Regarding some of the other things mentioned here: what does skin color have to do with monstrousness?

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If one were to say that they should have dark skin simply because they're darkspawn, that I could understand. But still, you know, that could just be a metaphor.

I don't think they really need the anglerfish fangs, either. They could just have the kind of teeth a normal person would have, without any dental work or sense of oral hygiene. But it could go either way I suppose.

Modifié par filaminstrel, 03 août 2010 - 12:01 .


#32
wicked_being

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Well it was already mentioned that the darkspawn taint corrupts. Humans,elves and dwarves who suffer from the taint become ghouls (and probably darkspawn as is Tamlen's case) and are described as having blackened flesh. So it's normal to think that darkspawn should have blackened flesh/skin.

#33
Ooga600

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Darkspawn from Origins look ten times better so far.

#34
Rapidiul

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Shouldn't the new Darkspawn be called Whitespawn?

Modifié par Rapidiul, 03 août 2010 - 03:51 .


#35
In Exile

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Chalkspawn should be the appropriate name. Still, I don't see the DA design being any better. Darkspawn didn't look diseased to me in any way (the hurlock maybe, but genlock, ogres and shrieks were very clean and not tainted looking in the least). They're also wearing less elaborate armour which is a positive step, but still don't look like scavaragers, which IMO would make more sense than the elaborate plate hurlocks looked to wear in DA.

#36
Wuxia

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If Bioware sticks to the current design I will have a really hard time taking this game seriously. The shininess and pattern of the coif make it look like it's made out of a quilt. Must we go on a quest to destroy the Broodmother's knitting needles?

#37
The 13th Dark Sheep

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filaminstrel
wrote...

Regarding some of the other things mentioned here: what does skin color have to
do with monstrousness?


I think it depends on the monster in question. You have monsters such as vampires and ghouls (at least in my mind) on one side who have very pale and either smooth or very wrinkled and sickly tinted skin. These types of monsters rely on the fact that they resemble human corpses and they use this to instil fear into the humans because they're afraid of what they might become.

Darkspawn on the other hand are basically tainted by some creepy and most importantly evil disease. And nothing spells evil disease like miscoloured skin (preferably a greyish black). Its dificult to create the impression of a taint on light skin anyway without resorting to other colours; even texture will become less noticeable on light skin. Hence there is a need for darker/greyer and more rugged skin IMO at least.

Modifié par The 13th Dark Sheep, 03 août 2010 - 06:44 .


#38
Majspuffen

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In Exile wrote...

Chalkspawn should be the appropriate name. Still, I don't see the DA design being any better. Darkspawn didn't look diseased to me in any way (the hurlock maybe, but genlock, ogres and shrieks were very clean and not tainted looking in the least). They're also wearing less elaborate armour which is a positive step, but still don't look like scavaragers, which IMO would make more sense than the elaborate plate hurlocks looked to wear in DA.


Mm, quite true. If anything, they should redesign Ogres, genlocks and shrieks to look more tainted. If ogres had as withered and tainted skin as the hurlocs, their grab would be even more nasty!

In my opinion, the Darkspawn had their own style in their previous games. This new design looks like something you could find in other fantasy stories and games. If anything, they should work on demons and the fade, because that got so much potential that they didn't quite utilize. The fade in the first game was too repetitive, and I think they could've used more colours. The fade was much better in awakening.

#39
Stormghost

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Is this not because the game is being told from the perspective of a couple of gossips? Perhaps they imagined the darkspawn looked this way.

#40
The 13th Dark Sheep

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davidk1991 wrote...

Is this not because the game is being told from the perspective of a couple of gossips? Perhaps they imagined the darkspawn looked this way.


Well... They still look darned ugly don't they ;)

#41
armigal

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That hurlock really looks good with monstrous teeth and coif.

#42
Lyna357

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The 13th Dark Sheep wrote...

What I think they should really do something about is that (padded?) coif those hurlocks are wearing.

It looks plain out of place being as smooth and round and dark as it is. The shape doesn't harmonize with the rest of the gear they're wearing because of the distinct lack of spikyness. It also hinders the darkspawn model from drawing the eye towards the head; normally the eye is instinctively drawn to the lightest parts of an object, and in the case of these hurlocks the lightest part is their thighs... :huh:. It feels uncomfortable looking at a monster's thigh for the first part and for the second, having difficulties focusing on the carefully designed face takes away that edge of monesteryness the original darkspawn imposed on me.

Just to illustrate the difference I used my mediocre photoshop skills to create this IMO improved hurlock design. I think the head and more importantly the face itself is quite a bit more noticeable in my edited version. Also the overall design flows better, thus making the head look less out of place.
And by the way I also tried to illustrate that it is possible to create a monstrous looking humanoid without having to cover up most of the head with an ugly coif.

Posted Image

If you like this, then let's start an anti coif movement ;).

EDIT: right click and select "show picture" in order to view a larger version.


