The Hardest Thing In The World wrote...
Put up one picture of the fangs with the coif, please. I kinda like the coif :S
Here you go. IMO the hurlock still looks silly with the coif though, despite the new set of teeth.
The Hardest Thing In The World wrote...
Put up one picture of the fangs with the coif, please. I kinda like the coif :S
The 13th Dark Sheep wrote...
What I think they should really do something about is that (padded?) coif those hurlocks are wearing.
If you like this, then let's start an anti coif movement.
The 13th Dark Sheep wrote...
The Hardest Thing In The World wrote...
Put up one picture of the fangs with the coif, please. I kinda like the coif :S
Here you go. IMO the hurlock still looks silly with the coif though, despite the new set of teeth.
Guest_JoePinasi1989_*
The 13th Dark Sheep wrote...
The 13th Dark Sheep wrote...
Was thinking exactly that. The Calling, page 224.EmperorSahlertz wrote...
Perhaps the Architect's plans came true and the Darkspawn evolved.
Guest_Puddi III_*

Modifié par filaminstrel, 03 août 2010 - 12:01 .
Modifié par Rapidiul, 03 août 2010 - 03:51 .
filaminstrel
wrote...
Regarding some of the other things mentioned here: what does skin color have to
do with monstrousness?
Modifié par The 13th Dark Sheep, 03 août 2010 - 06:44 .
In Exile wrote...
Chalkspawn should be the appropriate name. Still, I don't see the DA design being any better. Darkspawn didn't look diseased to me in any way (the hurlock maybe, but genlock, ogres and shrieks were very clean and not tainted looking in the least). They're also wearing less elaborate armour which is a positive step, but still don't look like scavaragers, which IMO would make more sense than the elaborate plate hurlocks looked to wear in DA.
davidk1991 wrote...
Is this not because the game is being told from the perspective of a couple of gossips? Perhaps they imagined the darkspawn looked this way.
The 13th Dark Sheep wrote...
What I think they should really do something about is that (padded?) coif those hurlocks are wearing.
It looks plain out of place being as smooth and round and dark as it is. The shape doesn't harmonize with the rest of the gear they're wearing because of the distinct lack of spikyness. It also hinders the darkspawn model from drawing the eye towards the head; normally the eye is instinctively drawn to the lightest parts of an object, and in the case of these hurlocks the lightest part is their thighs.... It feels uncomfortable looking at a monster's thigh for the first part and for the second, having difficulties focusing on the carefully designed face takes away that edge of monesteryness the original darkspawn imposed on me.
Just to illustrate the difference I used my mediocre photoshop skills to create this IMO improved hurlock design. I think the head and more importantly the face itself is quite a bit more noticeable in my edited version. Also the overall design flows better, thus making the head look less out of place.
And by the way I also tried to illustrate that it is possible to create a monstrous looking humanoid without having to cover up most of the head with an ugly coif.
If you like this, then let's start an anti coif movement.
EDIT: right click and select "show picture" in order to view a larger version.
Modifié par AestheticLove, 17 août 2010 - 09:45 .
Maybe the architect has stumbled across a way to make Darkspawn more human like instead of just freeing their minds? Maybe that experiment went wrong in the sense that those spawn aren't awakened and they are now even more vicious?EmperorSahlertz wrote...
Perhaps the Architect's plans came true and the Darkspawn evolved.
Modifié par Wynne, 17 août 2010 - 02:22 .