I like what you did there on the right. Loose the quilted "oven mit" coif.
I think the fangs add to the over-all repulsive look but they need to be a bit more yellowed and the gums more reddish and diseased looking.
That spikey armor still bugs me to no end though. I know it is supposed to be fantasy but I cannot imaging anyone/anything fighting in that armor. :pinched:

#43
AestheticLove

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I read about the redisinging of Darkspawn in a previous forum topic I was skimming, and decided to search it to see if this held truth behind it or not. Upon seeing that it does, and is apparently confirmed, I am extremely disappointed, and that is an extreme understatement. I shall try not to be too harsh on the creators of Dragon Age, and whomever decided it would be a better decision for them to look like this, but my first impression upon my eyes glancing over this picture was_ "This must be a joke, right?". Not only did I not understand the change no matter how hard I tried, nevertheless, I am trying to give them the benefit of the doubt. For their attemptance to make them look less humanoid, if that was even the goal, I think they failed in that category. If anything, I think they look more human than before. Why is their skin so light? I, once again, am trying to understand and cope with their want to change the graphical aspects of the game, am trying not to be too harsh when critiquing this. Even, taking that under consideration, this much of a change over the course of ten years is a bit disbelieving, at best. Honestly, I understand why the entire country of Ferelden feared darkspawn. They were truly malicious, fearful beings that looked as evil as they were. These "new" darkspawn look like they could blend into every day society; I almost laughed when I saw their photographs. Perhaps my speculation that they could blend in is what was intended, but even so, I'm cannot quite comprehend why the drastic change was even necessary. Simply put, I believe, personally, this is a step in the wrong direction, which seems to be the amplifying case with many of the sequel's decisions. Simply put, these darkspawn aren't the least bit scary nor intimidating. I'm quite concerned with my ability to take them seriously if this is their overall look when the game is released. As far as their armor, as horrendous as it is, I think that doesn't even need to be commented on. I quite enjoyed how elaborate the old armor looked.

However, as many have said in many various other posts, this is simply reflection. There is still 7 more months. Hopefully, and I do hope, that their direction for these new darkspawn change. Guess we will have to wait it out and see. ^_^

Modifié par AestheticLove, 17 août 2010 - 09:45 .


#44
Eudaemonium

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Those are nice re-designs, I, I think, am firmly in the anti-coif camp at this stage. That said, I'm going to wait until the finished product where they'll probably have added some newer textures.

All said, though, I really don't know why they altered the Hurlocks. The Hurlocks looked fine - diseased, skin, pealing, flesh rotting, paltry bandages wrapped around teh face in the emissariy's perspective. I admit, though, other than the Hurlocks I wasn't too impressed with the other darkspawn. They looked too... fantasy and un-diseased? I really get what one of the devs said when they mentioned that one of the reasons for the re-design was to give the darkspawn some kind of unity, since they really didn't look like they were suffering from the same disease. Or even a disease at all. I mean, let's be honest, Genlocks look pretty-much like goblins, and ogres are just, well, ogres. The Shrieks were okay, kinda, but really the only decent darkspawn design in the original was the Hurlocks (of their assorted kinds).

#45
Sir JK

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Personally, I rather like the new darkspawn. To me they look far more intimidating than the original ones in Dragon Age: Origins. Because they look like at some point they were human (or equalient). They look like twisted copies of a human, with skeletal grins and much more expressive faces. These ones looks so much more alive to me than the old ones did, they looked like they were wearing rubber masks.

#46
Felfenix

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The Darkspawn from the screenshots so far don't look finished.

#47
Daryn Mercio

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EmperorSahlertz wrote...

Perhaps the Architect's plans came true and the Darkspawn evolved.

Maybe the architect has stumbled across a way to make Darkspawn more human like instead of just freeing their minds? Maybe that experiment went wrong in the sense that those spawn aren't awakened and they are now even more vicious?
Possibly their taint is cured, idk. I like the pic the other guy put up wit h the rotten looking skin with fangs and without a quilted coif

#48
KLUME777

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The darkspawn in the background looks like a soldier from World War 1, with those funny hats

#49
Wynne

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Definitely need the fangs (or nastier teeth in some way), and nastier skin (preferably less spikiness to the armor, too). I like the coif, though--it gives character; with fangs and no coif it would look SO NOSFERATU. I don't want to look at darkspawn and think, "vampire."

I'm not sure those darkspawn were the final product, though. And I like the new noses and eyes better, too--the old darkspawn's eyes didn't stand out, and the noses just looked like skull-holes. These noses look more mutated (in keeping with the lore) rather than just sort of generically undead.

But I have to call BS on all this hilariously old-timey sounding "DAO darkspawn looked distinct and this looks generic!" crap though--the old hurlocks were skulls with a layer of zombie skin in normal armor. That's about as generic as you can get. Genlocks were much more interesting-looking (if perhaps a little too orcish) than hurlocks in DAO, as were shrieks, as were ogres. New hurlocks > old hurlocks any day.

As to them looking more human now--that's possibly the point. What's more horrifying, a monster, or something that looks like it could happen to you any second?

Modifié par Wynne, 17 août 2010 - 02:22 .


#50
Kail Ashton

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It's a well known fact dragon age has ridiculously stupid head gear, it's practicly tradition, like chocobos in final fantasy (though at least there you get stylish hats)



Odd though as the talking darkspawn from Awakening apear similar but look much better than these guys, figures they'd screw up the one of the few visuals they got right in the first game, but hey i'll take weird bondage darkspawn if it means ithe rest of the game is visualy apealing (so far it is)